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The Kaleik Dynasty and the Kaleikites
 
Written by Hutchy
 
Your pale and dark skinned kinds have ruled this world for centuries, yet you have little to show for your efforts.
Now we, the Kaleik Dynasty, have returned to rein in this world and its people under its rightful rule.
We shall ascend this land and our dynasty will be at the head of this apotheosis. We will be supreme or see this world burned to ash and glass around us.
 
-- Grand-Cryptor Menes Niu the Scourged
The Kaleikite Dynasty is the name of a long thought dead civilization of the Southern Archipelagos. It occupied the largest island of a group of three, the other two smaller islands being just a short distance away.
Once, in another age, the lands of the Dynasty were connected to the Mainland by a land bridge that turned from tropical jungles into harsh desert and volcanic mountain ranges.


Some time long ago,during the thousands of years following the War of Kane, the powerful nation was defeated by a rallied force of the, then, Vagrants that would one day become the Luhion Imperium and forced back to their homeland. Shortly thereafter, the bridge connecting them to the Mainland collapsed into the ocean in a cataclysmic event that was the wrath of the very earth turned against them. Almost immediately, the oceans supporting and surrounding the islands turned from calm waters into swirling maelstroms and writhing storms. Eventually, the largest of the three islands became wastelands, much of the desert burnt into glass, ash and cinder. The other two islands were swallowed whole by the ocean. How this world shaking event occurred, none can say. In both the Kaleikite and Mesalian sides, some attribute it simply to the raw, unfathomable power of the world they lived on, others that a bloody war was fought between the Thirsty Gods and the Mesalian Pantheon.

But now, centuries on, the mysterious dynasty has returned to reclaim what they believe is rightfully theirs, which happens to be everything under the sun. Their nation has awoken from a centuries long slumber and found what was once their territories and holdings infested with upstart primitives, and they do not like what they see.
History - Founding of the Dynasty to Present Day

The story of the Kaleik Dynasty is passed down in the form of stories and writings on the metaphorical wall. There are none left alive today that remember how the Dynasty rose, evolved, advanced and how at the height of their power were almost extinguished (Except maybe the Sages). The story has changed and been corrupted over time to the extent where its story isn't much more than a fairy-tale.

It is said that a young visionary named Ahzek Kaleik the Jackal Lord lead a long and bloody campaign in the lands of the Main Continent's south when the Mesalians were still young. The fierce warrior ravaged budding settlements and raided isolated farmers and roaming bands of Vagrants, gaining a reputation as a ruthless tactician and an influential figure in the Middle Realm's early history.

From over the horizon, Ahzek brought with him a legion of warlike and eager soldiers, workers and civilians to the Mainland when the drought ended. These were taken from the far-away land of Orshadies, one of the places in the Middle Realm the Vagrants fled to when drought came to the Mainland. He talked them into fighting a battle to retake the Mainland in their name with promises of wealth and fame that they would take from the spoils of war. Anyone who would not bend their knee would fall before them. Thus, the Kaleikite Dynasty was born.

With recent study, approximations have been made that this and the events leading up to the Dynasty's
supposed demise most likely took place sometime during the thousands of years after the War of Kane. Likely in the mid/later years of said period, after the Vagrants returned following the drought. It is argued that to begin with, and to have a healthy start for his future, Ahzek would have had a healthy following before the Vagrants returned to the mainland.
Records are scarce to non-existent after that, only appearing again around the start of the Age of Rebirth following the Dynasty's return. Exact dates can rarely given in this topic.


This war he fought against those not marching to his drums and horns, not in support of his black banner and troops in blue and gold eventually lead him to the tropical and fertile archipelagos of the south. Here, with his large army and vast array of followers he carved out the city of Settirahb from ruins on the north-western coast of the largest island, taking advantage of the easy access to water and natural caverns under the mountains to feed and supply his armies for future campaigns.
Over the next years he would lay claim to further territories and wage war on the men of the Mainland. For his reputation and might, many more Mesalians flocked to his lands which, as they saw it, ensured safety, fortune and prominence in a world that was still being built. To live in this land and to pledge allegiance to the Jackal Lord was the smartest choice for those with a penchant for self-preservation.

The Kaleik Dynasty continued to grow over the next years. Ahzek married and sired a son and a daughter, Photep'al and Aemon'zr Kaleik, securing his line and the Dynasty in his name.
Years into decades passed by and the Dynasty only continued to grow in power, so much so that those who remained free of the Dynasty's influence came to the conclusion that such a destructive force was too risky to leave unchecked. To remove the threat, it is said that a combined might of Mesalian tribesmen from all over the Dynasty's neighbouring regions formed a bulwark on the Mainland's southern coast, blockading the land bridge the Kaliekites used to cross into their lands.
The son of Ahzek, Grand Prince Photehp'al Kaleik, lead the next campaign and was surprised to see such a force of primitives brought to bear against the blue and gold legions of the Kaleikites. The ensuing battle was immense and the likes of which was rarely seen at such an early age in the Middle Realm's history. Scimitar and scythe clashed with shield and broadsword and the land bridge was stained crimson over the three days of battle as the front line crossed and recrossed.

The history of these days would be written in the blood of the Mesalian tribes and the Kaleikites. Battle lines of hundreds threw themselves at each other, neither gaining the upper hand. Photep'al Kaleik would not blanch before the primitives, not with an army of staunch and hardened Kaleikites at his command, not even when his Occulophractii began to submit disturbing reports of the waters around the bridge beginning to bubble and roil, or that immense clouds of black emitted from the mountains at their rear and front, or the dynamic rumbles of thunder could be heard for miles in every direction. He did not retreat, even when the ground itself began to shake, wanting rid of the obstinate parasites on its skin.
On the final day, the mountains roared, the seas bellowed, the skies danced with forks of white light and the earth trembled. Soon, waves the size of pyramids swept inland and claimed vast tracts of land for themselves, molten rock advanced forth from the crumbling mountains, vying for control of the land when red and orange met blue and green.
Armies of the Kaleikites and Mesalians were caught in the crossfire of the world's own war, as if the whole bridge and everything on it would be an offering to the gods who fought their own battles in the ground, sea and sky. Kaleikite hierophants attributed this cataclysm to a war among the gods of the primitives and those of the Dynasty, others claimed that Anurabae and Horhiseen were truly enraged by some unknown act of heresy. Whatever it was, Mesalian tribesman or Kaleikite warrior, were swallowed whole by waves, mudslides and gaping cracks that opened in the earth or were taken alive by the slow, methodical advance of lava-flows. Among them would be Photep'al Kaleik. He would not be so lucky as some of his men who had the good fortune to be on higher ground at the time of the cataclysm. Photep'al was caught in the midst of it, barely escaping the worst of it, but still had the ill fortune to fall foul of the event. He was crushed and burned beyond recovery, only a singed, incomplete corpse remained of him.
Now in total retreat, the few survivors returned to Settirahb, carrying with them the ruined corpse of Photep'al.
The land bridge and the smaller islands were removed from the face of existence, those few islands that survived were devastated.
Back in the city of Settirahb, riots and civil war broke out among the cults and worship groups of Anurabae and Horhiseen, targeting anyone not of their number as blasphemers to be cleansed. Following this breakdown of the faith, Priestess Aemon'zr Kaleik disappeared in the crowded and writhing streets. Claimed by grief, madness, or fleeing imminent destruction none would know. A huge number of Kaleikite citizens that took this as a sign of the nation’s decline took advantage of the turmoil following the disaster to flee back to the mainland to try and make their lives there.
Decades of dedication by Ahzek were shattered in less than a half a week.

In reality, the archipelago home of the Kaleikites became the epicentre of a large tectonic event that had been building for months before. The sudden jar of the realm's surface kicked up the oceans and opened dozens of magma shafts that sought the surface with vigour. Such was the tectonic spark that the volcanoes of the islands, both on them and under the oceans, almost became extinct soon after.

Believing the threat to have been eliminated, the Mesalians returned to their places in the realm, paying no more heed to the Kingdom of the Jackal Lord. Photehp'al returned to Settirahb in the arms of his followers, his body destroyed in the cataclysm. When the elderly Ahzek set his eyes upon the broken corpse of his son, he screamed.
No one saw him after that, not daring to enter their king's quarters. That room has not been entered since. Some say the king died of grief, others that the power of his will and despair ascended him to a place among the Kaleikite gods Anurabae and Horhiseen. The truth, again, eludes the seeker.

The kingdom remained in supposed decline for centuries, isolated from the petty conflicts of the primitive kingdoms. Now, like a slumbering giant awakening during the age of rebirth, huge ships of gold, yellow and blue with armies large enough to threaten the other kingdoms again do the others realise that the Dynasty endured their defeat.

There is much discussion between institutions if this story, which is the currently accepted truth of the Dynasty's founding, is in fact true. There are the arguments about how a city as large as Settirahb could be built and then become as prosperous as it is said to have been within Ahzek's lifetime. For this to be true, he'd have to have started his conquests very early on in his life and had a workforce in the thousands and an army to match. Also is the apparent alliance between Mesalians, which, at the time this is estimated to have taken place, would have been unlikely.
Attempting to piece together this history has become difficult since excavation and archeological digs have been raided by the Dynasty.
Thus far the truth has eluded everyone, perhaps even the Kaleikites themselves.

In actual fact, the story that is taken to be the truth of the Kaleikite Dynasty's origin is an amalgamation of the stories of their god Ahzek and that of a handful of, as yet, unnamed military and political leaders. These unnamed individuals built up the Dynasty to it's peak before it's demise over the course of centuries dating back to when the Vagrants first returned to the Mainland after the drought. The actual cataclysm took place later in the following years.
These other leaders were slowly whitewashed over the years, and in the Dynasty's absence have been replaced with the mortal incarnation of the King of the Thirsty Ones, Ahzek.
--This would lend credence to the argument that these major events did not occur in the short span of time the legend sets it in.

The major event of the battle on the land bridge and the cataclysm that bore the Dynasty to it's knees is one of the few documented and known truths presented, though gods fighting invisible battles had nothing to do with it.

Over the coming years the Dynasty was almost extinguished completely if it were not brought under control by its Cryptors and Hierophants and reined in. From then, the survivors focused on the rebuilding of the Dynasty while the eco-system of the island slowly recovered from the eruptions and tsunamis. The soil, made fertile and rich in minerals by the volcanic activity, became favorable with the island's flora which spread. While it’s said that the island itself slept for those many centuries, much of the volcanic outer isles remained desolate, and the central portions remained mostly intact, giving the Dynasty enough room to cope with its losses.
The Thirsty Gods and the Jackal Lord

Silence, Pale-Skin. From now on the Thirsty Gods and the Jackal dictate your fate.
-- Hierophant Apophas the Traveler after the capture of Sombre Phesca

The Kaleikites have three gods, Ahzek the Jackal Lord, Anurabae the Scorpion and Horhiseen the Scarab. These three are referred to as the Triad.

It is taught that Anurabae and Horhiseen are two sides of the same coin, each the mirror image of the other. They are good, they are bad but both are equally mad and have a never-ending thirst for either blood or the vitality of life itself.
They are the personification of two entirely opposing aspects of the Mesalian Condition. For example, Anurabae considers Horhiseen a coward, lacking martial pride and honour and Horhiseen sees Aurabae as a simple-minded brute that lusts after only warfare and the foul taste of arterial blood.

No one group makes up the cults of either god, it is of no matter to them from where their power flows, so long as it does.
Anurabae - Thirsty God of Violence, Death and Passion
The Blood-Red Scorpion, Blood-thirster, The Purifier, Lord of Dark Realms, Warden of the Underworld, Bringer of the Dusk
The Kaleikite god of war and murder, the paranoid and furious ruler of the underworld and the Blood-Red Scorpion that rides on the setting sun.

Depicted as a hulking vision of a scowling, bull-headed half-man of immense physique sat upon the lock-stepping, armoured body of a great red scorpion that sprouts from below his waist. He walks on eight hinged legs and two serrated pincers are perched on the front of this arachnoid body. His Mesalian half flails a great barbed zweihander in one hand and a huge, double-headed battle axe in the other. He is clad in the iconic gold and brass armour with a dark blue tabard and nemes headdress. Over one shoulder, the stinger toting tail of the scorpion peers over.

As befitting of a god of war and keeper of the dead, he is a brooding and macabre personality, but equally a seething and bellowing giant that feeds on the blood spilled by his worshipers and even that of his worshipers. Every act of violence or bout of vented anger and the hatred of the other races enacted or given voice by any, be they Mesalian, Xitian or Lucin, give him power. He is said to have inherited some martial nobility and strong sense of honour and considers the weak and helpless to be unworthy of his wrath.

His followers of the Cult of the Scorpion consist of warriors, generals, mourners, widows and widowers and the disgruntled masses, goaded into a frenzy by the silver tongues of his avatars, the priests of the cult. The place of Anurabaen worship, besides on the battlefield, is the Black Tower found in Settirahb.
Horhiseen - Thirsty God of Life, Knowledge and Guile
The Midnight-Blue Scarab, Life-Feaster, Lord-Conspirator, Mistress of Schemers, Overseer of the Overworld, Architect of Unforseen Futures, Bearer of the Dawn
The Kaleikite god(dess) of life and Guile, elated and all-seeing master of the phantasmal Overworld and the Midnight-Blue Scarab that rides on the rising sun.

Depictions of Horhiseen are inconsistent to say the least, though a pattern is visible. He is most often shown to be an eagle headed Mesalian of unidentified gender, sometimes neither, sometimes hermaphrodite, sometimes both split down the middle. Though in most translated texts male pronouns are used. All end at his waist where the body of a dark-blue scarab beetle begins. In the hands of his Mesalian portion, he is depicted as having one hand extended, open and welcoming with a closed scroll and the other hidden behind his back, a fine dagger in his hand. His lithe but defined body is covered with a sky-blue blue toga trimmed with gold, a scarab surrounded by an ouroboros in the centre and a blue and gold nemes.

He is described as being somewhat jovial in nature, but is quiet, monosyllabic and often speaks in riddles. He feeds on the vibrancies of life and can hear the lies spoken by and read the dreams of all mortals, finding those of higher intellect or those willing to seek out forbidden knowledge particularly interesting. Artists swell Horhiseen's ranks. It is from this curiosity, countless sensations of living and the deceptions of the world from which he draws his power. As much as Horhiseen loves life and mystery, he also embraces knowledge in all it's forms.

His followers of the Cult of the Scarab is composed of Intellectuals, professors, philosophers, artists and devotees of life's sensations. They are brought together and enticed into the more taboo forms of worship by the silken and honeyed words of his avatars. The place of Horhiseanan worship in Settirahb is the White Tower.
Ahzek - King of the Thirsty Ones
The Jackal Lord, Lord of the End Times, Bringer of Conquest, Saviour of the Dynasty, He Who Waits, He Who Shall Return, The God-King
The third and newest theological figure to appear in the Kaleikite religion. Ahzek, the Jackal Lord is the High King ascended. He who lead the Dynasty to greatness and through sheer power of will and the strength of his anguish and lust for revenge became a god. It is by this unstoppable force that is his will that the other gods bent their knee to him and embraced him as their liege.

It is his destiny now to lead the Dynasty from the heavens to rebuild it's former greatness.

In his apotheosis, Ahzek became liken to an anthropomorphic Jackal. The head of the hell-hound Jackal tops the distinctly Mesalian body which is a charcoal black and leathery. His hands end in dextrous and clawed fingers. In one hand he holds a staff that ends in a coiling serpent and a key of unknown origin and purpose. He wears the usual golden armour that he wore in his previous life.

He has no dedicated followers or cult, for it is the Dynasty as a whole and all its peoples' quirks, personality and dedication to their kingdom that sustains him. There is no one source of his power and, in this way, he is infinite.
Kaleikite Appearance and Personality
You can tell a Kaleikite by their tanned complexion and generally dark hair colour, very rarely extending beyond that range. Their eye colours are not limited but green seems to be the dominant colour with blue being a rarity. They generally stand at an average height of around 5'7 for men and 5'2 for women.
Kaleikite citizens, though downtrodden by the noble classes, are mostly humble, well-meaning and capable of cooperation that extends to other factions, seen through a somewhat charitable nature.
Those of the noble families are almost always aloof, rude and privileged seeing everyone not of noble birth as under them and someone to stand atop.

While the Kaleikite Dynasty is as secure and prosperous a Mesalian faction can wish to be, some are not content with the Dynasty's attitude toward their fellows of the Main Continent or how the Dynasty has changed into something of a despotism over its years in seclusion.
Some leave for this reason, personal glory or simply a change of scenery and every reason in-between. Dynasty lands aren't the kind of place those that aren't nobles need a very good reason to leave.
The old beliefs are still prevalent in the Kaleikite mindset, that the pale and black-skins are primitive for example. The everyday person won't comment on this but those of higher position will remark on this commonly, thinking it gives them a reason to be on top.
Both will often generalize other Mesalian factions under the terms 'Primitive', 'Mainlander', 'Deviant' or simply just 'Mesalian' with no differentiation. They will also sometimes call them by their skin colour, Pale-skin and Dark-skin being the most common. These two terms are mostly used as an insult of race but is sometimes used in lieu of the term 'stranger' or to refer to a new face.

On the flip side those who know of, or more recently have fought against the armies of the Dynasty, will often see a haughty and brash war mongers with a false claim to the continent they wage war on.
Lucins and Xitians in the Dynasty
As with other cultures, these two races have found themselves intermingling with the Kaleikites. Though few have traveled directly to the Kaleikite homeland, most are picked up strays from the latest conquest or are found wandering the Mainland and are captured.

The first occurrences of this date back to when the Dynasty first reappeared proper in the early days of the Age of Rebirth. Coastal towns were raided by Kaleikite phalanxes and reports returned of the blue and red eyed element-wielders. These were brought before the Cryptor, then by sub-sequence, the upper echelons of the Dynasty's hierarchy.

Eager to make use of the trump card they had been given, Phaarok Abubakka offered them a place in the Dynasty as if they were born of it's womb on the price that they bend their knee to him and the overruling power of the Dynasty. After a pause, several of the two races obliged.
To this day, and as the Phaarok had bargained, they hold a place equal to that of the Dynasty's citizens and equal opportunity, with the Lucin and Xitian who agreed to the terms being made advisers to the Phaarok.
Military Overview and Structure
'Die, Deviants!'
'The Gods thirst!'
'Fall and be broken, Primitives! No quarter!'
'I will feed you to Horhiseen and Anurabae myself!'
'SAVAGES!'
The Kaleikite war machine is an implacable Juggernaut and one of simple power. Massed ranks of cheap and versatile infantry supported by elite guard, cavalry and their renowned chariots. The sheer number of infantry that the Kaleikite Cryptoray can muster is something of a marvel in itself, overwhelming numbers being the bread and butter of their armies.
While others use mounted light or heavy infantry, the Kaleikites forgo that almost entirely in favour of horse-drawn chariots with a crew of three. These chariots are fast, durable and the combinations of weaponry the two warriors can use are deadly, bows and pikes to name a few.

While the infantry numbers beat themselves against the enemy like a wave against stone, the elite forces bring up the rear of the warrior-meat-shield and do not engage until an opportunity to strike at an objective that will assure victory presents itself.

The armies of the Dynasty are rarely on the defensive, hardly ever erecting bastions or lines of defence like other armies would. Instead, they rely heavily on the principle of the momentum of battle and that you should only defend a place if you haven't removed all threats, so you should do that instead. Until that time, the black banners continue their line-march until they have won, or are either broken or wiped out completely.
This way of thinking is not without flaw however. The huge amount of infantry can become unwieldy and requires an exorbitant amount of calculation and for each of the army's commanders to know exactly where to be and when. This also becomes a problem in smaller engagements as a small number can, with effort, out maneuver the numbers of the Kaleikites.

The description of their 'vast' numbers is in comparison against other current Mesalian factions .

The weaponry and armour of the Kaleikite army is cheap and easy to produce, somewhat robust and quite lavish, displaying the runes and hieroglyphs of war and death associated with the armed forces rendered in gold, bronze and marble.
The traditional armament of the Dynasty's armies consist mostly of curved weaponry with razor sharp edges that excel at cutting attacks, most lacking the stabbing points of the swords and spears used against them in the past. That's not to say that these two are not present in the armoury, only that they are not used as often as they are in other factions. The most common forms of curved weaponry seen in their ranks are the likes of sickles, scythes and billhooks. It is a rare sight to see a two-handed weapon outside the elite forces of Kaleikite armies.
Armour used in the army is also fairly simplistic, gaining in quantity and strength as the warrior gains in rank and standing. The lowest form of armour is simple leather sections that are formed into plates to protect the vulnerable vital organs and large blood vessels in the wrists, groin region and the important tendons and nerve bundles in the lower leg.
The best suits are composed of leather cladding, gold and bronze plate and blue robes and plumed helms. They include a cuirass, bracers, shin pads, a helmet and a leather section loincloth.


Echel'meoahm - The finest a Kaleikite army can bring to the table. Echel'meoahm veterans are the pride of any Dynasty army and to have but one regiment of these brutes is rare, even among the more renowned and successful armies. They are more often seen guarding the grounds of the Axume Acropolis.
Echel'meoahm wear blue robes, gold armour consisting of a cuirass, a single pauldron emblazoned with their army's livery, blue and gold patterned nemes headdress, bracers and shin guard attached to their boots. All of these veteran warriors carry the infamous Espul twin-headed war scythe that they can use to devastating effect in a stylized whirlwind of curved blades.
They are rarely seen in a battle, most Cryptoray preferring to hold them in reserve as a powerful trump card or a his personal guard.

Immortalarii - The professional heavy infantry of the Kaleikite military. These gold armoured killers mean business. Tough as old boots and well versed in the art of killing with scimitar, scythe and shield. The entirety of their flesh is hidden behind blue robes and tabards under their gleaming gold armour and scowling death masks.
They are not truly immortal, it is simply an illusion that each army's Immortal regiments are fixed at a certain number and that never deviates. If an immortal dies, there is always more to fill in the gap. The psychological effect of this fact alone can be a contributing factor in an engagement.

Saaburitii - A step up from the basic Corpuscanus. These are, arguably, the first real soldiery in the military. They are light infantry that wear somewhat more protective armour in the form of a leather cuirass, blue plumed helmet, bracers and shin pads and a board shield on top of their weapon.
To take advantage of their improved defensiveness over warriors, the board shields of the Saabritii are sometimes used as a last line defence for the supporting archers in the back. They are the only types of infantry that use shield wall tactics in their favour.

Corpuscanii - The basic light infantry/skirmishers of the Kaleikite armies. Sign-aways, conscripts, convicts, militia and volunteers barely able to be called soldiers, they are outfitted with the most basic leather and thin gold armour to put over their regular garb of cloth linens and a head wrap, if even that, given a weapon, often short swords, sickles, bows and billhooks, a notched shield and organized into massed phalanxes of men. This lends them a rather cobbled together and ramshackle appearance.
Despite their nature, they are capable of immense feats of shock-and-awe and numerical superiority, even if they aren't much more than fodder. Indeed, it is often that a kaleikite army outnumbers the foe 3:1 in warriors alone.
Those given bows are often regarded as lucky among the ranks of the warriors, as it is often that their life expectancy increases ten-fold. Few enemies can survive a volley from a Kaleikite archer phalanx, not for their reputation as accurate marksmen but the sheer, sky-darkening number of arrows fired in unison.

Heraldarii - Something of an oddball in the Kaleikite military, Heraldarii are the banner bearers and musicians of Kaliekite armies. They drum and blow out the beats to which the armies under the black banners march. They are expected to continue their march toward the enemy, even if their entire formation is laid to waste around them.
Heraldrii also have the duty of communicating orders through the din of battle in a form of musical code or what is basically waving a flag in a more precise manner. This replaced the old system of having a different flag for different orders and messages, as they were so numerous and complicated the Heraldrii had trouble correctly performing their duty.

Occulophractii - The first of two types of mounted infantry. Occulophractii are light infantry that are able to engage in horseback archery, skirmishing, flanking and, less often, cavalry charges. Essentially a Saaburitus on horseback, they are as armoured and experienced as their foot slogging fellows but have the advantage of added speed and maneuverability.

Locoraphractii - The second horseback unit. These are the mounted heavy infantry that are employed to shatter enemy lines from the front while the Occulophractii flank the same target. Savants of the art of Shock-and-awe, a spear-tip of Locoraphractii is at the vanguard of cavalry charges and at the flanks of infantry alike.
Much more heavily armoured than the Occulophractii, even their steed's front boasts armour that would do other units proud.

Omurdamphractii - The dreaded chariot riders of the Kaleik Dynasty, renowned among generals of other nations as fast, efficient and deadly. Three men ride into the battle on a two horse drawn chariot, one directing the steeds, the other two using the variety of weaponry available to them to bring the inevitable death. These are often along the lines of bows, pikes or warscythes.
Civil Structure
The social structure of the Dynasty adheres strictly to the old ways of dynastic nobility that can be compared to feudal systems in it's setup, being depicted as a triangle with sections split off to represent wach standing in the Dynasty.
This simple system makes it very clear who is in charge and who holds power over who.

Phaarok - At the top of the civil structure is the Phaarok. Regarded as proxy to the gods in their power and reach. They, with the help of advisors, make the decisions that weigh heavily on the Kaleik Dynasty.
New Phaarok are chosen only by the Jackal Lord, who marks their birth with some form of miracle and/or sign. For instance the latest Phaarok, Bamahotep the Illustrious' birth was marked by a solar eclipse.

The Illumænor and The Shædowarak - Second to the Phaarok are the elected representatives of the Lucin and Xitian members of the Dynasty. The Lucins and Xitians have been a part of the Dynasty for a while and have had a large impact on how the Dynasty evolved with the use of their powers and the knowledge they brought.
These two, as well as the Grand-Hierophant and Grand-Cryptor bring to the Phaarok's attention civil and foreign affairs and the suggestions and requests of those they represent.

Grand-Cryptor - The head of the Kaleikite military in it's entirety. Usually a decorated veteran of numerous campaigns and proven in the eyes of the Phaarok through years of leadership and victory.

Grand-Hierophant - The Figurehead of the Kaleikite religion and it's two cults. From among the Hierophants they are voted for by the lower ranking members of the religion's devotees.

Cryptors - The generals of the Kaleikite military, each commanding 8 phalanxes of men who are then lead by each one's individual commanders and so on.

Hierophants - The High-priests of the Kaleikite religion. Each is at the top of a different temple's pecking order and relay the Grand-Hierophants words to their followers and cult devotees.

Nobles - The highborn and wealthy that rarely have to work a day in their lives. They are often spurned and talked about negatively by the lower ranking members of society, but never in their presence or within ear-shot.

Military Officers - Those who serve in the military but are not of the rank-and-file. They report to their Cryptor. Always well tested and drilled warriors that have risen through the ranks and distinguished themselves to be offered a position of command.

Military Rank-and-File - This includes all who serve in the military as either combatants or who are tied to it through some other means.

Merchants - Little better than being a peasant, but no one is complaining. To be a merchant is to have a desired skillset that people will pay you to do for them and to have a steady rate of income. They are often, if not always, competing with each other to stay in their place on the ladder and not wind up in the shanty with the dregs of society. Some even resort to dirty tactics to ensure this never happens.

Peasants - The lowest of the low, they make up the base of the social pyramid, those who are fed upon by the higher ups. They are workers, soldiers and criminals all.
Science and Knowledge in the Dynasty
When the Lucins and Xitians came to the Dynasty, they brought with them modern knowledge and scientific principles that the Kaleikites remained ignorant of. Before that time, much of the 'advanced' knowledge remained in the hands of the Tectribarh Praetoriat.

The Tectribarh Praetoriat is a sect of engineers, professors and those who have dedicated their lives to knowledge and study to further the cause of the Dynasty by forbidden knowledge and sciences modern and archaic. They have at their disposal dozens of intellectuals, archaeologists, mathematicians and a token force of the Dynasty's military.
The Praetoriat is split into several expeditions that are scattered like jacks in the Kaleikite homeland and along the south coast of the Mainland, digging up artifacts, further knowledge and/or studying their own findings or those of other expeditions.

Those within the Praetoriat are distinguishable by their, often, plain grey hooded robes and a sign of their abandonment of their previous lives; this usually takes the form of some kind of ritual brand clearly visible somewhere on the body, flesh sacrifice or a vow of silence to those who are outside their organization. This last point is sometimes taken to the extreme with some followers voluntarily sewing their own lips shut.
In personality, they appear almost mechanical. Almost like they have burned out every facet of personality and nature that does not aid in their task of study and furtherance of the Dynasty.

When it comes to those outside the Praetoriat or the higher-ups of the Kaleikite hierarchy, they know strictly all they need to know, nothing more. Indeed the man or woman on the street will know little besides what they need to fulfill their role in society and what education they receive over their lives. To those people, advanced principles such as those of mechanics and runes is treated almost like forbidden or paranormal and those who practice them are oft compared to sorcerers or witches of stories told the world over.
Kaleeshen and Hieroglyphic Symbology

‘The Common Tongue, sir, do you speak it?’
‘I speak your infidel tongue. It tastes like the waste excretions of an ill cow on my tongue, but I speak it. Please, ask me something so I may deny you.’
As befits an independently evolving nation, the Kaleikites evolved their language from the Common Tongue to Kaleeshen over the centuries and is the dominant language of the Kaleikite Dynasty, with the Mesalian Common Tongue coming second then regional dialects after.
Also referred to by linguists as Pseudo-Classicat or the simple tag Kaleeshen, many have come to the belief that the language of the kaleikites retained many of the verbal and linguistic quirks that today's Common Tongue has devolved over time, while developing its own changes to word meanings, symbology and pronunciation. Hence it's academic term Pseudo-Classica, literally translated as 'False Classic'.
Translating the Kaleeshen language into Common Tongue can be simple for competent linguists as the word order, sentence structure and pronouns remain the same with structure, symbology and pronunciation changing. This also works in reverse as, once a firm grasp is made, a Kaleikite can quite easily learn the Common Tongue by noticing similarities and learning the relatively minor changes.
There are no Q or Z sounds in Kaleeshen, instead they are presented with 'Kye' and 'Tse' sounds. Additionally, Rs are always rolled off the tongue and can be a difficult habit to kick

Kaleesh is not represented on paper in an alphabet as the Common Tongue is, rather it uses sequences of pictorial representations of words and/or phrases to construct sentences, paragraphs and so on.
For instance; the ouroboros which is symbolic of the Triad for their infinite presence because of their feasting on the Mesalian Condition, represents that term; 'Infinite, unending, circle, etc.'
Each symbol can have many meanings so takes a little more logic and knowledge of language to read than the Common Tongue.
There are also combinations of symbols present, such as the ouroboros surrounding a scarab. The scarab is the symbol of Horhiseen, the god(dess) of intrigue, guile and deception. So combining these comes out with the simple term and a source of his power, the 'infinite guile' he feeds on.
All sections of this proposal that would require a read by a Lore Keeper are complete.

It is ready for grading, but later additions that are less integral to the lore correctness of this proposal are planned.
Quick date clarification and a few other pointers added added between paras in italics.
Edit of history section to not include such influence by Lucins and Xitians, both not playing a major part in mesalina history until later in the lore. This section is in bold and most references to Luc and Xits have been removed.

Was able to work it in such a way not much that was already posted had to be changed.
(Just for official mention)
I've been going over this with Hutch to polish, and work out a few bugs or possible vague-y things, and whatnot.
One or two more revisions to go.
Then this shall be released to the Great Zarky for last approval!
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