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Explosives Lore
#1
OLD LORE

TO DO LIST FOR ME SO I KNOW WHAT I NEED STILL:

REVISED LORE WIP
By CCSpyCrab And FireDog


To help understand Explosives better and the technology I reference, please see Pink's Rune Lore.

Disclaimer: These are not like minecraft physics explosions; they are much more like real-life explosives. There is not a giant crater and hole where these go off, they are much closer to shock-waves, (These are how most explosives kill IRL). Yes they do some structural damage if designed for it, but it would not just eliminate a wall from existence.

Requirements: (in order to make a character to know explosives creation)
2-months time on the server
IC Knowledge of Chemistry, and Rune engineering.
Staff approval ( Reason being, too many rune engies and chemists, staff can deny them to keep Rp intact)


Explosives are a complicated and rather advanced and dangerous branch of runes; holding both extreme potential and power. In the basics, explosives are found in three different types: Cherry Bombs (CBs), Mining Charges (MCs), and Shrapnel Charges (SCs). A less used form of explosives is found in smoke bombs, however these are more common and less typical of explosives.

Explosives, among those who actually use them, are known to be a risky form of runic device. Like all runes, explosives are powered by thermal and kinetic energy. Explosives are, in short, chemical combinations of rune dust, and other rune ingredients, nitric acid, and other nitrous based chemicals, and sulfur. The runes act as a catalyst to the nitrous compounds and sulfur, speeding up the reaction to make it both hot and quick enough to light. Once heated, the chemicals cause a violent explosion. In order to power the runes needed, the user must provide a source of energy, usually thermal in the form of fire. Other ways of obtaining this energy are possible, such as runic trigger plates for kinetic energy in Shrapnel charges, or even a long distance fuse powered by buttons. The most common form of lighting an explosive though, is with a fuse.

Explosives have rather specific properties that control their usage and availability. First off, explosives are rather sensitive to temperature. If an area is too hot, such as near fire, in a volcano, or at a forge, the explosives have a high chance of going off due to the thermal energy. On the other hand, explosive devices being too cold such as the Winter in a snowy region, can cause the explosives to not work at all, rendering them useless. Explosives will also be snuffed if drenched in water as the water could easily slip past the casing, and ruin the chemicals and rune dust inside the explosive. Explosives are never too big or too small. Too small of a space would not allow enough of the chemical reactions to work, as a decent quantity is required. (This is one of the many reasons why explosives can not transition into guns) Explosives can't be to large either. Explosives are unstable as it is, and too much of the chemicals and runes can be rather risky to move around by hand. So the largest mining and shrapnel charges are about the size of a breadbox. While the largest cherry bombs are about 35-37 centimeters in circumference. (A little bit larger than a soft ball) Explosives proved to not be the most effective in combat. Maybe as a surprise factor if one can light the fuse, time the throw, and toss, to disorient a group of people and cause some panic, but other than that, explosives will serve little practical use. The only explosives able to be used in combat would be Cherry bombs and shrapnel charges. Cherry bombs for the surprise attack and shrapnel bombs as traps. However cherry bombs do little real damage and shrapnel charges are difficult to make, use and are hazardous. Mining charges, however, can be used for what they were made for, mining. And rather effectively at that. Mining charges were designed to blast out rock and loosen stone for digging deeper and for large coverage, which works very well. Explosives are powerful devices, but not enough to topple entire buildings in one fell swoop. Instead, one would have to apply the explosives to a wall and damage it if they were to break into a building.

Explosives have been around for quite some time now. They were first created by Xitian rune engineers and chemists during the War of Veld, such as the Verdon family. However, after the war, nearly all explosives knowledge was lost. The Xitian project was kept top secret, even from it's own people, by Xitians. The location of where the explosives were created is still unknown to this day as the original laboratory was not only destroyed but also in a remote and desolate location. During the creation of explosives, the blue prints and knowledge of the devices was heavily guarded. Many of Xitians who worked on explosives died from the creation of the devices, or after the war in the form of being sent back to the dusk realm or the purges. Since then, explosives have slowly made a comeback. Select groups of Xitians, Mesalians, and very few Lucins have been taught the knowledge and work on them. Explosives are out of the trade loop due to controversial matters of the dangers explosives have, however the chemicals needed to make explosives are able to be found and bought as they consist of runes and chemicals.

Ingredients:
Types of Explosives:
Who can do what, skill levels:
Some research Citations:
#2
Due to both a change in some Mesalia standards, and the new Rune lore with in depth details on runes, I will be doing a huge revision on this lore.

Edit: I deleted that one post Chelle after I changed things to Chemistry. I plan on deleting any replies to this post after I am finished with the revisions.
#3
Good job, looks good so far, Fire. Just some minor grammar to fix, but I'm not overly picky with that. Keep up the good work.
#4
Needs updated/to be finished.
  


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