Thorough Public Guide To The Races' Powers
By Ann-Helén Nilsson (Zarkaylia)
By now you all know there's a few Xitians and Lucins around, right? Seems too much for the Mesalians? A bit unfair at times? Don't fret, since I can't be everywhere at the same time and sometimes miss mistakes, I decided to make this guide so YOU can snap your finger at a staff member and say "nuh-uh, now you've gone too far bro, look at what Zark says here!".
This guide is not to be used for metagaming or any form of abuse. It's just there to help both regulars and staff to put up and know their limits.
General
1) A Xit/Luc
needs to focus to use their powers.
2) The more difficult task, the more focus needed.
3) The powers are NOT unlimited, they run out. Trying to
overuse = death.
4) They're
NEVER strong in more than 1 element, the element they're most in tune with. Using ANY other element is more difficult and drains more strength, they can also not be very skilled in the other elements (reach advanced use, see bellow). Make sure to know the char's element OOC.
5) A half-blood can
never reach master use.
Xitians
Enviromental benefits: Strong around lava and Netherportals! Their powers and their endurance with them gets an extra boost here, so it's unadviceable to oppose a Xitian around it.
Enviromental weakness: When facing a Xitian/watching a Xitian battle, take a look around... Any floating islands (indicate high Aether levels) or near water? It weakens them and their powers get more difficult to use, their endurance with them less.
Lucins
Enviromental benefits: Strong near large amounts of Aether and ice. Same effect on them as Xitians regarding Nether.
Enviromental weaknesses: Weakened around large amounts of Nether and lava. Same effect on them as Xitians regarding Aether.
Element Guide
DISCLAIMER: Note that this is just a general guide on how difficult things are to do and how much strength in one power they demand. Skill is a completely different thing, one with Air as element could attempt a really difficult skill in Aether, but with less likeliness to succeed and at a huge cost. Void is not an element that anyone can use, it is thus not covered.
Fire
Easy use:
Any Xitian can light fires and put their hands ablaze.
Normal use:
With a little practise, fireballs, flamethrowing and ranged use becomes possible.
Advanced use:
Only a Xitian with fire as the element its in tune with can for example create fireswords and manipulate larger amounts of fire, as well as more accurate ranged use.
Master:
Really intense scorching fires and slight ability to manipulate lava, at great cost.
Detials:
Fire is a practical, destructive and offensive element to wield. It is the element most rarely found masters within as it's the element Xitians are most rarely born in tune with. How does it work? Like the other elements it's about manipulation and for fire, lighting things on fire. You can count on a Xitian being able to light a small fire in or above their palm and carry it around, it's not hard and require just a small amount of power. This is very practical of course! However, that's the easiest way to use it, next is manipulating fire to do as you like. Also fairly simple, but as a rule you can put "the more they try to manipulate, the harder it gets!". As an example, you have nothing to question if a pair of Xitians starts tossing the fire in a fireplace between them, but if you ever see one trying to take control of the fire that's the size of normal sized house, you should make sure it's really possible.
As an offensive element, it's excellent. No question being hit by a fireball will most likely be troublesome! Especially if your clothes catch fire (yes, more fireproof clothes are used to counter this). Defensive then? Sucks. Absolutely worthless as a defensive element. There's no way to make anything solid out of fire, note that. If you face a Xitian wielding a fire sword, a normal sword will just go straight through the flame, so it's definitely not going to be used to stop your blade, it's going to be used to hurt you and it will be nasty if you're hit too.
Against Lucins, fire is quite effective if it hits. Lucins are sensitive to burns, they get burnt more easily than the other races and it takes longer time to heal.
Nether
Easy use:
Minor healing.
(Only possible to heal Xits with Nether)
Normal use:
Healing and protective aura against Aether, some use of ranged attacks and weaker shields against Aether.
Advanced use:
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Aether.
Master:
Can create physically damaging Nether, at great cost.
Details:
Nether is also an element, though part a sort of energy, and it's not overly practical unless you're a Xitian, since it does heal them. It's great as an offensive element when used against Lucins, less so against Mesalians unless one's mastered it really well. It is harmful and corrupting to Mesalians when they're exposed for a longer time to it (we talk weeks in the Nether Realm here) and only directly harmful if the element's been mastered to the degree where one can concentrate the energy so much it can burn flesh. Lucins can suffer great damage from this element as it disturbs the source to their own powers and their very body takes harm just as if they were to overuse their own powers. A hit with enough Nether in the chest just simply stops the heart on a Lucin and game over.
Defensive? Against Aether, yes, but Nether can never be made solid, it can't even block air.
Earth
Easy use:
Manipulate small amounts of dirt, sand, rocks and the like.
Normal use:
Manipulation of greater amounts and more advanced materials.
Advanced use:
Manipulation of great amounts and the most advanced materials (such as diamonds and lapis).
Master:
Manipulating small amounts of lava, at great cost.
Details:
Earth is practical and a defensive element in general. Sure, one can toss rocks at anyone rather easily, but the better use is really to be able to toss up a wall of dirt to protect oneself against more or less everything. Per usual, the amount and size is what matters as in how much one can manipulate. A Xitian that mastered this can go flatten your backyard out, sure, but don't count on them easily lifting a boulder the size of a car off your lawn.
One that's mastered earth can also manipulate metals and gems, gems being the hardest as their structure is much more stable and also fragile to being manipulated wrongly (read some physics and you'll hopefully get it). I'll decide from here that manipulating glass is not possible, it's been somewhat unclear. So how about, lets say, trees? No, living things can't be manipulated/controlled by any element.
Water
Easy use:
Manipulation of small amounts of water, such as gather water in one's palm for example, and small amounts of ice.
Normal use:
Manipulation of larger amounts of water/ice as well as better ranged use.
Advanced use:
Mainulation of great amounts of water/ice and more accurate ranged use.
Master:
Manipulates water with ease and can create large amounts of ice. At a cost.
Details:
Much like fire, water is a practical and offensive element to wield. Depending on level of mastering, somewhat defensive. In terms of how common water mastery is, it's just as rare among Lucins to find someone in tune with water as it is to find Xitians in tune with fire. Of course it's practical to be able to gather water in your palm at almost any time! Something most Lucins can handle. After that though, same goes as for Xitians on the element fire. The more you try to manipulate, the harder it gets. A Lucin might be able to water your crops or help putting a fire out, but they can't move a lake or even a larger pond.
Water is, unlike fire, a tad more solid! If one's hit by a strong water beam in one's chest, one will probably be knocked over and feel the pain, but you'll at least not be burned. It's when a master with water creates ice one should worry. Ice shards are terribly effective when tossed and if the Lucin is good enough, he or she can put up a small solid ice shield to protect a little against projectiles. Though it's likely to shatter at first or second hit, a thicker shield needs more time than one usually have in battle.
Water and ice are quite effective against Xitians. A soaked Xitian is likely to be weaker and if they take an ice shard that gets stuck, it's not just a bad wound, but the ice continuously weakens and slowly kills them if it is not removed.
Aether
Easy use:
Minor healing. (Healing Xits not possible)
Normal use:
Healing and protective aura against Nether, some use of ranged attacks and weaker shields against Nether.
Advanced use:
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Nether.
Master:
Can create physically damaging Aether, at great cost.
Details:
Practical and like Nether, somewhat offensive and defensive, depending on level of mastery. Also an element and a sort of energy. It's very practical as it doesn't just heal Lucins, it heals Mesalians. It also glows a little (white, blue or silvery) and can be used as a faint source of light, but it's nowhere near as effective as fire. It's great as an offensive element against Xitians, works the same way as Nether does to Lucins, but utterly hopeless against Mesalians unless one have mastered it to the degree where the concentrated energy can burn flesh. It's just a simple fact, Mesalians are generally helped by Aether, not harmed.
Defensive against Nether, not at all against other elements or anything physical.
Just as Lucins can suffer great damage from Nether, the same goes for Xitians from Aether.
Air
Easy use:
Motion and manipulate air a little.
Normal use:
Can fairly manipulate air, push things and create a personal shield.
Advanced use:
Can throw punches, push, manipulate larger amounts and create larger and stronger shields.
Master:
Can create strong gusts of wind, hard punches and solid shields. Can levitate, but at a great cost and not far or for a longer amount of time.
Details:
Air is of course both practical to be able to wield, good for offensive use and also for defensive use. As a practical element, it's useful to levitate small things a short distance, dust, create a breeze, etc. Xitians are not noticeably weak against air (just as Lucins are not against Earth), but that doesn't mean that a well directed punch or gust isn't harmful, just as it would be to any other race. As an offensive element, it is decent.
It is also decent as a defensive element, a good enough wielder can create a solid wall to protect from missiles, fireballs, etc. A strong enough gust can also push projectiles out of course, but it requires a lot more air and is very inaccurate compared to a solid shield, while the shield would in return need a lot more focus and strength.
Not even masters within this element can fly, the amount of air you need to wield to push the mass of a body higher/forward than a few meters is massive and doing more than so is impossible without dying.
So How About Those Mesalians?
Mesalians are the inhabitants of the Middle Realm, the only Realm from where you can enter all other Realms. The Realm is in perfect Aether and Nether balance and so is the Mesalians, making Mesalians the only race that can enter all existing Realms.
Unlike humans (that does not exist at all in the universe of Mesalia), Aether heals them. Due to Nether's corruptive nature it does not heal them, it corrupts.
Their weakness isn't as much their lack of powers as the fact they believe themselves to be a weaker race, at least most do, when faced with the powers the other known races weild.
Their strength is not only their sheer number, but the fact they do not rely on any powers at all, they only rely on their wit, endurance and skills with their weapons, something that many Xitians and Lucins choose to not spend their time learning or learning how to defend themselves against.