Ko'ban legend says they've lived in the Mainland for all time. But their word for the forbidden lands is Ah’roda which translates to ‘Father’s Land’ or the ‘Old Lands’, which implies that they at one point, along with all the rest of the vagrant people, may have lived there. Coincidentally, the word for the Mainland is Ah’uda which means ‘Mothers Land’. So while the Ko’ban may claim one thing, it’s understood that they followed the migratory habits of the rest of the Mesalian people.
They’ve kept the same traditions as far as battle and migration go for as long as their oral history extends. The original tribes were suspected to come from vagrant bands that domesticated horses, and soon managed to travel across farther territories than their counterparts.
The grassy plains in the south west of the Mainland are named the Sunflower plains but are more commonly referred to as the ‘Bandit Lands’. This name comes from the Ko’ban's habit of raiding neighbouring villages and towns for supplies, often riding through, taking what they want and leaving before reinforcements are mustered for a proper defence. This has become so common that now when the riders are spotted coming, sometimes offerings were left so as to spare the towns.
When the Xitians came, the Ko'ban too were captured, and enslaved. But they had an immense amount of respect for their slavers power, and saw their enslavement punishment for being the weaker. Over time the Xitians started to recognize their skill as mounted soldiers and utilized their ability to breed and tame horses along with their willingness to serve. In many ways they shared a lot of common beliefs with the Xitians and it made integration easier for both. The Ko’ban’s culture managed to win them enough leniencies with their slavers that, while they had to learn the common language, managed to maintain their language and oral traditions.
Enslavement of the clans to the Xitians eventually led to the clansmen becoming foot soldiers for the Xitians. This only became necessary to boost their numbers in lieu of the Lucin’s return. The Xitians however had not bothered to fully understand how the Ko’ban believed slavery and freedom worked, so when the fighting started to go badly for their masters the Ko’ban warriors turned on them. In their own mind, they won their freedom back by butchering their masters.
No sooner did they have their freedom, did they spread out into the plains and begin chasing others away. They became fiercely territorial, murdering and raiding any caravans that came into what territories they’d claimed.
This meant that there wasn’t (And still isn't) much trade into the tribal lands, so when the tribes need resources they resort back to raiding. Taking what they want and riding back into their own territories. For the most part they wouldn't be followed but if they raided a town or village too often the kingdom would march soldiers into the plains, which would usually result in the tribes banding together to force the intruders out as a whole clan.
Generally though, the defence of their borders is the only time the tribes and the three clans that make up the Sunflower Plains people will work together. Otherwise there tends to be uneasy peace between the clans and infighting between the tribes therein.
The Civil Wars saw the worst bout of infighting in this region, but it was short lived. The Xitians that had encouraged the fighting and the conflict were eventually rooted out as the cause and the interference was snuffed out. But peace between the tribes was all it earned them; outside their lands the civil war collapsed empires, causing the new and old kingdoms alike all tried to invade the Ko’ban lands to claim them as their own.
The Ko’ban people don’t use metal armour, and found knights difficult to deal with. But the one thing they had in abundance was horses, and their mounted cavalry did well to rush their attackers, take their supplies and burn their camps. Invading forces would dwindle on resources as they entered the plains, and the Ko’ban people would chip away at their numbers until their enemy gave up and retreated or they were all killed or enslaved.
The Ko’ban made invasion difficult enough that most of the neighbouring kingdoms gave up and left their lands. Those that proved stubborn eventually faced the united forces of the tribespeople and were forced from their lands. For them the civil wars ended a little early, and as the Ko’ban spread back out across their lands they began to divide up into new clans and tribes.
At first there were two clans, the Ban' Torrelk was the smaller of the two, and it's citizens, after all the fighting, wars and enslavement had left their nomadic ways to live in small clay settlements, and slowly a central town was built with a tall round wall. The other clan was called Ban'Kinnta; those in this clan continued to travel with the herds but the clan began to destabilize with so many tribes under its name, and it eventually splintered. It took almost a year for the nomadic tribes to reorganize into the clans that became known as the Ban'Horrek and the Ban'Moraantha.
The three clans are now roughly the same size, with vaguely laid out (But still hotly debated) territories of their own.
0 AV Ko’ban have freedom.
0-13 AV Ko’ban struggle to rebuild clans and chase outsiders from their lands.
13-20 AV Civil war breaks out among the clans.
21 AV Lucin and Xitian Shamen falls out of practice.
24-29 AV The Ban’Kinnta falls into chaos
30 AV The Ban’Horrek and Ban’Moraantha form from the remains of Ban’Kinnta.
There are three clans that make up the Ko’ban people. Two nomadic clans Ban'Horrek & Ban'Moraantha; and one clan that lives in small settlements named Ban’Torrelk.
Usually the largest tribe in any given clan is that of the clan leaders. Every Chief, as well as being tasked with maintaining their tribe, becomes a member of the tribal council. The tribal council meets usually once or twice a year.
This council selects Clan Leaders from among their ranks; the Clan Leader has all the responsibilities of a Chief along with that of the clan. They must keep peace between their tribes, and between the other clans. Maintaining a dignified amount of respect is necessary for this position as a great deal of peacekeeping between the tribes and clans is a matter of posturing.
A tribe consists of between one large family (Including extended family), to half a dozen. Usually living together and supporting each other. The tribal leaders are elected through a democratic process within the tribe itself. The leader of each tribe is called a Chief; the Chief of every tribe also becomes a member of the tribal council. The Chief's principal duties are maintaining his tribe, deciding when they need to leave to follow herds (If necessary), arranging for war or peace between other tribes and ensuring the general health and safety of the people under his protection. If a tribe falls into hard times, don't have enough food, are defeated in battle against another tribe or outsiders, or falls to disease, it is always the chief who is at fault. Regardless of what circumstances that actually lead to it.
Within any given tribe the position of chief is that of the most honourable and respected. Usually leaders are chosen from either the hunters or the warriors, though it’s not unheard of for them to come for more humble backgrounds of traders or craftsmen.
Perhaps the Ko’ban regarded with the most fear by outsiders are the shaman. They’ve been a tradition in their culture for generations. Each tribe has at least one shaman, though it’s common for there to be two at a time. The Clan chief's shaman leads the great meets with his apprentice. Shaman are more than healers for the clan they’re also spiritual leaders. The Ko’ban word for Shaman ‘Iso’Midew’ translates directly to ‘Isohel’s Wisdom’. The shaman are some of the only members of the community to command the utmost in respect with their ability to commune with the Gods and heal the sick and injured. As the shaman is one of the only in the Ko’ban community to study medicine and poisons in depth and often travel between tribes, usually accompanied by warriors. Though the shaman is hard to mistake for any other Ko’ban as they often wear intricate ornate masks of bone, wood, feathers and other distinctive materials, and tend to dress and paint themselves like skeletons.
Since shaman are also a spiritual role, their selection is a religious matter. Children are often selected to become shamen before they take their rites into adulthood. Ko’ban believe the decision to select the apprentice comes directly from Isohel. In times of great strife, disease, or plague, it’s believed Isohel’s wisdom bestows selection on as many shaman as needed to see the survival of the Ko’ban people. Those selected are taught medicine, how to commune with the Gods, how to lead the great meets, how to bless warriors, births, fertility and coming of age rites. They are also exposed to various poisons over time to build immunities and better understand their effects, and often put through painful rituals and tattooing to build a resistance to pain as well. This can and does kill apprentices, and when that happens, it’s believed Sulena found weakness in them and Isohel has selected another.
Regardless of the risks it remains a great honor for a child to be selected as a shaman and this process is done during great meets so that every child in the clan may be given an equal chance for the honor. In the past, children born of Lucin or Xitian heritage (with powers) would often be chosen for shaman. But after the civil wars were caused and encouraged by Xitian born shaman within the Ko’ban, this has fallen out of practice.
Ko’ban Shaman are not combative roles, and while they can be attacked, to do so is to invite Sulena and Isohel’s wrath upon the tribe and family of the warrior that cuts them down. For this reason Shaman more often than not travel unmolested in the Ko’ban lands and even through heated battlefields.
The Ban’Horrek do not domesticate animals or terraform the land for crops. Instead they tend to cultivate the land, cutting down forests and burning patches of the plains to encourage grass growth, all to benefit the cattle herds they hunt Their efforts tend to make like easier for the herds which are extremely large by comparison to outside wild cattle, and a considerable effort is made to encourage the animals to stay within the clan's territory. The cattle is a huge part of Ko’ban life, and the Ban’Horrek let no peice go to waste. Because the herds are mobile and can travel huge tracts of land in a day's time, the Ban’Horrek are a nomadic people who follow the herds across their territory gathering what fruits and vegetables grow along the way. The efforts of the Ban’Horreks land shaping has resulted in a fairly predictable migration pattern for the cattle and for the Ban this means they often end up camping in the same locations. The discarded seeds of the plants they gather along the way, tend to take root and grow wild in plentiful numbers around these locations.
For what supplies cannot be foraged or hunted the Ban’Horrek are known for raiding swiftly on horseback, charging into villages and towns choosing to use spear and pike on horseback to cull their opposition. They are also the most likely to use torches and set fire to homes to cause enough panic to get what they want and get out before a proper defense is mustered so as to minimize casualties to their own.
To become a member of the tribe, the Ban'Horrek’s rite happens around 15-20 and requires their youth to find and tame a wild horse from the plains. Wild animals in any variety are dangerous and the equine are no exception. Success means being able to ride back into town on a horse that should accompany the new adult for years to come. Failure means continuing to wander the lands until either another tribe takes them in or they find a more suitable horse.
Like the Ban’Horrek, the Ban’Moraantha does not grow crops or till land. They are also a nomadic people that follow cattle herds across the Sunflower Plains. They also do some land shaping to make their territory as hospitable as possible for the cattle, but unlike the Ban’Horrek they don’t have usual hunting tracts and their cattle don’t have a migrational pattern they can easily take advantage of. However, the Ban’Moraantha territory also contains a thick and dense forest that the tribe has not cut down that allows the tribe to hunt for food even when the herds have moved on or if neighboring tribes have laid claim to them. There is no real stability to where the Ban’Moraantha camp, so foraging is usually best on the wooded side of their territory while hunting cattle is best on the opposite end of their range. While the Ban’Moraantha has the most varied diet of the clans, it also has the hardest time obtaining food.
There lands necessitate more raides them most of the other Ko’ban clans, The Ban’ Moraantha are generally regarded as the most brutal of the three. When raiding they ride into towns with horseback archers. The archers deal with guards and any opposing citizens the same, circling the towns and villages and riding through with cautious, deadly accuracy. After the archers, men come in on foot and horseback to herd villagers into one place where they’re menaced, occasionally captured, and robbed blind while the village is looted for what they came for. Once done the Ban’Moraantha will sound a goat horn and ride off with whatever spoils they claimed. This clan tends to take the longest to pillage its spoils.
The Ban'Moraantha is the only tribe that's rites of passage into the tribe are conducted for the whole clan at once. All of the youths of appropriate age (15-22) who haven't yet completed their rite travel on their own to a meeting place where they form a raiding party with just one experienced rider to lead them. Their rite is by far the most deadly, but also necessary for the survival of the clan which needs some of the outside resources it hasn't the ability to trade for.
Unlike the other clans the Ban' Torrelk don’t follow the herds, they have cultivated a local tuber and a plains grass into dozens of varieties of potatoes and corn respectively. These are the simple food staples for the only permanent settlements in the plains. These settlements usually have simple clay structures for towns, and a single, large, round walled city. The closest thing to domesticated animals they tend to are turkeys or wild chickens. The Ban’Torrelk takes great strives to maintain healthy forests around the edges of their territory so as to better hide settlements from outsiders and allow the hunting of wild game.
The Ban’Torrelk are the only clan that doesn’t commonly use horseback to raid their neighbors. Usually teams of 5-10 raiders are sent in stealth to sneak into the neighboring villages, either assassinating guards or villagers as needed, and returning to their horses outside of town to ride out with their spoils. The Ban’Torrelk even developed a complex method of communication via hand signals and sign language to enable them to raid without having to speak a single word. The Ban’Torrelks method is so abnormal to the other clans, and leave so few witnesses, the neighboring villages cannot be certain it is them attacking. As the only tribes that don’t travel, this stealth is paramount to the safety of their settlements and the garnering of needed supplies.
For the Ban'Torrelk the rite of passage into adulthood happens around 13-20, and requires a show of competence and independence. The youth is expected to trade with other tribes or outside settlements to prove they’ve an understanding on how to preserve the Ban’Torrelk way of life. Usually this involves hunting, and selling the meat and pelts, but can also include any number of services or crafted items, so long at the young man or woman can successfully show some skill in both crafting it and trading it.
Each of the clans has a relatively set piece of territory that their tribes travel around. But since two of the tribes tend to follow the meandering herds of animals, often they end up crossing into each other's lands or into another clan's territory altogether. The Ban'Torrelk don't generally travel as the other tribes do but just as heatedly defend their territories from the wandering tribes.
If the tribe’s Chiefs are on good terms, then nothing will come from the transgression of one tribe into another's lands. But usually this isn’t the case, since the herds are so important for sustaining a clan this can lead to fighting and bitter battles between tribes inside any given clan. Battles can and do break out easily, but all-out war is rarely declared. Whilst being a fearless fighter and showing one's strength is encouraged, the Tribe Chiefs that declare war on one another must have enough cause for this action as not to be seen as petty or warmongering by the other tribes. If the fighting gets particularly bloody are starts to involve more than two tribes within a clan or tribes within other clans, all of the tribes will be summoned for a great meet.
During this meet the causes of the fighting are looked at, as well as the actions of each tribe leader. If the Tribe Chief is seen as having less than honourable intentions or not the best for his people in mind when declaring war, he can lose his title and his tribe’s leadership will be passed to another within the tribe. In cases when fighting breaks out between members of different clans, the Clan Leaders will meet after meeting with their tribal councils. Normally they work out a peace, or the entire clans will go to war with each other. Clan war is extremely rare and in most cases is avoided at all costs.
The Ko'ban don't work much with metal, they rarely deal with any sort of smelting outside of what they use for making metal beads or other trinkets. As a people they don't have any understanding of forges or metalwork. This being said, the Ko'ban uses primarily stone, flint and obsidian weapons and tools.
Most of what they use for weapons is carved, chipped, and shaped with hard stone chisels. Flint and stone is used to craft arrowheads, knives, or simple spears while obsidian is used to make spearheads and knifes. Some tribes have found deposits of obsidian in the caves under their territory. So, while the ore on the cave walls mean less than nothing to them, the razor sharp obsidian chunks chipped away are highly valued by the tribes in spite of how fragile and prone to breaking it is.
Swords, given the stone nature of the Ko'ban weapons and tools, are largely impractical. Knives, spears, hide shields, bows and arrows, axes, darts (made from animal quills or bone) and bolos tend to be the most common weapons for the warriors; it is by no accident these tools also are largely used for hunting along with rope traps and nets.
Armour for the Ko’ban consists of mostly bone, sinew and suede; usually small bones will be hollowed and threaded into stacked rows, long columns strung in the front and back of rider’s chests.
Gifts of Peace
Giving without exchange is seen as rude, selfish and shows the person accepting the gift as having a self inflated sense of worth. For this reason the act of giving in any measure is seen as a gesture of goodwill and faith as it requires an equal exchange in worth. Value in an object is not determined by it's cost in gold but it's importance to the person giving it. It's custom for the Ko'ban people to settle everything from disputes to outright war with the act of trading.
Slaving is something the Ko’ban picked up from the Xitians during the occupation, and to this day are one of the few cultures in the Mainland that still participate in the act. This is partially why they’re referred to as bandits and why the term carries such disdain. The Ko’ban don’t often take slaves, though it’s more than acceptable behaviour. For most it’s seen as a burden to have to manage the extra bodies, but on the occasion captives are taken they are either enslaved and forced to marry, or ransomed back to their original tribe or kingdom. If the tribe cannot or will not pay for the return of their own, then the captive is killed or sold to outsiders.
Capture is sometimes used as a way to shame what are otherwise great warriors if the tribes rivalries are particularly bitter, though to the other tribes this isn’t seen as honourable conduct at all.
Slaves and captured spouses often aren’t mistreated too terribly, but can be traded among their owners like any piece of property. People who are enslaved don’t necessarily remain that way indefinitely, any slave who is bold enough to fight for freedom from their master and win, through means that are both public and clear displays of strength, will also win their freedom, which is in part why the strong aren’t taken as slaves. The children of slaves or captured spouses are not slaves.
All of the tribes follow the Mesalian orthodox religion, though each tribe tends to be centric toward two of the six each. Mostly this includes Sulena and one of the other 5 depending on the tribe. In most stories and legend for the tribes the Gods are represented in animal forms.
For the Ko'ban it’s believed that good fighters that are fairly bested in battle should be given swift deaths, and their bodies burned so they can’t rise as the dead to hunt their killers. It’s a long held belief to these people that zombies and skeletons are the dead that have not been properly sent to the afterlife, seeking Sulena in the moon’s light. This is of course untrue and so inaccurate it often leads to ridicule from other cultures.
These are held so the tribal council can attend to political matters both internally and otherwise. For the rest of the tribes this is a time when all of the tribes in a single clan get together. The Chiefs bring with them all of their tribes and for a weeks at a time hundreds of the Ko’ban will meet in one place. Festivities, dancing, drum circles, bonfires and marriages will happen during this time. Usually these great meets coincide with a religious festival of some sort. One festival to Sulena is held a year, then the second will often cycle between the other 5 gods and goddesses.
Sexism isn't something that exists in the tribes. Men and women have equal rights to everything, but in spite of this, generally men are more inclined to become hunters and warriors. Due to the combative nature of their tribes lives for most warriors is fairly short, given this fact, polygamy isn’t unheard of in these clans, since it’s one of the only ways for the clans to maintain a stable population.
Children are regarded as an important part of the clan’s future and along with new mothers, are often left unharmed even during the most bitter of tribal warfare. Though children are important to the Ko’ban, the pressure on couples and young people to have them is usually little more than nagging parents wanting grandkids and lots of them.
Family names are traditionally the name of the clan followed by the name of the tribe. So a member of the Lawa tribe from the Horrek clan's family name would be Horrek'Lawa.
Music & Art
The Ko’ban have a very distinctive styles for both art and music. The majority of their art is either in intricate weavings, beading or paintings. They usually incorporate bright colors and geometric shapes into distinct patterns or animals. People are only represented in paintings, which can be on the walls of Ban’Torrelk huts, or caves and stone slabs throughout the sunflower plains. Sometimes even tattooed or branded into the skin of the Ko’ban themselves.
Music for Ko’ban is an important part of the great meets. They have songs that recant their history, fables about the gods, and legends of great warriors. A lot of their songs are chants, it’s believed the songs that range from high whistles to low whooping noises are imitations and homages to the animals, and the gods they’ve come to represent.
As prevalent as singing is, there’s a great deal of instruments common to the Ko’ban lands, some of which are native only to Ko’ban people. Their instruments are drums, rattles, flageolets, whistles, striking sticks, and a single stringed instrument played with a bow called a Bandit Fiddle (see; Apache Fiddle).
Crafting and Trade
Most of the Ko’ban tribes are overtly hostile to outsiders, though there are some that have good relations with certain merchant groups or towns. The Ko’ban often will trade their crafts for goods or tools they wouldn’t otherwise have. The Ko’ban are known for their work with beads, in both jewelry and embroidery. Making the beads from everything from bone to gold. Gold is one of the only metals the Ko’ban work as it’s just soft enough for them to manage without the need of forges. They only use gold for adornment and often will melt down coins traded to them for more golden jewelry, idols and trinkets. Thus the value of any gold coin to the Ko’ban is the number o beads or trinkets that could be made from it. They also make intricate weavings of brightly colored and usually geometric shapes and patterns. The weavings are made into either adornments as well, or clothing, rugs or furniture.
The Ko’ban have their own language, it is often regarded as guttural and barbaric to most. Few bother to learn the language, partly due to the general hostility the Ko’ban tribes regard their neighbours with. The Ko’ban only just recently started to develop a written pictographic script incorporating an alphabet, numerals and specific symbols for proper nouns. The written word originated in the Ban’Horrek tribe, and was quickly adopted by the Ban’Torrelk though the rest of the Ban’Horrek and Ban’Moraantha are slow to accept this form of record keeping. For that reason, most histories for their people are kept orally through stories full of allegory and often time inaccuracies.
Their language is simple, yet the words and context can be difficult to grasp. Words usually hold more than one meaning which changes depending on context. But at the same time, usually refers to its entire means at once. To say ‘I am this child’s mother’ in their language is to claim that you are where they came from, and where they belong as well.
The language is suspected to have developed due to the generally isolated nature of the tribes. For the most part the Ko'ban don't trade or really interact with outsiders in any manner that isn't hostile. Most elder Ko'ban whom survived slavery speak the common tongue, and have passed this knowledge down to their children and so on, although most Ko'ban won't admit to an outsider they speak it without being given a compelling reason to.
The Ko'ban commonly have dark rich skin colour, straight black or dark brown hair, and black or brown eye colour. Much like their language these Ko'ban features have become the norm for their culture due to their isolation. Baldness is not a condition the Ko'ban suffer from but their hair can go grey rather young (Starting in the 20's), though the lightest their hair can become is a peppery silver. Ko'ban men cannot grow facial hair.
The Ko’ban people primarily wear leather or hide clothing. In summer they’ll commonly go out in loincloths and wraps. In colder months and winter, leggings or dresses will be worn. Warriors and hunters will often adorn themselves with feathers and face paint before riding out and the Ko’ban in general are known for wearing paint, often green when hunting, white and orange for festivities and red for war. The Ko’ban are also known for having either colorful tattoos of animals/gods in animal form, or dark intricate tribal patterns.
Everyone will wear intricately beaded and dyed suede shirts during great meets or festivities. Beaded, braided and feather adorned hair is a common sight, as is tattooed skin.
All Mesalians, regardless of where they are from, are universally called “Jakka” by the Ko’ban people (Or, in the case of Lucins “Jak’suucha” and Xitians “Jak’krika”). But the Ko’ban don’t suffer from racism, or any prejudice within their numbers. Once a person passes the rites and are named Ko’ban, the newcomers aren’t treated any differently than those born into the tribes. For the Ko’ban, people travel from their home tribe into new ones all the time, so accepting them, and outsiders, is common and both are treated the same.
The difficulty of joining the Ko’ban from outside their lands, is first impressions. If the Ko’ban tribe approached is at peace then generally strangers aren’t killed on sight. Strangers are better received if they know some of the language or make an effort at speaking it in the least. So long as it is apparent the person wishes to make a home with the tribe and clan, it becomes the decision of the chief whether or not to accept them. If they decide to, the person is taught their language, then must complete the rite of adulthood to be considered a full Ko’ban within the tribe and the clan. This applies to adults only, children are often taken in and raised as Ko’ban without needing the chief's approval or with any question.
Lucin Ko’ban are called Suucha’ban. Lucins are welcomed into the tribes in the same way as any other outsider. Lucins for the longest time had been rare in the Ko’ban lands, usually only choosing to join their people out of curiosity for their rich culture and oral tradition. The largest migration of Lucins into the Ko’ban lands and population came when the Celestial gate was broken. Those that couldn’t fight and faced horrible punishment at the hands of the invading Xitians tried to find themselves safety in the tribes. The tribes accepted these people and protected them as their own during the enslavement. Blue eyes can be found dotted in all three clans, though few are full Lucin.
Xitian Ko’ban are called Kricka’ban. Xitians have a slightly harder time joining the tribes after the civil war, but can and do all the same. Before the occupation, Xitians would occasionally choose to join the tribes out a fondness of their mutual ideals in regards to strength and battle. After the Veld war the Xitians didn’t have interest in the Ko’ban lands until the purges came. The Lucin and Mesalian armies hunting the red-eyed slavers couldn’t penetrate the fiercely defended borders of the Ko’ban tribes, which made them a desirable hiding place. The problem being that young Ko’ban liked to test their strength by killing Xitians themselves. Xitians are found almost exclusively in the Ban’Torrelk as they are the least hostile of the clans. This changed during the civil war when some of these Xitians, whose children were chosen for shamen, manipulated the clans into war. But those not involved in these plots still remain parts of the communities and aren’t held accountable for the actions of their brothers. Red eyes are rare in the Ko’ban population, and many remain in the same tribes for generations, so in what scant few places there are Xitians in the Ko’ban, it is likely they have powers.
The Ko'ban people tend to be free spirits in their own right, some of them take well to their way of life and stay happily to tradition, but it is far from uncommon for the adventurous souls to set out on their own and leave their families' lands. It's understood in most cases that those that leave their tribe will not return, so usually festivities are held before they set out.
Some youths who can't or don't pass their rites of passage decide to leave, not for adventurous spirit, but to avoid the shame of being considered lesser. This is also a rather safe alternative to remaining with the tribe and risk being enslaved later.
Criminals also often tend to choose banishment over facing the consequences of their actions. This would mean those who've dishonoured their families or have broken somewhat minor tribal law; such as harming a child, disobeying Chiefs, infighting, stealing, etc. For those that commit more severe crimes are left only with the option of fleeing the tribe lands as being caught for things like murder means certain death.