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A RP Fighting Guide
#1
These are the guidelines :

- Starting the battle : When you enter a fight you need to understand that it is not just you fighting, on the other side there is another player that would either like to win or, at least be defeated with dignity. The person who seizes the initiative by starting the fight, gets the first round, but always wait for the other person to finish his dialogue. Try not to interrupt the person in his speech too much.

- Crowding out : When you realise a battle has started nearby and both opponents are now RP fighting, don't spam in the local channel and try to either use global or just message each other.

Players about to fight might also want to try and leave the global channel, to ensure that others are allowed to speak and that you have peace and quiet to battle on. Try to warn others that are not participating in the fight, that you are actually starting one, to give them a chance to leave the channel.

What you also should try to do is avoid having more than 2 other people battle nearby unless it is absolutely necessary, as the chat log can become too intense and unreadable. However, even three-on-one battles are completely fine as long as you follow the rule below.

- Take Turns : When you fight you need to make sure the other person has time to react to your action. Remember: No constant spamming, because that is Power Gaming and against the rules. As soon as you post an attempt you WAIT for the other player to answer it, after he answers to your attempt he is allowed to post an attempt to which you need to react to as well. In other words, take turns like this :

A - Player 1
B - Player 2

A's Attack - > B's Block -> B's Attack -> A's Block.

Repeat.

- Roleplaying : When you Attack or Defend yourself, use a diverse vocabulary of imaginative words, what I mean is that : "I stab you, you block" Is really lazy, uninteresting and the opponent will probably demand a proper RP attempt from you.

If you have a hidden weapon, then use it, if your character has a shield then bash with it but do remember to write it down in an interesting way. Also, try talking to each other IC while fighting, to make it more dramatic and fun!

- Power gaming : Out of all things you should try and remember is that you are NOT on Godmode, if you like it or not. If IC you are destined to be defeated or you choose to be, then you DO. Constantly defending yourself from all the attacks of your enemy while dealing lots of wounds to him/her is Power gaming and against the rules.

Always remember to take some hits, whether its bruises, scratches, wounds or gushes and remember to write it out in an interesting way. Also, there is no such a thing as a "Killing" weapon that you can just whip out and kill your opponent, you cannot kill an enemy just because you want to, you need your opponents permission first. Never force anyone into anything.

- Play to your character : If you have written down that you are some sort of "class", like a rogue or assassin or a knight then remember to play out it accordingly to your "class". What I mean is that a rogue uses sneaky techniques to gain advantage of his enemy, not just jump straight into the maelstrom of battle.

Also, some characters use honour and some don't, a Knight for example is likely to NOT fight dirty, whereas a rogue would. Fighting dirty is like using some dirt to blind your enemy, and never cheating or power-gaming.

- Experience in Battle : Take to consideration the experience you and your opponent might have in terms of battle. It is important to understand that one of you might be more trained in the ways of the warfare than the other.

For example, a civilian has little experience compared to a veteran soldier or a knight who has seen many battles and would bear many scars. This however, does not mean you can just dismiss your enemy and power-game by saying "I am one level higher than you, you die" or "I am a veteran, you cannot hurt me". It will just mean that it will be more difficult for the civilian to fight you, however there could also be other, external factors that could give him an advantage against you. Roleplay considerably on both sides.

- Armor : Another point that needs mentioning, if you wear Light armor your mobility is very high but it won't defend you as much, as a Heavy Plate armor would. Remember that in Heavy armor you cannot swim, for you would surely drown rather quickly. Medium armor is a bit of a mix; your mobility is okay and you can still swim a little whilst having moderate protection.

Armor protects you from Injuries, depending on type, but it gets damaged in the process .When your armor is damaged, it doesnt protect you as well as it would before and you might want to visit a Blacksmith IC to fix it.

- Weapons : There are lots of different types of weaponry available out there, from daggers to machetes to claymores. When fighting take in account of what weapon you and your opponent are using against each other.

Some weapons are better in certain situations and some are not. For example, it would rather tricky to block an incoming attack from a hurling claymore using a small dagger, the dagger is likely to fall out of your hand due to the force of the attack. However, it would also be rather silly to use a claymore when attempting to surprise an enemy from behind, or try to pull one out of your sleeve, as it would be very clumsy.

Just like with armor, your weapon takes durability damage and is likely to chip away slowly with each battle, this means it won't be as effective as it was when it was brand new. Self-made or Makeshift weapons are also likely to break even faster, unlike bought ones or crafted using proper tools (IC). You should try to seek a professional Blacksmith to repair all your broken or damaged equipment.

- Injuries : When your character suffers a wound, to the hand let's say, then you need to take account that using this hand will be more tricky to use, and your fighting ability will be reduced. You will also have to wait some time for it to heal (IRL time). Same thing with for example a broken leg, when you suffer such a wound you need to roleplay as if it was actually broken (Scream in Agony and then start Limping heavily, or lay on the floor in a fetal position) and let it heal for at least 7 days (IRL). That means avoiding fights, not getting into some more.

Remember : Not every character has the toughness to just "Walk it off" with some wounds, they might get incapacitated by simply the pain caused from the wound. Play according to you character, because not every character is a generic He-Man without the ability to feel pain.

Also, try to think as to what kind of Injury you are trying to do on your enemy, a stab in the stomach is a definite death, however a 'slash' across the arm might not. Always make sure to phrase it as an "Attempt" rather than an "Action" because not every hit will be automatically successful. This way even if your hit has failed, it will still sound amazingly cool when it happens. Here are some examples on the matter :

"Arathor cuts Falgorn across the chest with his mighty sword" - Bad.

"Arathor swung his mighty sword, aiming for Falgorns chest" - Good.

Can you see the difference now?

(Spamming the opponent with the first example is also a type of Power Gaming)

After suffering an injury you should seek IC medical care, especially with the more serious injuries.

- Lastly : If you break any of the rules, the opponent has the right to report you to a nearest available Mod/Admin. Always remember to report these things, it's important to ensure the quality of the roleplay and that rules are being followed.

Please do not rant OOC, you are showing bad sportsmanship, RP fights are a way to have fun and never to settle OOC arguments.

Guide written by: Project_Epsilon
  


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