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			<title><![CDATA[[Approved] Dragons]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=865</link>
			<pubDate>Wed, 02 Sep 2015 20:50:01 +0000</pubDate>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dragons</span></span></div>
They arrived first to the Dusk Realm, though we never did work out why. Then the Celestial Realm found themselves in a similar situation not long after the Xitians managed to deliver their warning. We weren’t concerned at first. Our arrogance lead us to initially believe this may be justice for all the wrongs against our people.<br />
<br />
The first dragon in our Realm erupted with tremors and a terrifying roar. The first we encountered breathed fire and death upon villages. The armies standing ready to keep the Xitians at bay at the Portal into our Realm found themselves scrambling to fight the colossal beast as it’d erupted not far from their station.<br />
<br />
They learned quickly its scaley hide was tough, so much so that arrows and bolts from common weapons could only find purchase in the wings of the great beast. Bringing it down out of the sky was the first step, but defeating it was a harrowing event, lives were lost. <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">It became clear no lone man or woman could ever stand against these beasts.</span></span><br />
<br />
Though we struggled, we destroyed the beast. With it dead we resolved to stand united against the monsters and began to call them by the name the Xitians first gave to them: Dragons. As more of the dragons clawed their way from their obsidian laden nests, the strange lanky dusk creatures known as dark walkers (Endermen) were noticed to linger around these places, it was then that we learned this particular type of dusk was the only one found across all the Realms. Thankfully, the majority of the Mainlands were spared the destructive power of these creatures. As both the dusk and the dragons were only found in the areas closest to the Portals.<br />
<br />
As more dragons rose the more we struggled to adapt to fight and survive in the face of such power. Sadly, the Dragon of the Dusk realm and that of the Celestial were not only resistant to their respective elements but they seemed to only grow stronger when it was utiliazed against them. We were lucky enough to have not one, but six different varieties of horror visited upon us. Sadly, the Forbidden Lands lived up to its namesake and saw no boundaries on where the creatures would rise from, the whole continent is at the dragons' mercy.<br />
<br />
We will persevere in the face of these dragons just as we have against every force that has pressed us to action. But we must do so united, relying not only on ourselves, but even the Xitian and Lucin people as well.<hr class="mycode_hr" /> <div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known Varieties of Dragons</span></span></div>
There are six known types of dragons in the Middle Realm. The dragons are classified by the element they wield, which can be easily determined by their differences in appearance. All of the known dragons have been identified as male. These dragons range in height from 3-4 meters (9-13 feet) tall when standing on all fours. Their length varies greatly from 4 meters (9 feet) to well over 6 meters (20 feet) in length or wingspan. The creatures are all very large but not necessarily hostile. Its obvious the dragons view sheep, cows, pigs, wolves and at times people as food. While this often result in attacking settlements, towns, and cities, the dragons are beasts like any other, with survival instincts and needs. They’re fiercely territorial of their obsidian dens, and while dangerous, it doesn’t take a dragon long to learn humans are harder food to eat then their livestock.<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #EE82EE;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--{ Nether Dragon }--</span></span></span></div>
<img src="http://i.imgur.com/EJIW7Vv.jpg" loading="lazy"  alt="[Image: EJIW7Vv.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Dusk Dragon, Undead Dragon, Dragon Skeleton, Naataq<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Nether<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Exudes Nether, which causes grass and plants to die or become corrupted around it after some time. It also causes Nether clumping and dusk spawn to appear around it as well. Can freely manipulate Nether in same way as Xitians.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Limited, can glide short distances.<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Mushroom Forest, Dark Oak Forests, Areas around Nether Gates<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
This Dragon’s boney exterior is resistant to cuts, slashes and arrows. The most effective weapons against it are heavy, bludgeoning, or blunt weapons to break apart the bones. The raw sinue that holds the creature together is more vulnerable to cutting weapons and arrows, but its speed makes aiming for it nearly impossible. The horns on the Nether Dragon’s head, its teeth, claws, and the blade at the end of it’s tail seem all but indestructible and razor sharp. This is one of the lightest dragons making it deceptively quick, the dusk that swarming around it make combat with it difficult and dodgy. Its Nether is deadly to Lucins. Of all the dragons this one seems inclined to hunt for sport once enraged. Though in its lust for blood it becomes easier to corner, out maneuver, and kill.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/LrCf0d3.jpg" loading="lazy"  alt="[Image: LrCf0d3.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #ADD8E6;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Aether Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/ARIJc7c.jpg" loading="lazy"  alt="[Image: ARIJc7c.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Light Dragon, Life Dragon, Umatz<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Aether<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Exudes Aether, plants grow around its feet. Can sometimes cause animals exposed to it to fight for it.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes. Uniquely capable of flight without wings.<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Mountain Tops, Floating Islands<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Aether Dragons are difficult to find and unlikely to bother with people of any race. They generally avoid humans, cities and towns, and keep to remote mountains and floating islands. Aether dragons can walk and run in the air, making it capable of flight, but far more slowly than the other dragons. When fighting the Aether Dragon the energy it gives off can be empowering, but also deadly to Xitians. However, simpler animals such as hunting dogs, wild animals, and mounts, may turn against anyone unwise enough to challenge the beast after enough exposure to its Aether. While the Aether Dragon has its razor sharp claws, leathery hide, and massive horns, it seldom fights for itself. When it does, it condenses Aether into powerful balls that have a much more damaging effect then the energetic buzz it gives off naturally. This type of dragon seems to have no desire to kill or fight outside of survival. As a result, it will allow attackers to retreat so long as its done swiftly.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/9nh5rVF.jpg" loading="lazy"  alt="[Image: 9nh5rVF.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Fire Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/hkl3NNu.jpg" loading="lazy"  alt="[Image: hkl3NNu.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Ash Dragon, Votan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Fire<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Breaths fire, can freely manipulate fire.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Deserts, Volcanoes, Savannah<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
The Fire Dragon has the claws, horns, leathery skin and teeth all common to most varieties of dragons. In addition to that it also has sharp webbed spines along it’s back and tail that are more than capable of skewering a man. Its wingspan is nothing shy of intimidating, but the webbing of it’s wings are the weakest section of the dragon's hide. These parts can be punctured with arrows and bolts to bring it down to the ground. But close combat may be even more dangerous as it not only spews fire from its mouth but it manipulates the burning energy into a sort of fire storm. This type of dragon is hostile, and incredibly protective of its territory. The Fire Dragon is more than willing to start forest fires and leave a path of devastation when challenged or when its territory is invaded.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tzJYU4U.jpg" loading="lazy"  alt="[Image: tzJYU4U.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #FFD700;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Air Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/l6VCivR.jpg" loading="lazy"  alt="[Image: l6VCivR.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Feathered Dragon, Floating Dragon, Sky Serpent, Kukulcan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Air<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate air.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Plains, Jungles<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
The Air Dragon is formidable in a different way. Unlike most dragons it’s an ambush predator. Anything that comes into its territory is fair game. It only hunts when threatened or hungry but it will hunt anything. It moves swiftly and can be very pacient with its prey. It will use its air abilities to mask the sound of it moving right up until it’s too late. The Air Dragon also has a distinct call, which is more melodic than other dragons. It can be shot out of the sky, and when cornered without the ability to stalk and rip its prey into the air it unleashes torrents of raging wind, ranging from cutting waves to a sort of geyser that could throw a full grown man skyward.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/64sQYuf.jpg" loading="lazy"  alt="[Image: 64sQYuf.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #00FF00;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Earth Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/hDnbOet.jpg" loading="lazy"  alt="[Image: hDnbOet.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Rock Dragon, Ground Shaker, Inyan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Earth<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate the earth and stone.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Caves, Cliffs, Hills<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Earth Dragons spend the majority of their time underground, when it does venture out to hunt it will burrow a path to its prey underground so as to make a return trip easier. Earth Dragons navigates its tunnels by smell, for everyone else, the tunnels are a deadly labyrinth that the Earth Dragon can use to trap or crush unwary travelers. Earth Dragons often set traps for prey by leaving sections of soft dirt that lead into the tunnels. The Dragon tries to avoid leaving the safety of its stone shelter as much as possible. If it does venture out it still is a massive and armored beast with hard, nearly indestructible plates one its back and legs. The softest section of leather on this dragon is the only section vulnerable to harm and that’s it’s underbelly. But fighting it is compounded by its free manipulation of stone and earth, it will make earthquakes, hurl boulders and cause sinkholes to stop attacks, but unless it’s hungry it generally doesn’t kill.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/k3SUIWh.jpg" loading="lazy"  alt="[Image: k3SUIWh.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #40E0D0;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Water Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/xmRraeH.jpg" loading="lazy"  alt="[Image: xmRraeH.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Sea Serpent, Bemola<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Water<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate water and ice.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Rivers, Lakes, Oceans<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Nearly as hard to find as the Aether dragon, Water Dragons spend their lives underwater in oceans and rivers feeding off of fish and marine life. They have few conflicts with humans unless its feeding area is invaded by fishermen. These types of conflicts are often resolved quickly as the Water Dragon can not only coil around small ships to crush and break them apart but it can manipulate the water to rise up and swallow the ship and crew. Anything in the water is fair game for the dragon and it will often eat fishermen to ensure they do not return. The Water Dragon usually roosts in seaside caves or underwater caves, and these caves are the few times the beast is out of the water. On land its slinky body is awkward and less than agile, but remains able to throw shards of ice and waves of water freely to defend itself.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/5z1BLAG.jpg" loading="lazy"  alt="[Image: 5z1BLAG.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Origins of the dragon species</span></span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">This is background information, it is not relevant or known IC.</span></span></div>Dragons originate in the Void between Realms. The mother of all dragons has resided there for millennia, perhaps even from the time of Salazar. The dragon of the Void is referred to as the Mother dragon as that is where the egg clutches originate from. The mother dragon feasted on the energies leaked into the Void from the destruction of the Gates and the appearance of Nether Gates. So much so that she was able to send her minions between them. The minions of the mother dragon are known as darkmen or dark walkers (Endermen). The dark walkers took the dragon mother's eggs to all of the Realms, where they roosted and fed off the natural energies of their respective Realms and areas they were deposited.<br />
<br />
The dark walkers tend to the dragon’s roost by finding or building obsidian caves for the dragon welps to live in. The welps remain safely underground for about 40 years before they reach maturity. In that time they feed off the innate energy of the area around them. Dragons reach maturity when the natural energies that make up the Realms are no longer sufficient to sustain them. It’s at this point the dragons escape their roosts and go to the surface to feed on other things, such as livestock, animals, plants, and occasionaly people.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dragons</span></span></div>
They arrived first to the Dusk Realm, though we never did work out why. Then the Celestial Realm found themselves in a similar situation not long after the Xitians managed to deliver their warning. We weren’t concerned at first. Our arrogance lead us to initially believe this may be justice for all the wrongs against our people.<br />
<br />
The first dragon in our Realm erupted with tremors and a terrifying roar. The first we encountered breathed fire and death upon villages. The armies standing ready to keep the Xitians at bay at the Portal into our Realm found themselves scrambling to fight the colossal beast as it’d erupted not far from their station.<br />
<br />
They learned quickly its scaley hide was tough, so much so that arrows and bolts from common weapons could only find purchase in the wings of the great beast. Bringing it down out of the sky was the first step, but defeating it was a harrowing event, lives were lost. <span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">It became clear no lone man or woman could ever stand against these beasts.</span></span><br />
<br />
Though we struggled, we destroyed the beast. With it dead we resolved to stand united against the monsters and began to call them by the name the Xitians first gave to them: Dragons. As more of the dragons clawed their way from their obsidian laden nests, the strange lanky dusk creatures known as dark walkers (Endermen) were noticed to linger around these places, it was then that we learned this particular type of dusk was the only one found across all the Realms. Thankfully, the majority of the Mainlands were spared the destructive power of these creatures. As both the dusk and the dragons were only found in the areas closest to the Portals.<br />
<br />
As more dragons rose the more we struggled to adapt to fight and survive in the face of such power. Sadly, the Dragon of the Dusk realm and that of the Celestial were not only resistant to their respective elements but they seemed to only grow stronger when it was utiliazed against them. We were lucky enough to have not one, but six different varieties of horror visited upon us. Sadly, the Forbidden Lands lived up to its namesake and saw no boundaries on where the creatures would rise from, the whole continent is at the dragons' mercy.<br />
<br />
We will persevere in the face of these dragons just as we have against every force that has pressed us to action. But we must do so united, relying not only on ourselves, but even the Xitian and Lucin people as well.<hr class="mycode_hr" /> <div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Known Varieties of Dragons</span></span></div>
There are six known types of dragons in the Middle Realm. The dragons are classified by the element they wield, which can be easily determined by their differences in appearance. All of the known dragons have been identified as male. These dragons range in height from 3-4 meters (9-13 feet) tall when standing on all fours. Their length varies greatly from 4 meters (9 feet) to well over 6 meters (20 feet) in length or wingspan. The creatures are all very large but not necessarily hostile. Its obvious the dragons view sheep, cows, pigs, wolves and at times people as food. While this often result in attacking settlements, towns, and cities, the dragons are beasts like any other, with survival instincts and needs. They’re fiercely territorial of their obsidian dens, and while dangerous, it doesn’t take a dragon long to learn humans are harder food to eat then their livestock.<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size"><span style="color: #EE82EE;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">--{ Nether Dragon }--</span></span></span></div>
<img src="http://i.imgur.com/EJIW7Vv.jpg" loading="lazy"  alt="[Image: EJIW7Vv.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Dusk Dragon, Undead Dragon, Dragon Skeleton, Naataq<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Nether<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Exudes Nether, which causes grass and plants to die or become corrupted around it after some time. It also causes Nether clumping and dusk spawn to appear around it as well. Can freely manipulate Nether in same way as Xitians.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Limited, can glide short distances.<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Mushroom Forest, Dark Oak Forests, Areas around Nether Gates<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
This Dragon’s boney exterior is resistant to cuts, slashes and arrows. The most effective weapons against it are heavy, bludgeoning, or blunt weapons to break apart the bones. The raw sinue that holds the creature together is more vulnerable to cutting weapons and arrows, but its speed makes aiming for it nearly impossible. The horns on the Nether Dragon’s head, its teeth, claws, and the blade at the end of it’s tail seem all but indestructible and razor sharp. This is one of the lightest dragons making it deceptively quick, the dusk that swarming around it make combat with it difficult and dodgy. Its Nether is deadly to Lucins. Of all the dragons this one seems inclined to hunt for sport once enraged. Though in its lust for blood it becomes easier to corner, out maneuver, and kill.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/LrCf0d3.jpg" loading="lazy"  alt="[Image: LrCf0d3.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #ADD8E6;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Aether Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/ARIJc7c.jpg" loading="lazy"  alt="[Image: ARIJc7c.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Light Dragon, Life Dragon, Umatz<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Aether<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Exudes Aether, plants grow around its feet. Can sometimes cause animals exposed to it to fight for it.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes. Uniquely capable of flight without wings.<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Mountain Tops, Floating Islands<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Aether Dragons are difficult to find and unlikely to bother with people of any race. They generally avoid humans, cities and towns, and keep to remote mountains and floating islands. Aether dragons can walk and run in the air, making it capable of flight, but far more slowly than the other dragons. When fighting the Aether Dragon the energy it gives off can be empowering, but also deadly to Xitians. However, simpler animals such as hunting dogs, wild animals, and mounts, may turn against anyone unwise enough to challenge the beast after enough exposure to its Aether. While the Aether Dragon has its razor sharp claws, leathery hide, and massive horns, it seldom fights for itself. When it does, it condenses Aether into powerful balls that have a much more damaging effect then the energetic buzz it gives off naturally. This type of dragon seems to have no desire to kill or fight outside of survival. As a result, it will allow attackers to retreat so long as its done swiftly.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/9nh5rVF.jpg" loading="lazy"  alt="[Image: 9nh5rVF.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Fire Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/hkl3NNu.jpg" loading="lazy"  alt="[Image: hkl3NNu.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Ash Dragon, Votan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Fire<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Breaths fire, can freely manipulate fire.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Deserts, Volcanoes, Savannah<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
The Fire Dragon has the claws, horns, leathery skin and teeth all common to most varieties of dragons. In addition to that it also has sharp webbed spines along it’s back and tail that are more than capable of skewering a man. Its wingspan is nothing shy of intimidating, but the webbing of it’s wings are the weakest section of the dragon's hide. These parts can be punctured with arrows and bolts to bring it down to the ground. But close combat may be even more dangerous as it not only spews fire from its mouth but it manipulates the burning energy into a sort of fire storm. This type of dragon is hostile, and incredibly protective of its territory. The Fire Dragon is more than willing to start forest fires and leave a path of devastation when challenged or when its territory is invaded.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/tzJYU4U.jpg" loading="lazy"  alt="[Image: tzJYU4U.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #FFD700;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Air Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/l6VCivR.jpg" loading="lazy"  alt="[Image: l6VCivR.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Feathered Dragon, Floating Dragon, Sky Serpent, Kukulcan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Air<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate air.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> Yes<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Plains, Jungles<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
The Air Dragon is formidable in a different way. Unlike most dragons it’s an ambush predator. Anything that comes into its territory is fair game. It only hunts when threatened or hungry but it will hunt anything. It moves swiftly and can be very pacient with its prey. It will use its air abilities to mask the sound of it moving right up until it’s too late. The Air Dragon also has a distinct call, which is more melodic than other dragons. It can be shot out of the sky, and when cornered without the ability to stalk and rip its prey into the air it unleashes torrents of raging wind, ranging from cutting waves to a sort of geyser that could throw a full grown man skyward.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/64sQYuf.jpg" loading="lazy"  alt="[Image: 64sQYuf.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #00FF00;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Earth Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/hDnbOet.jpg" loading="lazy"  alt="[Image: hDnbOet.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Rock Dragon, Ground Shaker, Inyan<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Earth<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate the earth and stone.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Caves, Cliffs, Hills<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Earth Dragons spend the majority of their time underground, when it does venture out to hunt it will burrow a path to its prey underground so as to make a return trip easier. Earth Dragons navigates its tunnels by smell, for everyone else, the tunnels are a deadly labyrinth that the Earth Dragon can use to trap or crush unwary travelers. Earth Dragons often set traps for prey by leaving sections of soft dirt that lead into the tunnels. The Dragon tries to avoid leaving the safety of its stone shelter as much as possible. If it does venture out it still is a massive and armored beast with hard, nearly indestructible plates one its back and legs. The softest section of leather on this dragon is the only section vulnerable to harm and that’s it’s underbelly. But fighting it is compounded by its free manipulation of stone and earth, it will make earthquakes, hurl boulders and cause sinkholes to stop attacks, but unless it’s hungry it generally doesn’t kill.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/k3SUIWh.jpg" loading="lazy"  alt="[Image: k3SUIWh.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="color: #40E0D0;" class="mycode_color"><span style="font-family: tahoma;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">--{ Water Dragon }--</span></span></span></span></div>
<img src="http://i.imgur.com/xmRraeH.jpg" loading="lazy"  alt="[Image: xmRraeH.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Alternate Name(s):</span> Sea Serpent, Bemola<br />
<span style="font-weight: bold;" class="mycode_b">Element:</span> Water<br />
<span style="font-weight: bold;" class="mycode_b">Ability:</span> Can freely manipulate water and ice.<br />
<span style="font-weight: bold;" class="mycode_b">Flight:</span> No<br />
<span style="font-weight: bold;" class="mycode_b">Habitat:</span> Rivers, Lakes, Oceans<br />
<span style="font-weight: bold;" class="mycode_b">Combat:</span><br />
Nearly as hard to find as the Aether dragon, Water Dragons spend their lives underwater in oceans and rivers feeding off of fish and marine life. They have few conflicts with humans unless its feeding area is invaded by fishermen. These types of conflicts are often resolved quickly as the Water Dragon can not only coil around small ships to crush and break them apart but it can manipulate the water to rise up and swallow the ship and crew. Anything in the water is fair game for the dragon and it will often eat fishermen to ensure they do not return. The Water Dragon usually roosts in seaside caves or underwater caves, and these caves are the few times the beast is out of the water. On land its slinky body is awkward and less than agile, but remains able to throw shards of ice and waves of water freely to defend itself.<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/5z1BLAG.jpg" loading="lazy"  alt="[Image: 5z1BLAG.jpg]" class="mycode_img" /></div><hr class="mycode_hr" /><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Origins of the dragon species</span></span></div><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">This is background information, it is not relevant or known IC.</span></span></div>Dragons originate in the Void between Realms. The mother of all dragons has resided there for millennia, perhaps even from the time of Salazar. The dragon of the Void is referred to as the Mother dragon as that is where the egg clutches originate from. The mother dragon feasted on the energies leaked into the Void from the destruction of the Gates and the appearance of Nether Gates. So much so that she was able to send her minions between them. The minions of the mother dragon are known as darkmen or dark walkers (Endermen). The dark walkers took the dragon mother's eggs to all of the Realms, where they roosted and fed off the natural energies of their respective Realms and areas they were deposited.<br />
<br />
The dark walkers tend to the dragon’s roost by finding or building obsidian caves for the dragon welps to live in. The welps remain safely underground for about 40 years before they reach maturity. In that time they feed off the innate energy of the area around them. Dragons reach maturity when the natural energies that make up the Realms are no longer sufficient to sustain them. It’s at this point the dragons escape their roosts and go to the surface to feed on other things, such as livestock, animals, plants, and occasionaly people.]]></content:encoded>
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			<title><![CDATA[[WIP] Second Age]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=834</link>
			<pubDate>Mon, 22 Jun 2015 16:15:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=834</guid>
			<description><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">[For now, this thread consists of the old lore and a WORK IN PROGRESS. "The Second Age" will consist of the old lore ages in this thread and will eventually be written into one single piece of lore. Comments and questions are encouraged.]</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Age of Inheritance/Second Age</span><br />
There came a tragic night, twenty-two years later, where an event unforeseen had occurred: the great Emperor Salazar, after centuries of reign, had passed into the hands of death. Despite the efforts of the royal guards, an assassin had snuck into the palace, and murdered the slumbering Emperor in his bed chamber that very night. They say the assassin was identified as a Xitian, but the assassin was never caught, and Salazar had not made a spoken declaration as to who would be heir to the throne. Apparently not as devastated as they should have been at their father's death, Rhise and Umbriae almost immediately argued over power. Crisis gripped the quickly declining empire, and once more the Seven Sages showed themselves, and settled the dispute by reading Salazar's hidden will, which like the powerful crystals now residing in our Middle Realm at this time, was imparted to them. Rhise was to rule the Celestial Realm, and Umbriae was to rule the Dusk. The twins agreed to this decision, and the empire finally fell.From the inherited Realms arose the beginnings of two kingdoms, ruled by Queen Rhise and King Umbriae. However, no one, it seemed, was to inherit our Realm. The Middle Realm received not a single mention in Salazar's will, and not a soul questioned it. After all, to all who were present in the court during the reading of the late emperor's will, the Middle Realm was a useless, uninhabited land. We were still undiscovered people, but regardless, our existence would have not prevented the raging war that was to come.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">(Age of Conflict)</span><br />
After many years, almost a century, our neighboring Realms had finally established their kingdoms. Our own Realm was also starting to see change, as some camps were developing into settlements, albeit slowly. However, for the majority of us Vagrants, life was still an endless journey, and the adrenaline of travel ran thick in our blood. A drought struck our main continent and food quickly became scarce, and so our kind migrated south to the tropical islands. This is how fate made fools of us all, for both the Celestial and Dusk Realm began to seek more land, and their first instinct was to acquire our seemingly desolate Middle Realm.Had we stayed on the Mainland, the Xitians would have discovered us, as it was the Dusk Realm who quickly claimed several pieces of land in our Realm. This sparked conflict between Umbriae and Rhise, which in turn created tension between the kingdoms. A war that lasted for over 100 years raged in our Realm, and many Lucins and Xitians died. They called it the War of Kane. We remained blissfully unaware of this bloodbath, for fate had played a funny game on us Vagrants, even as it ensued on our very Mainland. Ultimately, the war came to a halt. The siblings, who had grown tired of warfare, met together in the chamber of their late father, and agreed that neither kingdom would possess land on our Realm. The two had honored that standstill throughout the rest of their reign, and once again, the Middle Realm was at peace.]]></description>
			<content:encoded><![CDATA[<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">[For now, this thread consists of the old lore and a WORK IN PROGRESS. "The Second Age" will consist of the old lore ages in this thread and will eventually be written into one single piece of lore. Comments and questions are encouraged.]</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Age of Inheritance/Second Age</span><br />
There came a tragic night, twenty-two years later, where an event unforeseen had occurred: the great Emperor Salazar, after centuries of reign, had passed into the hands of death. Despite the efforts of the royal guards, an assassin had snuck into the palace, and murdered the slumbering Emperor in his bed chamber that very night. They say the assassin was identified as a Xitian, but the assassin was never caught, and Salazar had not made a spoken declaration as to who would be heir to the throne. Apparently not as devastated as they should have been at their father's death, Rhise and Umbriae almost immediately argued over power. Crisis gripped the quickly declining empire, and once more the Seven Sages showed themselves, and settled the dispute by reading Salazar's hidden will, which like the powerful crystals now residing in our Middle Realm at this time, was imparted to them. Rhise was to rule the Celestial Realm, and Umbriae was to rule the Dusk. The twins agreed to this decision, and the empire finally fell.From the inherited Realms arose the beginnings of two kingdoms, ruled by Queen Rhise and King Umbriae. However, no one, it seemed, was to inherit our Realm. The Middle Realm received not a single mention in Salazar's will, and not a soul questioned it. After all, to all who were present in the court during the reading of the late emperor's will, the Middle Realm was a useless, uninhabited land. We were still undiscovered people, but regardless, our existence would have not prevented the raging war that was to come.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">(Age of Conflict)</span><br />
After many years, almost a century, our neighboring Realms had finally established their kingdoms. Our own Realm was also starting to see change, as some camps were developing into settlements, albeit slowly. However, for the majority of us Vagrants, life was still an endless journey, and the adrenaline of travel ran thick in our blood. A drought struck our main continent and food quickly became scarce, and so our kind migrated south to the tropical islands. This is how fate made fools of us all, for both the Celestial and Dusk Realm began to seek more land, and their first instinct was to acquire our seemingly desolate Middle Realm.Had we stayed on the Mainland, the Xitians would have discovered us, as it was the Dusk Realm who quickly claimed several pieces of land in our Realm. This sparked conflict between Umbriae and Rhise, which in turn created tension between the kingdoms. A war that lasted for over 100 years raged in our Realm, and many Lucins and Xitians died. They called it the War of Kane. We remained blissfully unaware of this bloodbath, for fate had played a funny game on us Vagrants, even as it ensued on our very Mainland. Ultimately, the war came to a halt. The siblings, who had grown tired of warfare, met together in the chamber of their late father, and agreed that neither kingdom would possess land on our Realm. The two had honored that standstill throughout the rest of their reign, and once again, the Middle Realm was at peace.]]></content:encoded>
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			<title><![CDATA[[WIP] First Age]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=833</link>
			<pubDate>Mon, 22 Jun 2015 16:12:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=833</guid>
			<description><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">[For now, this thread consists of the old lore and a WORK IN PROGRESS. "The First Age" will consist of the old lore ages in this thread and will eventually be written into one single piece of lore. Comments and questions are encouraged.]</span></span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Age of Beginnings/First Age</span><br />
Our world was made of three Realms. The first was the Celestial Realm. The Realm and its populace, a blue-eyed race known as Lucins, gathered their powers from the sun. The second was a Realm which countered the first, called the Dusk Realm, home to its own race of red-eyed beings named Xitians, who acquired their powers from the moon. Both races, Lucin and Xitian, possessed powers to control the elements. The Lucins could control Water, Aether, and Air; the Domain of Light, and the Xitians could control Earth, Fire, and Nether; the Domain of Shadow. We were nothing compared to the Lucins and Xitians, for we were without powers and a Domain. We resided in the third and least populated Realm: the Middle Realm, home of the Vagrants. That was the name we called ourselves in those times, for that was what we were: roamers of the Middle Realm, without permanent homes or settlements to bind our hearts or spirits...For a long time, the three Realms lived separately, remaining oblivious of each other's existence. Then, a mysterious and nameless race came forward and claimed the royal bloodline. This bloodline, composed of those more god than man, was blessed with incredible abilities which displayed power far beyond those of the Lucins and Xitians. The bloodline provided many great rulers, but the greatest was Salazar - or Emperor Salazar as he was known by his people - who had possession of a certain ability that could allow him to travel Realms. It was with these powers that he created the eminent Portals in our world which united the Realms, allowing trade routes which prospered within the empire for many centuries. The Lucins and Xitians finally discovered the existence of their neighboring Realms, and being opposites of each other, the two races naturally conflicted. They say if it were not for the laws of the empire, the countering Realms would have been at war. However, all this was unbeknown to our kind, for our people had not discovered the Portals, and thus knew nothing of the other Realms, and although the Lucins and Xitians knew of the Middle Realm, not even Salazar himself knew of us and our insignificant existence.The Lucins once told our people how Salazar made many wise decisions in his time. They told tales of how once, he and his Seven Sages, wise masters of the elements who only appeared in crisis, saved our Realm from a corrupting force: another Realm containing more Nether than the Dusk Realm, known as the Nether Realm. The tales say he restored the fragile balance between our Realm and the Nether Realm by entrusting powerful elemental Crystals to his sages, who sealed them away in the Forbidden continents of our Middle Realm. They told us other stories too, of his dedicated attention to his people and how he addressed their needs, though the Xitians thought otherwise. In those times, it was no secret that the Xitians were commonly not in favor of the empire's laws. Salazar was more god than man, but in spite of this, he too was capable of fault. Two faults, in truth: his children - twins - whom he loved dearly and spoiled.He named the girl Rhise and the boy Umbriae.]]></description>
			<content:encoded><![CDATA[<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">[For now, this thread consists of the old lore and a WORK IN PROGRESS. "The First Age" will consist of the old lore ages in this thread and will eventually be written into one single piece of lore. Comments and questions are encouraged.]</span></span></span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Age of Beginnings/First Age</span><br />
Our world was made of three Realms. The first was the Celestial Realm. The Realm and its populace, a blue-eyed race known as Lucins, gathered their powers from the sun. The second was a Realm which countered the first, called the Dusk Realm, home to its own race of red-eyed beings named Xitians, who acquired their powers from the moon. Both races, Lucin and Xitian, possessed powers to control the elements. The Lucins could control Water, Aether, and Air; the Domain of Light, and the Xitians could control Earth, Fire, and Nether; the Domain of Shadow. We were nothing compared to the Lucins and Xitians, for we were without powers and a Domain. We resided in the third and least populated Realm: the Middle Realm, home of the Vagrants. That was the name we called ourselves in those times, for that was what we were: roamers of the Middle Realm, without permanent homes or settlements to bind our hearts or spirits...For a long time, the three Realms lived separately, remaining oblivious of each other's existence. Then, a mysterious and nameless race came forward and claimed the royal bloodline. This bloodline, composed of those more god than man, was blessed with incredible abilities which displayed power far beyond those of the Lucins and Xitians. The bloodline provided many great rulers, but the greatest was Salazar - or Emperor Salazar as he was known by his people - who had possession of a certain ability that could allow him to travel Realms. It was with these powers that he created the eminent Portals in our world which united the Realms, allowing trade routes which prospered within the empire for many centuries. The Lucins and Xitians finally discovered the existence of their neighboring Realms, and being opposites of each other, the two races naturally conflicted. They say if it were not for the laws of the empire, the countering Realms would have been at war. However, all this was unbeknown to our kind, for our people had not discovered the Portals, and thus knew nothing of the other Realms, and although the Lucins and Xitians knew of the Middle Realm, not even Salazar himself knew of us and our insignificant existence.The Lucins once told our people how Salazar made many wise decisions in his time. They told tales of how once, he and his Seven Sages, wise masters of the elements who only appeared in crisis, saved our Realm from a corrupting force: another Realm containing more Nether than the Dusk Realm, known as the Nether Realm. The tales say he restored the fragile balance between our Realm and the Nether Realm by entrusting powerful elemental Crystals to his sages, who sealed them away in the Forbidden continents of our Middle Realm. They told us other stories too, of his dedicated attention to his people and how he addressed their needs, though the Xitians thought otherwise. In those times, it was no secret that the Xitians were commonly not in favor of the empire's laws. Salazar was more god than man, but in spite of this, he too was capable of fault. Two faults, in truth: his children - twins - whom he loved dearly and spoiled.He named the girl Rhise and the boy Umbriae.]]></content:encoded>
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			<title><![CDATA[Mesalia's Monster Manual]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=607</link>
			<pubDate>Fri, 08 Aug 2014 19:04:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=9">SentaiPink</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=607</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mesalia's Monster Manual</span></span><br />
<span style="font-size: xx-small;" class="mycode_size">SentaiPink, Azmythera, MelancholyFae, Zarkaylia, Tinytim, MrFireDog777, hutchy1k94, &amp; 3llusive</span></div>
<br />
For the convenience of all and for the sake of clarity, this is a complete monster manual for the mobs seen IG. Just because we have clarification to the mobs doesn’t mean there can’t be additions later, or that this is by any means an exhaustive list of the IC wildlife. That’s not really possible to do and no one wants to read that anyway. There is also a good chance there will be additions or changes to this as time goes on.<br />
<br />
When RPing most of the time acknowledgement of mobs spawning is up to the players, but its important we keep in mind that wandering the woods or even town at night is dangerous. Please don't ignore mobs all together, when there is clearly a large gathering, server announcements or spawners means the mobs there are intended to be IC, and need to RP’d accordingly. Here is a quick rundown of the mobs your character can and will encounter.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Common Dusk Creatures</span></span></div>
“<span style="font-style: italic;" class="mycode_i">The IC name for mobs is “dusk creatures”, or some sort of variation like “dusk fiend”. These include zombies, skeletons, spider jockeys, spiders and cave spiders. These beings contain the Nether element and burn when exposed to sunlight due to high Aether levels in the atmosphere. Spiders </span>[And Darkwalkers]<span style="font-style: italic;" class="mycode_i"> seem to be the only exception to this, though there is no definite explanation as to why.</span>” - Michelle<br />
<br />
These types of dusk monsters can be found all over the world, though most cities in the mainland rarely see them they can be deadly pests in places still undeveloped or in farmlands.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Undead</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Zombies, <br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span> The Dead, Duskies, Walking Dead, Zombie,<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF0000;" class="mycode_color">High</span><br />
The walking dead are common enough, and range from gooey shambling messes, to something akin to dusty old bones. The weapons they can wield or even their ability to wear armor ranges drastically. Though Minecraft by default will only ever spawn skeletons with bows, IC its possible any manner of undead could have any range of weaponry. The undead are drawn by Nether and can be thickest in areas saturated by it. No one really knows for certain what causes the undead. They are not the bodies of dead people, some folks claim that when enough Nether festers in an area at night the undead can occur. Of all the dusk monsters, they are the most common.<br />
<br />
The undead have few vulnerable points which can make fighting them challenging. When they are in mass or armed with bows they become deadly problems. Part of the challenge when fighting the undead is that they do no recoil or feel pain. When lopping off the arm of a zombie it will do nothing to impede its attack outside of forcing it to use its other arm to claw at you. This being said, most undead aren’t terribly smart. They can easily be misled, herded or fled from as they act only on instinct.<br />
<span style="font-weight: bold;" class="mycode_b">Random Items:</span><br />
This mob has never been a living person but a construct of Nether clumping. The items it may be carrying or wearing could be from other people they’ve attacked. These items range from old weapons, armor, carrots, potatoes, gold, Iron and tools.<br />
<span style="font-weight: bold;" class="mycode_b">Rotten Flesh:</span><br />
Ewh, don’t eat that. Rich with Nether it’s sure to make you sick. Like it being rotten wouldn’t already see to that.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skeletons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Skeletons<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span> Skeletons, Old Bones, <br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF0000;" class="mycode_color">High</span><br />
Skeletons appear to be the animated bones of the dead, but as with zombies they were never living people. For some reason these undead most often carry bows, though can also wear any range of armor. Minecraft by default will only ever spawn skeletons with bows, IC its possible any manner of undead could have any range of weaponry. The undead are drawn by Nether and can be thickest in areas saturated by it. No one really knows for certain what causes the undead. <br />
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Skeletons have few vulnerable points which can make fighting them challenging. Skeleton accuracy may not be as dangerous as a person, but they can be deadly. While not terribly intelligent they do chase their prey and attack faster when pursued. As with zombies they do not recoil or feel pain. Most Skeletons must be killed by destroying their head, crushing their spine or dismemberment.<br />
<span style="font-weight: bold;" class="mycode_b">Bones:</span><br />
“<span style="font-style: italic;" class="mycode_i">Bonemeal is basically what its name suggests: a white powder made from the grinded bones of skeletons. When mixed with water, it creates a paste which can be used in dyes and as a growth enhancer for plants and fungi. As it comes from a dusk being, bonemeal has high levels of Nether. Even though plants such as trees and crops are made of Aether, they have a defence mechanism against Nether. So, applying bonemeal to a sapling activates the tree’s defence against the Nether element and forces it to grow and become stronger so it may produce enough Aether to repel the Nether in the bonemeal. Fungi such as mushrooms work differently, however; Mushrooms themselves and other fungi in Mesalia contain a balance of Aether and Nether, so when that balance is upset by something such as Nether in bonemeal or just natural Nether clumping, giant mushrooms result.</span>” - Michelle<br />
<span style="font-weight: bold;" class="mycode_b">Bows:</span><br />
When killed it’s possible to salvage a bow from the undead. The bows often are very old, but sometimes in good enough condition to still be used. Though most often need maintenance.<br />
<span style="font-weight: bold;" class="mycode_b">Arrows:</span><br />
The simple stone arrows used by the dusk monsters can also be collected and recycled.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Giant Spiders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Spiders<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spiders, Eight-legged bastards<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FFA500;" class="mycode_color"> Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Spiders are balanced like most animals, but due to the make-up of their bodies, the concentration of Nether during nighttime aggravates them, which turns them aggressive.  It’s similar to an oversensitivity of some sort; Applying aether to a spider can calm and sedate, while applying Nether can irritate and enrage the spider. For this reason spiders usually only hunt at night.<br />
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Luckily these huge arachnids are solitary hunters, only gathering to mate. Usually they do not swarm in great numbers but it has been known to happen in areas with few predators and lots of prey on hand. They’re deadly hunters, known to lay in wait for unsuspecting victims. Unlike most dusk monsters, spiders show a great deal of intelligence for ambush hunting their prey. <br />
<span style="font-weight: bold;" class="mycode_b">String:</span><br />
Spider silk is known for making very fine clothing and is used in intricate embroidery. The amount of silk need for clothing and the danger in gathering it makes it prohibitively expensive, few have ever seen it.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Venomous Spiders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Cave Spiders<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spiders, Venomous Spiders, Cavern Spiders, Cave Spiders, Poison Spiders<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FF0000;" class="mycode_color">High</span><br />
It’s well known that spiders that live underground in caverns and abandoned mineshafts. These spiders often localize around one nest where they are both born and depending on situation is often where they’ll drag prey back before feeding on it. Unlike their larger brethren, venomous spiders are always hostile and consist of much more nether, thus Aether harms and enrages them.<br />
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While venomous spiders are smaller than their non-venomous cousins, they tend to move quickly in groups and have the advantage of being venomous. Getting bit by these spiders can be deadly in of itself, and its recommended not to engage them, and when encountering them in mines it’s usually best to burn them out or barricade the nest. Venomous spiders are also ambush predators and will often lay in way or doggedly chase down prey.<br />
<span style="font-weight: bold;" class="mycode_b">Venom:</span><br />
The common cave spider has a neurotoxic venom, it can cause seizing of muscles, stiffness, and in some cases organ failure which can lead to death. Spider venom can be deadly in the elderly, weak or very young.<br />
<span style="font-weight: bold;" class="mycode_b">String:</span><br />
Spider silk is known for making very fine clothing and is used in intricate embroidery. The amount of silk need for clothing and the danger in gathering it makes it prohibitively expensive, few have ever even seen it.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spider Riders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Spider Jockeys<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spider mounts, Undead Riders, Spider Riders<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Rare as they are there is little more frightening than the undead mounted upon a spider, they are deadly both in short and long range and can climb and scale walls and structures. Most spider jockeys lean towards using a bow from ranged and the spider attacks close up, still able to freely jump and attack prey inspite of the rider on its back. The skeleton, just like normal undead, doesn’t feel pain, and doesn’t suffer from any sort of wincing when attacked. So even if dismounted the rider will still present a very real danger to the prey.<br />
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It’s not recommended to engage without help. The mounted undead benefits from its own hardiness and the mobility of a spider. Spider riders are possibly the most dangerous of the undead as they seem to be capable of more complex reasoning and problem solving. Though not truly a sentient creature, the spider riders are deadly hunter. Beware.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dark Walkers</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Endermen<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Walkers, Dark ones,<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
The dark walkers are unlike any of the other dusk in that it doesn’t seem that they manifest in the setting sun nore are they bothered by it’s rise. They are simply more active at night, and found mostly in the forbidden lands. They first appeared only in a few regions but have through the years spread and grown in numbers. The build of the void walker is vaguely human but heavily distorted and rather bizarre. Encounters with dark walkers can be terrifying, some people have nightmares or harbor intense fear long after the encounters. Dark walkers will attack if provoked, sadly this doesn't take more than looking the dark walker in the eye to cause. <br />
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The mysterious creatures of darkness can vanish at will and at the same time appear elsewhere, and when enraged will attempt to rip apart their foes with haunting cries and dogged tenacity. They have long deadly claws that can shred hardened leather and their touch causes intense pain that tends to linger for days after the attack. They're very dangerous for this reason and it’s often recommended to not look at a dark walker at all and to let them take whatever they carry off unless you're looking for a very difficult fight. The only known weakness of the dark walker is water, anything from rain to lake water is acidic to its skin, and begins to melt on contact. This doesn’t seem to apply to any other liquids, just water. The inky blood of these creatures is known to stain any material it comes in contact with.<br />
<span style="font-weight: bold;" class="mycode_b">Ender Pearls:</span><br />
The strange pearls, while beautiful, aren’t known to have much more of a connection with dark walkers other than sometimes they’re found around where the dark walkers have been.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slimes</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Slimes<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Slimes, Blobs, Ooze<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FFA500;" class="mycode_color"> Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Amorphous and acidic, slimes are dangerous only when allowed to get large enough to do serious harm. The slime’s entire body seems to be covered in a digestive acid that eats away at everything from armor to clothing and people. Its well known that blobs will absorb entire people and slowly feed off them as their victim’s body dissolves inside of it.<br />
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Slimes come in any manner of shape and sizes. The smaller ones are easily enough crushed and dissolved, but the larger they are the more likely it is that cutting or attacking them will only break off smaller, aggressive chunks.<br />
<span style="font-weight: bold;" class="mycode_b">Slimeballs:</span><br />
Fresh slime balls from a slime is not only recklessly dangerous to collect, but most containers it could be put in would just be eaten away given enough time. If the acid is neutralized with a base (such a milk) it can be recycled as a powerful and permanent adhesive.</div></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Common Animals</span></span></div>
These animals are also found all over the world and in the forbidden lands. Most characters would be aware of them even if they have never seen them before.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chickens</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Chicken<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Rooster, Chicks, Chickens, Hens, Junglefowl, Cock<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #32CD32;" class="mycode_color">Low</span><br />
A type of bird that while capable of flight in the wild, remains fairly easy to corner and catch. Most of the mainlands and the forbidden lands have domesticated the wild Junglefowl into chickens or something close to it.<br />
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Chickens are not very dangerous, while their beaks can be sharp and their feet are clawed, they are small animals and easily smacked away.<br />
<span style="font-weight: bold;" class="mycode_b">Chicken:</span><br />
Chickens breed quickly, grow quickly (compared to say, cattle, horses, sheep, or pigs) their meat is usually a staple wherever possible. Chicken meat is generally a pale pink and grows to be white when fully cooked. Raw chicken can make a person seriously ill.<br />
<span style="font-weight: bold;" class="mycode_b">Eggs:</span> <br />
Female chickens or hens ovulate almost daily. As such eggs are easy to gather from them. Without a rooster to fertilize the eggs they otherwise go to waste. Eggs are tasty, nutritious and generally valuable. But need to be properly cooked before consumption.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Sheep</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Sheep<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Sheep, Lamb, Mutton<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Wild sheep may have large curling horns depending on breed, much like goats. They live in small herds and are known to be spry and difficult to catch if they get running. The thick shaggy coats on the sheep are good for shearing and make them easy to spot. With the right training it is possible to domesticate sheep.<br />
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Generally docile, sheep are not really much of a threat to anything. They can head-butt one another or attack animals in a panic but generally are some of the easiest herd animals to handle, in spite of their powerful odour.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life. Sheep leather is usually too soft to be made into a hard leather, and is only suitable for clothing, not tools or armor.<br />
<span style="font-weight: bold;" class="mycode_b">Wool:</span><br />
The wool of these animals can be sheared with no harm done to the animal and spun into anything from yarn to fabrics. Wool is an important part of life.<br />
<span style="font-weight: bold;" class="mycode_b">Mutton:</span><br />
Lamb,or mutton, is a popular food item. While IG no items are dropped a dead sheep gives a considerable amount of food, though the wool they produce may be worth more.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Goats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Sheep<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Goats<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Goats travel in small groups of two to three, usually family units. They have curling horns that are much thicker and larger than that of sheep. The horns are used in self defence and for displays of dominance between males during mating seasons. Goats usually have thick shaggy wool that is called mohair, ranging in color from grey black to chestnut. Some breeds may have cashmere wool.<br />
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Goats are intelligent enough to be trained as beasts of burden but lack the pulling might of cows. They can be trained and domesticated and are possibly more widespread in that capacity then cows or sheep. With the necessary skills domestication of goats can be very rewarding.<br />
<span style="font-weight: bold;" class="mycode_b">Wool:</span><br />
The wool types of goats can be spun into clothing. Young mohair and cashmere makes for great insulating clothing, whilst older mohair wool is heavier, and is useful for carpets and outdoor-wear.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life. Goat leather is usually too soft to be made into a hard leather, and is only suitable for clothing, not tools or armor.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother goats. The milk is usually a yellow-white cream color. Milk is largely used for cooking and consumption. It can also be used to neutralize slime acid.<br />
<span style="font-weight: bold;" class="mycode_b">Mutton:</span><br />
Chevon, or mutton, is a popular food item. While IG no items are dropped a dead goat gives a considerable amount of food.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boars</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Pig<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Boar, Pig, Swine, Sow, Hog<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Wild boar, more commonly contracted to boar, appear smaller than pigs with a large head and short legs and sport a coat of fur which usually appears in earthy tones and creamy-white, rarely becoming so dark as to appear black. They share the cloven feet and snouts of their domesticated cousins. In the case of the male a pair of sharp ivory tusks are set at the front of the jaw.<br />
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They do not often interact with animals but aggression is not entirely uncommon if provoked. This can be dangerous as the boar charges it's target and can cause deep lacerations with its tusks. Despite this, with the necessary experience, boar can be domesticated.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Bacon</span> Pork: </span><br />
The most common cause for farming boar is to harvest their meat. It is not unlike pork in taste, texture, and toughness but is generally more valuable because of its scarcity by comparison.<br />
<span style="font-weight: bold;" class="mycode_b">Hair: </span><br />
Often used in hair brushes and paint brushes; the coarse fur is able to hold its shape well and hold paint on the brush, causing less run-off.<br />
<span style="font-weight: bold;" class="mycode_b">Tusks: </span><br />
Sometimes looked upon as a badge of skill for a hunter, the larger the ivories mounted on the mantle, the better. Although with the right skills they can be made into something more than a trophy.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Horses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Horse<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Horse, Stallion, Mare, Colt<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
It’s been suspected that horses have always lived across the middle realm in both the mainlands and forbidden lands but the constantly moving herds can be hard to find. Horses in spite of their size are prey animals and will usually flee when approached or threatened. In spite of this, horses have been bred for work and transportation for thousands of years. Domestication of wild horses is extremely difficult and requires specialised training. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
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Steer clear of the legs of these animals, for hearty as they are a swift kick to the head or the chest can be deadly. Wild stallions can be extremely aggressive and are capable of kicking and bucking without warning. An entire herd could easily trample anyone careless enough to get too close. <br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Horse Beef:</span><br />
Horses are edible, but their meat tends to be tougher than that of their docile cousins the cow. Because of the extra effort needed to capture, train and care for horses, they’re not favoured for the food they provide.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Donkeys &amp; Mules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Horse (Donkey), Horse (Mule)<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Donkey, Ass, Mule<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span>/<span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Hardy working animals; Donkeys and Mules are often used for labourious tasks that may prove to be too much for their larger cousins. Mules occur when you breed a donkey and a horse. Both species are notorious for being somewhat stubborn and difficult to train. When actually, the problem is the animals tend to be remarkably intelligent and remember mistreatment. So long as donkeys and mules are well treated they can have a pleasant demeanor.<span style="color: #FFA500;" class="mycode_color"> [Staff Perms Required]<br />
</span><br />
Steer clear of the legs of these animals, for hearty as they are a swift kick to the head or the chest can be deadly. Otherwise they’re generally not very violent though they can trample people. Their weight coupled with sturdy hooves means they can crush a human skull.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Horse Beef:</span><br />
Donkeys and mules are edible, but their meat tends to be tougher than that of their docile cousins the cow. Because of the extra effort needed to capture, train and care of them, neither are favored for the food they provide.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Cattle</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Cow<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Cow, Bulls, Cattle, Bovine<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span>/<span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Wild cattle both male and female are horned. They usually have white, brown or black coats of varying stages of shagginess. Cow hair is not as much use as leather made from from cowhide. Wild cattle travel in large herds. Cattle are generally pretty docile animals, and with the exception of bulls at times, generally are not much harm to people. It is very possible with the necessary experience to domesticate cattle into not only livestock but beasts of burden when needed.<br />
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While bulls can certainly be dangerous, most cattle are docile. A bull however can gore with its horns and trample people with its immense size. Its weight and sturdy hooves could crush a human skull.<br />
<span style="font-weight: bold;" class="mycode_b">Beef:</span><br />
Yum! IG Cows do not drop anywhere near the amount of meat one would realistically get from such a huge animal. To put it into perspective, a whole butchered cow could literally /fill/ a full sized fridge.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, and then treat and tan it, any number of uses are available for leather, and it is a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother cows. The milk is usually a yellow-white cream color. Milk is largely used for cooking and consumption. It can also be used to neutralize slime acid.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Octopodes</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Squid<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Octopus<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Octopodes/Octopuses are one of many species of cephalopod renowned in many cultures for their multiple limbs, bulbous appearance and often colourful displays or camouflage. They are less common in milder climes, appearing more commonly in warmer waters. They tend toward a solitary lifestyle among the coral and plant life of the sea floor where they hunt for smaller shellfish.<br />
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Octopodes are generally docile, with very few species being openly aggressive. While they are not usually known for the number of fatalities they cause physically, there are a number of octopodes that have poisonous tissues ranging in potency from a mild, foul tasting deterrent to those that can kill in a few minutes without aid. These poisons, like others, can be neutralized fully or made less potent to the point of safe consumption by a skilled chef. Though it is not recommended for those without a cast-iron stomach.<br />
<span style="font-weight: bold;" class="mycode_b">Meat:</span> <br />
While some species are known to be poisonous, there are many more that are safe to eat if you can catch them and prepare the meat properly.<br />
<span style="font-weight: bold;" class="mycode_b">Ink:</span> <br />
Used as a defence mechanism by the animals, the ink glands (Located between the gills) Can be extracted and the ink inside used in lieu of the pigment or dye based variations that are man made.  The ink made by cephalopods is generally a deep black. It is most commonly used for writing, but some recipes use the ink as well as the meat of the animal.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Squid</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Squid<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Squid<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Squid (Squids if referring to more than one group) are also cephalopods, sharing with octopodes their head-foot body type and eight limbs, but that's where similarities end having a more streamlined shape and a pair of pectoral fins for stability. Squid tend more toward colder regions and live in deeper waters, rarely coming close to the surface.<br />
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Squids are generally docile, with very few species being openly aggressive. Easier to hunt and generally less poisonous than octopodes, it doesn’t take quite so much preparation to consume squid.<br />
<span style="font-weight: bold;" class="mycode_b">Meat: </span><br />
While some species are known to be poisonous, there are many more that are safe to eat if you can catch them and prepare the meat properly.<br />
<span style="font-weight: bold;" class="mycode_b">Ink: </span><br />
Used as a defence mechanism by the animals, the ink glands (Located between the gills) Can be extracted and the ink inside used in lieu of the pigment or dye based variations that are man made.  The ink made by cephalopods is generally a deep black. It is most commonly used for writing, but some recipes use the ink as well as the meat of the animal.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Big Cats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Ocelot<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Puma, Panthers, Lynx, Ocelot<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Cats come in all manner of shapes and sizes, the largest of them are very dangerous but rare. The forbidden lands is best known for the Ocelot that lives in thick jungles. Big cats are known to stalk pray for miles and attack with curved retractable claws that leave marks that, if deep enough, have a very hard time healing on their own. A practiced hand and careful rearing can domesticate them.<span style="color: #FFA500;" class="mycode_color"> [Staff Perms Required]</span><br />
<br />
Felines are usually solitary hunters and generally try to avoid people whenever possible. When provoked or hungry big cats are stealthy, lean predators. The larger the cat the more likely it is you have little say on being its next meal.<br />
<span style="font-weight: bold;" class="mycode_b">Pelt:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat it, you could make a pelt. Pelts are usually soft and can be used for warm clothing or bedding.<br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wolves</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Wolves<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Wolves<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FFA500;" class="mycode_color">Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Wolves are common in both the mainlands and the forbidden lands. They are known to attack people and livestock. Most people know that they’re deadly hunters and will avoid woods known to have wolf packs. Even wolves raised by hand are still wild animals and their instincts often lead to attacks and injury. Wolves are generally seen a pests or at worst serious threats. Unlike dogs wolves are larger, with different more aggressive and somewhat dangerous instincts, they take considerable training and rearing to even tolerate people. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
<br />
While a solitary wolf is possible to find, generally wolves hunt in packs. It’s not recommended to aggravate wolves. They’re known for shockingly organized attacks, they work as a precise and deadly team. An attacking wolf will often bite for the neck or attempt to use their bulk to knock a person down.<br />
<span style="font-weight: bold;" class="mycode_b">Pelt:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat it, you could make a pelt. Pelts are usually soft and can be used for warm clothing or bedding.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Bats<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Bats, Flying Rats<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Bats aren’t actually very aggressive and really only tend to bite or attack people when people attempt to disrupt their nest to attempt to catch them. Bats are known to cause sickness much like rat and it takes a practiced hand and years of breeding to domesticate or at all tame a bat. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
<br />
Bats have little teeth which they use to bite fingers. The largest threat from a bat comes mostly from droppings or the illnesses they’re known to carry.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Corrupted Cattle</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Mooshrooms<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> ???<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #32CD32;" class="mycode_color"> Low</span><br />
“When Nether clumps around in areas, mushroom biomes come about. It’s basically Nether just screwing with the Aether and killing grass and trees. Mooshrooms are just cows which have adapted to the environment.” - Michelle<br />
<br />
Corrupted cattle aren’t terribly dangerous and they’re even more passive than their mushroom free cousins. Corrupted cattle get their name from the rich discoloration resulting from the spores that get matted into their fur and start growing mushrooms. Most people have never seen this type of cattle.<br />
<span style="font-weight: bold;" class="mycode_b">Mushrooms:</span><br />
A type of Irid Cap grows on the back of the Corrupted cattle. They can be used for the same medicinal purposes as Irid Cap’s that grow in the ground. Do not eat.<br />
<span style="font-weight: bold;" class="mycode_b">Mushroom Soup:</span><br />
IC it isn’t possible to get soup from a cow.<br />
<span style="font-weight: bold;" class="mycode_b">Beef:</span><br />
Tastes a bit like mushroom, but still perfectly safe to eat. IG Cows don’t drop anywhere near the amount of meat one would realistically get from such a huge animal. To put it into perspective, a whole butchered cow could literally /fill/ a full sized fridge.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, and then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother cows. The milk is usually a yellow-white cream color. Milk from corrupt cows isn’t very good and while it won't hurt you to drink it’s not suitable for cooking. It tastes a bit like sour milk.</div></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nether Monsters</span></span></div>
These are mobs and monsters that are found, as far as anyone knows, exclusively in the Nether realm. Unless your character was part of the nether events then they’d know nothing of these beasts outside of possible stories from those that have seen the other realm. Gateways to the nether only open in the Forbidden Lands and it is extremely rare.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Undead Pig Men</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Zombie Pig Men<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Squealing Zombies, Pig Zombies, Pig Men<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
They walk on two feet, and stand at the height of men, but they have broad flat snouts like that of pigs and the flesh on their bodies rots away from their bones, They’re the undead of the Nether realm but these odd flat-nosed creatures aren’t openly hostile, they generally ignore the people of the middle unless provoked. Harming one of the pig men sends them into a frenzy of squeals that alerts others in the area, all of whom will focus in and attack the aggravator.<br />
<br />
Pigmen are extremely dangerous as they’re possibly as smart or skilled as men and act largely as the primary foot soldiers for the Nether realm. They work in groups, and can effectively wield their weapons and counter assaults against them. They also have all the advantages of being undead as they do not feel pain, and cannot easily be dispatched without severing their head or destruction of their skull.<br />
<span style="font-weight: bold;" class="mycode_b">Pork:</span><br />
When the pigman dies it’s flesh is left behind, and in the hot netherrealm, smells much like that of the swine they so closely resemble. Eating the body of a Pigman is vile and not recommended.<br />
<span style="font-weight: bold;" class="mycode_b">Random Items:</span><br />
No one has ever seen a living pigman but given the undead ones function much like people, its thought they likely carry around everyday items they use, so its possible its body or pockets may retain items from having been so. These items range from old weapons, armor, carrots, potatoes, gold, Iron and tools.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fire Whirls</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Blazes<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Fire Whirls, Blazes, Flame spirits<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Blazes appeared like fire and brimstone in a tornado and given life. They can be confusing to see and at first possibly not recognised as sentient life until of course it starts to chase and attack. The fire whirls are naturally aggressive and very dangerous.<br />
<br />
They don’t seem very intelligent, but will chase after it’s foes, spitting fire and stone as they do so. Touching a fire whirl is near impossible given their is little to nothing to them. It is however possible to break them apart but doing so will usually result in serious burns from both its body and it’s attacks.<br />
<span style="font-weight: bold;" class="mycode_b">Blaze Rod:</span><br />
The bodies of the Fire Whirls, sometimes end up undamaged leaving a golden rod behind. There isn’t any known use for these. IC these are not used in potion creation.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ghosts</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Ghasts<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Ghosts, spirits<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Ghosts are great floating beasts of soft white flesh with varying tentacles and a harsh unearthly cries. They hover high in the air in the Nether realm and are some of the most devastating foes to seep from the dark realm. <br />
<br />
These beasts are extraordinarily dangerous as they can spew forth projectiles that burst when hitting the ground with explosive and fiery force. Ghosts are deadly in most encounters and its not recommended to engage one, for any reason. Fleeing is almost always the best option.<br />
<span style="font-weight: bold;" class="mycode_b">Sulfur:</span><br />
If killed the ghost can drop sulfur which is used by explosive engineers. The risk doesn’t really justify the reward.<br />
<span style="font-weight: bold;" class="mycode_b">Tear Crystals:</span><br />
The teardrop shaped crystals dropped by the ghosts don’t serve any purpose but they are very pretty and rare. During peace times these can be worth a great deal of money. IC it isn’t used in any sort of potions.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Magma Slime</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Magma Cube<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Fire Slimes, Lava blob, Magma Slime<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FF1493;" class="mycode_color"> Very High</span><br />
It seems even the nether isn’t devoid of slimes. The slimes however that live here have a dark, hardened skin with a core of magma that can be seen as the hardened plates that make up its outer shell move and break apart as it moves. <br />
<br />
Much like regular slimes, magma slimes will break apart when cut into, but can be crushed and killed once small enough. Magma slimes are incredibly hot to the touch, and will burn and seer skin with their intense heat instead of the digestive enzymes their other realm cousins possess.<br />
<span style="font-weight: bold;" class="mycode_b">Magma Cream:</span><br />
No one really knows what purpose the strange residue left by the magma slimes can serve. So far not many have ever come in contact with it, and even less have ever tried to do anything with it. IC it isn’t used in any sort of potions.</div></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Notes:</span></div></span><br />
Creepers don't exist at all on our server. Witches, Wither skeletons, Wither bosses, Dragons and the rest have never been encountered IC and while lore may be released for them at some point, right now, they don’t exist. Though there is legend of dragons just like IRL.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mesalia's Monster Manual</span></span><br />
<span style="font-size: xx-small;" class="mycode_size">SentaiPink, Azmythera, MelancholyFae, Zarkaylia, Tinytim, MrFireDog777, hutchy1k94, &amp; 3llusive</span></div>
<br />
For the convenience of all and for the sake of clarity, this is a complete monster manual for the mobs seen IG. Just because we have clarification to the mobs doesn’t mean there can’t be additions later, or that this is by any means an exhaustive list of the IC wildlife. That’s not really possible to do and no one wants to read that anyway. There is also a good chance there will be additions or changes to this as time goes on.<br />
<br />
When RPing most of the time acknowledgement of mobs spawning is up to the players, but its important we keep in mind that wandering the woods or even town at night is dangerous. Please don't ignore mobs all together, when there is clearly a large gathering, server announcements or spawners means the mobs there are intended to be IC, and need to RP’d accordingly. Here is a quick rundown of the mobs your character can and will encounter.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Common Dusk Creatures</span></span></div>
“<span style="font-style: italic;" class="mycode_i">The IC name for mobs is “dusk creatures”, or some sort of variation like “dusk fiend”. These include zombies, skeletons, spider jockeys, spiders and cave spiders. These beings contain the Nether element and burn when exposed to sunlight due to high Aether levels in the atmosphere. Spiders </span>[And Darkwalkers]<span style="font-style: italic;" class="mycode_i"> seem to be the only exception to this, though there is no definite explanation as to why.</span>” - Michelle<br />
<br />
These types of dusk monsters can be found all over the world, though most cities in the mainland rarely see them they can be deadly pests in places still undeveloped or in farmlands.<br />
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<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Undead</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Zombies, <br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span> The Dead, Duskies, Walking Dead, Zombie,<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF0000;" class="mycode_color">High</span><br />
The walking dead are common enough, and range from gooey shambling messes, to something akin to dusty old bones. The weapons they can wield or even their ability to wear armor ranges drastically. Though Minecraft by default will only ever spawn skeletons with bows, IC its possible any manner of undead could have any range of weaponry. The undead are drawn by Nether and can be thickest in areas saturated by it. No one really knows for certain what causes the undead. They are not the bodies of dead people, some folks claim that when enough Nether festers in an area at night the undead can occur. Of all the dusk monsters, they are the most common.<br />
<br />
The undead have few vulnerable points which can make fighting them challenging. When they are in mass or armed with bows they become deadly problems. Part of the challenge when fighting the undead is that they do no recoil or feel pain. When lopping off the arm of a zombie it will do nothing to impede its attack outside of forcing it to use its other arm to claw at you. This being said, most undead aren’t terribly smart. They can easily be misled, herded or fled from as they act only on instinct.<br />
<span style="font-weight: bold;" class="mycode_b">Random Items:</span><br />
This mob has never been a living person but a construct of Nether clumping. The items it may be carrying or wearing could be from other people they’ve attacked. These items range from old weapons, armor, carrots, potatoes, gold, Iron and tools.<br />
<span style="font-weight: bold;" class="mycode_b">Rotten Flesh:</span><br />
Ewh, don’t eat that. Rich with Nether it’s sure to make you sick. Like it being rotten wouldn’t already see to that.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Skeletons</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Skeletons<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span> Skeletons, Old Bones, <br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF0000;" class="mycode_color">High</span><br />
Skeletons appear to be the animated bones of the dead, but as with zombies they were never living people. For some reason these undead most often carry bows, though can also wear any range of armor. Minecraft by default will only ever spawn skeletons with bows, IC its possible any manner of undead could have any range of weaponry. The undead are drawn by Nether and can be thickest in areas saturated by it. No one really knows for certain what causes the undead. <br />
<br />
Skeletons have few vulnerable points which can make fighting them challenging. Skeleton accuracy may not be as dangerous as a person, but they can be deadly. While not terribly intelligent they do chase their prey and attack faster when pursued. As with zombies they do not recoil or feel pain. Most Skeletons must be killed by destroying their head, crushing their spine or dismemberment.<br />
<span style="font-weight: bold;" class="mycode_b">Bones:</span><br />
“<span style="font-style: italic;" class="mycode_i">Bonemeal is basically what its name suggests: a white powder made from the grinded bones of skeletons. When mixed with water, it creates a paste which can be used in dyes and as a growth enhancer for plants and fungi. As it comes from a dusk being, bonemeal has high levels of Nether. Even though plants such as trees and crops are made of Aether, they have a defence mechanism against Nether. So, applying bonemeal to a sapling activates the tree’s defence against the Nether element and forces it to grow and become stronger so it may produce enough Aether to repel the Nether in the bonemeal. Fungi such as mushrooms work differently, however; Mushrooms themselves and other fungi in Mesalia contain a balance of Aether and Nether, so when that balance is upset by something such as Nether in bonemeal or just natural Nether clumping, giant mushrooms result.</span>” - Michelle<br />
<span style="font-weight: bold;" class="mycode_b">Bows:</span><br />
When killed it’s possible to salvage a bow from the undead. The bows often are very old, but sometimes in good enough condition to still be used. Though most often need maintenance.<br />
<span style="font-weight: bold;" class="mycode_b">Arrows:</span><br />
The simple stone arrows used by the dusk monsters can also be collected and recycled.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Giant Spiders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Spiders<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spiders, Eight-legged bastards<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FFA500;" class="mycode_color"> Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Spiders are balanced like most animals, but due to the make-up of their bodies, the concentration of Nether during nighttime aggravates them, which turns them aggressive.  It’s similar to an oversensitivity of some sort; Applying aether to a spider can calm and sedate, while applying Nether can irritate and enrage the spider. For this reason spiders usually only hunt at night.<br />
<br />
Luckily these huge arachnids are solitary hunters, only gathering to mate. Usually they do not swarm in great numbers but it has been known to happen in areas with few predators and lots of prey on hand. They’re deadly hunters, known to lay in wait for unsuspecting victims. Unlike most dusk monsters, spiders show a great deal of intelligence for ambush hunting their prey. <br />
<span style="font-weight: bold;" class="mycode_b">String:</span><br />
Spider silk is known for making very fine clothing and is used in intricate embroidery. The amount of silk need for clothing and the danger in gathering it makes it prohibitively expensive, few have ever seen it.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Venomous Spiders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Cave Spiders<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spiders, Venomous Spiders, Cavern Spiders, Cave Spiders, Poison Spiders<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FF0000;" class="mycode_color">High</span><br />
It’s well known that spiders that live underground in caverns and abandoned mineshafts. These spiders often localize around one nest where they are both born and depending on situation is often where they’ll drag prey back before feeding on it. Unlike their larger brethren, venomous spiders are always hostile and consist of much more nether, thus Aether harms and enrages them.<br />
<br />
While venomous spiders are smaller than their non-venomous cousins, they tend to move quickly in groups and have the advantage of being venomous. Getting bit by these spiders can be deadly in of itself, and its recommended not to engage them, and when encountering them in mines it’s usually best to burn them out or barricade the nest. Venomous spiders are also ambush predators and will often lay in way or doggedly chase down prey.<br />
<span style="font-weight: bold;" class="mycode_b">Venom:</span><br />
The common cave spider has a neurotoxic venom, it can cause seizing of muscles, stiffness, and in some cases organ failure which can lead to death. Spider venom can be deadly in the elderly, weak or very young.<br />
<span style="font-weight: bold;" class="mycode_b">String:</span><br />
Spider silk is known for making very fine clothing and is used in intricate embroidery. The amount of silk need for clothing and the danger in gathering it makes it prohibitively expensive, few have ever even seen it.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Spider Riders</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Spider Jockeys<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Spider mounts, Undead Riders, Spider Riders<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Rare as they are there is little more frightening than the undead mounted upon a spider, they are deadly both in short and long range and can climb and scale walls and structures. Most spider jockeys lean towards using a bow from ranged and the spider attacks close up, still able to freely jump and attack prey inspite of the rider on its back. The skeleton, just like normal undead, doesn’t feel pain, and doesn’t suffer from any sort of wincing when attacked. So even if dismounted the rider will still present a very real danger to the prey.<br />
<br />
It’s not recommended to engage without help. The mounted undead benefits from its own hardiness and the mobility of a spider. Spider riders are possibly the most dangerous of the undead as they seem to be capable of more complex reasoning and problem solving. Though not truly a sentient creature, the spider riders are deadly hunter. Beware.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Dark Walkers</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Endermen<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Walkers, Dark ones,<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
The dark walkers are unlike any of the other dusk in that it doesn’t seem that they manifest in the setting sun nore are they bothered by it’s rise. They are simply more active at night, and found mostly in the forbidden lands. They first appeared only in a few regions but have through the years spread and grown in numbers. The build of the void walker is vaguely human but heavily distorted and rather bizarre. Encounters with dark walkers can be terrifying, some people have nightmares or harbor intense fear long after the encounters. Dark walkers will attack if provoked, sadly this doesn't take more than looking the dark walker in the eye to cause. <br />
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The mysterious creatures of darkness can vanish at will and at the same time appear elsewhere, and when enraged will attempt to rip apart their foes with haunting cries and dogged tenacity. They have long deadly claws that can shred hardened leather and their touch causes intense pain that tends to linger for days after the attack. They're very dangerous for this reason and it’s often recommended to not look at a dark walker at all and to let them take whatever they carry off unless you're looking for a very difficult fight. The only known weakness of the dark walker is water, anything from rain to lake water is acidic to its skin, and begins to melt on contact. This doesn’t seem to apply to any other liquids, just water. The inky blood of these creatures is known to stain any material it comes in contact with.<br />
<span style="font-weight: bold;" class="mycode_b">Ender Pearls:</span><br />
The strange pearls, while beautiful, aren’t known to have much more of a connection with dark walkers other than sometimes they’re found around where the dark walkers have been.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Slimes</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Slimes<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Slimes, Blobs, Ooze<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FFA500;" class="mycode_color"> Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Amorphous and acidic, slimes are dangerous only when allowed to get large enough to do serious harm. The slime’s entire body seems to be covered in a digestive acid that eats away at everything from armor to clothing and people. Its well known that blobs will absorb entire people and slowly feed off them as their victim’s body dissolves inside of it.<br />
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Slimes come in any manner of shape and sizes. The smaller ones are easily enough crushed and dissolved, but the larger they are the more likely it is that cutting or attacking them will only break off smaller, aggressive chunks.<br />
<span style="font-weight: bold;" class="mycode_b">Slimeballs:</span><br />
Fresh slime balls from a slime is not only recklessly dangerous to collect, but most containers it could be put in would just be eaten away given enough time. If the acid is neutralized with a base (such a milk) it can be recycled as a powerful and permanent adhesive.</div></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Common Animals</span></span></div>
These animals are also found all over the world and in the forbidden lands. Most characters would be aware of them even if they have never seen them before.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Chickens</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Chicken<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Rooster, Chicks, Chickens, Hens, Junglefowl, Cock<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #32CD32;" class="mycode_color">Low</span><br />
A type of bird that while capable of flight in the wild, remains fairly easy to corner and catch. Most of the mainlands and the forbidden lands have domesticated the wild Junglefowl into chickens or something close to it.<br />
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Chickens are not very dangerous, while their beaks can be sharp and their feet are clawed, they are small animals and easily smacked away.<br />
<span style="font-weight: bold;" class="mycode_b">Chicken:</span><br />
Chickens breed quickly, grow quickly (compared to say, cattle, horses, sheep, or pigs) their meat is usually a staple wherever possible. Chicken meat is generally a pale pink and grows to be white when fully cooked. Raw chicken can make a person seriously ill.<br />
<span style="font-weight: bold;" class="mycode_b">Eggs:</span> <br />
Female chickens or hens ovulate almost daily. As such eggs are easy to gather from them. Without a rooster to fertilize the eggs they otherwise go to waste. Eggs are tasty, nutritious and generally valuable. But need to be properly cooked before consumption.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Sheep</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Sheep<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Sheep, Lamb, Mutton<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Wild sheep may have large curling horns depending on breed, much like goats. They live in small herds and are known to be spry and difficult to catch if they get running. The thick shaggy coats on the sheep are good for shearing and make them easy to spot. With the right training it is possible to domesticate sheep.<br />
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Generally docile, sheep are not really much of a threat to anything. They can head-butt one another or attack animals in a panic but generally are some of the easiest herd animals to handle, in spite of their powerful odour.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life. Sheep leather is usually too soft to be made into a hard leather, and is only suitable for clothing, not tools or armor.<br />
<span style="font-weight: bold;" class="mycode_b">Wool:</span><br />
The wool of these animals can be sheared with no harm done to the animal and spun into anything from yarn to fabrics. Wool is an important part of life.<br />
<span style="font-weight: bold;" class="mycode_b">Mutton:</span><br />
Lamb,or mutton, is a popular food item. While IG no items are dropped a dead sheep gives a considerable amount of food, though the wool they produce may be worth more.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Goats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Sheep<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Goats<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Goats travel in small groups of two to three, usually family units. They have curling horns that are much thicker and larger than that of sheep. The horns are used in self defence and for displays of dominance between males during mating seasons. Goats usually have thick shaggy wool that is called mohair, ranging in color from grey black to chestnut. Some breeds may have cashmere wool.<br />
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Goats are intelligent enough to be trained as beasts of burden but lack the pulling might of cows. They can be trained and domesticated and are possibly more widespread in that capacity then cows or sheep. With the necessary skills domestication of goats can be very rewarding.<br />
<span style="font-weight: bold;" class="mycode_b">Wool:</span><br />
The wool types of goats can be spun into clothing. Young mohair and cashmere makes for great insulating clothing, whilst older mohair wool is heavier, and is useful for carpets and outdoor-wear.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life. Goat leather is usually too soft to be made into a hard leather, and is only suitable for clothing, not tools or armor.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother goats. The milk is usually a yellow-white cream color. Milk is largely used for cooking and consumption. It can also be used to neutralize slime acid.<br />
<span style="font-weight: bold;" class="mycode_b">Mutton:</span><br />
Chevon, or mutton, is a popular food item. While IG no items are dropped a dead goat gives a considerable amount of food.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Boars</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Pig<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Boar, Pig, Swine, Sow, Hog<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Wild boar, more commonly contracted to boar, appear smaller than pigs with a large head and short legs and sport a coat of fur which usually appears in earthy tones and creamy-white, rarely becoming so dark as to appear black. They share the cloven feet and snouts of their domesticated cousins. In the case of the male a pair of sharp ivory tusks are set at the front of the jaw.<br />
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They do not often interact with animals but aggression is not entirely uncommon if provoked. This can be dangerous as the boar charges it's target and can cause deep lacerations with its tusks. Despite this, with the necessary experience, boar can be domesticated.<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: line-through;" class="mycode_s">Bacon</span> Pork: </span><br />
The most common cause for farming boar is to harvest their meat. It is not unlike pork in taste, texture, and toughness but is generally more valuable because of its scarcity by comparison.<br />
<span style="font-weight: bold;" class="mycode_b">Hair: </span><br />
Often used in hair brushes and paint brushes; the coarse fur is able to hold its shape well and hold paint on the brush, causing less run-off.<br />
<span style="font-weight: bold;" class="mycode_b">Tusks: </span><br />
Sometimes looked upon as a badge of skill for a hunter, the larger the ivories mounted on the mantle, the better. Although with the right skills they can be made into something more than a trophy.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Horses</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Horse<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Horse, Stallion, Mare, Colt<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
It’s been suspected that horses have always lived across the middle realm in both the mainlands and forbidden lands but the constantly moving herds can be hard to find. Horses in spite of their size are prey animals and will usually flee when approached or threatened. In spite of this, horses have been bred for work and transportation for thousands of years. Domestication of wild horses is extremely difficult and requires specialised training. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
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Steer clear of the legs of these animals, for hearty as they are a swift kick to the head or the chest can be deadly. Wild stallions can be extremely aggressive and are capable of kicking and bucking without warning. An entire herd could easily trample anyone careless enough to get too close. <br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Horse Beef:</span><br />
Horses are edible, but their meat tends to be tougher than that of their docile cousins the cow. Because of the extra effort needed to capture, train and care for horses, they’re not favoured for the food they provide.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Donkeys &amp; Mules</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Horse (Donkey), Horse (Mule)<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Donkey, Ass, Mule<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span>/<span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Hardy working animals; Donkeys and Mules are often used for labourious tasks that may prove to be too much for their larger cousins. Mules occur when you breed a donkey and a horse. Both species are notorious for being somewhat stubborn and difficult to train. When actually, the problem is the animals tend to be remarkably intelligent and remember mistreatment. So long as donkeys and mules are well treated they can have a pleasant demeanor.<span style="color: #FFA500;" class="mycode_color"> [Staff Perms Required]<br />
</span><br />
Steer clear of the legs of these animals, for hearty as they are a swift kick to the head or the chest can be deadly. Otherwise they’re generally not very violent though they can trample people. Their weight coupled with sturdy hooves means they can crush a human skull.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Horse Beef:</span><br />
Donkeys and mules are edible, but their meat tends to be tougher than that of their docile cousins the cow. Because of the extra effort needed to capture, train and care of them, neither are favored for the food they provide.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wild Cattle</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Cow<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Cow, Bulls, Cattle, Bovine<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span>/<span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Wild cattle both male and female are horned. They usually have white, brown or black coats of varying stages of shagginess. Cow hair is not as much use as leather made from from cowhide. Wild cattle travel in large herds. Cattle are generally pretty docile animals, and with the exception of bulls at times, generally are not much harm to people. It is very possible with the necessary experience to domesticate cattle into not only livestock but beasts of burden when needed.<br />
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While bulls can certainly be dangerous, most cattle are docile. A bull however can gore with its horns and trample people with its immense size. Its weight and sturdy hooves could crush a human skull.<br />
<span style="font-weight: bold;" class="mycode_b">Beef:</span><br />
Yum! IG Cows do not drop anywhere near the amount of meat one would realistically get from such a huge animal. To put it into perspective, a whole butchered cow could literally /fill/ a full sized fridge.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, and then treat and tan it, any number of uses are available for leather, and it is a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother cows. The milk is usually a yellow-white cream color. Milk is largely used for cooking and consumption. It can also be used to neutralize slime acid.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Octopodes</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Squid<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Octopus<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Octopodes/Octopuses are one of many species of cephalopod renowned in many cultures for their multiple limbs, bulbous appearance and often colourful displays or camouflage. They are less common in milder climes, appearing more commonly in warmer waters. They tend toward a solitary lifestyle among the coral and plant life of the sea floor where they hunt for smaller shellfish.<br />
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Octopodes are generally docile, with very few species being openly aggressive. While they are not usually known for the number of fatalities they cause physically, there are a number of octopodes that have poisonous tissues ranging in potency from a mild, foul tasting deterrent to those that can kill in a few minutes without aid. These poisons, like others, can be neutralized fully or made less potent to the point of safe consumption by a skilled chef. Though it is not recommended for those without a cast-iron stomach.<br />
<span style="font-weight: bold;" class="mycode_b">Meat:</span> <br />
While some species are known to be poisonous, there are many more that are safe to eat if you can catch them and prepare the meat properly.<br />
<span style="font-weight: bold;" class="mycode_b">Ink:</span> <br />
Used as a defence mechanism by the animals, the ink glands (Located between the gills) Can be extracted and the ink inside used in lieu of the pigment or dye based variations that are man made.  The ink made by cephalopods is generally a deep black. It is most commonly used for writing, but some recipes use the ink as well as the meat of the animal.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Squid</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Squid<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Squid<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Squid (Squids if referring to more than one group) are also cephalopods, sharing with octopodes their head-foot body type and eight limbs, but that's where similarities end having a more streamlined shape and a pair of pectoral fins for stability. Squid tend more toward colder regions and live in deeper waters, rarely coming close to the surface.<br />
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Squids are generally docile, with very few species being openly aggressive. Easier to hunt and generally less poisonous than octopodes, it doesn’t take quite so much preparation to consume squid.<br />
<span style="font-weight: bold;" class="mycode_b">Meat: </span><br />
While some species are known to be poisonous, there are many more that are safe to eat if you can catch them and prepare the meat properly.<br />
<span style="font-weight: bold;" class="mycode_b">Ink: </span><br />
Used as a defence mechanism by the animals, the ink glands (Located between the gills) Can be extracted and the ink inside used in lieu of the pigment or dye based variations that are man made.  The ink made by cephalopods is generally a deep black. It is most commonly used for writing, but some recipes use the ink as well as the meat of the animal.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Big Cats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Ocelot<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Puma, Panthers, Lynx, Ocelot<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FFA500;" class="mycode_color">Moderate</span><br />
Cats come in all manner of shapes and sizes, the largest of them are very dangerous but rare. The forbidden lands is best known for the Ocelot that lives in thick jungles. Big cats are known to stalk pray for miles and attack with curved retractable claws that leave marks that, if deep enough, have a very hard time healing on their own. A practiced hand and careful rearing can domesticate them.<span style="color: #FFA500;" class="mycode_color"> [Staff Perms Required]</span><br />
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Felines are usually solitary hunters and generally try to avoid people whenever possible. When provoked or hungry big cats are stealthy, lean predators. The larger the cat the more likely it is you have little say on being its next meal.<br />
<span style="font-weight: bold;" class="mycode_b">Pelt:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat it, you could make a pelt. Pelts are usually soft and can be used for warm clothing or bedding.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Wolves</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Wolves<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Wolves<br />
<span style="font-weight: bold;" class="mycode_b">Danger: </span><span style="color: #FFA500;" class="mycode_color">Moderate</span>/<span style="color: #FF0000;" class="mycode_color">High</span><br />
Wolves are common in both the mainlands and the forbidden lands. They are known to attack people and livestock. Most people know that they’re deadly hunters and will avoid woods known to have wolf packs. Even wolves raised by hand are still wild animals and their instincts often lead to attacks and injury. Wolves are generally seen a pests or at worst serious threats. Unlike dogs wolves are larger, with different more aggressive and somewhat dangerous instincts, they take considerable training and rearing to even tolerate people. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
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While a solitary wolf is possible to find, generally wolves hunt in packs. It’s not recommended to aggravate wolves. They’re known for shockingly organized attacks, they work as a precise and deadly team. An attacking wolf will often bite for the neck or attempt to use their bulk to knock a person down.<br />
<span style="font-weight: bold;" class="mycode_b">Pelt:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, then treat it, you could make a pelt. Pelts are usually soft and can be used for warm clothing or bedding.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bats</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Bats<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Bats, Flying Rats<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #32CD32;" class="mycode_color">Low</span><br />
Bats aren’t actually very aggressive and really only tend to bite or attack people when people attempt to disrupt their nest to attempt to catch them. Bats are known to cause sickness much like rat and it takes a practiced hand and years of breeding to domesticate or at all tame a bat. <span style="color: #FFA500;" class="mycode_color">[Staff Perms Required]</span><br />
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Bats have little teeth which they use to bite fingers. The largest threat from a bat comes mostly from droppings or the illnesses they’re known to carry.<br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Corrupted Cattle</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Mooshrooms<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> ???<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #32CD32;" class="mycode_color"> Low</span><br />
“When Nether clumps around in areas, mushroom biomes come about. It’s basically Nether just screwing with the Aether and killing grass and trees. Mooshrooms are just cows which have adapted to the environment.” - Michelle<br />
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Corrupted cattle aren’t terribly dangerous and they’re even more passive than their mushroom free cousins. Corrupted cattle get their name from the rich discoloration resulting from the spores that get matted into their fur and start growing mushrooms. Most people have never seen this type of cattle.<br />
<span style="font-weight: bold;" class="mycode_b">Mushrooms:</span><br />
A type of Irid Cap grows on the back of the Corrupted cattle. They can be used for the same medicinal purposes as Irid Cap’s that grow in the ground. Do not eat.<br />
<span style="font-weight: bold;" class="mycode_b">Mushroom Soup:</span><br />
IC it isn’t possible to get soup from a cow.<br />
<span style="font-weight: bold;" class="mycode_b">Beef:</span><br />
Tastes a bit like mushroom, but still perfectly safe to eat. IG Cows don’t drop anywhere near the amount of meat one would realistically get from such a huge animal. To put it into perspective, a whole butchered cow could literally /fill/ a full sized fridge.<br />
<span style="font-weight: bold;" class="mycode_b">Leather:</span><br />
Assuming you have the skill to properly remove the skin from the dead animal, and then treat and tan it, any number of uses are available for leather, and its a rather important part of everyday life.<br />
<span style="font-weight: bold;" class="mycode_b">Milk:</span><br />
You can milk pregnant or new mother cows. The milk is usually a yellow-white cream color. Milk from corrupt cows isn’t very good and while it won't hurt you to drink it’s not suitable for cooking. It tastes a bit like sour milk.</div></div>
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nether Monsters</span></span></div>
These are mobs and monsters that are found, as far as anyone knows, exclusively in the Nether realm. Unless your character was part of the nether events then they’d know nothing of these beasts outside of possible stories from those that have seen the other realm. Gateways to the nether only open in the Forbidden Lands and it is extremely rare.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Undead Pig Men</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Zombie Pig Men<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Squealing Zombies, Pig Zombies, Pig Men<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
They walk on two feet, and stand at the height of men, but they have broad flat snouts like that of pigs and the flesh on their bodies rots away from their bones, They’re the undead of the Nether realm but these odd flat-nosed creatures aren’t openly hostile, they generally ignore the people of the middle unless provoked. Harming one of the pig men sends them into a frenzy of squeals that alerts others in the area, all of whom will focus in and attack the aggravator.<br />
<br />
Pigmen are extremely dangerous as they’re possibly as smart or skilled as men and act largely as the primary foot soldiers for the Nether realm. They work in groups, and can effectively wield their weapons and counter assaults against them. They also have all the advantages of being undead as they do not feel pain, and cannot easily be dispatched without severing their head or destruction of their skull.<br />
<span style="font-weight: bold;" class="mycode_b">Pork:</span><br />
When the pigman dies it’s flesh is left behind, and in the hot netherrealm, smells much like that of the swine they so closely resemble. Eating the body of a Pigman is vile and not recommended.<br />
<span style="font-weight: bold;" class="mycode_b">Random Items:</span><br />
No one has ever seen a living pigman but given the undead ones function much like people, its thought they likely carry around everyday items they use, so its possible its body or pockets may retain items from having been so. These items range from old weapons, armor, carrots, potatoes, gold, Iron and tools.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fire Whirls</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs: </span>Blazes<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Fire Whirls, Blazes, Flame spirits<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Blazes appeared like fire and brimstone in a tornado and given life. They can be confusing to see and at first possibly not recognised as sentient life until of course it starts to chase and attack. The fire whirls are naturally aggressive and very dangerous.<br />
<br />
They don’t seem very intelligent, but will chase after it’s foes, spitting fire and stone as they do so. Touching a fire whirl is near impossible given their is little to nothing to them. It is however possible to break them apart but doing so will usually result in serious burns from both its body and it’s attacks.<br />
<span style="font-weight: bold;" class="mycode_b">Blaze Rod:</span><br />
The bodies of the Fire Whirls, sometimes end up undamaged leaving a golden rod behind. There isn’t any known use for these. IC these are not used in potion creation.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Ghosts</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Ghasts<br />
<span style="font-weight: bold;" class="mycode_b">IC Names: </span>Ghosts, spirits<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span> <span style="color: #FF1493;" class="mycode_color">Very High</span><br />
Ghosts are great floating beasts of soft white flesh with varying tentacles and a harsh unearthly cries. They hover high in the air in the Nether realm and are some of the most devastating foes to seep from the dark realm. <br />
<br />
These beasts are extraordinarily dangerous as they can spew forth projectiles that burst when hitting the ground with explosive and fiery force. Ghosts are deadly in most encounters and its not recommended to engage one, for any reason. Fleeing is almost always the best option.<br />
<span style="font-weight: bold;" class="mycode_b">Sulfur:</span><br />
If killed the ghost can drop sulfur which is used by explosive engineers. The risk doesn’t really justify the reward.<br />
<span style="font-weight: bold;" class="mycode_b">Tear Crystals:</span><br />
The teardrop shaped crystals dropped by the ghosts don’t serve any purpose but they are very pretty and rare. During peace times these can be worth a great deal of money. IC it isn’t used in any sort of potions.<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Magma Slime</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Mobs:</span> Magma Cube<br />
<span style="font-weight: bold;" class="mycode_b">IC Names:</span> Fire Slimes, Lava blob, Magma Slime<br />
<span style="font-weight: bold;" class="mycode_b">Danger:</span><span style="color: #FF1493;" class="mycode_color"> Very High</span><br />
It seems even the nether isn’t devoid of slimes. The slimes however that live here have a dark, hardened skin with a core of magma that can be seen as the hardened plates that make up its outer shell move and break apart as it moves. <br />
<br />
Much like regular slimes, magma slimes will break apart when cut into, but can be crushed and killed once small enough. Magma slimes are incredibly hot to the touch, and will burn and seer skin with their intense heat instead of the digestive enzymes their other realm cousins possess.<br />
<span style="font-weight: bold;" class="mycode_b">Magma Cream:</span><br />
No one really knows what purpose the strange residue left by the magma slimes can serve. So far not many have ever come in contact with it, and even less have ever tried to do anything with it. IC it isn’t used in any sort of potions.</div></div>
<br />
<span style="font-size: x-large;" class="mycode_size"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Notes:</span></div></span><br />
Creepers don't exist at all on our server. Witches, Wither skeletons, Wither bosses, Dragons and the rest have never been encountered IC and while lore may be released for them at some point, right now, they don’t exist. Though there is legend of dragons just like IRL.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Farming in Mesalia]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=491</link>
			<pubDate>Fri, 07 Mar 2014 23:44:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=9">SentaiPink</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=491</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Farming</span></span></span></div>
<br />
For the most part the farming for Mesalia operates in mirror to IRL. It is possible for plants to be available in Mesalia that are extinct IRL, and it’s also worth noting that a lot of plants we have today have been genetically engineered to be as large and prolific as they are. That being said, as a general rule of thumb most crops available are to be considered smaller, and yield slightly less than what we’ve come to expect in modern agriculture. Crops in our setting require a lot of upkeep compared to modern plants. There’s no real effective way to remove bugs from a crop outside of inspecting it. Keeping animals out depends on doing it yourself, planting deterrents or training animals to do it for you. Farming in setting is much more involved than what it’s come to be nowadays, and this too should be kept in mind.<br />
<br />
Dusk (mobs) are one of the largest differences between IRL and IG. Dusks are considered a part of life and IG they can destroy crops. So, IC, occasionally dusks can stomp crops during the night, this is simply a way of life thing that can only really be addressed by constant guarding of the fields or excessive lighting. Both of which are viable but the amount of damage done to crop by clumsy dusks is usually negligible and not worth the effort.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Harvest times </span><br />
Due to the nature of time in Mesalia (2-months OOC is 1-year IC) the amount of time a crop takes to grow for harvest is about 2-weeks OOC (or 3-months IC).  This makes it possible to get 4 harvests every year if the climate permits it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crops</span><br />
The types of crops available and the conditions required to grow them is the same as real life. Corn needs dryer soil than potatoes, tomatoes require posts for the vines to grow up, and so on. The crops available should be kept realistic for the climate and soil. Essentially, keep in mind a desert won't support the same crops a rain forest will. Crops usually require irrigation, and due to the ugly way Minecraft handles this we generally do not put huge ditches of water throughout fields of crops in setting, instead it’s implied it’s there on a smaller and more realistic scale. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Just like IRL fields need time to fallow, this is a time of rest where planting doesn’t occur and the soil and dirt is given time to regain nutrients. Sometimes simple plants (like clovers) are planted to help this process but generally the soil is left alone. This is a matter of maintenance for farming especially in places where planting can happen season-round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gardening</span><br />
This also occurs as a mirror to real life. Gardens generally replace the native soil with some sort of compost or manure. This gives the advantage of a slightly different array of plants to be grow but gardening naturally only supports small plants, generally herbs, small vegetables, pod plants, or small flowering ones. Gardening still requires maintenance, such as weeding, pest control, and watering by hand.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Settlement</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Settlment has hot and humid summer seasons. Winters only get cold enough for snow maybe one day a year, if at all. This mild sort of winter doesn’t remove the ability to grow some cold hardy plants.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
The soil is very fertile for growing along the river banks, but less so at the oceans edge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Fallowing is still recommended for large scale farming done away from the rivers edge. Any farm built along the river will have the river bring fresh nutrients to the fields removing the need for fallow.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Irrigation is necessary due to the hot summers, but consistent rain throughout the year makes maintenance easy, and gardens and small farms not reliant upon it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
The temperate seasons and rich soil gives a very wide range of crops, even some dry climate plants do well provided they are not waterlogged. <br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Previous Settings </span></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Nightveil</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Nightveil has mild seasons with hot summers. Winters only get cold enough for snow maybe one day a year, if at all. This mild sort of winter doesn’t remove the ability to grow some cold hardy plants.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
The soil in Nightveil is very fertile for growing, the only issue is that many sections outside of town will need cleared of debris and trees uprooted before planting can begin.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
The larger fields in Nightveil are designed to support crops that don’t generally do well in the winter, so fallowing the primary fields isn’t necessary since there is a season where planting can’t occur, smaller farms or gardens would still require fallowing or the soil replaced.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Irrigation is necessary due to the hot summers, but consistent rain throughout the year makes maintenance easy, and gardens and small farms not reliant upon it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
The temperate seasons and rich soil gives such a wide list of crops available for growing with only the exception that desert plants won't get enough sunlight to thrive, tropical and desert plants will also die in the winter.<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Alroc</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Alroc is an arid and dry climate. Its wettest season is the summer but it’s also the hottest. The winters are mild in Alroc, but the nights can get rather cold. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
Alroc’s soil is largely dry due to the intense heat and contains a lot of clay. This makes growing certain plants (particularly fruits) difficult. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Since Alroc supports year round growing, fallowing is necessary as there isn’t a season that forces the soil to rest (IE winter). The current farmers have the fields split into four sections and every season (1-OOC month) the field thats fallows changes. This could be done on a smaller scale with two fields changing every season.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Due to the arid nature of Alroc, all crops need careful water management, irrigation is not optional and garden plants will require daily watering outside of the rainy season (summer).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
Since most of the soil may have clay in it, the majority of long rooted plants don’t do well, the following will grow best in these conditions:<br />
<span style="font-weight: bold;" class="mycode_b">Pumpkins<br />
Summer Squash<br />
Onions<br />
Scallions<br />
Cucumbers<br />
Parsnip<br />
Cabbage<br />
Kale<br />
Broccoli<br />
Wheat<br />
Corn<br />
Millet<br />
Barley<br />
Cotton</span><br />
There's clearly a lot more that CAN be grown in the setting, just do your research and make sure the soil and climate won't mercilessly murder the crop and you’ll be fine.</div></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Farming</span></span></span></div>
<br />
For the most part the farming for Mesalia operates in mirror to IRL. It is possible for plants to be available in Mesalia that are extinct IRL, and it’s also worth noting that a lot of plants we have today have been genetically engineered to be as large and prolific as they are. That being said, as a general rule of thumb most crops available are to be considered smaller, and yield slightly less than what we’ve come to expect in modern agriculture. Crops in our setting require a lot of upkeep compared to modern plants. There’s no real effective way to remove bugs from a crop outside of inspecting it. Keeping animals out depends on doing it yourself, planting deterrents or training animals to do it for you. Farming in setting is much more involved than what it’s come to be nowadays, and this too should be kept in mind.<br />
<br />
Dusk (mobs) are one of the largest differences between IRL and IG. Dusks are considered a part of life and IG they can destroy crops. So, IC, occasionally dusks can stomp crops during the night, this is simply a way of life thing that can only really be addressed by constant guarding of the fields or excessive lighting. Both of which are viable but the amount of damage done to crop by clumsy dusks is usually negligible and not worth the effort.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Harvest times </span><br />
Due to the nature of time in Mesalia (2-months OOC is 1-year IC) the amount of time a crop takes to grow for harvest is about 2-weeks OOC (or 3-months IC).  This makes it possible to get 4 harvests every year if the climate permits it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Crops</span><br />
The types of crops available and the conditions required to grow them is the same as real life. Corn needs dryer soil than potatoes, tomatoes require posts for the vines to grow up, and so on. The crops available should be kept realistic for the climate and soil. Essentially, keep in mind a desert won't support the same crops a rain forest will. Crops usually require irrigation, and due to the ugly way Minecraft handles this we generally do not put huge ditches of water throughout fields of crops in setting, instead it’s implied it’s there on a smaller and more realistic scale. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Just like IRL fields need time to fallow, this is a time of rest where planting doesn’t occur and the soil and dirt is given time to regain nutrients. Sometimes simple plants (like clovers) are planted to help this process but generally the soil is left alone. This is a matter of maintenance for farming especially in places where planting can happen season-round.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Gardening</span><br />
This also occurs as a mirror to real life. Gardens generally replace the native soil with some sort of compost or manure. This gives the advantage of a slightly different array of plants to be grow but gardening naturally only supports small plants, generally herbs, small vegetables, pod plants, or small flowering ones. Gardening still requires maintenance, such as weeding, pest control, and watering by hand.<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Settlement</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Settlment has hot and humid summer seasons. Winters only get cold enough for snow maybe one day a year, if at all. This mild sort of winter doesn’t remove the ability to grow some cold hardy plants.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
The soil is very fertile for growing along the river banks, but less so at the oceans edge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Fallowing is still recommended for large scale farming done away from the rivers edge. Any farm built along the river will have the river bring fresh nutrients to the fields removing the need for fallow.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Irrigation is necessary due to the hot summers, but consistent rain throughout the year makes maintenance easy, and gardens and small farms not reliant upon it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
The temperate seasons and rich soil gives a very wide range of crops, even some dry climate plants do well provided they are not waterlogged. <br />
<br />
<hr class="mycode_hr" />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Previous Settings </span></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Nightveil</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Nightveil has mild seasons with hot summers. Winters only get cold enough for snow maybe one day a year, if at all. This mild sort of winter doesn’t remove the ability to grow some cold hardy plants.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
The soil in Nightveil is very fertile for growing, the only issue is that many sections outside of town will need cleared of debris and trees uprooted before planting can begin.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
The larger fields in Nightveil are designed to support crops that don’t generally do well in the winter, so fallowing the primary fields isn’t necessary since there is a season where planting can’t occur, smaller farms or gardens would still require fallowing or the soil replaced.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Irrigation is necessary due to the hot summers, but consistent rain throughout the year makes maintenance easy, and gardens and small farms not reliant upon it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
The temperate seasons and rich soil gives such a wide list of crops available for growing with only the exception that desert plants won't get enough sunlight to thrive, tropical and desert plants will also die in the winter.<br />
<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Alroc</span></span></span></div>
<span style="font-weight: bold;" class="mycode_b">Climate</span><br />
Alroc is an arid and dry climate. Its wettest season is the summer but it’s also the hottest. The winters are mild in Alroc, but the nights can get rather cold. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Soil Type</span><br />
Alroc’s soil is largely dry due to the intense heat and contains a lot of clay. This makes growing certain plants (particularly fruits) difficult. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Fallow</span><br />
Since Alroc supports year round growing, fallowing is necessary as there isn’t a season that forces the soil to rest (IE winter). The current farmers have the fields split into four sections and every season (1-OOC month) the field thats fallows changes. This could be done on a smaller scale with two fields changing every season.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Water</span><br />
Due to the arid nature of Alroc, all crops need careful water management, irrigation is not optional and garden plants will require daily watering outside of the rainy season (summer).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recommended crops</span><br />
Since most of the soil may have clay in it, the majority of long rooted plants don’t do well, the following will grow best in these conditions:<br />
<span style="font-weight: bold;" class="mycode_b">Pumpkins<br />
Summer Squash<br />
Onions<br />
Scallions<br />
Cucumbers<br />
Parsnip<br />
Cabbage<br />
Kale<br />
Broccoli<br />
Wheat<br />
Corn<br />
Millet<br />
Barley<br />
Cotton</span><br />
There's clearly a lot more that CAN be grown in the setting, just do your research and make sure the soil and climate won't mercilessly murder the crop and you’ll be fine.</div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Lore of Mesalia: Authors' Notes]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=65</link>
			<pubDate>Sun, 03 Mar 2013 19:17:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=7">Michelle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=65</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">THE LORE OF MESALIA</span><br />
<span style="font-size: large;" class="mycode_size">AUTHORS' NOTES</span></span><br />
Please note that I'm <span style="font-weight: bold;" class="mycode_b">not</span> the only author of the lore. Feel free to add/change/suggest stuff.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">On the term 'Mesalia'.</span><br />
I've noticed recently that a lot of applications and what not have referred to places as 'Mesalia'. I realise this is probably because of the misleading name of the server, so I thought I'd clarify here. 'Mesalia' is not an IC term. It's not a realm, or a land, or a continent. It's an OOC term which refers to the entire IC universe (as in the Celestial Realm, the Dusk Realm, the Middle Realm, the Aether, Nether and Void Realms) all of these are in the world of Mesalia, a universe separate to ours. 'Mesalia' isn't an IC word. If it was, then following that logic we'd have 'Lucia' and 'Xitia', which is rubbish. Our characters live in the FORBIDDEN LANDS, which is north-east of the MAIN CONTINENT, and both of these places are in the MIDDLE REALM, which is a dimension in the universe known OOCly as MESALIA.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">On the Seven Sages.</span><br />
There is a lot of general misconception surrounding the Seven Sages, and I hope this will clarify for you all: When I wrote of the Seven Sages, I thought 'Sage' was more of a position, or a title. The Seven Sages are essentially a secret (or not so secret) order founded by Salazar, which closely followed the ruling and wishes of Salazar. Even after his death, they have tried to uphold his traditions and beliefs. <br />
<br />
What I'm getting at here is: the people who are the Sages aren't immortal. They don't live over thousands of years. They die. They also have successors, who they train and select during their time as a Sage. But Sages don't reveal their identity as a Sage until there's crisis. This is how the Sages are mentioned in the Age of Beginnings through until the Age of Rebirth. Yes, this does mean that a Sage can go through their entire life without actually revealing they are a Sage. It also means the Sages still exist today. Who they are, and where they are remains a mystery, both IC and OOC.<br />
<br />
Generally, the Sages at the very least know the names of the other Sages, but circumstances can change things.  Members of staff, if you wish to create a Sage, do tell the other staff. This way we ensure there aren't two Sages for the same element. Remember, there is one sage for each element: they may be Xitian, Lucin, or half. The Seventh Sage has knowledge of all the elements, but doesn't necessarily control them all.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">THE LORE OF MESALIA</span><br />
<span style="font-size: large;" class="mycode_size">AUTHORS' NOTES</span></span><br />
Please note that I'm <span style="font-weight: bold;" class="mycode_b">not</span> the only author of the lore. Feel free to add/change/suggest stuff.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">On the term 'Mesalia'.</span><br />
I've noticed recently that a lot of applications and what not have referred to places as 'Mesalia'. I realise this is probably because of the misleading name of the server, so I thought I'd clarify here. 'Mesalia' is not an IC term. It's not a realm, or a land, or a continent. It's an OOC term which refers to the entire IC universe (as in the Celestial Realm, the Dusk Realm, the Middle Realm, the Aether, Nether and Void Realms) all of these are in the world of Mesalia, a universe separate to ours. 'Mesalia' isn't an IC word. If it was, then following that logic we'd have 'Lucia' and 'Xitia', which is rubbish. Our characters live in the FORBIDDEN LANDS, which is north-east of the MAIN CONTINENT, and both of these places are in the MIDDLE REALM, which is a dimension in the universe known OOCly as MESALIA.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">On the Seven Sages.</span><br />
There is a lot of general misconception surrounding the Seven Sages, and I hope this will clarify for you all: When I wrote of the Seven Sages, I thought 'Sage' was more of a position, or a title. The Seven Sages are essentially a secret (or not so secret) order founded by Salazar, which closely followed the ruling and wishes of Salazar. Even after his death, they have tried to uphold his traditions and beliefs. <br />
<br />
What I'm getting at here is: the people who are the Sages aren't immortal. They don't live over thousands of years. They die. They also have successors, who they train and select during their time as a Sage. But Sages don't reveal their identity as a Sage until there's crisis. This is how the Sages are mentioned in the Age of Beginnings through until the Age of Rebirth. Yes, this does mean that a Sage can go through their entire life without actually revealing they are a Sage. It also means the Sages still exist today. Who they are, and where they are remains a mystery, both IC and OOC.<br />
<br />
Generally, the Sages at the very least know the names of the other Sages, but circumstances can change things.  Members of staff, if you wish to create a Sage, do tell the other staff. This way we ensure there aren't two Sages for the same element. Remember, there is one sage for each element: they may be Xitian, Lucin, or half. The Seventh Sage has knowledge of all the elements, but doesn't necessarily control them all.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Elements and Races of Mesalia]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=64</link>
			<pubDate>Sun, 03 Mar 2013 19:13:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=7">Michelle</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=64</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">The Elements and Races of Mesalia</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Adapted and based from information written by Thescreem. </span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Re-written by Michelle Nguyen (Azmythera).<br />
Edited and updated by Ann-Helén Nilsson (Zarkaylia) in 2021.</span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ELEMENTS</span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/EfCBTCv.png" loading="lazy"  alt="[Image: EfCBTCv.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Graphic by Kurotsubasa.</span></div>
<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">NOTE: I have only provided explanations for Aether, Nether and Void as they are Mesalia RP (somewhat) original creations and no one really knows what the hell they are. If you need more clarification on other elements, just say so.</span></span></span><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Aether</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> Lucins, Half Lucins (only some)<br />
<span style="font-weight: bold;" class="mycode_b">Realms which contain Aether:</span> The Celestial Realm, the Middle Realm, the Aether Realm<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Lucins, Mesalians, animals, plant life and floating islands<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> Heals mental and physical illness and injury, depending on where the Aether is being directed. Neutralises Nether. When Lucins are around a lot of Aether, their eyes glow and their powers are strengthened.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> Heals mental and physical illness and injury, depending on where the Aether is being directed. Neutralises Nether. As Mesalians are only part Aether, there is some such thing as too much Aether: having too much Aether in the body will wear off. But, the effects include temporarily boosted strength, and hyperactivity.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> Specific symptoms vary between Xitians, however illness (mental or physical or both) and general weakness are common. Most extreme cases end in death. Exposure to Aether can be neutralised with exposure to Nether and vice versa.<br />
Uses:<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> The element of life and purity. Aether doesn't regenerate the body, but instead helps the body heal by boosting it.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> Xitians, Half Xitians (only some)<br />
<span style="font-weight: bold;" class="mycode_b">Realms with contain Nether:</span> The Dusk Realm, the Middle Realm, the Nether Realm<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Xitians, dusk creatures, fungi, items from the Nether, items from dusk creatures<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> Specific symptoms vary between Lucins, however illness (mental or physical or both) and general weakness are common. Most extreme cases end in death. Exposure to Nether can be neutralised with exposure to Aether and vice versa.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> Results and symptoms vary. Extreme, extended exposure to Nether has been known to end in physical and mental illness and injury, as well as death. Nether is a corrupting force: instead of boosting the body like Aether, it attacks the body. Short-term exposure to Nether seems harmless. Neutralises Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> Heals mental and physical illness and injury, depending on where the Nether is being directed. Neutralises Aether. When Xitians are around a lot of Nether, their eyes glow and their powers are strengthened.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Nether is the direct opposite of Aether. It is the element of death and corruption. However, with Xitians this is the other way around. For Xitians, Aether is the element of death and corruption whereas Nether is the element of life and purity. Hence, the effects above.<br />
<br />
<span style="color: #cccccc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Void</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Realms which contain Void:</span> The Void (OOC: The End)<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Endermobs, obsidian, portal blocks, items from the Void, items from endermobs.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Void is literally the element of nothingness, which is why most do not regard it as an element. It is not dark matter, but rather some form of anti-matter. It cannot be channelled and no elements affect it.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">* * *</span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE RACES</span></span></span></div>
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lucins</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Loo-sin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Water, Air, and Aether<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Fire, Earth, and Nether. Resistance to these elements depends on the physical strength of the Lucin: stronger Lucins may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Water, Air, and Aether. When close to these elements, Lucins will get a power boost as well as an energy boost, and may use the Aether around them to heal themselves and other Lucins. Lucins are best above ground and in snow biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of blue, may easily pass as a Mesalian with blue eyes if desired.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Prefer cooler body temperatures.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xitians</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Eks-sit-tee-an)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Fire, Earth, and Nether<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Water, Air, and Aether. Resistance to these elements depends on the physical strength of the Xitian: stronger Xitians may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Fire, Earth, and Nether. When close to these elements, Xitians will get a power boost as well as an energy boost, and may use the Nether around them to heal themselves and other Xitians. Xitians are best underground and in desert biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of red.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span>  Don't need to drink water as often and do not get attacked by dusk creatures as easily.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mesalians</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Meh-SAY-lee-an)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of any element except Void.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Small to moderate amounts of Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Anything except red and purple.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Mesalians are made of both Aether and Nether, and react well to Aether and poorly to too much Nether. They have no powers. Mesalians are usually the result of two Mesalian parents: but on rare occasions a Mesalian can be born to two Xitian or Lucin parents as powerless offspring. These children are often seen as weak, however.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Lucin, Half Mesalian</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Half Lucins are only able to control one element: Water, Air or Aether. However, it is rare for a Half Lucin to be able to control Water.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Fire, Earth, and Nether. Resistance to these elements depends on the physical strength of the Half Lucin: stronger Half Lucins may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Water, Air, and Aether. When close to these elements, Half Lucins will get a power boost as well as an energy boost, and may use the Aether around them to heal themselves and other Lucins, if they control Aether. Half Lucins are best above ground and in snow biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of blue, may easily pass as a Mesalian with blue eyes if desired.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Prefer cooler body temperatures.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Xitian, Half Mesalian</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Half Xitians are only able to control one element: Fire, Earth or Nether. However, it is rare for a Half Xitian to be able to control Fire.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Water, Air, and Aether. Resistance to these elements depends on the physical strength of the Half Xitian: stronger Half Xitians may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Fire, Earth, and Nether. When close to these elements, Half Xitians will get a power boost as well as an energy boost, and may use the Nether around them to heal themselves and other Xitians, if they control Nether. Half Xitians are best underground and in desert biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of red.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Don't need to drink water as often and will get attacked by dusk creatures.<br />
<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Lucin, Half Xitian: Lu-Xits</span></span><br />
<br />
Luxit <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Loo-sit)</span></span> is a completely OOC name. Half-Lucin, half-Xitian breeds currently have no IC name. Lu-Xits are EXTREMELY rare. If the child doesn't die at birth due to the conflict of Aether and Nether within their bodies (the most likely outcome), the other two options are as follows:<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Neutralised</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Weaknessess:</span> Large amounts of any element except Void.<br />
<span style="font-weight: bold;" class="mycode_b">Stengths:</span> Small to moderate amounts of Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Grey - Mesalians can also have grey eyes, too.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> This is basically a Mesalian with grey eyes. The Aether and Nether cancel each other out in the Lu-Xit and the body has neutralised.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Balanced</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Fire, Water, Air, Earth, Aether and Nether. Basically every element with the exception of Void.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses and Strengths:</span> Balanced Lu-Xits are composed of a perfect, 50-50 balance of Aether and Nether in their system. This is both their great strength and deadly weakness, as while this balance offers them great power over the elements, its a very, very fragile balance. Upsetting this balance will severely weaken the Lu-Xit, shorten their lifespan and in most cases end in their death. Aether-Nether balances in Lu-Xits can be upset simply by being around too much Aether or Nether, or by using their Aether/Nether to channel an element. Basically, <span style="font-weight: bold;" class="mycode_b">if you're a balanced Lu-Xit, using your powers means you will die.</span> These Lu-Xits also can't be healed with Aether or Nether, as this too will set off the balance unless they can get a perfectly equal 50-50 amount of Aether and Nether directed to them, which is ridiculously hard.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Purple<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Any member of staff who wishes to play a character of this race MUST see Zarkaylia first.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">The Elements and Races of Mesalia</span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Adapted and based from information written by Thescreem. </span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">Re-written by Michelle Nguyen (Azmythera).<br />
Edited and updated by Ann-Helén Nilsson (Zarkaylia) in 2021.</span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE ELEMENTS</span></span></span></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/EfCBTCv.png" loading="lazy"  alt="[Image: EfCBTCv.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i">Graphic by Kurotsubasa.</span></div>
<br />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">NOTE: I have only provided explanations for Aether, Nether and Void as they are Mesalia RP (somewhat) original creations and no one really knows what the hell they are. If you need more clarification on other elements, just say so.</span></span></span><br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Aether</span></span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> Lucins, Half Lucins (only some)<br />
<span style="font-weight: bold;" class="mycode_b">Realms which contain Aether:</span> The Celestial Realm, the Middle Realm, the Aether Realm<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Lucins, Mesalians, animals, plant life and floating islands<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> Heals mental and physical illness and injury, depending on where the Aether is being directed. Neutralises Nether. When Lucins are around a lot of Aether, their eyes glow and their powers are strengthened.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> Heals mental and physical illness and injury, depending on where the Aether is being directed. Neutralises Nether. As Mesalians are only part Aether, there is some such thing as too much Aether: having too much Aether in the body will wear off. But, the effects include temporarily boosted strength, and hyperactivity.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> Specific symptoms vary between Xitians, however illness (mental or physical or both) and general weakness are common. Most extreme cases end in death. Exposure to Aether can be neutralised with exposure to Nether and vice versa.<br />
Uses:<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> The element of life and purity. Aether doesn't regenerate the body, but instead helps the body heal by boosting it.<br />
<br />
<span style="color: #b10dc9;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Nether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> Xitians, Half Xitians (only some)<br />
<span style="font-weight: bold;" class="mycode_b">Realms with contain Nether:</span> The Dusk Realm, the Middle Realm, the Nether Realm<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Xitians, dusk creatures, fungi, items from the Nether, items from dusk creatures<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> Specific symptoms vary between Lucins, however illness (mental or physical or both) and general weakness are common. Most extreme cases end in death. Exposure to Nether can be neutralised with exposure to Aether and vice versa.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> Results and symptoms vary. Extreme, extended exposure to Nether has been known to end in physical and mental illness and injury, as well as death. Nether is a corrupting force: instead of boosting the body like Aether, it attacks the body. Short-term exposure to Nether seems harmless. Neutralises Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> Heals mental and physical illness and injury, depending on where the Nether is being directed. Neutralises Aether. When Xitians are around a lot of Nether, their eyes glow and their powers are strengthened.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Nether is the direct opposite of Aether. It is the element of death and corruption. However, with Xitians this is the other way around. For Xitians, Aether is the element of death and corruption whereas Nether is the element of life and purity. Hence, the effects above.<br />
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<span style="color: #cccccc;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Void</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Channelled by:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Realms which contain Void:</span> The Void (OOC: The End)<br />
<span style="font-weight: bold;" class="mycode_b">Notable sources:</span> Endermobs, obsidian, portal blocks, items from the Void, items from endermobs.<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Lucins:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Mesalians:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Effects on Xitians:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Void is literally the element of nothingness, which is why most do not regard it as an element. It is not dark matter, but rather some form of anti-matter. It cannot be channelled and no elements affect it.<br />
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<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">* * *</span></span></div>
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<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">THE RACES</span></span></span></div>
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Lucins</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Loo-sin)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Water, Air, and Aether<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Fire, Earth, and Nether. Resistance to these elements depends on the physical strength of the Lucin: stronger Lucins may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Water, Air, and Aether. When close to these elements, Lucins will get a power boost as well as an energy boost, and may use the Aether around them to heal themselves and other Lucins. Lucins are best above ground and in snow biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of blue, may easily pass as a Mesalian with blue eyes if desired.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Prefer cooler body temperatures.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xitians</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Eks-sit-tee-an)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Fire, Earth, and Nether<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Water, Air, and Aether. Resistance to these elements depends on the physical strength of the Xitian: stronger Xitians may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Fire, Earth, and Nether. When close to these elements, Xitians will get a power boost as well as an energy boost, and may use the Nether around them to heal themselves and other Xitians. Xitians are best underground and in desert biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of red.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span>  Don't need to drink water as often and do not get attacked by dusk creatures as easily.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Mesalians</span></span> <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Meh-SAY-lee-an)</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of any element except Void.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Small to moderate amounts of Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Anything except red and purple.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Mesalians are made of both Aether and Nether, and react well to Aether and poorly to too much Nether. They have no powers. Mesalians are usually the result of two Mesalian parents: but on rare occasions a Mesalian can be born to two Xitian or Lucin parents as powerless offspring. These children are often seen as weak, however.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Lucin, Half Mesalian</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Half Lucins are only able to control one element: Water, Air or Aether. However, it is rare for a Half Lucin to be able to control Water.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Fire, Earth, and Nether. Resistance to these elements depends on the physical strength of the Half Lucin: stronger Half Lucins may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Water, Air, and Aether. When close to these elements, Half Lucins will get a power boost as well as an energy boost, and may use the Aether around them to heal themselves and other Lucins, if they control Aether. Half Lucins are best above ground and in snow biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of blue, may easily pass as a Mesalian with blue eyes if desired.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Prefer cooler body temperatures.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Xitian, Half Mesalian</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Half Xitians are only able to control one element: Fire, Earth or Nether. However, it is rare for a Half Xitian to be able to control Fire.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses:</span> Large amounts of Water, Air, and Aether. Resistance to these elements depends on the physical strength of the Half Xitian: stronger Half Xitians may find themselves not completely immune, but barely tolerant over short periods of time.<br />
<span style="font-weight: bold;" class="mycode_b">Strengths:</span> Large amounts of Fire, Earth, and Nether. When close to these elements, Half Xitians will get a power boost as well as an energy boost, and may use the Nether around them to heal themselves and other Xitians, if they control Nether. Half Xitians are best underground and in desert biomes.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Shades of red.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Don't need to drink water as often and will get attacked by dusk creatures.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Half Lucin, Half Xitian: Lu-Xits</span></span><br />
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Luxit <span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Loo-sit)</span></span> is a completely OOC name. Half-Lucin, half-Xitian breeds currently have no IC name. Lu-Xits are EXTREMELY rare. If the child doesn't die at birth due to the conflict of Aether and Nether within their bodies (the most likely outcome), the other two options are as follows:<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Neutralised</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> N/A<br />
<span style="font-weight: bold;" class="mycode_b">Weaknessess:</span> Large amounts of any element except Void.<br />
<span style="font-weight: bold;" class="mycode_b">Stengths:</span> Small to moderate amounts of Aether.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Grey - Mesalians can also have grey eyes, too.<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> This is basically a Mesalian with grey eyes. The Aether and Nether cancel each other out in the Lu-Xit and the body has neutralised.<br />
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<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Balanced</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Elements channelled:</span> Fire, Water, Air, Earth, Aether and Nether. Basically every element with the exception of Void.<br />
<span style="font-weight: bold;" class="mycode_b">Weaknesses and Strengths:</span> Balanced Lu-Xits are composed of a perfect, 50-50 balance of Aether and Nether in their system. This is both their great strength and deadly weakness, as while this balance offers them great power over the elements, its a very, very fragile balance. Upsetting this balance will severely weaken the Lu-Xit, shorten their lifespan and in most cases end in their death. Aether-Nether balances in Lu-Xits can be upset simply by being around too much Aether or Nether, or by using their Aether/Nether to channel an element. Basically, <span style="font-weight: bold;" class="mycode_b">if you're a balanced Lu-Xit, using your powers means you will die.</span> These Lu-Xits also can't be healed with Aether or Nether, as this too will set off the balance unless they can get a perfectly equal 50-50 amount of Aether and Nether directed to them, which is ridiculously hard.<br />
<span style="font-weight: bold;" class="mycode_b">Eye colour:</span> Purple<br />
<span style="font-weight: bold;" class="mycode_b">Other notes:</span> Any member of staff who wishes to play a character of this race MUST see Zarkaylia first.]]></content:encoded>
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