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			<title><![CDATA[Skill Guide]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=964</link>
			<pubDate>Mon, 08 Jul 2013 02:42:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=9">SentaiPink</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">GUIDE TO SKILLS<br />
------------------------------</span></span></div>
<br />
Skills are perhaps some of the hardest aspects of our characters to balance and theres a lot of problems that come up that can be seen as power gaming if your characters skills start to exceed what's possible or reasonable. Theres a few things that should always be kept in mind when dealing with character skills.  To put it simply;<br />
<br />
Skills are the sum of <span style="font-weight: bold;" class="mycode_b">knowledge</span> <span style="font-style: italic;" class="mycode_i">and</span> <span style="font-weight: bold;" class="mycode_b">experience</span>.<br />
<br />
In this RP your characters skills don’t serve to make it some sort of super badass, or demi-god. Skills are there to round the character out, to give it the ability to do it’s job.  You don’t have to be the best at anything, this isn’t any sort of competition to accumulate wealth or power ICly or IG. In fact the advancement of the skills after a while tapers off or eventually halts all together; If there isn’t adequate tutelage or use, you simply can’t advance a skill any farther. Your character’s skills aren’t a measure of their worth as person, nor is it some sort of system of leveling up as they get older, they’re <span style="font-style: italic;" class="mycode_i">only</span> there to justify the work they do in the community and avoid powergaming.<br />
<br />
As important as skills are, and as thorough as this guide attempts to be there just isn’t any way to be definitive on all skills and how hard it is to use them. Skill level is nothing more than a somewhat simple way to measure character skill and what they should and shouldn’t be capable of, but this is far from absolute. There will always be people who, given justification in their upbringing, may not adhere well to the outline in the guide. Characters with more skills tend to sacrifice the more basic foundations to of their life, like general social skills, family or even personal well being. But generally, every character will follow the below guideline. It is possible to learn skills without being taught, teaching oneself takes several times longer than learning from a teacher, and advancement comes from hard earned experience in that case. The final thing to keep in mind is  that <span style="font-weight: bold;" class="mycode_b">skill far from always determines the outcome. Environment and situation, as well as the character’s current state and weaknesses, <span style="font-style: italic;" class="mycode_i">must always be taken into consideration</span>.</span><br />
<br />
Generally skills work as follows:<br />
<span style="font-weight: bold;" class="mycode_b">Novice &gt;  Apprentice &gt; Competent &gt; Advanced &gt; Expert &gt; Master</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Novice (Beginner)</span> <br />
The character has only just started to learn the skill, perhaps having spent somewhere between <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">1-2 years</span></span> learning, the character would know the bare minimum or even have some natural skill at it, but generally isn’t very good. This skill level would not have enough training or experience to be able to do this for a living. Anyone competent or better could teach to this skill level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apprentice  (Basic, Easy) </span><br />
The characters skills have furthered through either tutelage or hard earned experience over <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">3-4 years</span></span>. This is the sort of level of skill it takes to be competent enough to complete simple tasks or even do a certain skill or job reasonably for a living. Though it can be time consuming and slow. Anyone competent or better could teach to this skill level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Competent (Average, Moderate, Proficient)</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">5-9 years</span></span> of practice and experience has made this skill a part of this character's life, they’ve spent a lot of time honing their skill to the point where its a viable source of income or a serious aspiration for them. At this level and beyond you could teach others this skill.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced (Adept, Skilled, Journeymen) </span><br />
This is as far as most skills can ever get. This would take 10-14 years of study (the more complex the skill, like swordsmanship or medicine, more.) and practice to get. This includes devoted study or consistent practice to the subject. A well rounded character generally would have one or possibly two skills to this level so long as they’re simple skills or perhaps an appropriately aged character. Its possible to have more. At say 25 you shouldn’t have more then MAYBE a single skill if it was taught exceedingly young, and said tutelage continued along with the accumulation of a great deal of experience. Characters around this age who strive for an advanced skill don't have the time or experience to have other skills. In order to qualify as advanced they'd have to have a wide and extremely varied set of experience in the specific job, which for younger characters is the hardest obligation to meet to reach this level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert </span><br />
Expertise comes only after a great deal of practice, tutelage, and<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"> 15 years of experience.</span></span> This is 15 years outside of learning the job, meaning 15 years of doing nothing but it. Thus, younger characters aren't usually capable of this unless its an extremely simple skill. In their given field most projects don’t come down to whether or not they know how to do it, but more so, how long it takes to accomplish their goal. There is very little in their field they don’t know or can’t work out and this sort of skill is very difficult to obtain, and is more than deserving of respect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master </span><br />
Most people spend their WHOLE lives never getting to this level. This is the sort of skill that someone spends <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">20 plus years</span></span><span style="font-style: italic;" class="mycode_i"> of devoted study</span> to the point where they’re so advanced that there is nothing they’ve not already experienced. This is a level that is only awarded when their lifes work (and backstory must clearly demonstrate this) is devoted to this single field of study or trade. People who are masters at one thing, often don’t have many advanced skills in other fields, though its possible if its all  related to their primary field of study.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">TYPES OF SKILLS<br />
------------------------------</span></span></div>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Major Skills</span></span><br />
A major skill is essentially just what the name implies, its a complex skill that takes years of study to grasp. These are generally the skills that fill the role of a character's primary job. These skills are complicated, and often times what makes these a major skill is a coalition of smaller skills that combine into one much larger and complex set of knowledge. An example would be Masonry would include the smaller skills; brick making, chisling, bricklaying, architecture, ect ect. So a major skill is generally a complex one, or simply one that is difficult to learn or takes a great deal of practice, such as the arts. Some skills are easier to learn than others, such as lumbering, but the challenge in these skills comes from the physical demand and muscle building that comes from years of practice.<br />
<br />
Please note that the following are <span style="font-style: italic;" class="mycode_i">categories</span> of separate major skills, not major skills when combined together. Many other Major skills exist; this is more of an example of the skills that qualify.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Agriculture</span> - Farming, Animal Husbandry, Animal Training/Domestication<br />
<span style="font-weight: bold;" class="mycode_b">Athletic</span> - Acrobatics, Swimming, Climbing, Dancing<br />
<span style="font-weight: bold;" class="mycode_b">Combat</span> - Melee and Ranged Weapon skills, Martial Arts, Hunting<br />
<span style="font-weight: bold;" class="mycode_b">Engineering</span> - Rune, Mechanical, Locksmithing<br />
<span style="font-weight: bold;" class="mycode_b">Fine Arts</span> - Painting, Drawing, Writing, Sculpture<br />
<span style="font-weight: bold;" class="mycode_b">Handicrafts</span> - Pottery, Weaving, Woodcarving, Leatherworking, Glassblowing, Papercraft<br />
<span style="font-weight: bold;" class="mycode_b">Knowledge</span> - Science, Lore, Culture, History, Philosophy<br />
<span style="font-weight: bold;" class="mycode_b">Labor</span> - Mining, Lumbering<br />
<span style="font-weight: bold;" class="mycode_b">Miscellaneous</span> - Sailing, Medicine <br />
<span style="font-weight: bold;" class="mycode_b">Music</span> - Instrument skills, Singing<br />
<span style="font-weight: bold;" class="mycode_b">Social</span> - Leadership, Deception, Politics, Business<br />
<span style="font-weight: bold;" class="mycode_b">Stealth</span> -  Sneaking, Lockpicking, Pick pocketing, Disguises<br />
<span style="font-weight: bold;" class="mycode_b">Tradeskills</span> - Blacksmithing, Carpentry, Masonry, Tailoring, Cuisine, Brewing<br />
<span style="font-weight: bold;" class="mycode_b">Wilderness</span> - Hunting, Herbalism, Fishing, Survival<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minor skills</span></span><br />
There are a number of simple skills people can and do pick up along the way that aren’t necessarily job skills, but talents or are part of the learning process or production for their given trade, backstory or part of everyday life in the middle ages. These sorts of things such as starting a fire or knowing which end of a sword to stick a person with, don’t necessitate a skill listing though its an option. <br />
<span style="font-weight: bold;" class="mycode_b">Reading and writing, though rare in the middle ages, is common for characters in our setting and in some ways necessary, so generally its not counted as a skill.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CHARACTER CREATION AND SKILL RP<br />
------------------------------</span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Trade Skills</span><br />
I’m not going to go over the Metagaming rules, but they are important when it comes to any and every trade skill. It takes TIME to do these things and the amount of which, IC and OOC is determined by the skills. This is partially why we need levels attached to skills so we can know the characters are doing their work at a pace that is believable. Its also important to keep weather and living conditions in mind. In the middle of winter a builder won’t work as well or quickly as say the spring.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Research </span><br />
This might be the worst part of the character creation process, you must study the skill extensively to be certain you can RP it convincingly. Minecraft maybe the medium we use but the manner in which things are constructed just isn’t realistic even remotely. Doing research and keeping notes on medieval practices around the skills your character has and how they can obtain resources to do their job are important and can have huge impact on RP. For instance, what if you play a miner? Do they know how to make torches? its not as easy as putting coal on a stick, how’s it done? These things need to be learned by the player through research, <span style="font-weight: bold;" class="mycode_b">this is not optional in our RP.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description Reflecting Skills</span><br />
This is something that commonly breaks immersion when overlooked which it almost always is.<span style="font-weight: bold;" class="mycode_b"> Jobs impact the characters physical properties.</span> Simply put, it makes little sense for a character to spend most of its life doing hard labor, building, farming, mining, but be waifish, pale with no muscle to speak of. How is it possible for them to have done their job at all? A fair skinned character who’s a farmer? A blind sailor? A one-armed blacksmith? Sure, sometimes it’s pretty obvious that physical properties would limit or affect the way a character can work. Farmers are tan because they work outside all the time, but with strong backs and legs from carrying crops and tilling soil. Miners may be pale but have broad shoulders from swinging picks. Blacksmiths are likely to have a lot of upper body strength, scars, burns, and painful mistakes from learning their craft; This goes for swordsmen and hunters as well. Carpenters are likely to also be broad, much like farmers, miners, possibly tanned from laboring outside, depending on origin. Not everyone is a Barbie or an Adonis, its important to keep in mind that your character should look like they can do their job.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Combat Factors</span><br />
As said before. Just a skill level doesn’t account for everything when it comes to certain instances, this is most striking when it comes to combat. Not only does environment, injury and status affect this but the character’s stamina, build and weight are also factors when it comes to fighting and fleeing. Stamina is the need to rest or running out of energy when running or fighting, which is exhaustive, even to the most practiced fighters. Build is an obvious factor as well, but one that’s often overlooked. Muscle is dense and heavy, extremly built characters may be strong but they lose maneuverability. The denser the muscles on a character the harder swimming is. Fat floats, if there is no fat, then treading water becomes hard. This is also what makes weight important as this would apply to small, thin or wiry characters as well.  Being smaller would mean maybe they’d be swift in bursts but they’d tire easily, they wouldn’t have the weight or the muscle to put much power behind attacks, or to block and defend with. Clearly these attributes are interconnected based on the physical properties of the character. Keep it in mind when creating the character and when the character you have gets into a conflict.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If a small character such as Ezri (5’ 4”, Thin and lightweight)  tried to use her sword to block a full powered blow from a large character, like Duras (6’ 6”, Extremely sturdy), She’d end up getting her sword knocked out of her hand and she’d be knocked over, if the block doesn’t fail entirely and she get cleaved instead.<br />
<br />
It’s important that even if you the player is exceptionally good at combat RP,  that doesn’t mean your character is, and being too good at avoiding blows or anticipating attacks (ESPECIALLY if the character is not particularly skilled in combat)  is clear powergaming and needs to be avoided at all costs. These seem like little things, and even common sense but when you get players that ignore the fact their character has these very human limitations that you get issues with powergaming and OP.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Disclaimer</span></span><br />
The skill levels listed here are not obligatory but we want to encourage it’s use. If or when you get corrected on an issue with your character sheet, skill levels, or your RP, this is where a lot of that is going to be coming from. This guide is here to help you learn to accurately gauge your characters skills, job, and progression realistically. Hopefully you’ve bothered to read this and take it to heart, if you ever have questions about a character's skill or perhaps you’re not sure about progression or even converting skills into this format, ask a GM to give you a hand! It’s what we’re here for.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">GUIDE TO SKILLS<br />
------------------------------</span></span></div>
<br />
Skills are perhaps some of the hardest aspects of our characters to balance and theres a lot of problems that come up that can be seen as power gaming if your characters skills start to exceed what's possible or reasonable. Theres a few things that should always be kept in mind when dealing with character skills.  To put it simply;<br />
<br />
Skills are the sum of <span style="font-weight: bold;" class="mycode_b">knowledge</span> <span style="font-style: italic;" class="mycode_i">and</span> <span style="font-weight: bold;" class="mycode_b">experience</span>.<br />
<br />
In this RP your characters skills don’t serve to make it some sort of super badass, or demi-god. Skills are there to round the character out, to give it the ability to do it’s job.  You don’t have to be the best at anything, this isn’t any sort of competition to accumulate wealth or power ICly or IG. In fact the advancement of the skills after a while tapers off or eventually halts all together; If there isn’t adequate tutelage or use, you simply can’t advance a skill any farther. Your character’s skills aren’t a measure of their worth as person, nor is it some sort of system of leveling up as they get older, they’re <span style="font-style: italic;" class="mycode_i">only</span> there to justify the work they do in the community and avoid powergaming.<br />
<br />
As important as skills are, and as thorough as this guide attempts to be there just isn’t any way to be definitive on all skills and how hard it is to use them. Skill level is nothing more than a somewhat simple way to measure character skill and what they should and shouldn’t be capable of, but this is far from absolute. There will always be people who, given justification in their upbringing, may not adhere well to the outline in the guide. Characters with more skills tend to sacrifice the more basic foundations to of their life, like general social skills, family or even personal well being. But generally, every character will follow the below guideline. It is possible to learn skills without being taught, teaching oneself takes several times longer than learning from a teacher, and advancement comes from hard earned experience in that case. The final thing to keep in mind is  that <span style="font-weight: bold;" class="mycode_b">skill far from always determines the outcome. Environment and situation, as well as the character’s current state and weaknesses, <span style="font-style: italic;" class="mycode_i">must always be taken into consideration</span>.</span><br />
<br />
Generally skills work as follows:<br />
<span style="font-weight: bold;" class="mycode_b">Novice &gt;  Apprentice &gt; Competent &gt; Advanced &gt; Expert &gt; Master</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Novice (Beginner)</span> <br />
The character has only just started to learn the skill, perhaps having spent somewhere between <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">1-2 years</span></span> learning, the character would know the bare minimum or even have some natural skill at it, but generally isn’t very good. This skill level would not have enough training or experience to be able to do this for a living. Anyone competent or better could teach to this skill level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Apprentice  (Basic, Easy) </span><br />
The characters skills have furthered through either tutelage or hard earned experience over <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">3-4 years</span></span>. This is the sort of level of skill it takes to be competent enough to complete simple tasks or even do a certain skill or job reasonably for a living. Though it can be time consuming and slow. Anyone competent or better could teach to this skill level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Competent (Average, Moderate, Proficient)</span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">5-9 years</span></span> of practice and experience has made this skill a part of this character's life, they’ve spent a lot of time honing their skill to the point where its a viable source of income or a serious aspiration for them. At this level and beyond you could teach others this skill.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced (Adept, Skilled, Journeymen) </span><br />
This is as far as most skills can ever get. This would take 10-14 years of study (the more complex the skill, like swordsmanship or medicine, more.) and practice to get. This includes devoted study or consistent practice to the subject. A well rounded character generally would have one or possibly two skills to this level so long as they’re simple skills or perhaps an appropriately aged character. Its possible to have more. At say 25 you shouldn’t have more then MAYBE a single skill if it was taught exceedingly young, and said tutelage continued along with the accumulation of a great deal of experience. Characters around this age who strive for an advanced skill don't have the time or experience to have other skills. In order to qualify as advanced they'd have to have a wide and extremely varied set of experience in the specific job, which for younger characters is the hardest obligation to meet to reach this level.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Expert </span><br />
Expertise comes only after a great deal of practice, tutelage, and<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"> 15 years of experience.</span></span> This is 15 years outside of learning the job, meaning 15 years of doing nothing but it. Thus, younger characters aren't usually capable of this unless its an extremely simple skill. In their given field most projects don’t come down to whether or not they know how to do it, but more so, how long it takes to accomplish their goal. There is very little in their field they don’t know or can’t work out and this sort of skill is very difficult to obtain, and is more than deserving of respect.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master </span><br />
Most people spend their WHOLE lives never getting to this level. This is the sort of skill that someone spends <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">20 plus years</span></span><span style="font-style: italic;" class="mycode_i"> of devoted study</span> to the point where they’re so advanced that there is nothing they’ve not already experienced. This is a level that is only awarded when their lifes work (and backstory must clearly demonstrate this) is devoted to this single field of study or trade. People who are masters at one thing, often don’t have many advanced skills in other fields, though its possible if its all  related to their primary field of study.<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">TYPES OF SKILLS<br />
------------------------------</span></span></div>
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Major Skills</span></span><br />
A major skill is essentially just what the name implies, its a complex skill that takes years of study to grasp. These are generally the skills that fill the role of a character's primary job. These skills are complicated, and often times what makes these a major skill is a coalition of smaller skills that combine into one much larger and complex set of knowledge. An example would be Masonry would include the smaller skills; brick making, chisling, bricklaying, architecture, ect ect. So a major skill is generally a complex one, or simply one that is difficult to learn or takes a great deal of practice, such as the arts. Some skills are easier to learn than others, such as lumbering, but the challenge in these skills comes from the physical demand and muscle building that comes from years of practice.<br />
<br />
Please note that the following are <span style="font-style: italic;" class="mycode_i">categories</span> of separate major skills, not major skills when combined together. Many other Major skills exist; this is more of an example of the skills that qualify.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Agriculture</span> - Farming, Animal Husbandry, Animal Training/Domestication<br />
<span style="font-weight: bold;" class="mycode_b">Athletic</span> - Acrobatics, Swimming, Climbing, Dancing<br />
<span style="font-weight: bold;" class="mycode_b">Combat</span> - Melee and Ranged Weapon skills, Martial Arts, Hunting<br />
<span style="font-weight: bold;" class="mycode_b">Engineering</span> - Rune, Mechanical, Locksmithing<br />
<span style="font-weight: bold;" class="mycode_b">Fine Arts</span> - Painting, Drawing, Writing, Sculpture<br />
<span style="font-weight: bold;" class="mycode_b">Handicrafts</span> - Pottery, Weaving, Woodcarving, Leatherworking, Glassblowing, Papercraft<br />
<span style="font-weight: bold;" class="mycode_b">Knowledge</span> - Science, Lore, Culture, History, Philosophy<br />
<span style="font-weight: bold;" class="mycode_b">Labor</span> - Mining, Lumbering<br />
<span style="font-weight: bold;" class="mycode_b">Miscellaneous</span> - Sailing, Medicine <br />
<span style="font-weight: bold;" class="mycode_b">Music</span> - Instrument skills, Singing<br />
<span style="font-weight: bold;" class="mycode_b">Social</span> - Leadership, Deception, Politics, Business<br />
<span style="font-weight: bold;" class="mycode_b">Stealth</span> -  Sneaking, Lockpicking, Pick pocketing, Disguises<br />
<span style="font-weight: bold;" class="mycode_b">Tradeskills</span> - Blacksmithing, Carpentry, Masonry, Tailoring, Cuisine, Brewing<br />
<span style="font-weight: bold;" class="mycode_b">Wilderness</span> - Hunting, Herbalism, Fishing, Survival<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minor skills</span></span><br />
There are a number of simple skills people can and do pick up along the way that aren’t necessarily job skills, but talents or are part of the learning process or production for their given trade, backstory or part of everyday life in the middle ages. These sorts of things such as starting a fire or knowing which end of a sword to stick a person with, don’t necessitate a skill listing though its an option. <br />
<span style="font-weight: bold;" class="mycode_b">Reading and writing, though rare in the middle ages, is common for characters in our setting and in some ways necessary, so generally its not counted as a skill.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">CHARACTER CREATION AND SKILL RP<br />
------------------------------</span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Trade Skills</span><br />
I’m not going to go over the Metagaming rules, but they are important when it comes to any and every trade skill. It takes TIME to do these things and the amount of which, IC and OOC is determined by the skills. This is partially why we need levels attached to skills so we can know the characters are doing their work at a pace that is believable. Its also important to keep weather and living conditions in mind. In the middle of winter a builder won’t work as well or quickly as say the spring.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Research </span><br />
This might be the worst part of the character creation process, you must study the skill extensively to be certain you can RP it convincingly. Minecraft maybe the medium we use but the manner in which things are constructed just isn’t realistic even remotely. Doing research and keeping notes on medieval practices around the skills your character has and how they can obtain resources to do their job are important and can have huge impact on RP. For instance, what if you play a miner? Do they know how to make torches? its not as easy as putting coal on a stick, how’s it done? These things need to be learned by the player through research, <span style="font-weight: bold;" class="mycode_b">this is not optional in our RP.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Physical Description Reflecting Skills</span><br />
This is something that commonly breaks immersion when overlooked which it almost always is.<span style="font-weight: bold;" class="mycode_b"> Jobs impact the characters physical properties.</span> Simply put, it makes little sense for a character to spend most of its life doing hard labor, building, farming, mining, but be waifish, pale with no muscle to speak of. How is it possible for them to have done their job at all? A fair skinned character who’s a farmer? A blind sailor? A one-armed blacksmith? Sure, sometimes it’s pretty obvious that physical properties would limit or affect the way a character can work. Farmers are tan because they work outside all the time, but with strong backs and legs from carrying crops and tilling soil. Miners may be pale but have broad shoulders from swinging picks. Blacksmiths are likely to have a lot of upper body strength, scars, burns, and painful mistakes from learning their craft; This goes for swordsmen and hunters as well. Carpenters are likely to also be broad, much like farmers, miners, possibly tanned from laboring outside, depending on origin. Not everyone is a Barbie or an Adonis, its important to keep in mind that your character should look like they can do their job.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Combat Factors</span><br />
As said before. Just a skill level doesn’t account for everything when it comes to certain instances, this is most striking when it comes to combat. Not only does environment, injury and status affect this but the character’s stamina, build and weight are also factors when it comes to fighting and fleeing. Stamina is the need to rest or running out of energy when running or fighting, which is exhaustive, even to the most practiced fighters. Build is an obvious factor as well, but one that’s often overlooked. Muscle is dense and heavy, extremly built characters may be strong but they lose maneuverability. The denser the muscles on a character the harder swimming is. Fat floats, if there is no fat, then treading water becomes hard. This is also what makes weight important as this would apply to small, thin or wiry characters as well.  Being smaller would mean maybe they’d be swift in bursts but they’d tire easily, they wouldn’t have the weight or the muscle to put much power behind attacks, or to block and defend with. Clearly these attributes are interconnected based on the physical properties of the character. Keep it in mind when creating the character and when the character you have gets into a conflict.<br />
<span style="font-weight: bold;" class="mycode_b">Example:</span><br />
If a small character such as Ezri (5’ 4”, Thin and lightweight)  tried to use her sword to block a full powered blow from a large character, like Duras (6’ 6”, Extremely sturdy), She’d end up getting her sword knocked out of her hand and she’d be knocked over, if the block doesn’t fail entirely and she get cleaved instead.<br />
<br />
It’s important that even if you the player is exceptionally good at combat RP,  that doesn’t mean your character is, and being too good at avoiding blows or anticipating attacks (ESPECIALLY if the character is not particularly skilled in combat)  is clear powergaming and needs to be avoided at all costs. These seem like little things, and even common sense but when you get players that ignore the fact their character has these very human limitations that you get issues with powergaming and OP.<br />
<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Disclaimer</span></span><br />
The skill levels listed here are not obligatory but we want to encourage it’s use. If or when you get corrected on an issue with your character sheet, skill levels, or your RP, this is where a lot of that is going to be coming from. This guide is here to help you learn to accurately gauge your characters skills, job, and progression realistically. Hopefully you’ve bothered to read this and take it to heart, if you ever have questions about a character's skill or perhaps you’re not sure about progression or even converting skills into this format, ask a GM to give you a hand! It’s what we’re here for.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Guide on the Powers]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=270</link>
			<pubDate>Sun, 07 Jul 2013 17:37:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=270</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thorough Public Guide To The Races' Powers</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">By Ann-Helén Nilsson (Zarkaylia)</span></div>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">By now you all know there's a few Xitians and Lucins around, right? Seems too much for the Mesalians? A bit unfair at times? Don't fret, since I can't be everywhere at the same time and sometimes miss mistakes, I decided to make this guide so YOU can snap your finger at a staff member and say "nuh-uh, now you've gone too far bro, look at what Zark says here!".<br />
<br />
This guide is not to be used for metagaming or any form of abuse. It's just there to help both regulars and staff to put up and know their limits.</span><br />
<br />
<br />
<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">General</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">1)</span> A Xit/Luc <span style="text-decoration: underline;" class="mycode_u">needs to focus</span> to use their powers.<br />
<span style="font-weight: bold;" class="mycode_b">2)</span> The more difficult task, the more focus needed.<br />
<span style="font-weight: bold;" class="mycode_b">3)</span> The powers are NOT unlimited, they run out. Trying to <span style="text-decoration: underline;" class="mycode_u">overuse = death</span>.<br />
<span style="font-weight: bold;" class="mycode_b">4)</span> They're <span style="text-decoration: underline;" class="mycode_u">NEVER strong in more than 1 element, the element they're most in tune with.</span> Using ANY other element is more difficult and drains more strength, they can also not be very skilled in the other elements (reach advanced use, see bellow). Make sure to know the char's element OOC.<br />
<span style="font-weight: bold;" class="mycode_b">5)</span> A half-blood can <span style="text-decoration: underline;" class="mycode_u">never</span> reach master use.<br />
<hr class="mycode_hr" />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xitians</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental benefits:</span> Strong around lava and Netherportals! Their powers and their endurance with them gets an extra boost here, so it's unadviceable to oppose a Xitian around it.<br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental weakness:</span> When facing a Xitian/watching a Xitian battle, take a look around... Any floating islands (indicate high Aether levels) or near water? It weakens them and their powers get more difficult to use, their endurance with them less.<br />
<br />
<br />
<span style="color: #239edd;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lucins</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental benefits:</span> Strong near large amounts of Aether and ice. Same effect on them as Xitians regarding Nether.<br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental weaknesses:</span> Weakened around large amounts of Nether and lava. Same effect on them as Xitians regarding Aether.<br />
<br />
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd9323;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Element Guide</span></span></span></div>
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">DISCLAIMER:</span></span></span> <span style="font-style: italic;" class="mycode_i">Note that this is just a general guide on how difficult things are to do and how much strength in one power they demand. Skill is a completely different thing, one with Air as element could attempt a really difficult skill in Aether, but with less likeliness to succeed and at a huge cost. Void is not an element that anyone can use, it is thus not covered.</span><br />
<br />
<br />
<span style="color: #ffa339;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fire</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Any Xitian can light fires and put their hands ablaze.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
With a little practise, fireballs, flamethrowing and ranged use becomes possible.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span><br />
Only a Xitian with fire as the element its in tune with can for example create fireswords and manipulate larger amounts of fire, as well as more accurate ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span><br />
Really intense scorching fires and slight ability to manipulate lava, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Detials:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Fire is a practical, destructive and offensive element to wield. It is the element most rarely found masters within as it's the element Xitians are most rarely born in tune with. How does it work? Like the other elements it's about manipulation and for fire, lighting things on fire. You can count on a Xitian being able to light a small fire in or above their palm and carry it around, it's not hard and require just a small amount of power. This is very practical of course! However, that's the easiest way to use it, next is manipulating fire to do as you like. Also fairly simple, but as a rule you can put "the more they try to manipulate, the harder it gets!". As an example, you have nothing to question if a pair of Xitians starts tossing the fire in a fireplace between them, but if you ever see one trying to take control of the fire that's the size of normal sized house, you should make sure it's really possible.<br />
<br />
As an offensive element, it's excellent. No question being hit by a fireball will most likely be troublesome! Especially if your clothes catch fire (yes, more fireproof clothes are used to counter this). Defensive then? Sucks. Absolutely worthless as a defensive element. There's no way to make anything solid out of fire, note that. If you face a Xitian wielding a fire sword, a normal sword will just go straight through the flame, so it's definitely not going to be used to stop your blade, it's going to be used to hurt you and it will be nasty if you're hit too.<br />
<br />
Against Lucins, fire is quite effective if it hits. Lucins are sensitive to burns, they get burnt more easily than the other races and it takes longer time to heal.</div></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Nether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Minor healing. <span style="font-style: italic;" class="mycode_i">(Only possible to heal Xits with Nether)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
Healing and protective aura against Aether, some use of ranged attacks and weaker shields against Aether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Aether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Can create physically damaging Nether, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Nether is also an element, though part a sort of energy, and it's not overly practical unless you're a Xitian, since it does heal them. It's great as an offensive element when used against Lucins, less so against Mesalians unless one's mastered it really well. It is harmful and corrupting to Mesalians when they're exposed for a longer time to it (we talk weeks in the Nether Realm here) and only directly harmful if the element's been mastered to the degree where one can concentrate the energy so much it can burn flesh. Lucins can suffer great damage from this element as it disturbs the source to their own powers and their very body takes harm just as if they were to overuse their own powers. A hit with enough Nether in the chest just simply stops the heart on a Lucin and game over.<br />
<br />
Defensive? Against Aether, yes, but Nether can never be made solid, it can't even block air.</div></div>
<hr class="mycode_hr" />
<span style="color: #17b529;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Earth</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Manipulate small amounts of dirt, sand, rocks and the like.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
<br />
Manipulation of greater amounts and more advanced materials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Manipulation of great amounts and the most advanced materials (such as diamonds and lapis).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Manipulating small amounts of lava, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Earth is practical and a defensive element in general. Sure, one can toss rocks at anyone rather easily, but the better use is really to be able to toss up a wall of dirt to protect oneself against more or less everything. Per usual, the amount and size is what matters as in how much one can manipulate. A Xitian that mastered this can go flatten your backyard out, sure, but don't count on them easily lifting a boulder the size of a car off your lawn.<br />
<br />
One that's mastered earth can also manipulate metals and gems, gems being the hardest as their structure is much more stable and also fragile to being manipulated wrongly (read some physics and you'll hopefully get it). I'll decide from here that manipulating glass is not possible, it's been somewhat unclear. So how about, lets say, trees? No, living things can't be manipulated/controlled by any element.</div></div>
<hr class="mycode_hr" />
<span style="color: #2360dd;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Water</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span> <br />
Manipulation of small amounts of water, such as gather water in one's palm for example, and small amounts of ice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span> <br />
Manipulation of larger amounts of water/ice as well as better ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Mainulation of great amounts of water/ice and more accurate ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span><br />
Manipulates water with ease and can create large amounts of ice. At a cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Much like fire, water is a practical and offensive element to wield. Depending on level of mastering, somewhat defensive. In terms of how common water mastery is, it's just as rare among Lucins to find someone in tune with water as it is to find Xitians in tune with fire. Of course it's practical to be able to gather water in your palm at almost any time! Something most Lucins can handle. After that though, same goes as for Xitians on the element fire. The more you try to manipulate, the harder it gets. A Lucin might be able to water your crops or help putting a fire out, but they can't move a lake or even a larger pond.<br />
<br />
Water is, unlike fire, a tad more solid! If one's hit by a strong water beam in one's chest, one will probably be knocked over and feel the pain, but you'll at least not be burned. It's when a master with water creates ice one should worry. Ice shards are terribly effective when tossed and if the Lucin is good enough, he or she can put up a small solid ice shield to protect a little against projectiles. Though it's likely to shatter at first or second hit, a thicker shield needs more time than one usually have in battle.<br />
<br />
Water and ice are quite effective against Xitians. A soaked Xitian is likely to be weaker and if they take an ice shard that gets stuck, it's not just a bad wound, but the ice continuously weakens and slowly kills them if it is not removed.</div></div>
<hr class="mycode_hr" />
<span style="color: #b1c6f3;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Aether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Minor healing. (Healing Xits not possible)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use</span>:<br />
Healing and protective aura against Nether, some use of ranged attacks and weaker shields against Nether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Nether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master</span>:<br />
Can create physically damaging Aether, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Practical and like Nether, somewhat offensive and defensive, depending on level of mastery. Also an element and a sort of energy. It's very practical as it doesn't just heal Lucins, it heals Mesalians. It also glows a little (white, blue or silvery) and can be used as a faint source of light, but it's nowhere near as effective as fire. It's great as an offensive element against Xitians, works the same way as Nether does to Lucins, but utterly hopeless against Mesalians unless one have mastered it to the degree where the concentrated energy can burn flesh. It's just a simple fact, Mesalians are generally helped by Aether, not harmed.<br />
<br />
Defensive against Nether, not at all against other elements or anything physical.<br />
<br />
Just as Lucins can suffer great damage from Nether, the same goes for Xitians from Aether.</div></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Air</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span> <br />
Motion and manipulate air a little.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span> <br />
Can fairly manipulate air, push things and create a personal shield.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Can throw punches, push, manipulate larger amounts and create larger and stronger shields.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Can create strong gusts of wind, hard punches and solid shields. Can levitate, but at a great cost and not far or for a longer amount of time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Air is of course both practical to be able to wield, good for offensive use and also for defensive use. As a practical element, it's useful to levitate small things a short distance, dust, create a breeze, etc. Xitians are not noticeably weak against air (just as Lucins are not against Earth), but that doesn't mean that a well directed punch or gust isn't harmful, just as it would be to any other race. As an offensive element, it is decent.<br />
<br />
It is also decent as a defensive element, a good enough wielder can create a solid wall to protect from missiles, fireballs, etc. A strong enough gust can also push projectiles out of course, but it requires a lot more air and is very inaccurate compared to a solid shield, while the shield would in return need a lot more focus and strength.<br />
<br />
Not even masters within this element can fly, the amount of air you need to wield to push the mass of a body higher/forward than a few meters is massive and doing more than so is impossible without dying.</div></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd9323;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So How About Those Mesalians?</span></span></span></div>
<br />
Mesalians are the inhabitants of the Middle Realm, the only Realm from where you can enter all other Realms. The Realm is in perfect Aether and Nether balance and so is the Mesalians, making Mesalians the only race that can enter all existing Realms.<br />
<br />
Unlike humans (that does not exist at all in the universe of Mesalia), Aether heals them. Due to Nether's corruptive nature it does not heal them, it corrupts.<br />
<br />
Their weakness isn't as much their lack of powers as the fact they believe themselves to be a weaker race, at least most do, when faced with the powers the other known races weild.<br />
<br />
Their strength is not only their sheer number, but the fact they do not rely on any powers at all, they only rely on their wit, endurance and skills with their weapons, something that many Xitians and Lucins choose to not spend their time learning or learning how to defend themselves against.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Thorough Public Guide To The Races' Powers</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-style: italic;" class="mycode_i">By Ann-Helén Nilsson (Zarkaylia)</span></div>
<br />
<br />
<span style="font-style: italic;" class="mycode_i">By now you all know there's a few Xitians and Lucins around, right? Seems too much for the Mesalians? A bit unfair at times? Don't fret, since I can't be everywhere at the same time and sometimes miss mistakes, I decided to make this guide so YOU can snap your finger at a staff member and say "nuh-uh, now you've gone too far bro, look at what Zark says here!".<br />
<br />
This guide is not to be used for metagaming or any form of abuse. It's just there to help both regulars and staff to put up and know their limits.</span><br />
<br />
<br />
<br />
<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">General</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">1)</span> A Xit/Luc <span style="text-decoration: underline;" class="mycode_u">needs to focus</span> to use their powers.<br />
<span style="font-weight: bold;" class="mycode_b">2)</span> The more difficult task, the more focus needed.<br />
<span style="font-weight: bold;" class="mycode_b">3)</span> The powers are NOT unlimited, they run out. Trying to <span style="text-decoration: underline;" class="mycode_u">overuse = death</span>.<br />
<span style="font-weight: bold;" class="mycode_b">4)</span> They're <span style="text-decoration: underline;" class="mycode_u">NEVER strong in more than 1 element, the element they're most in tune with.</span> Using ANY other element is more difficult and drains more strength, they can also not be very skilled in the other elements (reach advanced use, see bellow). Make sure to know the char's element OOC.<br />
<span style="font-weight: bold;" class="mycode_b">5)</span> A half-blood can <span style="text-decoration: underline;" class="mycode_u">never</span> reach master use.<br />
<hr class="mycode_hr" />
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Xitians</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental benefits:</span> Strong around lava and Netherportals! Their powers and their endurance with them gets an extra boost here, so it's unadviceable to oppose a Xitian around it.<br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental weakness:</span> When facing a Xitian/watching a Xitian battle, take a look around... Any floating islands (indicate high Aether levels) or near water? It weakens them and their powers get more difficult to use, their endurance with them less.<br />
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<span style="color: #239edd;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Lucins</span></span></span><br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental benefits:</span> Strong near large amounts of Aether and ice. Same effect on them as Xitians regarding Nether.<br />
<span style="text-decoration: underline;" class="mycode_u">Enviromental weaknesses:</span> Weakened around large amounts of Nether and lava. Same effect on them as Xitians regarding Aether.<br />
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<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd9323;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Element Guide</span></span></span></div>
<br />
<span style="color: #dd2423;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">DISCLAIMER:</span></span></span> <span style="font-style: italic;" class="mycode_i">Note that this is just a general guide on how difficult things are to do and how much strength in one power they demand. Skill is a completely different thing, one with Air as element could attempt a really difficult skill in Aether, but with less likeliness to succeed and at a huge cost. Void is not an element that anyone can use, it is thus not covered.</span><br />
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<br />
<span style="color: #ffa339;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Fire</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Any Xitian can light fires and put their hands ablaze.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
With a little practise, fireballs, flamethrowing and ranged use becomes possible.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span><br />
Only a Xitian with fire as the element its in tune with can for example create fireswords and manipulate larger amounts of fire, as well as more accurate ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span><br />
Really intense scorching fires and slight ability to manipulate lava, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Detials:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Fire is a practical, destructive and offensive element to wield. It is the element most rarely found masters within as it's the element Xitians are most rarely born in tune with. How does it work? Like the other elements it's about manipulation and for fire, lighting things on fire. You can count on a Xitian being able to light a small fire in or above their palm and carry it around, it's not hard and require just a small amount of power. This is very practical of course! However, that's the easiest way to use it, next is manipulating fire to do as you like. Also fairly simple, but as a rule you can put "the more they try to manipulate, the harder it gets!". As an example, you have nothing to question if a pair of Xitians starts tossing the fire in a fireplace between them, but if you ever see one trying to take control of the fire that's the size of normal sized house, you should make sure it's really possible.<br />
<br />
As an offensive element, it's excellent. No question being hit by a fireball will most likely be troublesome! Especially if your clothes catch fire (yes, more fireproof clothes are used to counter this). Defensive then? Sucks. Absolutely worthless as a defensive element. There's no way to make anything solid out of fire, note that. If you face a Xitian wielding a fire sword, a normal sword will just go straight through the flame, so it's definitely not going to be used to stop your blade, it's going to be used to hurt you and it will be nasty if you're hit too.<br />
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Against Lucins, fire is quite effective if it hits. Lucins are sensitive to burns, they get burnt more easily than the other races and it takes longer time to heal.</div></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #b20080;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Nether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Minor healing. <span style="font-style: italic;" class="mycode_i">(Only possible to heal Xits with Nether)</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
Healing and protective aura against Aether, some use of ranged attacks and weaker shields against Aether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Aether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Can create physically damaging Nether, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Nether is also an element, though part a sort of energy, and it's not overly practical unless you're a Xitian, since it does heal them. It's great as an offensive element when used against Lucins, less so against Mesalians unless one's mastered it really well. It is harmful and corrupting to Mesalians when they're exposed for a longer time to it (we talk weeks in the Nether Realm here) and only directly harmful if the element's been mastered to the degree where one can concentrate the energy so much it can burn flesh. Lucins can suffer great damage from this element as it disturbs the source to their own powers and their very body takes harm just as if they were to overuse their own powers. A hit with enough Nether in the chest just simply stops the heart on a Lucin and game over.<br />
<br />
Defensive? Against Aether, yes, but Nether can never be made solid, it can't even block air.</div></div>
<hr class="mycode_hr" />
<span style="color: #17b529;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Earth</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Manipulate small amounts of dirt, sand, rocks and the like.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span><br />
<br />
Manipulation of greater amounts and more advanced materials.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Manipulation of great amounts and the most advanced materials (such as diamonds and lapis).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Manipulating small amounts of lava, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Earth is practical and a defensive element in general. Sure, one can toss rocks at anyone rather easily, but the better use is really to be able to toss up a wall of dirt to protect oneself against more or less everything. Per usual, the amount and size is what matters as in how much one can manipulate. A Xitian that mastered this can go flatten your backyard out, sure, but don't count on them easily lifting a boulder the size of a car off your lawn.<br />
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One that's mastered earth can also manipulate metals and gems, gems being the hardest as their structure is much more stable and also fragile to being manipulated wrongly (read some physics and you'll hopefully get it). I'll decide from here that manipulating glass is not possible, it's been somewhat unclear. So how about, lets say, trees? No, living things can't be manipulated/controlled by any element.</div></div>
<hr class="mycode_hr" />
<span style="color: #2360dd;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Water</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span> <br />
Manipulation of small amounts of water, such as gather water in one's palm for example, and small amounts of ice.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span> <br />
Manipulation of larger amounts of water/ice as well as better ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Mainulation of great amounts of water/ice and more accurate ranged use.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span><br />
Manipulates water with ease and can create large amounts of ice. At a cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Much like fire, water is a practical and offensive element to wield. Depending on level of mastering, somewhat defensive. In terms of how common water mastery is, it's just as rare among Lucins to find someone in tune with water as it is to find Xitians in tune with fire. Of course it's practical to be able to gather water in your palm at almost any time! Something most Lucins can handle. After that though, same goes as for Xitians on the element fire. The more you try to manipulate, the harder it gets. A Lucin might be able to water your crops or help putting a fire out, but they can't move a lake or even a larger pond.<br />
<br />
Water is, unlike fire, a tad more solid! If one's hit by a strong water beam in one's chest, one will probably be knocked over and feel the pain, but you'll at least not be burned. It's when a master with water creates ice one should worry. Ice shards are terribly effective when tossed and if the Lucin is good enough, he or she can put up a small solid ice shield to protect a little against projectiles. Though it's likely to shatter at first or second hit, a thicker shield needs more time than one usually have in battle.<br />
<br />
Water and ice are quite effective against Xitians. A soaked Xitian is likely to be weaker and if they take an ice shard that gets stuck, it's not just a bad wound, but the ice continuously weakens and slowly kills them if it is not removed.</div></div>
<hr class="mycode_hr" />
<span style="color: #b1c6f3;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Aether</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span><br />
Minor healing. (Healing Xits not possible)<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use</span>:<br />
Healing and protective aura against Nether, some use of ranged attacks and weaker shields against Nether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Great healing potential, good ranged attacks as balls or beams, good protective aura and shield against Nether.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master</span>:<br />
Can create physically damaging Aether, at great cost.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Practical and like Nether, somewhat offensive and defensive, depending on level of mastery. Also an element and a sort of energy. It's very practical as it doesn't just heal Lucins, it heals Mesalians. It also glows a little (white, blue or silvery) and can be used as a faint source of light, but it's nowhere near as effective as fire. It's great as an offensive element against Xitians, works the same way as Nether does to Lucins, but utterly hopeless against Mesalians unless one have mastered it to the degree where the concentrated energy can burn flesh. It's just a simple fact, Mesalians are generally helped by Aether, not harmed.<br />
<br />
Defensive against Nether, not at all against other elements or anything physical.<br />
<br />
Just as Lucins can suffer great damage from Nether, the same goes for Xitians from Aether.</div></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Air</span></span></span><br />
<span style="font-weight: bold;" class="mycode_b">Easy use:</span> <br />
Motion and manipulate air a little.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Normal use:</span> <br />
Can fairly manipulate air, push things and create a personal shield.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Advanced use:</span> <br />
Can throw punches, push, manipulate larger amounts and create larger and stronger shields.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Master:</span> <br />
Can create strong gusts of wind, hard punches and solid shields. Can levitate, but at a great cost and not far or for a longer amount of time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Details:</span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt; Click me to read...';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" /> Click me to read...</a></div><div class="spoiler_body" style="display: none;">
<br />
Air is of course both practical to be able to wield, good for offensive use and also for defensive use. As a practical element, it's useful to levitate small things a short distance, dust, create a breeze, etc. Xitians are not noticeably weak against air (just as Lucins are not against Earth), but that doesn't mean that a well directed punch or gust isn't harmful, just as it would be to any other race. As an offensive element, it is decent.<br />
<br />
It is also decent as a defensive element, a good enough wielder can create a solid wall to protect from missiles, fireballs, etc. A strong enough gust can also push projectiles out of course, but it requires a lot more air and is very inaccurate compared to a solid shield, while the shield would in return need a lot more focus and strength.<br />
<br />
Not even masters within this element can fly, the amount of air you need to wield to push the mass of a body higher/forward than a few meters is massive and doing more than so is impossible without dying.</div></div>
<hr class="mycode_hr" />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #dd9323;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">So How About Those Mesalians?</span></span></span></div>
<br />
Mesalians are the inhabitants of the Middle Realm, the only Realm from where you can enter all other Realms. The Realm is in perfect Aether and Nether balance and so is the Mesalians, making Mesalians the only race that can enter all existing Realms.<br />
<br />
Unlike humans (that does not exist at all in the universe of Mesalia), Aether heals them. Due to Nether's corruptive nature it does not heal them, it corrupts.<br />
<br />
Their weakness isn't as much their lack of powers as the fact they believe themselves to be a weaker race, at least most do, when faced with the powers the other known races weild.<br />
<br />
Their strength is not only their sheer number, but the fact they do not rely on any powers at all, they only rely on their wit, endurance and skills with their weapons, something that many Xitians and Lucins choose to not spend their time learning or learning how to defend themselves against.]]></content:encoded>
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