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		<title><![CDATA[Mesalia Forums - Media]]></title>
		<link>https://www.mesalia.net/forum/</link>
		<description><![CDATA[Mesalia Forums - https://www.mesalia.net/forum]]></description>
		<pubDate>Sun, 24 May 2026 23:50:18 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[E3 Stuff]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1036</link>
			<pubDate>Wed, 14 Jun 2017 03:49:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=10">FireDog</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1036</guid>
			<description><![CDATA[Any keeping up with it? Best part for me are the TWO new games for Metroid. An IP that I love but which Nintendo has not given much care.<br />
<br />
First off, Metroid 2 remake: <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UhOx-FpEAQk" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
AND Metroid Prime 4, fucking awesome: <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/nFbDmTjS_MI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Too bad I don't own a switch.]]></description>
			<content:encoded><![CDATA[Any keeping up with it? Best part for me are the TWO new games for Metroid. An IP that I love but which Nintendo has not given much care.<br />
<br />
First off, Metroid 2 remake: <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/UhOx-FpEAQk" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
AND Metroid Prime 4, fucking awesome: <iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/nFbDmTjS_MI" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
Too bad I don't own a switch.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[An Average Conversation]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1021</link>
			<pubDate>Wed, 15 Mar 2017 22:17:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=14">cerberus23</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1021</guid>
			<description><![CDATA[As some may remember, a long time ago, back on one of my old servers, I made rage comics in the format of an average conversation, with a player/character. I would upload the old ones, but most are specific to old servers/in jokes, and wouldn't make much sense. However I've had the urge to do a couple recently, and I finally remember to do one when I'm actually able to do it, so here we are.<br />
<br />
<img src="https://www.mesalia.net/forum/ckeditor_upload/uploads/1489616224_i73HWpXpC3APaHA.png" loading="lazy"  alt="[Image: 1489616224_i73HWpXpC3APaHA.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[As some may remember, a long time ago, back on one of my old servers, I made rage comics in the format of an average conversation, with a player/character. I would upload the old ones, but most are specific to old servers/in jokes, and wouldn't make much sense. However I've had the urge to do a couple recently, and I finally remember to do one when I'm actually able to do it, so here we are.<br />
<br />
<img src="https://www.mesalia.net/forum/ckeditor_upload/uploads/1489616224_i73HWpXpC3APaHA.png" loading="lazy"  alt="[Image: 1489616224_i73HWpXpC3APaHA.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mesalia, The RPG]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=843</link>
			<pubDate>Sun, 12 Jul 2015 19:16:28 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=55">Dark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=843</guid>
			<description><![CDATA[Heyyyyyyyyyyy what's up guys. That title, amiright?<br />
<br />
<br />
In all seriousness though, I do have to say that I am working on something as we speak. Mostly due to my recent sleepiness problems, I've had a lot of random time to start doing this. <br />
<br />
<span style="font-size: medium;" class="mycode_size">BIG NOTICE: If you do not trust this file hosting website, please let me know if you still want to try it out. This has been done just for ease. ANYTHING AND EVERYTHING WILL PROBABLY BE REWORKED BEFORE I FIGURE GIVING OUT A POLISHED, FINISHED VERSION.</span><br />
<br />
ALSO, GET THE RTP FILES HERE. THESE WILL ONLY NEED TO BE DOWNLOADED ONCE. JUST SAVE THEM IN A FOLDER SOMEWHERE. THIS WILL DRASTICALLY REDUCE THE SIZE OF THE GAME.<br />
<a href="http://www.rpgmakerweb.com/download/additional/run-time-packages" target="_blank" rel="noopener" class="mycode_url">http://www.rpgmakerweb.com/download/addi...e-packages</a><br />
(The Download's free and from the maker's website. Safe.)<br />
<br />
Okay, now... What should I call this build? Probably <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 0.0.1.</span></span> If I'm gonna be honest.<br />
<br />
THINGS TO KNOW<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
HealthPoints- Obvious, ain't it?<br />
<br />
WillPower- These are basically Technical Points. The more you hit and get hit, the higher this goes. All the way up to 100. Mainly used for weapon techniques in this game, but I'm hoping on adding a more dynamic approach to how this will affect combat. Mesalians get them faster and passively gain them each turn as a mechanics balance against Lucins and Xitians. <br />
<br />
LifeForce- While in technicality eveyone should get this, this is mainly just a way for Lucins and Xitians to dish out their powers. Again, wanting to do something more dynamic in the future like tiring themselves if they use it too much.<br />
<br />
Most of the remaining stats are pretty run-of-the-mill. ATK, DEF, MAT (For the powers), MDF, AGL. I have been reworking LUCK to make it seem to work more as a "Skill" sort of stat. You didn't just randomly get a crit, you damn well knew how to!<br />
<br />
Now, actual talk.<br />
<br />
Got a ship, dock, the open world and a single town made. I have random encounters set up on the open world, and they go up... to a fourth or fitfh teir of monsters. I think anything teir 3 and above atm is too much for Lucius (And if you figure it out, Karmen as well) to handle on their own. Not even grinding will save you.<br />
<br />
There's a LITTLE bit of dialogue here and there. This version, overall, is pretty much just to give a look around on.<br />
<br />
Everything except the Open World bit has been hand-crafted by myself. I even redid all of the items, weapons, armor, characters, classes, and enemies (And look at the lack of those things! for now, at least.) Notably, there's no armor or weapons yet you can obtain, and the only things you can buy are bandages and mushrooms. <br />
<br />
I encourage, if you do try this, to look around. I've hidden a few goodies here and there (And the way to get Karmen as your buddy). I plan on MANY more things to come, in fact I was hoping to get a max crew of around 8 peeps for an entire party, each with their own unique feel and niche.<br />
<br />
Due to the nature of this being a RPG-MAKER game, doing anything with actual characters from the RP can be tricky. Mostly because the faceart for the toons has to be just right to look any good. I can do Pixelart just fine, it's that bug however that would plague me should I include anyone.</div></div>
All proceeding updates will be made on this thread as new replies. Feel free to comment as well though.]]></description>
			<content:encoded><![CDATA[Heyyyyyyyyyyy what's up guys. That title, amiright?<br />
<br />
<br />
In all seriousness though, I do have to say that I am working on something as we speak. Mostly due to my recent sleepiness problems, I've had a lot of random time to start doing this. <br />
<br />
<span style="font-size: medium;" class="mycode_size">BIG NOTICE: If you do not trust this file hosting website, please let me know if you still want to try it out. This has been done just for ease. ANYTHING AND EVERYTHING WILL PROBABLY BE REWORKED BEFORE I FIGURE GIVING OUT A POLISHED, FINISHED VERSION.</span><br />
<br />
ALSO, GET THE RTP FILES HERE. THESE WILL ONLY NEED TO BE DOWNLOADED ONCE. JUST SAVE THEM IN A FOLDER SOMEWHERE. THIS WILL DRASTICALLY REDUCE THE SIZE OF THE GAME.<br />
<a href="http://www.rpgmakerweb.com/download/additional/run-time-packages" target="_blank" rel="noopener" class="mycode_url">http://www.rpgmakerweb.com/download/addi...e-packages</a><br />
(The Download's free and from the maker's website. Safe.)<br />
<br />
Okay, now... What should I call this build? Probably <span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Alpha 0.0.1.</span></span> If I'm gonna be honest.<br />
<br />
THINGS TO KNOW<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
HealthPoints- Obvious, ain't it?<br />
<br />
WillPower- These are basically Technical Points. The more you hit and get hit, the higher this goes. All the way up to 100. Mainly used for weapon techniques in this game, but I'm hoping on adding a more dynamic approach to how this will affect combat. Mesalians get them faster and passively gain them each turn as a mechanics balance against Lucins and Xitians. <br />
<br />
LifeForce- While in technicality eveyone should get this, this is mainly just a way for Lucins and Xitians to dish out their powers. Again, wanting to do something more dynamic in the future like tiring themselves if they use it too much.<br />
<br />
Most of the remaining stats are pretty run-of-the-mill. ATK, DEF, MAT (For the powers), MDF, AGL. I have been reworking LUCK to make it seem to work more as a "Skill" sort of stat. You didn't just randomly get a crit, you damn well knew how to!<br />
<br />
Now, actual talk.<br />
<br />
Got a ship, dock, the open world and a single town made. I have random encounters set up on the open world, and they go up... to a fourth or fitfh teir of monsters. I think anything teir 3 and above atm is too much for Lucius (And if you figure it out, Karmen as well) to handle on their own. Not even grinding will save you.<br />
<br />
There's a LITTLE bit of dialogue here and there. This version, overall, is pretty much just to give a look around on.<br />
<br />
Everything except the Open World bit has been hand-crafted by myself. I even redid all of the items, weapons, armor, characters, classes, and enemies (And look at the lack of those things! for now, at least.) Notably, there's no armor or weapons yet you can obtain, and the only things you can buy are bandages and mushrooms. <br />
<br />
I encourage, if you do try this, to look around. I've hidden a few goodies here and there (And the way to get Karmen as your buddy). I plan on MANY more things to come, in fact I was hoping to get a max crew of around 8 peeps for an entire party, each with their own unique feel and niche.<br />
<br />
Due to the nature of this being a RPG-MAKER game, doing anything with actual characters from the RP can be tricky. Mostly because the faceart for the toons has to be just right to look any good. I can do Pixelart just fine, it's that bug however that would plague me should I include anyone.</div></div>
All proceeding updates will be made on this thread as new replies. Feel free to comment as well though.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What I Do When I'm Bored]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=823</link>
			<pubDate>Fri, 05 Jun 2015 04:10:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=55">Dark</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=823</guid>
			<description><![CDATA[<a href="https://soundcloud.com/darkusaurus" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/darkusaurus</a><br />
<br />
Nothing fancy, just sounds I throw together to make noise (and sometimes music). Feel free to look around, all the stuff ranges from years ago to as recent as a few days.]]></description>
			<content:encoded><![CDATA[<a href="https://soundcloud.com/darkusaurus" target="_blank" rel="noopener" class="mycode_url">https://soundcloud.com/darkusaurus</a><br />
<br />
Nothing fancy, just sounds I throw together to make noise (and sometimes music). Feel free to look around, all the stuff ranges from years ago to as recent as a few days.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Kitties!]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=648</link>
			<pubDate>Wed, 10 Sep 2014 12:00:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=648</guid>
			<description><![CDATA[I promised a few people that I'd show the kittens we're watching for 3 weeks. It's just taken a little time to get photos since they were from start a little scared and skittish. So, here's Gonzo (black &amp; white) and his brother Gizmo (grey tabby).<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/JQJjzwT.jpg" loading="lazy"  alt="[Image: JQJjzwT.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/k1ygOh3.jpg" loading="lazy"  alt="[Image: k1ygOh3.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/SoAd0yP.jpg" loading="lazy"  alt="[Image: SoAd0yP.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/n3fxum2.jpg" loading="lazy"  alt="[Image: n3fxum2.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/fC8AErz.jpg" loading="lazy"  alt="[Image: fC8AErz.jpg]" class="mycode_img" /></div></div></div>
I also figured we'll keep this as a cat-thread for those that want to show off their cats? I know most of us don't mind cute cat-pics. If you got another animal then sure, just title being off.]]></description>
			<content:encoded><![CDATA[I promised a few people that I'd show the kittens we're watching for 3 weeks. It's just taken a little time to get photos since they were from start a little scared and skittish. So, here's Gonzo (black &amp; white) and his brother Gizmo (grey tabby).<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/JQJjzwT.jpg" loading="lazy"  alt="[Image: JQJjzwT.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/k1ygOh3.jpg" loading="lazy"  alt="[Image: k1ygOh3.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/SoAd0yP.jpg" loading="lazy"  alt="[Image: SoAd0yP.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/n3fxum2.jpg" loading="lazy"  alt="[Image: n3fxum2.jpg]" class="mycode_img" /><br />
<img src="http://i.imgur.com/fC8AErz.jpg" loading="lazy"  alt="[Image: fC8AErz.jpg]" class="mycode_img" /></div></div></div>
I also figured we'll keep this as a cat-thread for those that want to show off their cats? I know most of us don't mind cute cat-pics. If you got another animal then sure, just title being off.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server Screenshots]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=646</link>
			<pubDate>Mon, 08 Sep 2014 12:16:23 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=646</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[You know what time it is!]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=628</link>
			<pubDate>Thu, 21 Aug 2014 00:04:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=294">JackdawGrey</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=628</guid>
			<description><![CDATA[I'm still working on updating my application, but until then, feel free to enjoy this little snippet of me:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Cec7oo3rv7s" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
To donate or learn more, go to:<br />
<a href="http://www.alsa.org/fight-als/ice-bucket-challenge.html" target="_blank" rel="noopener" class="mycode_url">http://www.alsa.org/fight-als/ice-bucket-challenge.html</a>]]></description>
			<content:encoded><![CDATA[I'm still working on updating my application, but until then, feel free to enjoy this little snippet of me:<br />
<br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/Cec7oo3rv7s" frameborder="0" allowfullscreen="true"></iframe><br />
<br />
To donate or learn more, go to:<br />
<a href="http://www.alsa.org/fight-als/ice-bucket-challenge.html" target="_blank" rel="noopener" class="mycode_url">http://www.alsa.org/fight-als/ice-bucket-challenge.html</a>]]></content:encoded>
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