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		<title><![CDATA[Mesalia Forums - Archive]]></title>
		<link>https://www.mesalia.net/forum/</link>
		<description><![CDATA[Mesalia Forums - https://www.mesalia.net/forum]]></description>
		<pubDate>Wed, 10 Jun 2026 07:38:52 +0000</pubDate>
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			<title><![CDATA[Newsletter April 2023]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1296</link>
			<pubDate>Sat, 01 Apr 2023 13:33:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1296</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Hello! </span></span><br />
It's already April 2023. I have intended for these little letters to show up at the start of every month but life haven't been too kind for a bit and I haven't been able to get proper started. I hope from now on it will be possible. These letters are meant to feature news and current status of events for Mesalia-RP. All from roleplay-wise to technical matters. So lets begin...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minecraft version 1.19.3</span></span><br />
We have as of April 1st moved to Minecraft 1.19.3. We have also moved back to Paper after having needed to use regular Spigot for a bit. Paper should improve performance and we will be testing it out along with testing of all the plugins now after the update. It is possible that we will be able to save some costs on RAM as past memory-leak problems seem to have been solved as well.<br />
<br />
As usual, any bugs are to be reported if you prefer to see them fixed. Keep in mind that the server's Resource Pack might be having issues as well, but aside from the version handling there shouldn't be any issues.<br />
<br />
There ARE issues with the communication between Discord and the server. This is, obviously, most likely due to the most recent changes to Discord. This will hopefully be fixed soon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">In-character summer</span></span><br />
The in-character summer is finaly here after a long spring. This spring saw the nearby mercenary band Bloody Skulls' leader Commander Amnas Uthradurn return from campaign on the Mainland, bringing back the local blacksmith Zaira Duras-Stengar as well. Their return were quite turbulent however as they found the local trade ship The Emerald Tide sunk at the river's inlet. The culprit being none other than Captain Morris of the Bloody Skulls, of course, as the locals very quickly figured out. And after trying to confront and capture Morris, and failing to do so, the townsfolk of Valour are now recovering and planing their next move...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The town, and map, has a name: Valour</span></span><br />
Over the past few months the settlement has finaly been named by the locals: Valour. Per tradition, this means that the map is now also named Valour.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keep calm and roleplay on!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- Zar</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">k</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Hello! </span></span><br />
It's already April 2023. I have intended for these little letters to show up at the start of every month but life haven't been too kind for a bit and I haven't been able to get proper started. I hope from now on it will be possible. These letters are meant to feature news and current status of events for Mesalia-RP. All from roleplay-wise to technical matters. So lets begin...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Minecraft version 1.19.3</span></span><br />
We have as of April 1st moved to Minecraft 1.19.3. We have also moved back to Paper after having needed to use regular Spigot for a bit. Paper should improve performance and we will be testing it out along with testing of all the plugins now after the update. It is possible that we will be able to save some costs on RAM as past memory-leak problems seem to have been solved as well.<br />
<br />
As usual, any bugs are to be reported if you prefer to see them fixed. Keep in mind that the server's Resource Pack might be having issues as well, but aside from the version handling there shouldn't be any issues.<br />
<br />
There ARE issues with the communication between Discord and the server. This is, obviously, most likely due to the most recent changes to Discord. This will hopefully be fixed soon.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">In-character summer</span></span><br />
The in-character summer is finaly here after a long spring. This spring saw the nearby mercenary band Bloody Skulls' leader Commander Amnas Uthradurn return from campaign on the Mainland, bringing back the local blacksmith Zaira Duras-Stengar as well. Their return were quite turbulent however as they found the local trade ship The Emerald Tide sunk at the river's inlet. The culprit being none other than Captain Morris of the Bloody Skulls, of course, as the locals very quickly figured out. And after trying to confront and capture Morris, and failing to do so, the townsfolk of Valour are now recovering and planing their next move...<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">The town, and map, has a name: Valour</span></span><br />
Over the past few months the settlement has finaly been named by the locals: Valour. Per tradition, this means that the map is now also named Valour.<br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Keep calm and roleplay on!</span></span><br />
<span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">- Zar</span></span><span style="font-weight: bold;" class="mycode_b"><span style="font-size: medium;" class="mycode_size">k</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[November newsletter]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1294</link>
			<pubDate>Tue, 01 Nov 2022 19:43:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1294</guid>
			<description><![CDATA[Hello!<br />
<br />
It is November already. I'd like to thank everyone that took part in the event that started around the 21st of October. The event was a blast and can probably be considered one of the best, if not the best, event that we have ever had. A great success! All possible due to all you great roleplayers.<br />
<br />
The aftermath of the event is still ongoing and will be noticeable for some time, of course. All a sign of a good event and great roleplay. Once the staff considers it done with and a good time, the season will be just about moving into spring for our characters. Currently we haven't been too picky with changing the season per month since we have already prolonged the summer once. We'll land back at what we're used to soon enough, what matters most right now for us is that we get done what we feel we want to get done without stress. With spring we can expect the return of a few characters! More fun to look forward to.<br />
<br />
November means people are now going to start to get more busy. Roleplay might slow down for a bit up till after the new year, as usual. All to be expected.<br />
<br />
There are possible problems with package loss, the event was held up a bit due to connection issues. Please report if you notice lag or struggle to keep connected to the server.<br />
<br />
Currently there are no plans for any maintenance before the new year due to how busy I'll be.<br />
<br />
See y'all in-game.<br />
<br />
- Zark]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
It is November already. I'd like to thank everyone that took part in the event that started around the 21st of October. The event was a blast and can probably be considered one of the best, if not the best, event that we have ever had. A great success! All possible due to all you great roleplayers.<br />
<br />
The aftermath of the event is still ongoing and will be noticeable for some time, of course. All a sign of a good event and great roleplay. Once the staff considers it done with and a good time, the season will be just about moving into spring for our characters. Currently we haven't been too picky with changing the season per month since we have already prolonged the summer once. We'll land back at what we're used to soon enough, what matters most right now for us is that we get done what we feel we want to get done without stress. With spring we can expect the return of a few characters! More fun to look forward to.<br />
<br />
November means people are now going to start to get more busy. Roleplay might slow down for a bit up till after the new year, as usual. All to be expected.<br />
<br />
There are possible problems with package loss, the event was held up a bit due to connection issues. Please report if you notice lag or struggle to keep connected to the server.<br />
<br />
Currently there are no plans for any maintenance before the new year due to how busy I'll be.<br />
<br />
See y'all in-game.<br />
<br />
- Zark]]></content:encoded>
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			<title><![CDATA[Event start today 21st of October!]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1293</link>
			<pubDate>Fri, 21 Oct 2022 14:26:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1293</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Black Flags at the Horizon</span></span></span><br />
<br />
<img src="https://i.imgur.com/vu4nYg8.png" loading="lazy"  alt="[Image: vu4nYg8.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">
Hop on tonight Friday the 21st for some fun roleplaying as we start the main part of the Black Flags event! The event will start as early as possible, have a bit of an intermission or slower time over Saturday, and finalize over Sunday and the coming weekdays after as needed. We're in no rush, what matters is having fun!<br />
<br />
See you!</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #e8c500;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Black Flags at the Horizon</span></span></span><br />
<br />
<img src="https://i.imgur.com/vu4nYg8.png" loading="lazy"  alt="[Image: vu4nYg8.png]" class="mycode_img" /></div>
<br />
<br />
<div style="text-align: center;" class="mycode_align">
Hop on tonight Friday the 21st for some fun roleplaying as we start the main part of the Black Flags event! The event will start as early as possible, have a bit of an intermission or slower time over Saturday, and finalize over Sunday and the coming weekdays after as needed. We're in no rush, what matters is having fun!<br />
<br />
See you!</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Forum Maintenance]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1279</link>
			<pubDate>Mon, 23 Aug 2021 07:35:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1279</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Result: Server Maintenance]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1268</link>
			<pubDate>Thu, 15 Apr 2021 17:54:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1268</guid>
			<description><![CDATA[<span style="color: #e8c500;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Server maintenance is done! The following changes were made...</span></span></span><br />
<br />
<ul class="mycode_list"><li><span style="color: #008e02;" class="mycode_color">Server version update</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Plugin updates</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Installation of Citizens2 addons</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Installed LightAPI</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Sulena-bot plugin re-enabled.</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Fixed Discord ?ip command to display correct IP.</span><br />
</li>
<li><span style="color: #e86e04;" class="mycode_color">Fixed missing permissions for server moderators (needs testing!)</span><br />
</li>
</ul>
<br />
Other:<ul class="mycode_list"><li>Currently, SentaiPink is working on beautifying the setting, 1 new site has been added this week.<br />
</li>
<li>SentaiPink has done some work on textures and myself on item addition, so we have now added (with their own recipes):<br />
- Cutlass<br />
- Saber<br />
- Long sword<br />
- Crow<br />
- Lump of gold<br />
</li>
<li>Since last maintenance, the recipes of the following has been altered:<br />
- Gold ingot<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<span style="color: #e8c500;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Server maintenance is done! The following changes were made...</span></span></span><br />
<br />
<ul class="mycode_list"><li><span style="color: #008e02;" class="mycode_color">Server version update</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Plugin updates</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Installation of Citizens2 addons</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Installed LightAPI</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Sulena-bot plugin re-enabled.</span><br />
</li>
<li><span style="color: #17b529;" class="mycode_color">Fixed Discord ?ip command to display correct IP.</span><br />
</li>
<li><span style="color: #e86e04;" class="mycode_color">Fixed missing permissions for server moderators (needs testing!)</span><br />
</li>
</ul>
<br />
Other:<ul class="mycode_list"><li>Currently, SentaiPink is working on beautifying the setting, 1 new site has been added this week.<br />
</li>
<li>SentaiPink has done some work on textures and myself on item addition, so we have now added (with their own recipes):<br />
- Cutlass<br />
- Saber<br />
- Long sword<br />
- Crow<br />
- Lump of gold<br />
</li>
<li>Since last maintenance, the recipes of the following has been altered:<br />
- Gold ingot<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Late April 2021 Letter]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1265</link>
			<pubDate>Mon, 12 Apr 2021 20:13:03 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1265</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Rescheduled] 30/3 - Forum Maintenance]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1259</link>
			<pubDate>Wed, 24 Mar 2021 15:13:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1259</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">March 2021 Forum Maintenance</span></span></span></div>
<br />
On <span style="text-decoration: line-through;" class="mycode_s">Monday</span> TUESDAY we're doing a more rare one than server maintenance! FORUM maintenance! The hours are as usual for Monday maintenances.<br />
<br />
As you might have noticed, I'm trying to keep to a schedule and plan the times you can expect there to be access issues to the server or the forum. This is also to ensure more constant progress on all planes rather than see myself stuck at so much to do that I get stunned by the lists.<br />
<br />
The forum needs less attention than the server. But I'll be trying to keep at least one forum maintenance or work-period (in case of just adding content) per month from here on.<br />
<br />
March's forum maintenance will focus on:<br />
- Version update.<br />
- Plugin updates.<br />
- Mobile version header issue.<br />
<br />
And may also deal with, if time allows:<br />
- Tablet login-buttons issue.<br />
- Content.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff857a;" class="mycode_color">The forum board will go to maintenance mode for at least a brief period during this maintenance. It is not recommended to use the forum during this time, your progress on for example posts and threads may be lost! You may also experience other technical issues after the updates, please report these if you do.</span></span><br />
<br />
Hugs,<br />
Zark]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">March 2021 Forum Maintenance</span></span></span></div>
<br />
On <span style="text-decoration: line-through;" class="mycode_s">Monday</span> TUESDAY we're doing a more rare one than server maintenance! FORUM maintenance! The hours are as usual for Monday maintenances.<br />
<br />
As you might have noticed, I'm trying to keep to a schedule and plan the times you can expect there to be access issues to the server or the forum. This is also to ensure more constant progress on all planes rather than see myself stuck at so much to do that I get stunned by the lists.<br />
<br />
The forum needs less attention than the server. But I'll be trying to keep at least one forum maintenance or work-period (in case of just adding content) per month from here on.<br />
<br />
March's forum maintenance will focus on:<br />
- Version update.<br />
- Plugin updates.<br />
- Mobile version header issue.<br />
<br />
And may also deal with, if time allows:<br />
- Tablet login-buttons issue.<br />
- Content.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff857a;" class="mycode_color">The forum board will go to maintenance mode for at least a brief period during this maintenance. It is not recommended to use the forum during this time, your progress on for example posts and threads may be lost! You may also experience other technical issues after the updates, please report these if you do.</span></span><br />
<br />
Hugs,<br />
Zark]]></content:encoded>
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		<item>
			<title><![CDATA[22/3 - Server Maintenance]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1258</link>
			<pubDate>Fri, 19 Mar 2021 13:02:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1258</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">22nd of March Server Maintenance</span></span></span></div>
<br />
On Monday it's time for another server maintenance between 7PM GMT+1/1PM GMT-5 and 9PM GMT+1/3PM GMT-5 (a span of 2 hours).<br />
<br />
This maintenance will focus on...<br />
- Version updates.<br />
- Permissions adjustments.<br />
<br />
<br />
Progress has been slower than anticipated due to plugin version updates very close to the map launch and following bugs and collisions with plugins. A lot of these need to be sorted out before we can introduce new features.<br />
<br />
Love y'all,<br />
Zark]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">22nd of March Server Maintenance</span></span></span></div>
<br />
On Monday it's time for another server maintenance between 7PM GMT+1/1PM GMT-5 and 9PM GMT+1/3PM GMT-5 (a span of 2 hours).<br />
<br />
This maintenance will focus on...<br />
- Version updates.<br />
- Permissions adjustments.<br />
<br />
<br />
Progress has been slower than anticipated due to plugin version updates very close to the map launch and following bugs and collisions with plugins. A lot of these need to be sorted out before we can introduce new features.<br />
<br />
Love y'all,<br />
Zark]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[WIP] The Confederacy of Norzk Chiefdoms]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1254</link>
			<pubDate>Sat, 27 Feb 2021 16:50:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=12">Hutchy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1254</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Hailing from stone and oak keeps in the farthest reaches of the polar south, the Norzk have for as long as history been recorded one of the foremost Mesalian civilisations. Also called the Armondurr Overlords, the Ice Men and South Seas Raiders, the Confederacy represents the united clans and kingdoms of the frigid island of Armond and surrounding isles. </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">As one of the oldest nations in history, they have had a profound influence on Middle Realm affairs, both in its contributions to its neighbours during the Veld War and its willingness to strike down anyone who posed a threat to the Mainland-South’s stability during the Civil War.</span></span></span></span></div>
<br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">The Bow and the Axe</span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike other nations who have readily embraced more mechanical ranged weapons, the Norzk have a whole culture based around the bow and archery. It is a common saying that a Norzkin who cannot string a bow and fletch by the age of 10 was born on the wrong island. From the time they can walk, Norzkin children will start to train to shoot one of these archaic weapons, and by the age of 10 will likely know most of the nuances of the use and maintenance of the weapon and will be able to hunt game animals.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Bows are somewhat revered in Norzk society, not just as the chosen weapon of the Matron god Sulena, but also as what some refer to as the Third Invention, after fire and the wheel. The concept is older than Norzk society, and without the bow, it likely would never have existed.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Other nations around them shun the use of the bow as a cowardly or unchivalrous weapon, and those who use them are the most despised men and women on the field. In a total reversal of this trend, Norzkin are required by law to own a longbow equal to their own height and to train with them regularly, sometimes two or three hours a day depending on their home region. Known for their great strength, stamina and accuracy, the Norzkin archer is rightly feared. Mercenaries, auxiliaries or commissioned hunters are highly sought after by neighbouring nations, but never come cheap. However, such is the constant demand for more, better bows in Armond that to buy an artisan made, expertly crafted bow can be quite cheap thanks to the sheer number of career fletchers and bowmakers in Armond.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The average male Norzkin’s longbow has a draw weight of just over 68kgs (150lbs) and is around 189cm (6’0) in height with a 32 inch draw. A Norzkin would laugh at any other nation’s bow of choice; Probably the archer using it too.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Axes on the other hand are much more sentimental. While it isn’t necessary for any Norzkin to own one, a great number of families will still have the axes of their ancestors. They’re passed through generations as heirlooms and mark a coming of age or gifted as passing a right of adulthood. Some of the most venerable examples are easily centuries old but still look fresh from the forge thanks to almost reverent care.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The reason for this practice has been lost to time, and is continued solely for the Norzkin propensity for holding strongly onto tradition and identity. However, it is likely that it is a holdover from their early days. As materials would have been scarce and difficult to extract and refine, it was far easier and cheaper to maintain old equipment than to make more.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Language</span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the Common Tongue is taught primarily to all Norzkin when they undergo education, the most prominent language is still Norzprech, more commonly just called Norze. While to an observer it can sound like a jumble of vowels, grunts, harsh guttural stops and dragging slurs, in essence it contains all of the same consonants and sentence structure as the Common alphabet, but in a cyrillic form of script and in switched around positions. </span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">In the simplest way to translate Norze to Common, the Cyrillic characters of Norzprech are first changed in the Common alphabet, then alphabetical order becomes as follows, </span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/XTZHu1b.png" loading="lazy"  alt="[Image: XTZHu1b.png]" class="mycode_img" /></div>
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">So, for example, Realm becomes ‘Jeakp’ and Mesalian becomes ‘Perakian’. It is translated like a cypher, letter by letter into Common. It can be time consuming, but it is very reliable.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pronunciation wise, J’s are an additional Y sound and X’s are pronounced like a K or a harsh ch sound if at the end of a word or sentence, V is pronounced like an F and a W becomes a V. Rs are always rolled quite harshly off the tongue. Extremely few words in Norzprech are pronounced like how they are spelt, so interpreting Norzprech without experience can be difficult. </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Names and place names from outside Armond remain the same.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color">Unusually though, is the complete absence of a conditional clause in Norzprech, lacking words such as ‘if’. Norzprech is trite and straightforward, leaving little room for misinterpretation.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A Norzkin inexperienced in speaking Common will have a very heavy reliance on speaking noticeably slower, as well as exaggerate vowels </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">and with some remains of different pr</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">onunciation of some letters and letter combinations with a heavy accent.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Male and Female</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Gender means little in Norzk society and there are no gender specific pronouns in Norzprech as there is in Common.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Men and Women are treated equally, but often take different roles. Men usually gravitate toward being clan warriors, soldiers, sailors or manual labourers and craftsmen as well as being responsible for training their sons and/or the son of a relative if their father is, for whatever reason, unable to. </span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Women are expected to have a decent martial prowess while being responsible for training their daughters and/or the daughters of a relative if their mother is, for whatever reason, unable to. Like how Norzk men gravitate to certain roles, the task of childcare sees many Norzk women not in a labour job voluntarily become teachers, nurses or caregivers for orphans, the sick and the elderly.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the family is together, parentage and housekeeping are generally split evenly, if the father is away the safety of the children is the mother’s responsibility. However, if they have no dependents, women without other obligations generally work side by side with men whether that be on a farm or on a ship at sea.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Fittingly for this mentality, desirable Norscan women aren’t pale-skinned and graceful but physically strong and enduring. In fact, among some women, calling them something like ‘delicate’ is quite insulting and carries the very real risk of them beating the crap out of you to defend their honour.</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Adoption</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Because of the emphasis on and continued connection to war and raiding in Norzk society, orphans are an inescapable fact and adoption is extremely common. Quite often the average Norzkin family of five or six could have as many as three or four adopted children. Generally, Norzk families without adopted children have one or two children, depending on their work arrangements and generally hope for one boy and one girl, one child for each parent to take under their wing.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Early on in their history of years of raiding and plundering it became a common practice for Norzk to adopt the children of slain enemies. Whether that would have been out of the Norzk sense of community and family, or for more pragmatic purposes, such as maintaining numbers, has been lost to time. Children adopted in this manner are shown all the same rights and care that would come from being born Norzkin. Most choose to believe the former, that even in their earliest days a Norzk could never have chosen to leave children to fend for themselves.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Raiding</span></span></span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">In their early history, resource gathering was difficult on Armond thanks to the rough terrain and </span></span></span><span style="font-size: x-small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">temperamental</span></span></span><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"> climate</span></span></span><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">. What the Norzkin did have an abundance of though was seaworthy ships and capable crews. With all of their early settlements on the coast it quickly became a lucrative practice to raid the settlements further afield for food, minerals, tools and weapons; and yes, sometimes people.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The trend setters were the Wolf Skin Reivers of Grey Water Bay, who in their first raid stormed a budding cloister and made away with a wealth of raw food and gold with barely any resistance. Inspired by this success, other crews joined together in Grey Water Bay until raids were over a dozen longships strong, and whose targets got larger and larger. Soon enough, other settlements began to follow their example, making their way to other areas of the Mainland’s deep south and returning with all varieties of plunder to help sustain their fledgling nation of city states.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">The act of raiding became an integral part of the culture and livelihood of these areas for generations thereafter, with raids of this kind continuing long into the time of the Veld War, wherein the then High Kings forbade their practice as an atrocity against people already suffering in the war. During the Civil War, however, the great raids began again only this time targeted against the Norzkin’s enemies.</span></span></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">Hailing from stone and oak keeps in the farthest reaches of the polar south, the Norzk have for as long as history been recorded one of the foremost Mesalian civilisations. Also called the Armondurr Overlords, the Ice Men and South Seas Raiders, the Confederacy represents the united clans and kingdoms of the frigid island of Armond and surrounding isles. </span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Arial;" class="mycode_font"><span style="font-style: italic;" class="mycode_i"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: large;" class="mycode_size">As one of the oldest nations in history, they have had a profound influence on Middle Realm affairs, both in its contributions to its neighbours during the Veld War and its willingness to strike down anyone who posed a threat to the Mainland-South’s stability during the Civil War.</span></span></span></span></div>
<br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">The Bow and the Axe</span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Unlike other nations who have readily embraced more mechanical ranged weapons, the Norzk have a whole culture based around the bow and archery. It is a common saying that a Norzkin who cannot string a bow and fletch by the age of 10 was born on the wrong island. From the time they can walk, Norzkin children will start to train to shoot one of these archaic weapons, and by the age of 10 will likely know most of the nuances of the use and maintenance of the weapon and will be able to hunt game animals.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Bows are somewhat revered in Norzk society, not just as the chosen weapon of the Matron god Sulena, but also as what some refer to as the Third Invention, after fire and the wheel. The concept is older than Norzk society, and without the bow, it likely would never have existed.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Other nations around them shun the use of the bow as a cowardly or unchivalrous weapon, and those who use them are the most despised men and women on the field. In a total reversal of this trend, Norzkin are required by law to own a longbow equal to their own height and to train with them regularly, sometimes two or three hours a day depending on their home region. Known for their great strength, stamina and accuracy, the Norzkin archer is rightly feared. Mercenaries, auxiliaries or commissioned hunters are highly sought after by neighbouring nations, but never come cheap. However, such is the constant demand for more, better bows in Armond that to buy an artisan made, expertly crafted bow can be quite cheap thanks to the sheer number of career fletchers and bowmakers in Armond.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The average male Norzkin’s longbow has a draw weight of just over 68kgs (150lbs) and is around 189cm (6’0) in height with a 32 inch draw. A Norzkin would laugh at any other nation’s bow of choice; Probably the archer using it too.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Axes on the other hand are much more sentimental. While it isn’t necessary for any Norzkin to own one, a great number of families will still have the axes of their ancestors. They’re passed through generations as heirlooms and mark a coming of age or gifted as passing a right of adulthood. Some of the most venerable examples are easily centuries old but still look fresh from the forge thanks to almost reverent care.</span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The reason for this practice has been lost to time, and is continued solely for the Norzkin propensity for holding strongly onto tradition and identity. However, it is likely that it is a holdover from their early days. As materials would have been scarce and difficult to extract and refine, it was far easier and cheaper to maintain old equipment than to make more.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Language</span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the Common Tongue is taught primarily to all Norzkin when they undergo education, the most prominent language is still Norzprech, more commonly just called Norze. While to an observer it can sound like a jumble of vowels, grunts, harsh guttural stops and dragging slurs, in essence it contains all of the same consonants and sentence structure as the Common alphabet, but in a cyrillic form of script and in switched around positions. </span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">In the simplest way to translate Norze to Common, the Cyrillic characters of Norzprech are first changed in the Common alphabet, then alphabetical order becomes as follows, </span></span></span><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://i.imgur.com/XTZHu1b.png" loading="lazy"  alt="[Image: XTZHu1b.png]" class="mycode_img" /></div>
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">So, for example, Realm becomes ‘Jeakp’ and Mesalian becomes ‘Perakian’. It is translated like a cypher, letter by letter into Common. It can be time consuming, but it is very reliable.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Pronunciation wise, J’s are an additional Y sound and X’s are pronounced like a K or a harsh ch sound if at the end of a word or sentence, V is pronounced like an F and a W becomes a V. Rs are always rolled quite harshly off the tongue. Extremely few words in Norzprech are pronounced like how they are spelt, so interpreting Norzprech without experience can be difficult. </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Names and place names from outside Armond remain the same.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #ffffff;" class="mycode_color">Unusually though, is the complete absence of a conditional clause in Norzprech, lacking words such as ‘if’. Norzprech is trite and straightforward, leaving little room for misinterpretation.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A Norzkin inexperienced in speaking Common will have a very heavy reliance on speaking noticeably slower, as well as exaggerate vowels </span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">and with some remains of different pr</span></span><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">onunciation of some letters and letter combinations with a heavy accent.</span></span></span><br />
<br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Male and Female</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Gender means little in Norzk society and there are no gender specific pronouns in Norzprech as there is in Common.</span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Men and Women are treated equally, but often take different roles. Men usually gravitate toward being clan warriors, soldiers, sailors or manual labourers and craftsmen as well as being responsible for training their sons and/or the son of a relative if their father is, for whatever reason, unable to. </span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Women are expected to have a decent martial prowess while being responsible for training their daughters and/or the daughters of a relative if their mother is, for whatever reason, unable to. Like how Norzk men gravitate to certain roles, the task of childcare sees many Norzk women not in a labour job voluntarily become teachers, nurses or caregivers for orphans, the sick and the elderly.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the family is together, parentage and housekeeping are generally split evenly, if the father is away the safety of the children is the mother’s responsibility. However, if they have no dependents, women without other obligations generally work side by side with men whether that be on a farm or on a ship at sea.</span></span></span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Fittingly for this mentality, desirable Norscan women aren’t pale-skinned and graceful but physically strong and enduring. In fact, among some women, calling them something like ‘delicate’ is quite insulting and carries the very real risk of them beating the crap out of you to defend their honour.</span></span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Adoption</span></span></span></span></span></span><br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Because of the emphasis on and continued connection to war and raiding in Norzk society, orphans are an inescapable fact and adoption is extremely common. Quite often the average Norzkin family of five or six could have as many as three or four adopted children. Generally, Norzk families without adopted children have one or two children, depending on their work arrangements and generally hope for one boy and one girl, one child for each parent to take under their wing.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">Early on in their history of years of raiding and plundering it became a common practice for Norzk to adopt the children of slain enemies. Whether that would have been out of the Norzk sense of community and family, or for more pragmatic purposes, such as maintaining numbers, has been lost to time. Children adopted in this manner are shown all the same rights and care that would come from being born Norzkin. Most choose to believe the former, that even in their earliest days a Norzk could never have chosen to leave children to fend for themselves.</span></span></span><br />
<span style="font-family: Arial;" class="mycode_font"><br />
<span style="font-family: Arial;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: medium;" class="mycode_size"><span style="text-decoration: underline;" class="mycode_u"><span style="font-weight: bold;" class="mycode_b">Raiding</span></span></span></span></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">In their early history, resource gathering was difficult on Armond thanks to the rough terrain and </span></span></span><span style="font-size: x-small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">temperamental</span></span></span><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font"> climate</span></span></span><span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">. What the Norzkin did have an abundance of though was seaworthy ships and capable crews. With all of their early settlements on the coast it quickly became a lucrative practice to raid the settlements further afield for food, minerals, tools and weapons; and yes, sometimes people.</span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The trend setters were the Wolf Skin Reivers of Grey Water Bay, who in their first raid stormed a budding cloister and made away with a wealth of raw food and gold with barely any resistance. Inspired by this success, other crews joined together in Grey Water Bay until raids were over a dozen longships strong, and whose targets got larger and larger. Soon enough, other settlements began to follow their example, making their way to other areas of the Mainland’s deep south and returning with all varieties of plunder to help sustain their fledgling nation of city states.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial;" class="mycode_font">The act of raiding became an integral part of the culture and livelihood of these areas for generations thereafter, with raids of this kind continuing long into the time of the Veld War, wherein the then High Kings forbade their practice as an atrocity against people already suffering in the war. During the Civil War, however, the great raids began again only this time targeted against the Norzkin’s enemies.</span></span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Maintenance 1st of March]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1253</link>
			<pubDate>Thu, 25 Feb 2021 17:39:17 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1253</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Server Maintenance Notice</span></span></span></div>
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">On Monday, March the 1st, there will be another maintenance between 7PM GMT+1/1PM GMT-5 and 9PM GMT+1 / 3PM GMT-5 (that is two hours).</span></span></span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">NOTE:</span> you are welcome to be on the map during maintenance, but there will be a shitload of restarting so... I am just not recommending it and giving fair warning with this announcement.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Hopefully this maintenance will deal with the following issues/updates (some leftovers from last week included):</span></span></span></span><ul class="mycode_list"><li>Hopefully fixing the WR-world for regulars, it might be broken due to version issues though. In that case, new world.<br />
</li>
<li>Clean up maps.<br />
</li>
<li>Getting the following plugin functions to run:<br />
     -&gt; Economy<br />
     -&gt; Professions<br />
     -&gt; Skills?<br />
     -&gt; Crafting<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size">Server Maintenance Notice</span></span></span></div>
<br />
<span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">On Monday, March the 1st, there will be another maintenance between 7PM GMT+1/1PM GMT-5 and 9PM GMT+1 / 3PM GMT-5 (that is two hours).</span></span></span></span></span><br />
<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">NOTE:</span> you are welcome to be on the map during maintenance, but there will be a shitload of restarting so... I am just not recommending it and giving fair warning with this announcement.</span></span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="color: #ffffff;" class="mycode_color"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b">Hopefully this maintenance will deal with the following issues/updates (some leftovers from last week included):</span></span></span></span><ul class="mycode_list"><li>Hopefully fixing the WR-world for regulars, it might be broken due to version issues though. In that case, new world.<br />
</li>
<li>Clean up maps.<br />
</li>
<li>Getting the following plugin functions to run:<br />
     -&gt; Economy<br />
     -&gt; Professions<br />
     -&gt; Skills?<br />
     -&gt; Crafting<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[22nd Feb: Post-Release Maintenance]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1249</link>
			<pubDate>Fri, 19 Feb 2021 12:33:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1249</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Server Maintenance Notice</span></span></span></div>
<br />
It has now soon gone 3 weeks since the release of the new map and it has been an amazingly fun time! Even so fun I found it a problem to fit in maintenance between SentaiPink's updates to builds on the map and active roleplay hours.<br />
<br />
After a Discord-poll it has become clear that people find early Mondays are the best for maintenance. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">So on Monday, February the 22nd, there will be a massive maintenance for the greater part of the day, up till 9PM GMT+1 / 3PM GMT-5.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NOTE:</span> you are welcome to be on the map during maintenance, but there will be a shitload of restarting so... I am just not recommending it and giving fair warning with this announcement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hopefully this maintenance will deal with the following issues/updates:</span><ul class="mycode_list"><li>Permission fixes for regulars:<br />
-&gt; /spawn<br />
-&gt; Expand GSit-plugin permissions.<br />
-&gt; Configure new plugins.<br />
</li>
<li>Updating GSit to latest version.<br />
</li>
<li>Hopefully fixing the WR-world for regulars, it might be broken due to version issues though. In that case, new world.<br />
</li>
<li>Clean up maps.<br />
</li>
<li>Getting the following functions to run:<br />
-&gt; Economy<br />
-&gt; Professions (might need to be configured at a later time, focus on *running*)<br />
-&gt; Drinking<br />
</li>
<li>Configuration:<br />
-&gt; PVP will be turned ON.<br />
-&gt; Lower the spawnrate of all hostile mobs if possible.<br />
</li>
</ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Server Maintenance Notice</span></span></span></div>
<br />
It has now soon gone 3 weeks since the release of the new map and it has been an amazingly fun time! Even so fun I found it a problem to fit in maintenance between SentaiPink's updates to builds on the map and active roleplay hours.<br />
<br />
After a Discord-poll it has become clear that people find early Mondays are the best for maintenance. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e86e04;" class="mycode_color">So on Monday, February the 22nd, there will be a massive maintenance for the greater part of the day, up till 9PM GMT+1 / 3PM GMT-5.</span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">NOTE:</span> you are welcome to be on the map during maintenance, but there will be a shitload of restarting so... I am just not recommending it and giving fair warning with this announcement.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Hopefully this maintenance will deal with the following issues/updates:</span><ul class="mycode_list"><li>Permission fixes for regulars:<br />
-&gt; /spawn<br />
-&gt; Expand GSit-plugin permissions.<br />
-&gt; Configure new plugins.<br />
</li>
<li>Updating GSit to latest version.<br />
</li>
<li>Hopefully fixing the WR-world for regulars, it might be broken due to version issues though. In that case, new world.<br />
</li>
<li>Clean up maps.<br />
</li>
<li>Getting the following functions to run:<br />
-&gt; Economy<br />
-&gt; Professions (might need to be configured at a later time, focus on *running*)<br />
-&gt; Drinking<br />
</li>
<li>Configuration:<br />
-&gt; PVP will be turned ON.<br />
-&gt; Lower the spawnrate of all hostile mobs if possible.<br />
</li>
</ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Map Info]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1240</link>
			<pubDate>Fri, 29 Jan 2021 20:41:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1240</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Scheduled Maintenance!]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1238</link>
			<pubDate>Fri, 29 Jan 2021 16:25:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=12">Hutchy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1238</guid>
			<description><![CDATA[]]></description>
			<content:encoded><![CDATA[]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A New Map, an older approach]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1264</link>
			<pubDate>Wed, 27 Jan 2021 21:56:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1264</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The New Map</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/IkRfdzB.jpg" loading="lazy"  alt="[Image: IkRfdzB.jpg]" class="mycode_img" /></span></span></span></span></span></span></div>
<br />
<span style="font-size: large;" class="mycode_size">For several maps now we have built a town and plopped characters into it. Sometimes the town has had some lore, sometimes unwanted inhabitants, and sometimes a lot of spiders.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">But aren't we a little tired of sticking to same old new formula? Well, at least I was. When I thought of how long we've been going and thought back 10 years in time I remembered a whole lot of, erh, bad things that come with an unrefined server... But also a lot of good things. And I thought, how can we break our current pattern and pay some homage to "old-school" Minecraft roleplay? (Don't worry, the Discord RP is still there too).</span><br />
<br />
<span style="font-size: large;" class="mycode_size">...You guessed it! Maybe? The new map has no name, so we have called it project KITTEN. Yes, this means it has no town to name it from.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">This of course does translate to a bit of more freedom to play the game and build. The building rules become slightly more relaxed. We're still not a freebuild server and we will want it to be within reason both character-wise and somewhat realistically. Take this as an opportunity to engage in more roleplay, seek out that mason and ask for help or hire that mercenary to guard your mineshaft. Make use of every damn possibility! <span style="font-family: Arial Black;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">You</span> will get to build this setting</span>.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">That said, if you want to add the coolest freaking thing you've ever built that would fit within the scope of Mesalia but your character can't realistically, the "Waiting Room"-map is still around and everyone is free to build anything they want there and then show it to us as a suggested addition to the map.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Towards new horizons!</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The New Map</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="color: #111111;" class="mycode_color"><span style="font-size: small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font"><img src="https://i.imgur.com/IkRfdzB.jpg" loading="lazy"  alt="[Image: IkRfdzB.jpg]" class="mycode_img" /></span></span></span></span></span></span></div>
<br />
<span style="font-size: large;" class="mycode_size">For several maps now we have built a town and plopped characters into it. Sometimes the town has had some lore, sometimes unwanted inhabitants, and sometimes a lot of spiders.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">But aren't we a little tired of sticking to same old new formula? Well, at least I was. When I thought of how long we've been going and thought back 10 years in time I remembered a whole lot of, erh, bad things that come with an unrefined server... But also a lot of good things. And I thought, how can we break our current pattern and pay some homage to "old-school" Minecraft roleplay? (Don't worry, the Discord RP is still there too).</span><br />
<br />
<span style="font-size: large;" class="mycode_size">...You guessed it! Maybe? The new map has no name, so we have called it project KITTEN. Yes, this means it has no town to name it from.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">This of course does translate to a bit of more freedom to play the game and build. The building rules become slightly more relaxed. We're still not a freebuild server and we will want it to be within reason both character-wise and somewhat realistically. Take this as an opportunity to engage in more roleplay, seek out that mason and ask for help or hire that mercenary to guard your mineshaft. Make use of every damn possibility! <span style="font-family: Arial Black;" class="mycode_font"><span style="text-decoration: underline;" class="mycode_u">You</span> will get to build this setting</span>.</span><br />
<br />
<span style="font-size: large;" class="mycode_size">That said, if you want to add the coolest freaking thing you've ever built that would fit within the scope of Mesalia but your character can't realistically, the "Waiting Room"-map is still around and everyone is free to build anything they want there and then show it to us as a suggested addition to the map.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ffdc00;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Towards new horizons!</span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NEW application format]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1234</link>
			<pubDate>Sat, 23 Jan 2021 22:16:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1234</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffdc00;" class="mycode_color">The Application Format Update</span></span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">After 10 years of use, update, use, abuse, and more use, we have now archived the old applicaton format for good.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">As a new applicant you will from now on find a new menu-option at the far-right, in blue, named "Apply". This is a form. No more posting a copy-pasted format and horribly failing, cause the Whitelister agony, and cause other readers visual cringing.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">There is also an alternative form of similar make for character submissions, that is additional or new characters for those already whitelisted/accepted to the server. You can find it pinned/as sticky under Character Submissions.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This form is specifically designed to make it easier to get everything down for an application, thus making it easier to get accepted cause you must give us all we want to see.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">With these changes comes another large change: no more skill-guide juggling for the players. Staff will grant skill levels based on the application once it is accepted.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">It is a long time ago now that we started allowing new players to apply as any race they want, but it deserves a new mention. Obviously, applying as another race than Mesalian is inheretly more difficult and demands higher quality applications. We will always recommend to start as a Mesalian.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Welcome to apply and happy RPing!<br />
<br />
-Staff</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="color: #ffdc00;" class="mycode_color">The Application Format Update</span></span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">After 10 years of use, update, use, abuse, and more use, we have now archived the old applicaton format for good.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">As a new applicant you will from now on find a new menu-option at the far-right, in blue, named "Apply". This is a form. No more posting a copy-pasted format and horribly failing, cause the Whitelister agony, and cause other readers visual cringing.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">There is also an alternative form of similar make for character submissions, that is additional or new characters for those already whitelisted/accepted to the server. You can find it pinned/as sticky under Character Submissions.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">This form is specifically designed to make it easier to get everything down for an application, thus making it easier to get accepted cause you must give us all we want to see.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">With these changes comes another large change: no more skill-guide juggling for the players. Staff will grant skill levels based on the application once it is accepted.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">It is a long time ago now that we started allowing new players to apply as any race they want, but it deserves a new mention. Obviously, applying as another race than Mesalian is inheretly more difficult and demands higher quality applications. We will always recommend to start as a Mesalian.</span></div>
<div style="text-align: center;" class="mycode_align"><hr class="mycode_hr" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: large;" class="mycode_size">Welcome to apply and happy RPing!<br />
<br />
-Staff</span></div>]]></content:encoded>
		</item>
	</channel>
</rss>