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		<title><![CDATA[Mesalia Forums - Lore Proposals]]></title>
		<link>https://www.mesalia.net/forum/</link>
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		<pubDate>Fri, 17 Apr 2026 12:45:01 +0000</pubDate>
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			<title><![CDATA[[WIP] Corelian Republic]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1217</link>
			<pubDate>Mon, 03 Aug 2020 20:33:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1217</guid>
			<description><![CDATA[<span style="color: #eeeeee;" class="mycode_color">NAME: Corelian Republic</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">LOCATION: Forbidden Lands</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">CAPITAL: Corelia</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">RULING: The Senate of Corelia</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">YEAR OF FOUNDATION: 49AV</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">HISTORY:</span><br />
<span style="color: #eeeeee;" class="mycode_color"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">The dishevelled state of the Middle Realm after the Veld War encouraged refugees to flee the Mainland and seek to settle in the Forbidden Land continent across the sea. One can only speculate on how many undertook this dangerous journey and an unknown number of these refugees perished in those unforgiving and dangerous lands or were lost at sea in their attempt to travel there. </span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The settlement of Corelia was founded by [TBA] around the years 0-2 AV. The nature of these times and the disaster a few years later, unfortunately, leaves the exact time a mystery. It is however well known that [TBA] remained a benefactor and mayor of the town for some time before others took the role as mayor. Whether [TBA] moved on from the town or perished remains untold.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The earliest days of Corelia are easiest summarized as a struggle for survival and a struggle with rivalling settlements. Documents recovered from the ruins of libraries in the region depict a state of near-war with a rogue group calling themselves "Wanderers", underhanded dealings with a nearby settlement called New Springs, and mentions of several prominent persons and mysterious events in the area. As is to be expected, a multitude of losses is also recorded within the entirety of the region during these early years.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">During these early days, there were no Corelian Region, as there has been in later years. It is believed that until roughly 5-7 AV, the area that today has turned into the first country of the Forbidden Land held up to as much as 7-8 different large settlements. Some of them rivals. Books that have been recovered detail at least three that suffered catastrophic ends well before the region went silent.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The sudden silence remain a mystery still to these times. Old sailors speak of the entire coastline, forests, mountains, and the ghost town of Corelia all engulfed in an ominous bright blue glow, or fog. Remains were found of people that had instantly perished where they stood, the whole region seems to have gotten stuck in time with their deaths.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The few surviving witnesses that have emerged in later years share a few common points in their stories. A sudden earthquake and a blue flash. This correlates well with what sailors claim to have seen from the sea at the same time and date. However, it remains a strange mystery that several of these witnesses that were in the region claim they next moment woke up somewhere unknown, beneath a giant floating crystal. Mass hysteria and hallucination have been among the multiple theories around this event.<br />
<br />
TBC...</span></span></span><br />
<span style="color: #eeeeee;" class="mycode_color"></div></div></span>]]></description>
			<content:encoded><![CDATA[<span style="color: #eeeeee;" class="mycode_color">NAME: Corelian Republic</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">LOCATION: Forbidden Lands</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">CAPITAL: Corelia</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">RULING: The Senate of Corelia</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">YEAR OF FOUNDATION: 49AV</span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">HISTORY:</span><br />
<span style="color: #eeeeee;" class="mycode_color"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color">The dishevelled state of the Middle Realm after the Veld War encouraged refugees to flee the Mainland and seek to settle in the Forbidden Land continent across the sea. One can only speculate on how many undertook this dangerous journey and an unknown number of these refugees perished in those unforgiving and dangerous lands or were lost at sea in their attempt to travel there. </span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The settlement of Corelia was founded by [TBA] around the years 0-2 AV. The nature of these times and the disaster a few years later, unfortunately, leaves the exact time a mystery. It is however well known that [TBA] remained a benefactor and mayor of the town for some time before others took the role as mayor. Whether [TBA] moved on from the town or perished remains untold.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The earliest days of Corelia are easiest summarized as a struggle for survival and a struggle with rivalling settlements. Documents recovered from the ruins of libraries in the region depict a state of near-war with a rogue group calling themselves "Wanderers", underhanded dealings with a nearby settlement called New Springs, and mentions of several prominent persons and mysterious events in the area. As is to be expected, a multitude of losses is also recorded within the entirety of the region during these early years.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">During these early days, there were no Corelian Region, as there has been in later years. It is believed that until roughly 5-7 AV, the area that today has turned into the first country of the Forbidden Land held up to as much as 7-8 different large settlements. Some of them rivals. Books that have been recovered detail at least three that suffered catastrophic ends well before the region went silent.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The sudden silence remain a mystery still to these times. Old sailors speak of the entire coastline, forests, mountains, and the ghost town of Corelia all engulfed in an ominous bright blue glow, or fog. Remains were found of people that had instantly perished where they stood, the whole region seems to have gotten stuck in time with their deaths.</span></span></span><br />
<br />
<span style="color: #eeeeee;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-family: Tahoma, Verdana, Arial, sans-serif;" class="mycode_font">The few surviving witnesses that have emerged in later years share a few common points in their stories. A sudden earthquake and a blue flash. This correlates well with what sailors claim to have seen from the sea at the same time and date. However, it remains a strange mystery that several of these witnesses that were in the region claim they next moment woke up somewhere unknown, beneath a giant floating crystal. Mass hysteria and hallucination have been among the multiple theories around this event.<br />
<br />
TBC...</span></span></span><br />
<span style="color: #eeeeee;" class="mycode_color"></div></div></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lore of Wynhem [WIP]]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1116</link>
			<pubDate>Wed, 18 Jul 2018 20:47:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1116</guid>
			<description><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #cc3366;" class="mycode_color">Disclaimer:</span></span></span></span><br />
1. Names may change with development.<br />
2. "Is this Skyrim?!?" - Fucking no... &gt;_&gt; Skyrim's Jarls are somewhat based on old-time Norse chiefs. Being Scandinavian, I've wanted to loosely base this lore on my heritage (from a number of time periods at that) without jumping to the modern interpretation of Vikings. I rather stick to the real deal if I base more on them. However, I prefer not to copy the culture and instead borrow what fits well within the world of Mesalia, or simply just remain inspired... but use my creativity to create something more fitting and new for a story.<br />
3. It's just my own taste to not copy real-world cultures directly since I feel it overwrites the Mesalian cultures that our lore try to establish. It's my personal feeling that while I'm proud of my heritage, I wouldn't bend Mesalia to fit it rather than find what fits and go fantasy on it. Do I make any sense?<br />
<span style="color: #cc3366;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4. This is long.</span></span><br />
<span style="color: #cc3366;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5. "Wyn" for short, it's also what the people call themselves.</span></span><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">History</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Vagrant Era</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Located near the Dusk and Celestial portals the lands of the Wyn centuries ago held some temporary homes and a few routes for the Vagrants which passed by the portals to trade with the blue and red-eyed beings that at times visited the Middle Realm. Wyn, at the time, were lands of large leaf forests with plenty of rivers and lakes. The bountiful land made the area popular for resting camps, especially the naturally safer areas. Easily defended ones and areas near water turned to grounds for meeting and trading. And over the age of conflict/second era the first few permanent settlements begun to show. One of the first and largest of these came to be known as Aezondur, named after the God of Air, patron of travellers. Many passing Vagrants not only traded here but performed rituals and offerings to the god in question by the altar raised there in his name before continuing their everlasting journey. The more permanent residents also held Drymaterra in high regard.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The huge disaster of the Mainland drought didn’t leave even these rich lands untouched. Perhaps it was just the rivers drying out, the hunters’ prey diminishing and dying, and the forests withering that drove the Vagrants away. But the fear of the draught being divine punishment or a sign to leave may have paid a role. The result was however same as for most of the Mainland continent: any inhabitants fled and any trade routes were abandoned as the vagrants fled to the tropical islands in the South and their more friendly environment. Either way, it was for the better.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">During the war of Kane, midst ongoing drought, the lands near the portals were dangerous grounds and subject to the war. They were scorched, burned, destroyed beyond recognition. Even to this day the lands nearest to the portals are a vast wasteland of dirt and scarce dry grass. The destruction was, however, broader at the time of the war and much of the forests and some of the lakes and rivers of the area where Wyn was to one day be rising vanished.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">After the Drought</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Peace eventually settled between the war waging Realms and the drought subsided. In its wake the Vagrants re-inhabited the Mainland continent and settlements grew to towns, towns slowly grew to kingdoms. Aezondur had long ago turned to a small ruin and was forgotten by most but a small few that returned to the old home of their ancestors. And with the drought and war of Kane, the landscapes close to the portals had been slightly redrawn. Still, the once again blooming forests and the remaining waters, as well as the new and fertile meadows and fields, drew attention. It wasn’t long till towns grew large enough to hold leaders and these leaders began to form governments. Largest among these in what was to be Wyn were the settlements of Jaergund and Isohengar. Followed by Wynaela.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Jaergund</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The settlement of Jaergund was founded by and raised around the family of Jaerdarl, also ruled by their bloodline. By the time it had grown into a prospering town it had long since nursed and developed a strong culture of warriors. While wars and battles were not so common yet, the family of Jaerdarl had generations ago been influenced by the Xitians they traded with. And with Vucaldestus as patron, they had taken to arts of battle and fight over the years at the tropical islands in the South and stuck to it. That said, like most settlements in the area, Jaergund had little military experience in battle beyond that with the few occurring dusks. However, its warrior culture and skilled enough fighters helped the town grow prosperous by promising protection along with the wealth of the land.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Isohengar</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Founded around an altar and later temple built in Isohel’s name, Isohengar was controlled by the priests and priestesses of its temple. And suffered every political aspect that brought with it. With time, the temple grew in wealth and skilled merchants were drawn to what was the closest to a religious centre for many surrounding villages and towns. Isohengar was believed to lie on grounds blessed by Isohel by some, and its priests and priestesses were revered as Isohel’s chosen.</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wynaela</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Built and growing around a rich mine the smaller town of Wynaela early on ended up with competing families and businesses owning different parts of the mine and later different parts of the surrounding lands, which they claimed for themselves regardless of protests. This sparked many conflicts within the town between strong family names and old Vagrant clans. With time this sparked the need for some type of government. The Jarls of Wyn and the Council were born. Owners of the lands arose as Jarls. And as the cooperating council, they took charge. This had its advantages as well as its flaws, but most importantly, it prompted organisation and a system of laws and order.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">There were more towns and villages spread across the land, but these three would play the most important roles as the kingdom took shape.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A Kingdom Rises</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In Isohengar, in its prime time of a prospering temple, the very first Cleric claimed power. A middle-aged man named Samel Hollen, hungry with power and a religious zealot, claimed to have been given a vision by Isohel and Sulena themselves. He was to lead Isohengar out of troubled times and into greatness and he promised his people a future of wealth and good in Isohel’s blessed light under the sun. With honeyed words and discrete violence, he either saw to his opposers rid of or drove out of Isohengar under accusations of heresy. And his reach over the land began to grow.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With time, it reached Jaergund. At the time they were under the leadership of a Matriarch. The most revered leader and warrior of the Jaerdarl blood was an older woman named Herenia Jaegdarl, wielder of the claymore Windsung. As the wandering Isohengarns, carrying and spreading Samel’s words, met with her and her people in her home they all laughed in their faces. They were welcome to stay, but their words wouldn’t be heard. They were dismissed and they were angry. For a time they stayed and tried to talk the population into their belief but ultimately seemed to fail. Leaving Jaergund with only a handful of new followers and words that’d soon enough reach Samel’s ears and be the start of the coming war.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Soon enough, soldiers rode out in Samel’s name. Many settlements were won over with words alone, that was true, but the majority capitulated under threat of violence. Some, refusing to fall in line, was sacked. And Samel’s power and army grew. During all this time, Jaergund was a massive thorn in the Cleric’s side. Not only did the Matriarch refuse to fall in line, she also commanded warriors of better skill than Samel. Warriors whose skill only grew now that they began to have to fight off Samel’s assaults on Jaergund. Samel was no military leader, not by a long shot.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Herenia Jaegdarl, however, saw that their victories wouldn’t last. No matter their resilience and skill, as long as Samel’s troops kept growing they would one day simply be faced with an army outnumbering their own. She and her people’s strategic skill and strength was good and had grown, but her heart was heavy with worry over the future. On her shoulders lied the weight of her peoples and family’s survival. She extended her hands outwards as well, seeking aid in their resistance and offering protection. But ultimately came to curse her own delay as many had already fallen to Samel or didn’t dare stand up against him and Isohengar.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The turn of events came once Samel let his glare leave Jaergund for a moment to look around for larger places to conquer. And that was how the war came to Wynaela. There was no question or offer posed as Isohengar’s troops came, it was a straight-on assault and slaughter. The now prosperous Wynaela was set ablaze in the middle of the night and disorganised and taken by surprise the town and its people burned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While many were lost at the raze of Wynaela, one young man with strong leadership capabilities managed to lead the survivors of his people to safety and to Jaergund. His name was Loran Stonehammer. Herenia and Loran soon formed an alliance and rose to face Samel, together.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The war that followed was long and a tale much like any other war. At its end, Isohengar had fallen at last and Samel laid slain in his once great temple. Surrounded by its war-torn crumbling stone. With Loren’s help, Herenia had formed a strong alliance of settlements and the war was thus over.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Herenia Jaerdarl, tired and burdened with lasting injuries after years of war as well as age, handed her title to her only remaining son. Guiding him in forming the first official military of the rising kingdom. Herenia remained revered for her heroism, wisdom and skill till the end of her days.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Loren was soon to be crowned the first King of Wyn and was named Loren of Wyn. Many had wished for Herenia, the older and more experienced, to be crowned Queen. But it was not in her interest.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">And so the Kingdom of Wyn came to be.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Xitian Occupation</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hundreds of years had passed since the kingdom’s rise when the Xitians invaded. It holds a tale not much different from other kingdoms. It’s not a pleasant one.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">At the time, a young and very beloved Queen ruled with a wise and kind hand. Queen Asa the Sunkissed. Descendant of Loran himself. It was a prosperous age about to end swiftly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Xitians took the kingdom with surprise since it lied so close to the Dusk Portal. The grande days of Jaergund were long gone and an era of peace under an at the time blissful rule meant there was not enough of a military, nor was it fast enough to assemble. The kingdom fell within days, its people murdered or enslaved. Wyndallon, the now capital, burned. Whatever became of the Sunkissed Queen remains a mystery. Some are certain she was killed, her body burned among the other thousands that lost their lives on those fateful days. Others speculate she fled and lived out her days among the rebels, anonymous, or died a slave next to so many of her own people. Few, very few out there, still believe she made it through it all and that her descendants still exist.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">And so the kingdom of Wyn fell.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The War of Veld</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The fallen kingdom was not freed until the very ends of the war. It was a slow and systematic process, a strategic challenge for the rebel commanders. After many battles, the ruins of the capital were reclaimed and it served as a rebel stronghold through the rest of the war. Which proved to not be for that long.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Post-Veld, The Purge</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wyn had fallen to Xitians and suffered the same cruelties as the rest of the Realm. And as the country was rebuilding, which was a messy process in itself, the fear of the Dusk Portal slowly grew. Even if Xitian traitors had aided the rebels in re-taking the capital, a movement supporting the Purge grew. In response to this, many former rebels and/or affiliates who had fought alongside Xitians started to help Xitians in the area. Many were hidden, others fled. Some as far as the Forbidden Lands. Still, the Purge reached the country and several Xitians were executed. It wasn’t until a government had started to take proper shape that the executions were deemed misguided. Thus the Purge remains a black stain on the country’s history. There are still those that agree with the act, but overall the cruelty served to establish a justice system and several laws. To this day, execution is a punishment decades ago banned.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Civil Wars</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wyn had a few battles and skirmishes within its own borders over the establishment of the government and the authority of the Jarls. Specifically, the Jarls fought among themselves regarding all from land to power. It was a certain sign the shaky government formed at lack of a King or Queen was flawed. The country was rarely ever at odds with its neighbours, however. The wars served to secure a more stable government in the end.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Dusk Portal Awaken</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The most important to take from this event is that Wyn had joined the alliance surrounding the Portal since years back. They were, and still are, relatively neutral towards the Xitians and allied with the Lucins. Further, the government established stricter citizen- and border laws. This was something that people still to the current day argue about.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The law established that every Xitian citizen had to immediately obtain papers that prove their citizenship. Any Xitian showing up at the country’s borders, heading for the Portal presumably, is to be escorted by the military to the Portal, effectively under arrest. Same applies to every Xitian without papers.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">So what about Xitians not wanting to go to the Dusk Realm? This was a question quickly raised. It was solved in such way that any Xitian may show proof of their allegiance with Mesalians and the Middle Realm and be given papers that allow them to enter the country at any time.</span></span></div></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Government</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The High Lord/Lady of Wyn</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">At the very top of the government rest the High Lord/Lady of Wyn, caretaker of the Sunrise Throne. The High Lord/Lady reside in the capital palace and rule the city as a lordship. He/she, however, does normally have own private lands somewhere in the country run by a steward. He/she rule the country and have the absolute say on many things.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The High Lord/Lady is elected by the Supreme Council.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The title can be taken away by the Supreme Council.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* There are no laws on the length of rule.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* * It’s however considered a good thing to step down or pass on the title under various circumstances, including certain signs of ageing and sometimes even children reaching adulthood.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The High Lord/Lady has an important role as a political representation of the country.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">It often falls on the title to keep all factions pleased.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Council of the Sun/Supreme Council</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The real pinnacle of power in the country. And in many ways the most unreliable. The Supreme Council is rarely gathered more times than once per year as it involves all the greater ruling factions and often a lot of the smaller. The Supreme Council has the power to overrule the High Lord/Lady as well as every other power in the country.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Grand Council</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Far more often gathered is the Grand Council which is the gathering of all the currently on duty Jarls. Basically the gathering of all the currently politically involved property owners with a title and right to tax the inhabitants of their properties. They are 10 in number with the High Lord/Lady as spokesman/woman as number 11. And they all shift from year to year. Any Jarl in the country may be elected or requested to take part for one year at a time. No one sits two years in a row unless requested to by the Supreme Council or High Lord/Lady. The request is an honour and fairly rare. Sometimes the request is only used as a political move and sign of support or approval. It is equally honourable to decline it as it is to accept it.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This council may not hold the strongest power, but it’s by far the one making the most decisions. Thus arguably, runs the country.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This council may include advisors from other ruling factions depending on situation or matter at hand.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">High Priest/Priestess</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Religion has a part in the government as a representant of the temples and advisor to mainly the High Lord/Lady. The High Priest/Priestess rules the church and thus holds a bit of power. This is a remnant from the old days and also a result of the religious parts of the population.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The title is often granted a very experienced or highly esteemed priestess or priest by at times dodgy election. Within the church, it’s source of conflict and political games as the church is divided into representations of the many Mesalian gods and goddesses. All of them, of course, want their own member holding the title.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The title does however for the most part fall to a devote of Isohel given he’s the most popular god.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warmaster</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">An old forgotten title fairly recently picked up again. It equals military advisor in times of peace and is not to be confused with titles such as general. The Jarls all have their own military force and in times of peace, it’s not all assembled to one unit. Thus multiple commanders and even generals exist throughout the country and the Warmaster advise everyone on all from diplomatic to military matters, with the High Lord/Lady and the capital's forces being the first priority.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note that while the whole potential military force of the country isn't united in times of peace, there is a central military with its stronghold in the capital and its hold. This force operates in the whole country and outside of it in various sections. One of those sections is, for example, the guard force of the capital. Another is the elite guard force of the capital palace and the High Lord/Lady's security. And so on...</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In times of war and gathering all military under one flag, the Warmaster title can either remain with same duties or the Warmaster pick up the role as the nation’s military commander under the title High Warmaster or High General. In such times, the title Warmaster might be passed to a second advisor.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warmaster is one of the Jarls and has power in the same way as others with that title as well.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warriors/The Blades of Veld</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The nation still holds a strong warrior culture, so strong the faction has a quite prominent political power. Whilst they don’t often use it, their leader still appears at the Councils and their advice is considered just as much as that of the High Priestess/Priest. Their leader holds the title Chieftain, diverging from the more modern approach to use the word "high", and is addressed as 'sir' like all other warriors, regardless of gender.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Lesser Factions</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Union-like organizations are quite common and as long as they are legal they may send a representative to Councils. This may sound strange and impractical but it gives the everyday man and worker a stronger say. The Merchant’s Guild is an example, should they be displeased they can present their problem to the Council. Should the miners of the population find they’re treated poorly by a specific Jarl or another employer, they’re just as free to let the highest political powers know as anyone else.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Culture</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Song, music, dance, sports and literature are all very highly appreciated by the general population and strongly connected to cultural celebrations. It’s common for parents to at least try to teach their child to sing and dance, or to recite verses of tales of old. Bards/minstrels are highly valued. Typical music of the Wyn is melodic and poetic with a strong beat and involve tales of heroism and wonders of the world as well as hymns of the Gods.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Fashion</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Men typically wear a large button up shirt tucked into their pants with a vest on top and pants tucked into dark boots. Too short hair is not popular. Men can without a problem have longer hair held back with a leather strap but that’s as far as it goes for the common man. Nobility wears clothes of finer cut and quality with decorated vests and shirts. The finest boots are pitch black with the slightest coloured detail.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The women tend to wear elegant long dresses or skirts with an underskirt. Corsets or cinches are common to wear. The occasional woman simply wears pants or slacks, but usually as required by work or day to day wear. Finer clothes involve dresses with larger skirts and with the upper layer of skirt tucked up to show the one beneath. Elegance is key in the dress design.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Headpieces or other hair decorations in the form of diadems, tiaras, delicate chains, and more, aren't just worn as part of the fashion or culture, but also as a presentation of social status. This is true for both genders. This originally stems from the High Lord/Lady wearing a magnificent and elegant golden diadem. The piece itself ornate and sometimes worn with additional decorative chains with gems, pendants, or other. Which at a point in time set a lasting cultural mark. Though since this custom is linked to social status, it's highly inappropriate to dress outside of your own social status. Trying to outshine the diadem of the High Lord/Lady or another person of higher status could even be seen as a political aggression. Only in certain circumstances, when it's specified, is it deemed alright to go nuts with the headpieces and hair decorations.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the fashion change in its details over time, there are a few general recurring rules that always apply as they’re tied to the culture. As seen above.</span></span></div></div>
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<span style="font-size: x-large;" class="mycode_size">Brísingamen, The Capital</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Brisinga-me'n)</span></span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A remnant of old, a legacy of the fallen kingdom of Wyn, the walls and spires of the golden marble city Brisingamen tower on a low hill, surrounded by forest, streams and fields. Its oldest structures are made from a yellow-tinted marble stone that once was mined in excess and exported from the area. Some of its post-Veld structures are instead made of stone or brick plastered and painted in somewhat similar colours or more vibrant colours like blue and red.<br />
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The palace tower at its centre. Home of the Sunrise Throne and the High Lord/Lady.<br />
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Brisingamen resemble a medieval European city in many ways, only with much taller and wider structures in general (think; less cramped).<br />
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The city is protected by a wall and valiant guards. Most that wish to enter after dusk and before dawn have to either give a valid reason or wait outside the walls till dawn. In a world where dusk appears that might sound cruel, but by now the city has several smaller towns or villages lining its walls.</span></span></div></div>
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<br />
<span style="font-size: x-large;" class="mycode_size">Races</span><br />
<span style="font-size: x-large;" class="mycode_size">On the Xitians [TBA]</span><br />
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<span style="font-size: x-large;" class="mycode_size">On the Lucins [TBA]</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Additionally, On the Ko’Ban [TBA]</span>]]></description>
			<content:encoded><![CDATA[<span style="color: #000000;" class="mycode_color"><span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><span style="color: #cc3366;" class="mycode_color">Disclaimer:</span></span></span></span><br />
1. Names may change with development.<br />
2. "Is this Skyrim?!?" - Fucking no... &gt;_&gt; Skyrim's Jarls are somewhat based on old-time Norse chiefs. Being Scandinavian, I've wanted to loosely base this lore on my heritage (from a number of time periods at that) without jumping to the modern interpretation of Vikings. I rather stick to the real deal if I base more on them. However, I prefer not to copy the culture and instead borrow what fits well within the world of Mesalia, or simply just remain inspired... but use my creativity to create something more fitting and new for a story.<br />
3. It's just my own taste to not copy real-world cultures directly since I feel it overwrites the Mesalian cultures that our lore try to establish. It's my personal feeling that while I'm proud of my heritage, I wouldn't bend Mesalia to fit it rather than find what fits and go fantasy on it. Do I make any sense?<br />
<span style="color: #cc3366;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">4. This is long.</span></span><br />
<span style="color: #cc3366;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">5. "Wyn" for short, it's also what the people call themselves.</span></span><br />
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<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">History</span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Vagrant Era</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Located near the Dusk and Celestial portals the lands of the Wyn centuries ago held some temporary homes and a few routes for the Vagrants which passed by the portals to trade with the blue and red-eyed beings that at times visited the Middle Realm. Wyn, at the time, were lands of large leaf forests with plenty of rivers and lakes. The bountiful land made the area popular for resting camps, especially the naturally safer areas. Easily defended ones and areas near water turned to grounds for meeting and trading. And over the age of conflict/second era the first few permanent settlements begun to show. One of the first and largest of these came to be known as Aezondur, named after the God of Air, patron of travellers. Many passing Vagrants not only traded here but performed rituals and offerings to the god in question by the altar raised there in his name before continuing their everlasting journey. The more permanent residents also held Drymaterra in high regard.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The huge disaster of the Mainland drought didn’t leave even these rich lands untouched. Perhaps it was just the rivers drying out, the hunters’ prey diminishing and dying, and the forests withering that drove the Vagrants away. But the fear of the draught being divine punishment or a sign to leave may have paid a role. The result was however same as for most of the Mainland continent: any inhabitants fled and any trade routes were abandoned as the vagrants fled to the tropical islands in the South and their more friendly environment. Either way, it was for the better.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">During the war of Kane, midst ongoing drought, the lands near the portals were dangerous grounds and subject to the war. They were scorched, burned, destroyed beyond recognition. Even to this day the lands nearest to the portals are a vast wasteland of dirt and scarce dry grass. The destruction was, however, broader at the time of the war and much of the forests and some of the lakes and rivers of the area where Wyn was to one day be rising vanished.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">After the Drought</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Peace eventually settled between the war waging Realms and the drought subsided. In its wake the Vagrants re-inhabited the Mainland continent and settlements grew to towns, towns slowly grew to kingdoms. Aezondur had long ago turned to a small ruin and was forgotten by most but a small few that returned to the old home of their ancestors. And with the drought and war of Kane, the landscapes close to the portals had been slightly redrawn. Still, the once again blooming forests and the remaining waters, as well as the new and fertile meadows and fields, drew attention. It wasn’t long till towns grew large enough to hold leaders and these leaders began to form governments. Largest among these in what was to be Wyn were the settlements of Jaergund and Isohengar. Followed by Wynaela.</span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Jaergund</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The settlement of Jaergund was founded by and raised around the family of Jaerdarl, also ruled by their bloodline. By the time it had grown into a prospering town it had long since nursed and developed a strong culture of warriors. While wars and battles were not so common yet, the family of Jaerdarl had generations ago been influenced by the Xitians they traded with. And with Vucaldestus as patron, they had taken to arts of battle and fight over the years at the tropical islands in the South and stuck to it. That said, like most settlements in the area, Jaergund had little military experience in battle beyond that with the few occurring dusks. However, its warrior culture and skilled enough fighters helped the town grow prosperous by promising protection along with the wealth of the land.</span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Isohengar</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Founded around an altar and later temple built in Isohel’s name, Isohengar was controlled by the priests and priestesses of its temple. And suffered every political aspect that brought with it. With time, the temple grew in wealth and skilled merchants were drawn to what was the closest to a religious centre for many surrounding villages and towns. Isohengar was believed to lie on grounds blessed by Isohel by some, and its priests and priestesses were revered as Isohel’s chosen.</span></span><br />
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<span style="font-size: medium;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wynaela</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Built and growing around a rich mine the smaller town of Wynaela early on ended up with competing families and businesses owning different parts of the mine and later different parts of the surrounding lands, which they claimed for themselves regardless of protests. This sparked many conflicts within the town between strong family names and old Vagrant clans. With time this sparked the need for some type of government. The Jarls of Wyn and the Council were born. Owners of the lands arose as Jarls. And as the cooperating council, they took charge. This had its advantages as well as its flaws, but most importantly, it prompted organisation and a system of laws and order.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">There were more towns and villages spread across the land, but these three would play the most important roles as the kingdom took shape.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A Kingdom Rises</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In Isohengar, in its prime time of a prospering temple, the very first Cleric claimed power. A middle-aged man named Samel Hollen, hungry with power and a religious zealot, claimed to have been given a vision by Isohel and Sulena themselves. He was to lead Isohengar out of troubled times and into greatness and he promised his people a future of wealth and good in Isohel’s blessed light under the sun. With honeyed words and discrete violence, he either saw to his opposers rid of or drove out of Isohengar under accusations of heresy. And his reach over the land began to grow.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">With time, it reached Jaergund. At the time they were under the leadership of a Matriarch. The most revered leader and warrior of the Jaerdarl blood was an older woman named Herenia Jaegdarl, wielder of the claymore Windsung. As the wandering Isohengarns, carrying and spreading Samel’s words, met with her and her people in her home they all laughed in their faces. They were welcome to stay, but their words wouldn’t be heard. They were dismissed and they were angry. For a time they stayed and tried to talk the population into their belief but ultimately seemed to fail. Leaving Jaergund with only a handful of new followers and words that’d soon enough reach Samel’s ears and be the start of the coming war.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Soon enough, soldiers rode out in Samel’s name. Many settlements were won over with words alone, that was true, but the majority capitulated under threat of violence. Some, refusing to fall in line, was sacked. And Samel’s power and army grew. During all this time, Jaergund was a massive thorn in the Cleric’s side. Not only did the Matriarch refuse to fall in line, she also commanded warriors of better skill than Samel. Warriors whose skill only grew now that they began to have to fight off Samel’s assaults on Jaergund. Samel was no military leader, not by a long shot.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Herenia Jaegdarl, however, saw that their victories wouldn’t last. No matter their resilience and skill, as long as Samel’s troops kept growing they would one day simply be faced with an army outnumbering their own. She and her people’s strategic skill and strength was good and had grown, but her heart was heavy with worry over the future. On her shoulders lied the weight of her peoples and family’s survival. She extended her hands outwards as well, seeking aid in their resistance and offering protection. But ultimately came to curse her own delay as many had already fallen to Samel or didn’t dare stand up against him and Isohengar.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The turn of events came once Samel let his glare leave Jaergund for a moment to look around for larger places to conquer. And that was how the war came to Wynaela. There was no question or offer posed as Isohengar’s troops came, it was a straight-on assault and slaughter. The now prosperous Wynaela was set ablaze in the middle of the night and disorganised and taken by surprise the town and its people burned.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While many were lost at the raze of Wynaela, one young man with strong leadership capabilities managed to lead the survivors of his people to safety and to Jaergund. His name was Loran Stonehammer. Herenia and Loran soon formed an alliance and rose to face Samel, together.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The war that followed was long and a tale much like any other war. At its end, Isohengar had fallen at last and Samel laid slain in his once great temple. Surrounded by its war-torn crumbling stone. With Loren’s help, Herenia had formed a strong alliance of settlements and the war was thus over.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Herenia Jaerdarl, tired and burdened with lasting injuries after years of war as well as age, handed her title to her only remaining son. Guiding him in forming the first official military of the rising kingdom. Herenia remained revered for her heroism, wisdom and skill till the end of her days.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Loren was soon to be crowned the first King of Wyn and was named Loren of Wyn. Many had wished for Herenia, the older and more experienced, to be crowned Queen. But it was not in her interest.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">And so the Kingdom of Wyn came to be.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Xitian Occupation</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Hundreds of years had passed since the kingdom’s rise when the Xitians invaded. It holds a tale not much different from other kingdoms. It’s not a pleasant one.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">At the time, a young and very beloved Queen ruled with a wise and kind hand. Queen Asa the Sunkissed. Descendant of Loran himself. It was a prosperous age about to end swiftly.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Xitians took the kingdom with surprise since it lied so close to the Dusk Portal. The grande days of Jaergund were long gone and an era of peace under an at the time blissful rule meant there was not enough of a military, nor was it fast enough to assemble. The kingdom fell within days, its people murdered or enslaved. Wyndallon, the now capital, burned. Whatever became of the Sunkissed Queen remains a mystery. Some are certain she was killed, her body burned among the other thousands that lost their lives on those fateful days. Others speculate she fled and lived out her days among the rebels, anonymous, or died a slave next to so many of her own people. Few, very few out there, still believe she made it through it all and that her descendants still exist.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">And so the kingdom of Wyn fell.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The War of Veld</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The fallen kingdom was not freed until the very ends of the war. It was a slow and systematic process, a strategic challenge for the rebel commanders. After many battles, the ruins of the capital were reclaimed and it served as a rebel stronghold through the rest of the war. Which proved to not be for that long.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Post-Veld, The Purge</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wyn had fallen to Xitians and suffered the same cruelties as the rest of the Realm. And as the country was rebuilding, which was a messy process in itself, the fear of the Dusk Portal slowly grew. Even if Xitian traitors had aided the rebels in re-taking the capital, a movement supporting the Purge grew. In response to this, many former rebels and/or affiliates who had fought alongside Xitians started to help Xitians in the area. Many were hidden, others fled. Some as far as the Forbidden Lands. Still, the Purge reached the country and several Xitians were executed. It wasn’t until a government had started to take proper shape that the executions were deemed misguided. Thus the Purge remains a black stain on the country’s history. There are still those that agree with the act, but overall the cruelty served to establish a justice system and several laws. To this day, execution is a punishment decades ago banned.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Civil Wars</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Wyn had a few battles and skirmishes within its own borders over the establishment of the government and the authority of the Jarls. Specifically, the Jarls fought among themselves regarding all from land to power. It was a certain sign the shaky government formed at lack of a King or Queen was flawed. The country was rarely ever at odds with its neighbours, however. The wars served to secure a more stable government in the end.</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Dusk Portal Awaken</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The most important to take from this event is that Wyn had joined the alliance surrounding the Portal since years back. They were, and still are, relatively neutral towards the Xitians and allied with the Lucins. Further, the government established stricter citizen- and border laws. This was something that people still to the current day argue about.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The law established that every Xitian citizen had to immediately obtain papers that prove their citizenship. Any Xitian showing up at the country’s borders, heading for the Portal presumably, is to be escorted by the military to the Portal, effectively under arrest. Same applies to every Xitian without papers.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">So what about Xitians not wanting to go to the Dusk Realm? This was a question quickly raised. It was solved in such way that any Xitian may show proof of their allegiance with Mesalians and the Middle Realm and be given papers that allow them to enter the country at any time.</span></span></div></div>
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<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Government</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The High Lord/Lady of Wyn</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">At the very top of the government rest the High Lord/Lady of Wyn, caretaker of the Sunrise Throne. The High Lord/Lady reside in the capital palace and rule the city as a lordship. He/she, however, does normally have own private lands somewhere in the country run by a steward. He/she rule the country and have the absolute say on many things.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The High Lord/Lady is elected by the Supreme Council.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The title can be taken away by the Supreme Council.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* There are no laws on the length of rule.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* * It’s however considered a good thing to step down or pass on the title under various circumstances, including certain signs of ageing and sometimes even children reaching adulthood.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">* The High Lord/Lady has an important role as a political representation of the country.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">It often falls on the title to keep all factions pleased.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Council of the Sun/Supreme Council</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The real pinnacle of power in the country. And in many ways the most unreliable. The Supreme Council is rarely gathered more times than once per year as it involves all the greater ruling factions and often a lot of the smaller. The Supreme Council has the power to overrule the High Lord/Lady as well as every other power in the country.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Grand Council</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Far more often gathered is the Grand Council which is the gathering of all the currently on duty Jarls. Basically the gathering of all the currently politically involved property owners with a title and right to tax the inhabitants of their properties. They are 10 in number with the High Lord/Lady as spokesman/woman as number 11. And they all shift from year to year. Any Jarl in the country may be elected or requested to take part for one year at a time. No one sits two years in a row unless requested to by the Supreme Council or High Lord/Lady. The request is an honour and fairly rare. Sometimes the request is only used as a political move and sign of support or approval. It is equally honourable to decline it as it is to accept it.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This council may not hold the strongest power, but it’s by far the one making the most decisions. Thus arguably, runs the country.</span></span><br />
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<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">This council may include advisors from other ruling factions depending on situation or matter at hand.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">High Priest/Priestess</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Religion has a part in the government as a representant of the temples and advisor to mainly the High Lord/Lady. The High Priest/Priestess rules the church and thus holds a bit of power. This is a remnant from the old days and also a result of the religious parts of the population.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The title is often granted a very experienced or highly esteemed priestess or priest by at times dodgy election. Within the church, it’s source of conflict and political games as the church is divided into representations of the many Mesalian gods and goddesses. All of them, of course, want their own member holding the title.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The title does however for the most part fall to a devote of Isohel given he’s the most popular god.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warmaster</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">An old forgotten title fairly recently picked up again. It equals military advisor in times of peace and is not to be confused with titles such as general. The Jarls all have their own military force and in times of peace, it’s not all assembled to one unit. Thus multiple commanders and even generals exist throughout the country and the Warmaster advise everyone on all from diplomatic to military matters, with the High Lord/Lady and the capital's forces being the first priority.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Note that while the whole potential military force of the country isn't united in times of peace, there is a central military with its stronghold in the capital and its hold. This force operates in the whole country and outside of it in various sections. One of those sections is, for example, the guard force of the capital. Another is the elite guard force of the capital palace and the High Lord/Lady's security. And so on...</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">In times of war and gathering all military under one flag, the Warmaster title can either remain with same duties or the Warmaster pick up the role as the nation’s military commander under the title High Warmaster or High General. In such times, the title Warmaster might be passed to a second advisor.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warmaster is one of the Jarls and has power in the same way as others with that title as well.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The Warriors/The Blades of Veld</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The nation still holds a strong warrior culture, so strong the faction has a quite prominent political power. Whilst they don’t often use it, their leader still appears at the Councils and their advice is considered just as much as that of the High Priestess/Priest. Their leader holds the title Chieftain, diverging from the more modern approach to use the word "high", and is addressed as 'sir' like all other warriors, regardless of gender.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Lesser Factions</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Union-like organizations are quite common and as long as they are legal they may send a representative to Councils. This may sound strange and impractical but it gives the everyday man and worker a stronger say. The Merchant’s Guild is an example, should they be displeased they can present their problem to the Council. Should the miners of the population find they’re treated poorly by a specific Jarl or another employer, they’re just as free to let the highest political powers know as anyone else.</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"></div></div></span></span><br />
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<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Culture</span></span><br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font"><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;"></span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Song, music, dance, sports and literature are all very highly appreciated by the general population and strongly connected to cultural celebrations. It’s common for parents to at least try to teach their child to sing and dance, or to recite verses of tales of old. Bards/minstrels are highly valued. Typical music of the Wyn is melodic and poetic with a strong beat and involve tales of heroism and wonders of the world as well as hymns of the Gods.</span></span><br />
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<span style="font-size: large;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Fashion</span></span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Men typically wear a large button up shirt tucked into their pants with a vest on top and pants tucked into dark boots. Too short hair is not popular. Men can without a problem have longer hair held back with a leather strap but that’s as far as it goes for the common man. Nobility wears clothes of finer cut and quality with decorated vests and shirts. The finest boots are pitch black with the slightest coloured detail.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">The women tend to wear elegant long dresses or skirts with an underskirt. Corsets or cinches are common to wear. The occasional woman simply wears pants or slacks, but usually as required by work or day to day wear. Finer clothes involve dresses with larger skirts and with the upper layer of skirt tucked up to show the one beneath. Elegance is key in the dress design.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">Headpieces or other hair decorations in the form of diadems, tiaras, delicate chains, and more, aren't just worn as part of the fashion or culture, but also as a presentation of social status. This is true for both genders. This originally stems from the High Lord/Lady wearing a magnificent and elegant golden diadem. The piece itself ornate and sometimes worn with additional decorative chains with gems, pendants, or other. Which at a point in time set a lasting cultural mark. Though since this custom is linked to social status, it's highly inappropriate to dress outside of your own social status. Trying to outshine the diadem of the High Lord/Lady or another person of higher status could even be seen as a political aggression. Only in certain circumstances, when it's specified, is it deemed alright to go nuts with the headpieces and hair decorations.</span></span><br />
<br />
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">While the fashion change in its details over time, there are a few general recurring rules that always apply as they’re tied to the culture. As seen above.</span></span></div></div>
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<span style="font-size: x-large;" class="mycode_size">Brísingamen, The Capital</span><br />
<span style="font-size: small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">(Brisinga-me'n)</span></span><br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;/images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;/images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Spoiler';}"><img title="[+]" alt="[+]" src="/images/collapse_collapsed.png" class="expandspoiler" />Spoiler</a></div><div class="spoiler_body" style="display: none;">
<span style="font-size: small;" class="mycode_size"><span style="font-family: Arial;" class="mycode_font">A remnant of old, a legacy of the fallen kingdom of Wyn, the walls and spires of the golden marble city Brisingamen tower on a low hill, surrounded by forest, streams and fields. Its oldest structures are made from a yellow-tinted marble stone that once was mined in excess and exported from the area. Some of its post-Veld structures are instead made of stone or brick plastered and painted in somewhat similar colours or more vibrant colours like blue and red.<br />
<br />
The palace tower at its centre. Home of the Sunrise Throne and the High Lord/Lady.<br />
<br />
Brisingamen resemble a medieval European city in many ways, only with much taller and wider structures in general (think; less cramped).<br />
<br />
The city is protected by a wall and valiant guards. Most that wish to enter after dusk and before dawn have to either give a valid reason or wait outside the walls till dawn. In a world where dusk appears that might sound cruel, but by now the city has several smaller towns or villages lining its walls.</span></span></div></div>
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Races</span><br />
<span style="font-size: x-large;" class="mycode_size">On the Xitians [TBA]</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">On the Lucins [TBA]</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size">Additionally, On the Ko’Ban [TBA]</span>]]></content:encoded>
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			<title><![CDATA[Xitian Lore [WIP]]]></title>
			<link>https://www.mesalia.net/forum/showthread.php?tid=1110</link>
			<pubDate>Wed, 30 May 2018 23:28:25 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://www.mesalia.net/forum/member.php?action=profile&uid=11">Zarkaylia</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.mesalia.net/forum/showthread.php?tid=1110</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">XITIAN LORE</span></span></span></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Governing: Empire</span></span><br />
The Dusk Realm is ruled by an Emperor or Empress. He or She is regarded as Umbriae’s chosen and to be of his bloodline. Of course, through the years several wars over the throne and shifts in ruler have occurred as result… But the view hasn’t changed as it’s often regarded as obvious that Umbriae would only favour and allow the rightful Emperor or Empress to rule. The Emperor or Empress is regarded as holy and in closer touch with the God King than any other being walking the Realms.<br />
<br />
For the time being, an Empress rules the Dusk Realm empire.<br />
<br />
It is safe to say that the Dusk Realm empire is vast and much larger than any kingdom of the Middle Realm. That doesn’t mean there are no smaller hegemony or countries, or no internal and external conflict.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Men and women:</span></span><br />
The Xitians do not care much at all about what sex a child is born with as long as it is of their own race. There are no common prejudice or wide-spread sexism and men and women are generally regarded as equals. This, combined with the rest of the culture and religion, also translates to a pleasantly low occurrence of sexually related crimes (within the race) as it’s almost with religious fanaticism frowned upon.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Family and bloodlines:</span></span><br />
Family and bloodlines hold a really strong relevance to the Xitian culture and religion. A strong and honourable family name is something they strive for and names and family history have been carried down for centuries. That said, names can rise to glory and honour through hard work just as well as fall from grace. So who marries who is an important topic, especially to families of higher status. That does not equal higher status family name must mary higher status family name, not necessarily, as much as it means a higher status name must/should find a "good" partner.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sexuality:</span></span><br />
There is no common stance on sexuality, opinions are individual. <br />
<br />
But a man siring a strong child/a woman carrying and birthing a strong child is held in high regard. This, combined with the relevance of family, could influence opinions. A young man or woman refusing to have children may be accused of weakness or being cowardly, and so on.<br />
<br />
Generally, being a good sexual partner is also a source of pride for the whole family. No, they do not think of that as weird.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The powerless…</span></span><br />
Powerless babies are often slain in secret to avoid open conflict between families, and to avoid dishonour, that could otherwise ruin the life of the parents and even the family’s name. Do not be mistaken: these babies are rare. But they do occur and it is commonly acceptable to rid of them and never speak of it.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Strength and honour:</span></span><br />
While warriors hold a very high status in Xitian society and culture, hard work and great skill are in general regarded as virtues worthy of honour and respect. Laziness and/or a lack of wanting to work are both extremely frowned upon and those deemed to live under such lifestyles are to almost a full extent outcasts.<br />
<br />
Xitians otherwise mingle freely between any eventual classes and professions since class and status aren't of as much importance as the individuals' own strength and honour. Thus anyone can drop in status, and anyone can climb.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Warriors:</span></span><br />
A warrior culture is the foundation of the Xitian society. Virtues such as honour, loyalty, a strength of mind/body/soul, respect and hard work are some of the pillars of the society and culture. Warriors are regarded as damn near guaranteed a place at Umbriae’s side, at the front-lines of the final battle. Due to their high status in society, they are highly respected and even revered. Strong warriors of the other races are of the few of the other races' people that might be considered with some respect, that’s how important warriors are in Xitian society, culture and religion.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The elements:</span></span><br />
Fire is regarded as the holy element and it bears a very strong symbolic importance and presence in the culture.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Religion:</span></span><br />
The Xitians worship Umbriae, the God King. To win his favour one has to be honourable and strong in life. Strength may not only be the strength of the body, but it can also be the strength of mind, skill and/or soul. Xitians strive to win his favour so that upon death they are permitted to join the God King’s army and court and thus will fight by his side at the time of the Final Battle. At the Final Battle, the God King will arrive to the Realms with his holy immortal army and wage the last war to slay the weak and conquer all. Upon victory, a grande feast beyond mortal comprehension will take place.<br />
<br />
As with most religions, strength in faith varies from individual to individual. But for the time being it’s generally common that the older generations and even those born in the Dusk Realm are more religious than those born and raised in the Middle Realm after the Veld war.<br />
<br />
With fire being the holy element, burners and fire-related rituals are a common theme. The religion is also highly ritualistic in general and rituals and prayers are often combined. To always have a fire lit in your home is regarded as a blessing and source of good fortune.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on Mesalians:</span></span><br />
Mesalians are regarded as powerless, and thus useless and weak, beings. This is a very common and old opinion that the Xitians struggle to drop. It has however ever since the great loss of the Veld war been a very hot topic that divides the people of the Dusk Realm more than ever before. That said, a majority still cling to it. Xitians still in the Middle Realm has a very wide range of opinions on Mesalians, often depending on individual experiences.<br />
<br />
Most Xitians don’t care about the Mesalian gods and have no opinion on them. A few appreciate Vucaldestus and theorize the Mesalian god of war and fire is another incarnation of Umbriae. While some instead refuse to acknowledge the Mesalian Pantheon as a whole, firmly believing the weaker race is godless and deserving of being ruled or slain. A few view any correlation between Vucaldestus and Umbriae as heresy and insult.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on Lucins:</span></span><br />
Most Xitians strongly dislike or loathe Lucins. Exceptions are almost exclusively found in the Middle Realm.<br />
<br />
Their opinion on the Lucin goddess Rhise varies from complete lack of acknowledgement to a few equalling Rhise to a witch-like symbol or false goddess of weakness and poor influence. If at all mentioned in their texts, Rhise is often a source of discord and weakness, and ultimately humiliated or defeated by Umbriae.<br />
<hr class="mycode_hr" />
<br />
<span style="color: #cc33ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on half-blood Xitians:</span></span></span><br />
<span style="color: #cc33ff;" class="mycode_color">The matter of half-blood Xitians is a difficult one for any Xitians and a point where matters can be really divided. Opinions can be broken down to these points:</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color"> - Needs to be killed due to dirtied blood.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - Unacceptable and not tolerated. It proves a Xitian sunk low enough to copulate with a Mesalian. It's a sign of scandal and dishonour within a family and half-blood is no better than Mesalians.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A disgrace... But at least more valuable than a Mesalian.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A disgrace... But the half-blood can prove themselves respectable.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A little lesser than a full-blood. But it's an expected result after the enslavement.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A Xitian as long as they hold some power to wield.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A Xitian as any other.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - Who cares about blood? We're equals.</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color">Obviously, conservative Xitians and many from the Dusk Realm will be higher up on the above scale in their opinions while most Xitians born in the Middle Realm are at the bottom of the scale.</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color">So far, no half-blood has been positively greeted by the Dusk Realm. It's for a majority of the time still a dangerous place for anyone, not a full-blood Xitian.</span><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Children:</span></span><br />
Much like with Lucins, an early awakening to one’s powers is considered good and a prediction of strength. Xitians tend to celebrate the occasion and it brings a whole family a lot of joy. It’s a big day for the child. Which element the child is the strongest with tend to matter most depending on family and individual opinion. A family with a strong recurrence of Nether wielders may be immensely proud to see their own strength passing to next generation, and so on.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Death:</span></span><br />
Upon death, it is believed that the soul has left its vessel and, hopefully, found its place at Umbriae’s side. A Xitian funeral means the ritualistic burning of the deceased. More often than not, the ashes don’t matter much after that. A memorial or tombstone may be raised for the dead and for the family.<br />
<br />
Not burning the body of the dead is considered a dishonour and insult, only done for those weak and deserving of such. Therefore, should a body for some reason not be found, belongings might be burned and rituals performed at length and in numbers. Insulting or dishonouring a very strong soul wakes the fear of the strong soul’s wrath.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Marriage, divorce and loyalty:</span></span><br />
Between marriage and loyalty the Xitians by far place loyalty higher. Which makes marriage still a pretty big deal. That said, divorce is not frowned upon. Adultery is however strongly frowned upon, as one can imagine, and a cheating Xitian may find himself/herself in conflict with both families.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Notes on entering the other Realms... </span></span><br />
<br />
The Celestial Realm can technically be entered by Xitians. They can stay there for a couple of months (if never using their abilities) before sickness proper settles in. This is on average, results may vary. They will however in practice have a hard time attempting to enter the Celestial Realm. Since the assassination of the last Lucin King the security run by the Lucins is quite extensive. And that's not counting the dislike towards Xitians.<br />
<br />
The Middle Realm can be entered without a problem, the first week or two a Xitian from the Dusk Realm may experience differences in strength from their home Realm. For the time being, Xitians will question the motives behind anyone attempting to enter the Middle Realm just as much as Mesalians will. A passage is tricky to achieve.<br />
<br />
The Nether Realm is of course not easy to even find an entrance to, but Xitians can absolutely relish in this Realm due to the amount of Nether being in even larger amounts than that of their home Realm. It's, however, worth to note that this might also be dangerous after an extensive period of time or if the Xitian entering is lacking in control of his/her abilities.<br />
<br />
The Aether Realm there are currently no known entrances to this Realm and its existence is purely OOC knowledge. A Xitian would suffer sickness and die rather quickly in this Realm.<br />
<br />
The Void Realm is another Realm that exists only as OOC knowledge. It has no known ways of entering. In the Void Realm there are no elements, thus the effect on element-wielders is probably bad...<br />
<hr class="mycode_hr" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc3333;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">XITIAN LORE</span></span></span></div>
<hr class="mycode_hr" />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Governing: Empire</span></span><br />
The Dusk Realm is ruled by an Emperor or Empress. He or She is regarded as Umbriae’s chosen and to be of his bloodline. Of course, through the years several wars over the throne and shifts in ruler have occurred as result… But the view hasn’t changed as it’s often regarded as obvious that Umbriae would only favour and allow the rightful Emperor or Empress to rule. The Emperor or Empress is regarded as holy and in closer touch with the God King than any other being walking the Realms.<br />
<br />
For the time being, an Empress rules the Dusk Realm empire.<br />
<br />
It is safe to say that the Dusk Realm empire is vast and much larger than any kingdom of the Middle Realm. That doesn’t mean there are no smaller hegemony or countries, or no internal and external conflict.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Men and women:</span></span><br />
The Xitians do not care much at all about what sex a child is born with as long as it is of their own race. There are no common prejudice or wide-spread sexism and men and women are generally regarded as equals. This, combined with the rest of the culture and religion, also translates to a pleasantly low occurrence of sexually related crimes (within the race) as it’s almost with religious fanaticism frowned upon.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Family and bloodlines:</span></span><br />
Family and bloodlines hold a really strong relevance to the Xitian culture and religion. A strong and honourable family name is something they strive for and names and family history have been carried down for centuries. That said, names can rise to glory and honour through hard work just as well as fall from grace. So who marries who is an important topic, especially to families of higher status. That does not equal higher status family name must mary higher status family name, not necessarily, as much as it means a higher status name must/should find a "good" partner.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Sexuality:</span></span><br />
There is no common stance on sexuality, opinions are individual. <br />
<br />
But a man siring a strong child/a woman carrying and birthing a strong child is held in high regard. This, combined with the relevance of family, could influence opinions. A young man or woman refusing to have children may be accused of weakness or being cowardly, and so on.<br />
<br />
Generally, being a good sexual partner is also a source of pride for the whole family. No, they do not think of that as weird.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The powerless…</span></span><br />
Powerless babies are often slain in secret to avoid open conflict between families, and to avoid dishonour, that could otherwise ruin the life of the parents and even the family’s name. Do not be mistaken: these babies are rare. But they do occur and it is commonly acceptable to rid of them and never speak of it.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Strength and honour:</span></span><br />
While warriors hold a very high status in Xitian society and culture, hard work and great skill are in general regarded as virtues worthy of honour and respect. Laziness and/or a lack of wanting to work are both extremely frowned upon and those deemed to live under such lifestyles are to almost a full extent outcasts.<br />
<br />
Xitians otherwise mingle freely between any eventual classes and professions since class and status aren't of as much importance as the individuals' own strength and honour. Thus anyone can drop in status, and anyone can climb.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Warriors:</span></span><br />
A warrior culture is the foundation of the Xitian society. Virtues such as honour, loyalty, a strength of mind/body/soul, respect and hard work are some of the pillars of the society and culture. Warriors are regarded as damn near guaranteed a place at Umbriae’s side, at the front-lines of the final battle. Due to their high status in society, they are highly respected and even revered. Strong warriors of the other races are of the few of the other races' people that might be considered with some respect, that’s how important warriors are in Xitian society, culture and religion.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">The elements:</span></span><br />
Fire is regarded as the holy element and it bears a very strong symbolic importance and presence in the culture.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Religion:</span></span><br />
The Xitians worship Umbriae, the God King. To win his favour one has to be honourable and strong in life. Strength may not only be the strength of the body, but it can also be the strength of mind, skill and/or soul. Xitians strive to win his favour so that upon death they are permitted to join the God King’s army and court and thus will fight by his side at the time of the Final Battle. At the Final Battle, the God King will arrive to the Realms with his holy immortal army and wage the last war to slay the weak and conquer all. Upon victory, a grande feast beyond mortal comprehension will take place.<br />
<br />
As with most religions, strength in faith varies from individual to individual. But for the time being it’s generally common that the older generations and even those born in the Dusk Realm are more religious than those born and raised in the Middle Realm after the Veld war.<br />
<br />
With fire being the holy element, burners and fire-related rituals are a common theme. The religion is also highly ritualistic in general and rituals and prayers are often combined. To always have a fire lit in your home is regarded as a blessing and source of good fortune.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on Mesalians:</span></span><br />
Mesalians are regarded as powerless, and thus useless and weak, beings. This is a very common and old opinion that the Xitians struggle to drop. It has however ever since the great loss of the Veld war been a very hot topic that divides the people of the Dusk Realm more than ever before. That said, a majority still cling to it. Xitians still in the Middle Realm has a very wide range of opinions on Mesalians, often depending on individual experiences.<br />
<br />
Most Xitians don’t care about the Mesalian gods and have no opinion on them. A few appreciate Vucaldestus and theorize the Mesalian god of war and fire is another incarnation of Umbriae. While some instead refuse to acknowledge the Mesalian Pantheon as a whole, firmly believing the weaker race is godless and deserving of being ruled or slain. A few view any correlation between Vucaldestus and Umbriae as heresy and insult.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on Lucins:</span></span><br />
Most Xitians strongly dislike or loathe Lucins. Exceptions are almost exclusively found in the Middle Realm.<br />
<br />
Their opinion on the Lucin goddess Rhise varies from complete lack of acknowledgement to a few equalling Rhise to a witch-like symbol or false goddess of weakness and poor influence. If at all mentioned in their texts, Rhise is often a source of discord and weakness, and ultimately humiliated or defeated by Umbriae.<br />
<hr class="mycode_hr" />
<br />
<span style="color: #cc33ff;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Opinions on half-blood Xitians:</span></span></span><br />
<span style="color: #cc33ff;" class="mycode_color">The matter of half-blood Xitians is a difficult one for any Xitians and a point where matters can be really divided. Opinions can be broken down to these points:</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color"> - Needs to be killed due to dirtied blood.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - Unacceptable and not tolerated. It proves a Xitian sunk low enough to copulate with a Mesalian. It's a sign of scandal and dishonour within a family and half-blood is no better than Mesalians.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A disgrace... But at least more valuable than a Mesalian.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A disgrace... But the half-blood can prove themselves respectable.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A little lesser than a full-blood. But it's an expected result after the enslavement.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A Xitian as long as they hold some power to wield.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - A Xitian as any other.</span><br />
<span style="color: #cc33ff;" class="mycode_color"> - Who cares about blood? We're equals.</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color">Obviously, conservative Xitians and many from the Dusk Realm will be higher up on the above scale in their opinions while most Xitians born in the Middle Realm are at the bottom of the scale.</span><br />
<br />
<span style="color: #cc33ff;" class="mycode_color">So far, no half-blood has been positively greeted by the Dusk Realm. It's for a majority of the time still a dangerous place for anyone, not a full-blood Xitian.</span><br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Children:</span></span><br />
Much like with Lucins, an early awakening to one’s powers is considered good and a prediction of strength. Xitians tend to celebrate the occasion and it brings a whole family a lot of joy. It’s a big day for the child. Which element the child is the strongest with tend to matter most depending on family and individual opinion. A family with a strong recurrence of Nether wielders may be immensely proud to see their own strength passing to next generation, and so on.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Death:</span></span><br />
Upon death, it is believed that the soul has left its vessel and, hopefully, found its place at Umbriae’s side. A Xitian funeral means the ritualistic burning of the deceased. More often than not, the ashes don’t matter much after that. A memorial or tombstone may be raised for the dead and for the family.<br />
<br />
Not burning the body of the dead is considered a dishonour and insult, only done for those weak and deserving of such. Therefore, should a body for some reason not be found, belongings might be burned and rituals performed at length and in numbers. Insulting or dishonouring a very strong soul wakes the fear of the strong soul’s wrath.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Marriage, divorce and loyalty:</span></span><br />
Between marriage and loyalty the Xitians by far place loyalty higher. Which makes marriage still a pretty big deal. That said, divorce is not frowned upon. Adultery is however strongly frowned upon, as one can imagine, and a cheating Xitian may find himself/herself in conflict with both families.<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Notes on entering the other Realms... </span></span><br />
<br />
The Celestial Realm can technically be entered by Xitians. They can stay there for a couple of months (if never using their abilities) before sickness proper settles in. This is on average, results may vary. They will however in practice have a hard time attempting to enter the Celestial Realm. Since the assassination of the last Lucin King the security run by the Lucins is quite extensive. And that's not counting the dislike towards Xitians.<br />
<br />
The Middle Realm can be entered without a problem, the first week or two a Xitian from the Dusk Realm may experience differences in strength from their home Realm. For the time being, Xitians will question the motives behind anyone attempting to enter the Middle Realm just as much as Mesalians will. A passage is tricky to achieve.<br />
<br />
The Nether Realm is of course not easy to even find an entrance to, but Xitians can absolutely relish in this Realm due to the amount of Nether being in even larger amounts than that of their home Realm. It's, however, worth to note that this might also be dangerous after an extensive period of time or if the Xitian entering is lacking in control of his/her abilities.<br />
<br />
The Aether Realm there are currently no known entrances to this Realm and its existence is purely OOC knowledge. A Xitian would suffer sickness and die rather quickly in this Realm.<br />
<br />
The Void Realm is another Realm that exists only as OOC knowledge. It has no known ways of entering. In the Void Realm there are no elements, thus the effect on element-wielders is probably bad...<br />
<hr class="mycode_hr" />]]></content:encoded>
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