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[9] Rules Revison [Town/Guild/Clan/Etc Rules] - Printable Version +- Mesalia Forums (https://www.mesalia.net/forum) +-- Forum: Locked Threads (https://www.mesalia.net/forum/forumdisplay.php?fid=36) +--- Forum: Archive (https://www.mesalia.net/forum/forumdisplay.php?fid=38) +--- Thread: [9] Rules Revison [Town/Guild/Clan/Etc Rules] (/showthread.php?tid=497) |
[9] Rules Revison [Town/Guild/Clan/Etc Rules] - FireDog - 19-03-2014 The staff have been working long and hard with this rule revision. It is a full overhaul of the rules to fill in gaps that have popped up over time. This is generally how rules progress. Someone does something, staff need to figure a solution and new rule or policy, repeat again. In the end one ends up with more fleshed out rules. We're now more or less done for this time, but this is where YOU come in, as a player. Since this is going to be us going through all the rules you will all have a say in this. This is important. If you have suggestions or ideas it is time to present them when this revision goes on. Decisions are final. We'll be going through the different types of rules one by one. The rules to go through are (so much work to do): General Rules Chat Rules Forum Rules Metagaming Rules Powergaming Rules Building Rules IC Death Rules Stealing Rules Town/Guild/Clan/Etc Rules In-Game and In-Character Policies Activity Policies A poll will be posted in each thread for simple replies if all you got to say is "okay". It will also work as deadline for each issue. ____________________________________________________________ SUGGESTION: TOWN/GUILD/CLAN/ETC:
TOWN/GUILD/CLAN/ETC RULES 1. Before making a Town, Guild or City you need at minimum
2. A town/guild-thread should be posted after a town/guild is founded
3. Important is to do all recruiting and building ICly to not break any rules. 4. A place/group where the following criterias are fulfilled are a town/guild and requires a thread to be posted.
RE: [9] Rules Revison [Town/Guild/Clan/Etc Rules] - Spitfire333 - 19-03-2014 Okay, personally I find most of these rules unnecessary and confusing, and I have one question to start off. What is the definition of making a town? Is it when you start planning? Is it when you start getting resources? Is it when you start building? Is it when you start operating the place? Is it when the town gets a government? This question needs to be answered and put on the rules before any meaningful progress can be made. RE: [9] Rules Revison [Town/Guild/Clan/Etc Rules] - Zarkaylia - 20-03-2014 (19-03-2014, 04:17 PM)Spitfire333 Wrote: What is the definition of making a town? Is it when you start planning? Is it when you start getting resources? Is it when you start building? Is it when you start operating the place? Is it when the town gets a government? This question needs to be answered and put on the rules before any meaningful progress can be made. Definition of making a town: When the demands in the rules are met, you've made a town. OR when you manage to meet demands in the rules, you may create a town. Admittedly... these rules are soon 3 years old. They originated from a time where other rules didn't as easily regulate the current problem with people covering the map with towns or guild centers they just left abandoned after a few days. A time when RPs were too easily split by people for OOC reasons just moving to wherever it was currently 'cool' to live ICly. Some of the demands are needed, purely cause you do need for example co-leader, members, location... etc. But when it comes to it otherwise I wonder if it isn't simply easier/better to just ask staff for permission. We didn't do that back then simply cause we wanted to allow people more freedom while not having too much. Now though, it's different times. |