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[Approved] Gwideon Draconem
#6
So we had a think, and figured you could change the skill engineering a little bit.

Engineering: Suggestion is that you might want to change the skill to 'mechanical engineering', just so that people won't confuse the range of the skill. Also, we figured you might want to get rid of 'clocks' under that description, because making clocks is a rather complicated skill that requires a separate mention in itself. The same goes for locksmithing; we feel that making locks doesn't exactly fall under engineering, so it would be necessary to list it as a separate skill.

So verdict is that Gwideon can't make clocks; locksmithing is acceptable but should be listed under a separate skill. We suggest you do further research on what falls under 'mechanical engineering' for the purposes of Rp.

Should be everything, I think. You should be able to get accepted if nothing else comes up.
#7
Alright, Updated, amended!
#8
Okay, back to skills again, for what I hope to be the last time.

Locksmithing: When I told you this should be separated from under mechanical engineering, I meant that this skill should be segregated and considered in context of Gwideon's backstory. Since there really isn't anything in the backstory that specifically caters to Gwideon's locksmithing ability, I suggest you lower it to apprentice or novice.

Sounds like we're doing a bit of nitpicking here, but it's mainly because engineering is such a broad profession with various types of engineering within. It would take a long time to discuss the variety of engineering around, and so much arguments could sprout from that. Just remember to do your research, and that should be fine.
#9
I'm not so sure.

http://www.nmit.edu.au/study-areas/build...ksmithing/

This website seems to claim locksmithing is part of engineering, and personally I consider locks and such as "gadgets". Small, yet intricate, feats of engineering. This would have been in his schooling. Hopefully that's in order now? Or can you dig up something more specific to reference than that university.
#10
Alright, I'll just go over this by dissecting your inquiry.

"This website seems to claim locksmithing is part of engineering."

Remember that I never once mentioned that locksmithing isn't part of engineering. What I said was that it should be separated as a specific skill that is under the branch of engineering, and then mechanical engineering. But if we were to go exactly by your words, then yes, locksmithing is definitely part of engineering, that is exactly why this whole problem sprouted in the first place.

Engineering is a broad field of science, and so corporates a vast body of knowledge. It's a common mistake to think that a civil engineer, for example, would know about metallurgic engineering, and even then, civil engineering is a difficult skill to obtain in itself already.

"and personally I consider locks and such as "gadgets". Small, yet intricate, feats of engineering."

I didn't really have a personal definition for gadgets, so I fished the definition out of webster:

Gadgets:

An often small mechanical or electronic device with a practical use but often thought of as a novelty.

Given that definition, you are correct in thinking that locks are gadgets of a sort. They're small, yet intricate, feats of engineering, you are right. Although how this has bearing on the current subject I'm not quite so certain.

"This would have been in his schooling."

If I'm not mistaken, Gwideon learned blacksmithing, woodworking, and essentially every skill he knows from his master, who was presumably a blacksmith first and an inventor second. He could invent a myriad of gadgets, so I'll assume that's where the engineering comes in.

Thing is, since you only put it down as 'making gadgets' I am only led to assume that Manosse knew of mechanical engineering, and that he passed on this knowledge of engineering to Gwideon, but in the end all I know is that they knew how to make gadgets. I'd like to take this chance to remind you that everything in the application in essence depends on the backstory for clarity.

So what's the problem here? Surely since I assume that making gadgets can be assumed as having a knowledge in mechanical engineering. But the very link that you have given me supports my opinion on locks.

I have mentioned that making clocks is a complicated and specialized craft, and have asked you to remove that from under the list of things Gwideon is able to craft. Now, you have given me a link, that says that locksmithing is being offered as a course in a college somewhere. If it could be learned simply by learning engineering, or mechanical engineering for that matter, I'm quite certain that a college wouldn't offer a course on it.

So everything compressed down into a nice little nutshell is this: Just as a person whom you would call an engineer wouldn't necessarily know about the more specific branches of his profession, such as agricultural engineering, a person whom you would call a mechanical engineer wouldn't necessarily know about the more specific crafts on his profession that requires a more specific kind of training.

It's a long reply, but I am doing this to prevent future conflicts and help you get whitelisted as quickly as possible. If you have any other points of argument or clarifications, please feel free.
  


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[Approved] Gwideon Draconem00