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Howdy folks, just a few curiosities!
#6
#7
Amazing, thank you all for the input!

*So Masons, Miners, and Blacksmiths seem to be the recurring thing people need? I could definitely see about trying some basic masonry as a side thing for the character, but I'm not too certain I'd enjoy playing a smith or miner. It'd take thought.

*Political characters are a no go, investigations of a detailed evidence based nature are rare, and we already have a sharpshooter that just needs to join the damn guard? So... Hm. Merchant Sailor? With a background in masonry? Maybe, I hope that isn't too much.

*We have more males, but they aren't well represented? So a male character may be best?

*No addictive substances or drugs save the usual smokes and booze, but perhaps anesthetics or such for a relieving effect? Well, possibly an unsteady line to walk, what with supply vs. demand.

*So.. Am I allowed to know any of that handy dandy skype info to connect with you guys?
#8
Quote:Merchant Sailor? With a background in masonry?
There are two types of trade in the setting, between characters, such as through a shop or with goods someone has the ability to make themselves. If your character doesn't make anything, he doesn't have much to trade.

The second kind is export and import. This would be any goods that can't be made in the setting by other characters that needs to be shipped in, along with food items that can't be grown locally. This is a role has to be closely monitored by staff. Understandably, there's a lot of room for abuse. For the time being, this role is going to be occupied by a staff character. If this is the roll you were looking to take, I'd have to say it's not something we're likely to allow for most players given it's potential for misuse.

So clearly the former of these two is the type of trade that's done IC by most characters. I don't want to discourage you, but I want you to be aware that you will have difficulties finding any work if merchant sailor is the primary job. This could be used as a point of growth as someone ill equip for the setting adapts to it. So, I'm not insisting you reconsider, I just want you to be aware of what you'd be looking at RP wise.

Quote:*We have more males, but they aren't well represented? So a male character may be best?
Most likly.

Quote:*No addictive substances or drugs save the usual smokes and booze, but perhaps anesthetics or such for a relieving effect? Well, possibly an unsteady line to walk, what with supply vs. demand.
It's not really viable as far as trade or smuggling goes given the anesthetics go bad too quickly to get anywhere. This is by design.

Quote:*So.. Am I allowed to know any of that handy dandy skype info to connect with you guys?
PM your Skype information to me, I will have someone add you to the chat as soon as I can.
  


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Howdy folks, just a few curiosities!00