05-05-2014, 01:04 PM
Amazing, thank you all for the input!
*So Masons, Miners, and Blacksmiths seem to be the recurring thing people need? I could definitely see about trying some basic masonry as a side thing for the character, but I'm not too certain I'd enjoy playing a smith or miner. It'd take thought.
*Political characters are a no go, investigations of a detailed evidence based nature are rare, and we already have a sharpshooter that just needs to join the damn guard? So... Hm. Merchant Sailor? With a background in masonry? Maybe, I hope that isn't too much.
*We have more males, but they aren't well represented? So a male character may be best?
*No addictive substances or drugs save the usual smokes and booze, but perhaps anesthetics or such for a relieving effect? Well, possibly an unsteady line to walk, what with supply vs. demand.
*So.. Am I allowed to know any of that handy dandy skype info to connect with you guys?
*So Masons, Miners, and Blacksmiths seem to be the recurring thing people need? I could definitely see about trying some basic masonry as a side thing for the character, but I'm not too certain I'd enjoy playing a smith or miner. It'd take thought.
*Political characters are a no go, investigations of a detailed evidence based nature are rare, and we already have a sharpshooter that just needs to join the damn guard? So... Hm. Merchant Sailor? With a background in masonry? Maybe, I hope that isn't too much.
*We have more males, but they aren't well represented? So a male character may be best?
*No addictive substances or drugs save the usual smokes and booze, but perhaps anesthetics or such for a relieving effect? Well, possibly an unsteady line to walk, what with supply vs. demand.
*So.. Am I allowed to know any of that handy dandy skype info to connect with you guys?

