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A Roleplaying Guide
#2
WIP Suggested additions/edits:

Common problems:

"I, personally, don't like that character. So I won't roleplay and/or my own character will hate him/her."
This is a toxic approach to roleplay overall. No, none of us can like every character ever created. There will be characters you, as person, hate. It might even be your own character...
And there's where the point comes in. Some characters simply have characteristics that are made to provoke others, in fact, most characters probably do. Why take it personally? It's a
roleplay character. Not a single character in the setting agrees with everyone. Many times the best roleplays come out of the conflict.

"His/her character hurt or upset mine in any way so now all my chars, and me, hates their char!"
See above. Why are you taking this personally?

"I got nothing..."
This is also a very common thing/problem. It can have a multitude of reasons. Here are a few examples:
- You don't try to have your character actively interact with other characters on the regular. This can be just random conversations when you feel like roleplaying but not to make too much effort.
The more characters you roleplay with the greater chance to generate even more roleplay.
- Your character does not do its job. The professions are not just for your character to get by, they are yet another tool for generating roleplay. And many times just thinking of how
to implement your character's job in RP lead to interesting new RP ideas.
- Your character is too neutral. A character that doesn't care about anything doesn't respond well to the roleplay others present to it either. For the most part, a fully neutral or always indifferent
character tend to snuff out roleplay quickly or tend to never have enough reason to generate it. Which can be frustrating for other roleplayers as well.
- You never log on unless you know you have a roleplay to do. This is ultimately detrimental, how will you get roleplays to do without logging on and roleplaying so that you can build on
something? Getting to know other characters is key to more roleplay.
- You miss to make use of all the tools in the setting. There's plenty... they're there to be used. All from builds to NPCs to just the day and night circle.
- (You expect others to come to you with RP ideas)
- You don't make use of what is handed you in RP. (This needs a proper own section to expand on)

"I am too stressed/burnt out with roleplay..."
Take a break in good time before it gets too bad. Try to find what causes it. Is it your character? Drama? A conflict? Another character? If you find the cause, talking with those eventually involved
is highly recommended. None of us are here to make each other feel bad. We're all a part of the same community after all.
---> "The roleplay makes me depressed..."
This is a HUGE red flag. Do NOT ignore it! Sadly, I've seen many roleplayers become clinically depressed as direct result of Minecraft roleplaying for various reasons. It's when its gone this
far SO important to stop and step away, take a breath, figure out what's wrong and why. Maybe the community can help you?
---> "MISERY MISERY MISERY"
This is a common factor in all the Minecraft roleplay related depressions I've seen. So here comes an important point for everyone to consider... Roleplay is about having fun. Every good tale
has a beginning, problem solving phase, and a resolution that's usually in some way rewarding. To put it simply. Now... what happens if you get stuck in the problem solving phase? Your
character start to be miserable always. Or perhaps worse, your character (and in some way you yourself perhaps) fight HARD to get to that story resolution but he/she never ever gets
there? The psychological answer is that you lose control. Our minds crave at least some level of control or we humans tend to grow depressed. Make sure your plots and stories have some
form of resolution. Preferably not leaving anyone completely fucked over cause that may mean they still won't have seen their own char's resolution. I've seen horrific results of this getting out of hand.
  


Messages In This Thread
A Roleplaying Guide - by Zarkaylia - 07-07-2013, 12:21 PM
RE: A Roleplaying Guide - by Zarkaylia - 19-01-2017, 03:43 PM
RE: A Roleplaying Guide - by Zarkaylia - 19-01-2017, 03:43 PM

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