14-03-2013, 02:07 PM
On re-inventing: I agree on what's already stated by others and won't repeat, but I have one point though on it. It's only re-inventing so far in my eyes. Do it enough times and it's not going to be re-inventing anymore as it turns re-using old ideas.
As for the chars I agree with Michelle, choosing yourself is key. Though advises don't hurt anyone and I think that the fact I can pull a few already existing or earlier used characters from the top of my head and just put their names up there instead tells me the others are right; we're not in desperate need of either. New ideas are preferred, as always.
It gets difficult when we do have a lot of characters, admittedly, but I'd say that also mean we can't put enough emphasis on creating something new and not so stereotypical. You don't need to be a fighter, scout, healer, farmer or miner to get some RP out of ppl, all you need is a character. The rest is up to you.
As for the chars I agree with Michelle, choosing yourself is key. Though advises don't hurt anyone and I think that the fact I can pull a few already existing or earlier used characters from the top of my head and just put their names up there instead tells me the others are right; we're not in desperate need of either. New ideas are preferred, as always.
It gets difficult when we do have a lot of characters, admittedly, but I'd say that also mean we can't put enough emphasis on creating something new and not so stereotypical. You don't need to be a fighter, scout, healer, farmer or miner to get some RP out of ppl, all you need is a character. The rest is up to you.

