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[4] Rules Revison [Metagaming Rules]
#1
The staff have been working long and hard with this rule revision. It is a full overhaul of the rules to fill in gaps that have popped up over time. This is generally how rules progress. Someone does something, staff need to figure a solution and new rule or policy, repeat again. In the end one ends up with more fleshed out rules.

We're now more or less done for this time, but this is where YOU come in, as a player. Since this is going to be us going through all the rules you will all have a say in this. This is important. If you have suggestions or ideas it is time to present them when this revision goes on. Decisions are final. We'll be going through the different types of rules one by one. The rules to go through are (so much work to do):

General Rules
Chat Rules
Forum Rules
Metagaming Rules
Powergaming Rules
Building Rules
IC Death Rules
Stealing Rules
Town/Guild/Clan/Etc Rules
In-Game and In-Character Policies
Activity Policies


A poll will be posted in each thread for simple replies if all you got to say is "okay". It will also work as deadline for each issue.


____________________________________________________________

SUGGESTION:

METAGAMING RULES
Metagaming is the application of OOC knowledge whilst IC. It is considered cheating at Mesalia RP as it breaks realism aspects in roleplay and is not permitted under any circumstances when one is role playing or IC. Metagaming includes but is not limited to the following:

1. Abusing Minecraft physics or game mechanics.
e.g. Leaving floating trees, building mob traps, use 1x1 block pillars to reach, swimming up waterfalls, growing plants without a natural light source, swimming through seas instead of sailing , growing trees on top of other trees, etc.

2. Using information discussed OOC when IC.
e.g. X role plays as Bob and Y role plays Mary. X tells Y that Bob is planning to assassinate Mary, and Y uses this IC despite not being told while IC.

3. Unrealistic structures.
e.g. Structures made entirely of glass/leaves/gravel/other inappropriate building material, floating structures, large windows below water or without supports, buildings inappropriate for the time period which is roughly late middle ages, etc.

4. Building too fast.
e.g. Build a house in an hour, a tower in a day, a castle in a week, etc.

5. Collecting resources too fast.
e.g. Mine 5 stacks of cobble in 10 minutes, chop down an entire forest in 20 minutes -and anything that violates realism too much and would somehow make your character seem capable of carrying tonnes at a time and work without rest. This includes speed farming.
#2
In Rule 3, the part about "buildings inappropriate for the time set". That might throw someone off in the sense that the "time set" isn't stated in that rule. It might be helpful to clearly state the time set in that rule, somewhere.
#3
Very good point, Spit.
#4
Quote:buildings inappropriate for the time set"
'Time period' would be a better phrasing for this.

As far as Era, the LK's agree we base most of the lore here on 13th to 15th century for most things, up to the 17th century with ships. So to simplify, perhaps:

"...buildings inappropriate for the time period, which is roughly late middle ages."
#5
Edited for time period.
  


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