Well, first of all I'll thank you for the acknowledgement that I at least do something right. xP
Secondly the TL;DR of this post is: I hear you, we can reword some things, but I of all people with all my combat RP-ing don't fully agree with the suggestion.
And here's why in case anyone would bother reading:
While you're very much correct that I do my best to be fair, luckily the last bit is on my end not at all a common problem. I think I've only been outright denied in a way I found completely unreasonable once during almost a full past two years (about the time rule 2 have been around). Admittedly we got much better combat-roleplay nowadays than in the past.
And it is better in the way that the rules are followed as they are and thus the rule you're suggesting is already in use and have been so for a long time. It might not seem like it, but if you spell out rule 1 and 2 in one, you get your suggested rule 3. Basically;
Don't powergame = don't force injuries on anyone, and...
Don't play OP characters = ...don't bend realism or otherwise in combat roleplay in order to avoid injury (yes it is a part of this rule).
And anyone violating either of above have faced concequences accordingly and the roleplay have been adjusted accordingly.
Good combat roleplay is a very delicate balancing act between the already excisting rules. For the sake of everyone's fun you just DON'T force someone to take, haha, an arrow to the knee and declare their character crippled. That'd be powergaming. At same time, that means that if you fire towards said knee you gotta expect to, and if you really know what you're doing, /offer/ it to be a miss while your opponent also may /offer/ it to have grased the leg. Or maybe the player would love to play out a crippled character, who knows, and takes a full hit! Or maybe you just bloody aim someplace else.
Combat roleplay is 100% a game of give and take within rules, boundaries and reason. That is what good combat roleplay is, it is what the rules already stated want and demand from you without wording too much limits due to the complex nature and varying scenarios that excist, and it's what staff have been regulating ever since the second rule came into power.
Well, alright, so why not spell it out like you suggest then if it's already there?
So yeah, I'd say the better idea might be to simply reword this part of rule 2 to be more clear if people don't already get it (which the past few years honestly would suggest that people do, it's more that combat-RP is hard that may be the problem):
Secondly the TL;DR of this post is: I hear you, we can reword some things, but I of all people with all my combat RP-ing don't fully agree with the suggestion.
And here's why in case anyone would bother reading:
While you're very much correct that I do my best to be fair, luckily the last bit is on my end not at all a common problem. I think I've only been outright denied in a way I found completely unreasonable once during almost a full past two years (about the time rule 2 have been around). Admittedly we got much better combat-roleplay nowadays than in the past.
And it is better in the way that the rules are followed as they are and thus the rule you're suggesting is already in use and have been so for a long time. It might not seem like it, but if you spell out rule 1 and 2 in one, you get your suggested rule 3. Basically;
Don't powergame = don't force injuries on anyone, and...
Don't play OP characters = ...don't bend realism or otherwise in combat roleplay in order to avoid injury (yes it is a part of this rule).
And anyone violating either of above have faced concequences accordingly and the roleplay have been adjusted accordingly.
Good combat roleplay is a very delicate balancing act between the already excisting rules. For the sake of everyone's fun you just DON'T force someone to take, haha, an arrow to the knee and declare their character crippled. That'd be powergaming. At same time, that means that if you fire towards said knee you gotta expect to, and if you really know what you're doing, /offer/ it to be a miss while your opponent also may /offer/ it to have grased the leg. Or maybe the player would love to play out a crippled character, who knows, and takes a full hit! Or maybe you just bloody aim someplace else.
Combat roleplay is 100% a game of give and take within rules, boundaries and reason. That is what good combat roleplay is, it is what the rules already stated want and demand from you without wording too much limits due to the complex nature and varying scenarios that excist, and it's what staff have been regulating ever since the second rule came into power.
Well, alright, so why not spell it out like you suggest then if it's already there?
Quote:violence-oriented roleplayThis is too vaguely worded. Violence-oriented roleplay might be other types of conflicts as well and I fear this wording will just cause confusion and fear among new arrivals due to simply being so vague, yet not real vague. They don't know exactly what they're not allowed to do and/or will simply keep away from anything that might contain violence out of fear to be run over and banned.
Quote:refuse to allow injury to their characters will be considered to be powergaming.This is a repeat of rule two and feels rather reduntant.
Quote:Any character that is willingly engaging in violence in a current conflict or relevant one has permissions for injury opened on them.This part is instead too strictly worded and yet another scare and contradicts rule 1 in the way it's worded. Powergaming is not allowed, yet in battle anyone can force an injury of any level on you? What about the killing rules? This one scare me the most through the conflicts it's bound to trigger though, combat-RP is complex and not a straight out "now you're getting stabbed because your char is not as good as mine and I have auto-permission to injure you in any degree".
So yeah, I'd say the better idea might be to simply reword this part of rule 2 to be more clear if people don't already get it (which the past few years honestly would suggest that people do, it's more that combat-RP is hard that may be the problem):
Quote:2. Do not play an overpowered character.
This occurs when a character never gets injured in a fight

