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To Dust [RP/RPG]
#1
Introductory notes: Most of you are probably wondering what the bejeweled I'm doing here. Well, I figured not all forum games had to be trivia, word games, ect. So, let's try out an RPG!

This will be ran similarly to a Dungeons and Dragons game (Sort of), in which you can create your own character, and I will be "Game Master" in guiding the storyline of what happens. This is an RP/RPG because there will be roleplay along the way, but the results of your character's actions / combat will be partially controlled by dice rolls and stats/skills. It will be set up however, that a Veteran Warrior isn't going to trip on his own sword or anything equally out-of-character happening from dice rolls. They merely add element of chance and a bit of "game-y-ness" balancing. With all that out of the way, to the storyline!


[break][/break]

[center]All things must come to an end. Life starts with birth, and always ends with death. The tide will always go out, but it must always return inwards. For us, the end did come.. But we might have managed the impossible: to cheat our destiny.

It started off as just another war. Perhaps World War III, but something went wrong. A mass EMP attack on the United States lead to the panicked launch of several nuclear warheads, which was followed the the rest of the world's response: More nuclear warheads. We brought things down for everyone. In the end civilizations crumbled. 99% of the world's population wiped out in one fell swoop.

Someone had been preparing for this, however. Amity Technologies, a corporation vastly involved in advancing the sciences of cloning and genetics had been developing a secret project known by code name as "Failsafe". The idea was to be able to copy a person's DNA, and store it long term in a self-sustaining bunker, and even thousands of years later, once the radiation had passed, a clone could be generated, so that if this very scenario played out, humanity would have a second chance at rebuilding.

This project was ultimately a success, but it came far too late. The Amity Failsafe bunker under their headquarters in Colorado was the only one made - they had very little time or resources to store more than a handful of genetic copies in the bunker before everything went to shit.

That's where our story truly begins. 120 years after the fall of civilization, the Amity Failsafe bunker is finally detecting livable conditions in the atmosphere above. Tolerable radiation levels, and new plant-life have kickstarted the flash-clone process. The only question is...

What world awaits you above?[/center]

[break][/break]

[center]-Character Creation-[/center]
[center]To have a character in 'To Dust', please take a moment to fill out the form below.[/center]

Quote:Name:(Name will be of the original person's name from who the DNA was copied from for use in the fail-safe project)

Age:(Age is determined by how old the original person was when their DNA was copied for use in the fail-safe project)

Physical Description:(What your character looks like, how tall they are, what they weight, ect.)

Background of Original Identity:(This can be simple, or elaborate, but it needs to be clear why the Amity Corporation thought that they would be helpful in the aftermath. This can be anything from being physically fit and of a helpful nature, to being a skilled carpenter, ect. So long as they have /reason/ to be cloned.)

Character statistics:(Now, this is handled by the fallout 'SPECIAL' system. You will start out with 5 points in each category with 10 points to spend. You may subtract points from your base amounts from any stat to spend them elsewhere. All stats have a minimum of 1 and a maximum of 10.)

Strength: 5 (How much physical strength your character can exert. This influences his/her ability to physically overpower other people or creatures, how much damage he/she can inflict with bare fists or melee weapons, and how much they can carry without inflicting pain or strain upon themselves)

Perception: 5 (How perceptive your character is. This influences their ability to react to sudden threats, and to perceive subtle sounds or movements.)

Endurance: 5 (How much punishment your character can endure. This will affect how well they can endure taxing events such as going without food, sleep, and how much pain they can endure. Endurance will NOT affect what can kill your character, as this is unrealistic. However they may be able to stay conscious with more blood loss than a person who is less hardy, so it may still help them survive.)

Charisma: 5 (How well your character can interact with NPC's. This affects how they are perceived by them, first impression wise. Other player characters will not be influenced by your character's charisma, as they are in full control of how their character reacts to the world and other characters.)

Intelligence: 5 (Your character's raw mental ability. This primarily affects how easily they learn new things and skills. Some skills that are more physically based are not affected by a high intelligence as much.)

Agility: 5 (Your character's speed and dexterity. This affects how fast overall they run or move, their overall coordination, and affects some skills that require higher physical dexterity.)

Luck: 5 (How lucky your character is. Every roll of the dice will have your character's luck value added to it.)

Points left to spend: 10

Character Skills:
(Now, as your character is a clone, they ultimately have little extensive knowledge of anything, as they are waking up for the first time. However, your clone will possess 'Aptitudes' for skills based upon their prior life experience. This means that they will learn these skills an an accelerated rate. Choose 3 skills to receive aptitude bonuses for.)

Melee Weapons
Pistols
Rifles
Shotguns
Hand to hand
Thrown weapons
Science
Engineering
Explosives
Speech
Stealth

PM me the completed form to join in.

[break][/break]

[center]-How to play-[/center]

Here's how this will work. When the game starts, I will outline the setting that each character is in. Then it's your turn to post with what your character does in that setting, where they go, what they do, how they react to what's happening. I will then post again to determine the results of your character's actions / anything new that happens.

I will be using this site: <!-- m --><a class="postlink" href="http://www.wizards.com/dnd/dice/dice.htm">http://www.wizards.com/dnd/dice/dice.htm</a><!-- m --> To roll a D100 for anything that requires a dice roll. Your character's stats and skills will affect the rolls greatly, and for anything your character attempts that requires a roll, I will do the required rolling, and I will post an OOC note at the end of my IC post that outlines all of the rolls done for that post, and their results.

Rolls will be done in a realistic manner, combat will be very lethal, and it can pose a very real threat to your character. Also, how you choose to go about the attack ICly will affect it's results. Your RP will make a real difference in the way things play out, and can change the outcome of events greatly. Your veteran swordsman character will not be overwhelmed by a weak opponent just because your character rolls a low number consecutively.


With all that out of the way, feel free to PM me your character forms and once we have enough people I will make the opening IC post. Until then, this thread is completely OOC, so feel free to post questions / ect below.
#2
This has officially begun, it is being played over Skype, anyone now wishing to join will have to contact me about playing a non-clone character.

Here is last night's RP Log:


--IC LINE, RP STARTING BELOW--
-Wait for the post for initial setting before beginning-
[4/11/2013 6:06:01 PM] 3llusive: -All Players-
Darkness... A black abyss. A dreamless sleep. It seems to be all that fills your mind.. But somehow, you slowly begin to become aware of yourself. For seemingly the first time, that you even exist. Opening your eyes with this new sensation of living for the first time, you open your eyes to feel the sting of fluid. Water. You realize you're under water, and also at the same time that you can somehow still breath, or, that you don't need to breathe?

You suddenly hear an automated female voice, loud in your fresh ears as you feel the water recending downwards, draining somehow.

"H-h-hello [[Insert Character name here]]. Welcome to life, brought to you by Amity Techn-n-n.." The voice cuts for a moment with a fit of popping static noise. "P-please wait, an attendant will be with you shortly." The automated voice says, and before you know a glass door in front of you gives way, and you fall out onto the cold tiled floor outside, remaining water splashing out on the floor around you. The voice chimes in again, even more staticy than last time. "M-main power source failure, reverting to emergency power. Opening pods."

And with that, the room around you suddenly becomes pitch black, the lights going out. A moment later, red emergency lights come on, dimly illuminating some of the dark, cold room you are in. You seem to be alone...

-Hutchy-
[4/11/2013 6:08:03 PM] 3llusive: The room you are in seems to have several pods like yours that have failed to open, and look smashed an unfunctional. Lockers line the wall ahead of you, and a red emergency light is over a heavy metal blast door to your left in the corner of the room.

-Spit-

The room you are in is very similar, although a bit nicer. There are benches in the middle of the room, and what looks like an unattended medical station on the far end of the room. The door out of the room you are in is to your right, also in the corner.
[4/11/2013 6:09:25 PM] 3llusive: Also, as if it needs saying, both of you are naked. Very naked and cold.
[4/11/2013 6:11:59 PM | Edited 6:12:26 PM] Shang: Walt opens his eyes, from his worm's eye view. He stands up, sincerely wondering what the fuck is even occuring right now. He looks around the room, spotting the medical station, and goes over to it, maybe there'll be some towels or blankets. Maybe some answers.
[4/11/2013 6:17:04 PM] Hazey 'Twonkles' Hutchenstein: Flat on his belly, cold and wet, Auden, if that was in fact his name, groaned and forced himself up onto his elbows, scanning the room. It was dark and, to his eyes, almost like pitch bar the red light over the door. It stung to look at. Pods surrounded him, like the one he fell from.
With another groan and creak and pop of new joints, Auden pushed himself up, ignoring the fact he was in his birthday suit, no one else was around. As far as he knew. He advanced on the lockers, hoping for something to cover up his anatomy and maybe a source of light or way of knowing what’s happening.
[4/11/2013 6:24:41 PM | Edited 6:38:47 PM] 3llusive: -Spit-
Walking through the abysmal darkness you make your way to the medical station. You see that there's a gurney with a pale blue disposable sheet over it and a tray with a small white box with a red cross on the lid, which seems unopened.

-Hutchy-

Looking around the lockers, you find one that has a faded nametag directly across from your pod, labeled "A. Templar".

Opening it, you find some clothes very neatly folded on one of the locker shelves, a white T shirt with an 'Amity Technologies' logo on the left breast, along with "SECURITY" across the back of it in boldfaced letters. Along with the shirt, you find clean boxers and socks, and black slacks and boots.
And a ID card, with your picture on it, and name and credentials, citing you as 'Security Personnel'. There appears to be a
black strip on the back of the card.
[4/11/2013 6:27:44 PM] Shang: He takes the sheet, wearing it around himself. It'll have to do. He also takes the box, not bothering to open it, and heads over to the lockers, now that the basics are covered. Thinly covered.
3llusive
[4/11/2013 8:08:36 PM] 3llusive: -River-
You find yourself in a more decrepit room. The darkness is broken by the occassional sparking from exposed wire near one of the pods in your room. Some of the tiles from the floor have been chipped or cracked, presumably from some kind of abuse. Off to the left corner of the room is the exit from the room, with the red emergency light still slowly pulsing.

-Tig-
Your room is a bit small, only about five pods lined up on the back wall, and once again five ajoining lockers. From the smaller dimensions of the room it's also a bit better lit by the emergency light, and along with the lockers you can see on the wall is a faded "Amity Technologies" logo, along with the black subtext "Cloning Bay 7-E"
[4/11/2013 8:24:17 PM | Edited 8:25:04 PM] The Crow: R: River stays in her pod, looking around the room. She felt cold and afraid, everything was new and there was so much darkness. She wrapped her arms around herself and shivered violently, then took a clumsy step forward, falling to the floor on weak and unfamiliar legs. The motion made her dizzy after her entire short life being spent still, and she wretched at the floor for a moment. Nothing came up, there was nothing in her stomach. From the floor she looked up at the blinks of red against the wall. Red, red.. She thought, then slowly whispered "Alert..", the only word that came to her mind to identify the light.
[4/11/2013 8:27:04 PM] 3llusive: -Spit-

You find the row of lockers and find that the one directly across from your pod is labeled "W. Crayne". Opening it you find a rather plain white T shirt, save for an "Amity Technologies" logo on the left breast, and what looks like rather generic sturdy dark green denim pants, accompanied by hiking boots, socks, and boxers.

-River-
You notice that there are a row of lockers across from the pods, occassionally made visible by the sparking wire in this cold, strange man-made environment.
[4/11/2013 8:33:02 PM | Edited 8:33:29 PM] Shang: Walt touches the logo on the breast, before shedding the gurney cover, and placing down the medical box. He turns the shirt around a few times, looking for anything besides the Amity logo. He sighs just sligthly, finding nothing, and puts on the shirt. After giving the other clothes the same examination, he ends up putting them all on. Now properly dressed, he takes the medical box over to the benches in the middle of the room, where opens it in his lap.
[4/11/2013 8:42:37 PM] River: She blinks, looking at the lights. She reaches towards the light, then watches her arm. It perplexes her, but it feels normal. She bends her fingers, and stretches her arms. Keeping stretching until she gets a feel for moving the arms, then slowly climbing to her feet. She wobbles for a moment, then sets a hand on the wall for support. Slowly taking steps towards the lockers.
[4/11/2013 8:55:13 PM] 3llusive: -Spit-
You open the medical box to find that it's a bit too dark to make out everything that's inside it. You do see at least a roll of self adhesive bandages, and something shiny that, upon closer inspection seems to be a needle of some sort and two small plastic vials, that are short, squat and easily set on a flat surface or kept in a pocket. Apart from that you can feel a number of small, paper like packages of a few various sizes in the kit.

-River-
Directly across from her pod, she finds a locker labeled "R. Kelly". Opening it, she finds a rather plain white T shirt with the "Amity Technologies" logo on the left breast, along with some sort of non-descript, dark grey trousers. They seem to be fatigues of some sort.

Additionally she would find underwear, socks, a pair of hiking boots, and what appear to be dog tags. The stamped metal reads
"KELLY
RIVER O.
145-45-9012
O NEG
CHRISTIAN"
[4/11/2013 9:05:53 PM] River: She looks over the clothes, they had a purpose. She knows they have a purpose. It didn't seem to make sense though. She ran her hands across her body, wondering if the clothes were to protect her skin. She pulled on all the clothes, looking over the dog tags. The inscription had meaning. It felt important. But so much of it didn't make sense. She slipped them around her neck, she felt it important. Then she slowly sat down, looking over the boots. They were heavy, and when she put them on they didn't feel comfortable. So she took them back off and stuffed the socks into them, carrying them in case she needed them, and looking around the room some more. The red light was still blinking. It made her nervous, the word she whispered came back to memory.. Alert. She slowly made her way to the exit, still not used to using her feet.
[4/11/2013 9:06:15 PM] Shang: After giving the contents, a once over, he lays his back on the bench and exhales. He then sits back up, this time with a sense of purpose, a purpose to find out whats happening to him. He looks over to his pod, momentarily, wondering if he could step back inn it and get out of this. To hell with that, though. Carrying the box in his hand, he goes over to the blast door, and taps it with his foot, experimentally.
[4/11/2013 9:12:41 PM] 3llusive: -River-
you seem to be confronted by a looming, sleek steel door. Except this one didn't really seem to have a door handle or pushbar.. And seemed to be quite thick. A wide lever however is against the door, striped in black and yellow, with a warning label above it that reads "IN THE EVENT OF AN EMERGENCY, PULL DOWN TO UNSEAL DOOR, THEN LIFT TO OPEN."

-Spit-
Ditto. Same idea
[4/11/2013 9:17:02 PM] Shang: He reads the message over a few times before gently resting his hand on the lever. He hesitates nervously, before following the instructions on the door.
[4/11/2013 9:17:09 PM] River: She stares at it for a moment, running her hands across the door. Cold. Hard. Metal.. She pushed on it. It put a strain on her arm, which hurt some. She stopped, rubbing her arms and looking around. She studied the lever for a moment. Emergency.. Bad. Was there bad? It was dark. But it didn't seem bad. She was afraid, but was it bad? Then the blinking light caught her eyes again.. Alert.. Alert is bad. She went to follow the instructions on the lever.
[4/11/2013 9:26:48 PM] 3llusive: -Both-
The door makes a soft hiss as the hermetic seal is released for the first time in nearly a century as the lever is pulled down. The door is heavy, but as it's pulled up it seems to glide with the momentum, as if gravity were not a problem for it. In actuality, a counter weight did most of the work, to save the clones from struggling to lift a 2 ton blast door that served to protect them from possible intruders to the bunker.

-Spit-
With the door now pulled out of the way, you find yourself in a hallway, similarly illuminated by red emergency lights on the cieling. However, there is one on the wall next to the entrance to the room you just exited. Below this light, there is the Amity Technology logo, with a light blue arrow pointing towards the entrance to the room you just exited, reading "Cloning Bay 1-A".

Beneath it, there is an orange arrow leading off along the wall to your right with a label reading "Bunker Hub"

-River-
Similarly, you are also in a hallway almost identacle, save for the directions of the arrows are reversed, the Bunker hub arrow pointing to the left, with your bay label reading "Cloning Bay-" the number and letter designation being ruined by what appears to be damage in the concrete wall.. Three diagonal slashes marring whatever the label used to read as.
[4/11/2013 9:33:37 PM] Shang: As Walt steps forward, the only thing that registers is "Cloning Bay" What? If you were willing to believe it, it almost made sense, almost. abut that was simply not something Walt was going to believe. This impossible scenario filled him with vigor, he was going to find out what the hell was going on here. Without another thought, he walked down the hallway.
[4/11/2013 9:34:26 PM] River: She looks around for a moment. There was more light now. She could see the hair in front of her eyes more clearly. It was long and messy, full of frizzles and curls. It got in the way. She pushed it aside, then it fell right back over her eyes. She pulled at it, wondering if she could remove it. Ouch. She stopped pulling, defeated and hurt. She pushed the hair as far to the side as she could, then continued forward in clumsy steps, still barefoot, holding the boots in one arm. She followed the orange arrows.
[2:16:33 AM] The Crow: Miles was afloat a sea of blissful emptiness.. When suddenly noise, and air.. And the whole wide world before him. New and frightening. He stayed in his pod for a while, before slowly stepping out, stretching his legs. His body felt so new.. Wrong, unnatural. He took inventory of all his features, wiggling his toes, bending his fingers, stretching out.. He took a moment just stretching, trying to get used to the bizare feel of moving, then somehow, on some instinct, stretching turned to basic excersizes. A couple push ups, a few sit ups.. Until he had dried off in the air, and he began to feel the cold. A new and horrible sensation. Then hunger.. He wondered over to the locker, looking for food. None.. Clothes. He slipped them on, eager to get something on to help against the cold. Out of a drive for neatness, and some slight instinct, he tucked in the shirt, and bloused the boots. Tucking in all the laces neatly. He looked stronger this way, neat and standing tall.. And he felt it. He tried to read the dog tags, but so many of the words and symbols didn't make sense, so he slipped them on to examine later. The blinking red light finally got through to him, and he wondered to the door, examining it for a moment before following the instructions to open it.
[9:47:04 AM] Hazey 'Twonkles' Hutchenstein: [[wall of text, incoming!]]
[9:47:08 AM] Hazey 'Twonkles' Hutchenstein: Opening what he thought was his locker, the one with ‘A. Templar’ as the machine called him, he observed the contents. He looked at the pile of clothes and a faint compulsion washed through his mind and he took the first articles, slipping them on with clumsy and shaky motions. Clearly, his hands were little more than butter fingers and ham.
Up came the shirt and he caught sight of the logo on the left, getting a closer look when he made a hash of buttoning it up. The words were a jumble in his head, rearranging themselves in a literal dictionary of arrangements until he opened his mouth and forced sound from his lips,
‘ah...miii...tee. Ahm—it—ee tekno--logys..’ He shook the idea away and spun it around, looking at the other text ‘SssSSeckooretee?’ he shook his head again and slipped it on and buttoning it up, some of his coordination returning. Only some.
He stooped down again and picked up the sliver of plastic which had what could be his name and what he looked at on it. He scanned the picture and ran his free hand across his gaunt features and over the growing mohican of jet black. He took the same hand and pressed it against the card, mouthing the word ‘me?’ Turning it over, inwardly hoping for more words, he was disappointed by the lack of anything bat a single black stip. Perplexed by it, Auden moved it closer and sniffed. Nothing, so he rubbed a finger along its length and, not feeling at all like some newborn, pressed the finger to his tongue. Again, nothing. He frowned.
He looked back at the door, moving toward the red light of the stinging light, curious. He ran a hand along the metallic door, savoring the cold sensation across his palms.
  


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