26-07-2014, 10:58 AM
Thanks Leaf!
I hesitated at animal husbandry, because to me that implies a lot of knowledge about breeding, and she mostly knows keeping animals and collecting resources from them, but it makes sense to me to roleplay that lack of knowledge in her being 'apprentice' rather than 'competent'.
After some consideration, I removed lumberjacking; I think most of the knowledge I was thinking about giving her there makes more sense under 'gathering' anyway.
I left in carpentry for now, though having just woodcarving wouldn't change the character too much. The reason I want to leave carpentry, though, is that she spent a good amount of time learning about buildings are planned and raised. She doesn't have the brawn to actually haul around wood planks or put up walls, but she has some understanding of how buildings go together, and would be some help in supervising people with brawn in something like a barn raising. (I think I had this clearer in an earlier draft of the background)
Thanks for the clarification on herbalism and medicine; I've separated them. I've also removed the more roleplay centered skills you pointed out; I had them mostly for my own notes, but I can hang on to those myself.
Edits made to the original post; since I've only made changes in the skills list, I didn't mark them out. Let me know any feedback you have on these, or anything else that might have occurred to you.
I hesitated at animal husbandry, because to me that implies a lot of knowledge about breeding, and she mostly knows keeping animals and collecting resources from them, but it makes sense to me to roleplay that lack of knowledge in her being 'apprentice' rather than 'competent'.
After some consideration, I removed lumberjacking; I think most of the knowledge I was thinking about giving her there makes more sense under 'gathering' anyway.
I left in carpentry for now, though having just woodcarving wouldn't change the character too much. The reason I want to leave carpentry, though, is that she spent a good amount of time learning about buildings are planned and raised. She doesn't have the brawn to actually haul around wood planks or put up walls, but she has some understanding of how buildings go together, and would be some help in supervising people with brawn in something like a barn raising. (I think I had this clearer in an earlier draft of the background)
Thanks for the clarification on herbalism and medicine; I've separated them. I've also removed the more roleplay centered skills you pointed out; I had them mostly for my own notes, but I can hang on to those myself.
Edits made to the original post; since I've only made changes in the skills list, I didn't mark them out. Let me know any feedback you have on these, or anything else that might have occurred to you.

