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[Approved] Whitelist Application - QueenOfReligion
#1
In Game Name (IGN): QueenOfReligion

How did you find us? (Forums, friend, previous member, etc…)
A forum post listing servers with strong roleplay culture

About You:
I’ve done quite a bit of roleplaying in different settings and styles, although I’m fairly new to doing so in an MMO setting. In addition to playing fantasy worlds, I enjoy reading about them and crafting my own. When not living in another world, I enjoy travel, people-watching, and cooking.

CHARACTER INFORMATION
Name: Namal Arysia

Age: 16

Gender: Female

Appearance: Namal is quite taller than normal for a woman of her race; though rather thin, she boasts a layer of wiry muscle, somewhat less developed in her arms and more in her legs after the long journey. She has a deep tan, wide green eyes, and long red hair. Her hands bear somewhat fading callouses and a number of small scars, often covered by a pair of wool gloves. She wears simple clothing, alternating between a green and brown dress, often adding a reddish brown cape and hood, often with a basket strapped to her back.

Personality: Curious, hard worker. Respectful to those she views as intelligent or accomplished, but somewhat dismissive of others. Intelligent, somewhat scheming - believes in pranks and revenge. Somewhat short temper. Likely to attempt things beyond her capabilities; also tends to overreach in long term plans, at times, though this is tempered by reason when she is not reacting in the moment. puts aside feelings of anger/dismissiveness etc when someone needs aid. driven by a desire to understand things as much as a desire to help people. likely to get into trouble seeking revenge or acting upon hate, though she’s had little enough opportunity for that to become a large issue so far.

Backstory:
Namal was the youngest child, and the only girl born to the Arysia family. Her many brothers were all years older than her; she came as rather a surprise to her parents. She was raised in the midst of farm life, given tasks appropriate to a child as soon as she could walk. The farm was neatly divided, with her father tending crops while her mother raised the farm animals; she spent time with both of them in turn, varying the jobs she did based on how many hired hands the farm had that season.

Because her parents believed it was best for a child to try their hand at many trades, and because they received enough aid from the nearby towns they helped supply to not depend on her work year round, she spent some time, usually winters, living with her brothers. None of them had stayed on the farm when they came of age, instead heading off for their own careers. Several had banded together as lumberjacks and carpenters, following the lead of the eldest of them. This brother soon became Namal’s favorite, and she spent many a day learning to walk the trails of the forests with him, watching him whittle and listening to the stories he had learned or made up himself.

The worst of the civil war managed to miss their farm, isolated on the edge of a swamp, but as it raged on the fighting eventually reached the nearby towns. The child Namal, who had only ever seen her family, farm hands, and traders, all happy and whole, was shocked as people arrived with nothing but the clothes on their backs, begging for help rebuilding their homes, or a safe place to stay. Her family joined in a community campaign to help people rebuild lost homes, or build anew when they arrived. She traveled with her family to these sites, often minding children as their parents and older siblings labored away. As she grew older, and began to show interest in helping those in need, she was allowed to help out with simple woodworking and field preparing, leaving the children in the hands of their aging siblings.

While she learned the joys of giving and helping those in need, she also came to know the pains of those who were hurt, and nursed some hatred for those responsible, the vague and shadowy causers of the war she was too young to understand. Every time more arrived whose home had had been burned, fields trampled, or family murdered, she felt a flash of anger, but never so much as a the rage and fear she felt when one of her brothers was injured doing his duty to protect the towns. They all escaped death, but one had his leg slashed so deeply he never remastered walking after he healed; he set about to carving, and teaching woodsmanship lore, so his life was not as ruined as it might be, but she thought of her father, who knew nothing but crops, and the many fieldhands, who knew no other trade, and could be as beggared by injury as others were by the war.

Shortly before Namal turned 10, a family arrived that settled down to work alongside her family on their farm. With them traveled an old woman who practiced some herbalism and healing - skills that were much appreciated, with the war pressing on as it was. Namal soon found herself pressed into service gathering herbs from the woods - she was young enough that she could be spared, and knew her way about from years with her brothers; she could often travel in with them, as a measure of added security against the perils of wild beasts and the encroaching war.

Years of watching her family and those they helped injured without much help available for them spurred curiosity about the old woman’s skills in Namal, and she began asking questions about the herbs, staying to watch healings, and even sampling a few of the ingredients she gathered, until she chose the wrong root to nibble on and spent a week vomiting anything she tried to eat. By the time she was 12, she had been taken on as an apprentice, and learned how to clean wounds, set bones, and ensure healthy births. She was fascinated by the knowledge, and delighted by the new aid she could offer those in need. She was drawn also to the other uses of medicinal herbs through poisons. This she learned to keep quiet, though, following a beating she received (the old witch was surprisingly hale, at times) for whipping up a simple syrup that caused severe diarrhea and slipping it into the meal of a stablehand who had made a few too many comments about her widening hips.

While tensions rose in the world, with the news of the dusk gate reopening - reduced to wild rumors by the time it reached out to their farm, but still the talk of all. Namal’s family began to speak of sending her off, to the fabled Forbidden Lands, where several of the towns’ families had already left for. She flat out refused to go without them, which led to many arguments over many months. Her parents would not think of leaving themselves, having poured so much life into their farms and flocks. A few of her brothers spoke of making the trip, but to journey across the entire continent, even able to forage for food as many of them could, would be an expensive undertaking. Their funds pooled, they thought one could comfortably make it; for more to manage would take time and luck that none of them wanted to count on.

None of the arguing or reasoning made an impact on Namal; she would not agree to leave until her eldest brother, whom she had always loved best, took her aside and plead. Tears in his eyes, he begged her to go, to be safer than they might be here. Tales of wilds and danger had reached them, but they had seen the dangers of warring men all too clearly, and felt that nature was easier to arm against. She finally consented to leave, receiving uncharacteristicly kind words from her teacher when she took her leave, and having all the riches her family could muster pressed onto her.

So she traveled, accompanied first by a nearby family that was also fleeing the area, and later by distant relatives who found it easier to pack up and move than her own family. She spent several months with them as they finished their affairs and waited for winter to abate and ease the roads, spending some time minding her cousins, but more wandering their lands, discovering differences between plants at home and those here. Coming across some she had never seen before, she felt a bit of the sorrow of leaving home lift, and experienced some excitement for what secrets the new land might hold.

She arrived at the port nearly a year after she’d set out; they had made bad time, detouring around roads destroyed in the war and never rebuilt, and slowed by maps drawn without skill or copied from centuries past before changes had been wrought in the land. The last month of travel, they were rained on nearly constantly; half the family had developed a hacking cough and fever so severe they could not continue traveling. Nearly penniless, her carefully packed supply of dried herbs ruined by moisture, she was convinced to go on alone for a second time, and reluctantly boarded the ship that, she prayed, was the last leg of her journey.

Capabilities:
Farming (Apprentice): Namal grew up and worked on a farm, and has a solid grounding planting, harvesting, and storing crops, as well as some knowledge of when to let a field lay fallow and how to keep out pests.
Animal Husbandry (Apprentice): Namal is comfortable tending and butchering all sorts of domestic animals, including managing sickness, injury, birthing, and breeding.
Wood carving (Novice): Namal can whittle all sorts of small figures and tools, and can work basic designs into a surface, and manage a fairly tight fit of wooden parts.
Herbalism (Competent): Years of training have left Namal with a deep knowledge of the appearance and uses of different plants and herbs, how to harvest and store them, and how to start learning the properties of unfamiliar plants.
Medicine (Novice): Namal has a solid grounding in herbal remedies to common ailments, and has been developing some deeper knowledge of anatomy and how different medicines interact with the body.

Items:
Whittling tools
A carved horse her oldest brother made for her as a child
Journal containing herblore
Some basic tools of healing trades; no herbs survived the journey, but bandages, mortar and pestle, a good knife
#2
Hey queen! I'm Leaf, and I'll be reviewing your app.

-=oOo=-

I say that, but there aren't much to correct in your app, so kudos to you! The only thing that I have a problem with is the skills of Namal, some of which could use some clarifications.

Farming (animal tending): I think the word you are looking for here is 'animal husbandry', just so there isn't any confusion.

Swimming & Climbing: Given that these skills aren't really 'skills', as in skills you can use in trade, I suggest you remove them. For us, it's more a question whether the character can or cannot climb or swim really, and you can show that in your RP's.

Lumberjacking: This profession is something that needs some serious manpower, and I rather doubt that Namal's brothers would have let her swing an axe, so please remove this skill.

Carpentry: This, I also think, is a rather unlikely skill, as this also involves working with sharp tools, tools that would be difficult for a young girl to wield. However, if you can give a suitable explanation, I am willing to consider the skill.

Herbalism/Medicine: We consider herbalism and medicine to be separate skills, because herbalism mainly involves the knowledge of the healing or harming properties of herbs and other plants, while medicine involves the knowledge of synthesizing those materials to have a desired effect, mostly for healing.

I suggest you separate the two, and perhaps lower the skill level for medicine, because the old woman who taught her was a herbalist herself, and would have taught more about herbalism.

Story telling & Child tending: This is a similar case to the swimming and climbing issue. I don't think these needs to be specifically listed as a skill, so I'd say you can remove this as well.

-=oOo=-

So to make it neat and nicer for you:

Major:
Farming (crops): Novice
Animal husbandry: Apprentice
Wood carving: Novice
Herbalism: Apprentice
Medicine: Novice

Minor:
Pathfinding: Apprentice
Gathering: Competent

This is the skill list I recommend, however, if you have any objections, or would like to include the other skills, I suggest you give a suitable explanation in your next edit. Bump the thread once you're done!
#3
Thanks Leaf!

I hesitated at animal husbandry, because to me that implies a lot of knowledge about breeding, and she mostly knows keeping animals and collecting resources from them, but it makes sense to me to roleplay that lack of knowledge in her being 'apprentice' rather than 'competent'.

After some consideration, I removed lumberjacking; I think most of the knowledge I was thinking about giving her there makes more sense under 'gathering' anyway.

I left in carpentry for now, though having just woodcarving wouldn't change the character too much. The reason I want to leave carpentry, though, is that she spent a good amount of time learning about buildings are planned and raised. She doesn't have the brawn to actually haul around wood planks or put up walls, but she has some understanding of how buildings go together, and would be some help in supervising people with brawn in something like a barn raising. (I think I had this clearer in an earlier draft of the background)

Thanks for the clarification on herbalism and medicine; I've separated them. I've also removed the more roleplay centered skills you pointed out; I had them mostly for my own notes, but I can hang on to those myself.

Edits made to the original post; since I've only made changes in the skills list, I didn't mark them out. Let me know any feedback you have on these, or anything else that might have occurred to you.
#4
#5
That all makes sense; in my original conception, I had gathering~herbalism in my head similar to the opposition between herbalism and medicine you explained earlier, so bumping that out follows. I felt like she always had more of a hand for animals than crops, so I think I'll keep the skill level for animal husbandry where it is and adjust my expectations of her abilities there upwards. Edits made in original post.
  


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