24-03-2013, 04:00 PM
So, yes, before you whine to me about making another Sims 3 thread I didn't want to flood Holli's one with something that specifically relates to my game. So! Anywhooo~. I'm making a Sims 3 game with not only all of my characters but all of yours or at least, all of the ones you want me to make.
Here is how it will all go down. I'm going to delete an entire town, yes? And then I will be replacing each household with a collection of characters from each person, and or an IC family(IE: Ezri, Rook, and Bishop).
Now, if you want to have your character on here ALL you have to do is fill out a template.
~~~~
Name: (Include last name)
Age: (Toddler, Teen, Adult, Young Adult, and Elder)
Gender:
Race: (Human, Ghost[see note: 1], Witch/Wizard, Vampire, Werewolf[see note: 2), Fairy[see note: 3], Horse, Dog, Cat. You do not have to have this match your actual character, it could just be for fun, or for a running gag. Another thing you should know that if there are wizards running around your race may be changed through potions. It isn't something I can control as I will only be controlling the main household with my characters. For example, turning a character into a werewolf because he/she is a bitch ;3)
Appearance: (Picture, or description. The more detailed the better. This should at least include skin tone, muscular-scrawny, skinny-fat, bust size, body hair, eye color, hair color/hair style, face shape, Voice type, and body build. Height is not included as it is not something you can manipulate.)
Clothing Style: (IE: Tomboy, girly, common colors in clothing, draped, long... more description the better.)
Relationships: (This is only something necessary if you are bringing in husbands, wives, or brothers and sisters)
Star Sign: (IE: Pisces)
Favorite Color: (Generic, IE: Black, red, white, blue)
Music genre preference: (Self explanatory)
Traits: 1. 2. 3. 4. 5. (This one will take the longest amount of time for sure, especially if you are not familiar with Sims 3, however, I will try to make it easy for you by listing all of the traits.)
~~~~
Humans
Pet Traits: (You can just click this link, and look there. It is already separated and ready for you. KEEP IN MIND YOU CAN ONLY CHOOSE THREE!) http://www.carls-sims-3-guide.com/pets/traits.php
~~~~
Note 1: Ghosts can have several different effect types depending on how they die. Here is the list of the ones available to me.
~~~~
Note 2: Werewolves look different in their wolf form. They can have hair, be hairless, have an under bite, etc. If there are any differences you want, list so.
~~~~
Note 3: Fairies can have six different wing shapes, and wing colors that can be of any color in the spectrum. PLEASE list which color at the least.
~~~~
AGHHH MY FINGERSSSSS!!
Anywayy~ Keep in mind for the time being I am only accepting characters, and no, they do not have to be from Mesalia.
Here is how it will all go down. I'm going to delete an entire town, yes? And then I will be replacing each household with a collection of characters from each person, and or an IC family(IE: Ezri, Rook, and Bishop).
Now, if you want to have your character on here ALL you have to do is fill out a template.
~~~~
Name: (Include last name)
Age: (Toddler, Teen, Adult, Young Adult, and Elder)
Gender:
Race: (Human, Ghost[see note: 1], Witch/Wizard, Vampire, Werewolf[see note: 2), Fairy[see note: 3], Horse, Dog, Cat. You do not have to have this match your actual character, it could just be for fun, or for a running gag. Another thing you should know that if there are wizards running around your race may be changed through potions. It isn't something I can control as I will only be controlling the main household with my characters. For example, turning a character into a werewolf because he/she is a bitch ;3)
Appearance: (Picture, or description. The more detailed the better. This should at least include skin tone, muscular-scrawny, skinny-fat, bust size, body hair, eye color, hair color/hair style, face shape, Voice type, and body build. Height is not included as it is not something you can manipulate.)
Clothing Style: (IE: Tomboy, girly, common colors in clothing, draped, long... more description the better.)
Relationships: (This is only something necessary if you are bringing in husbands, wives, or brothers and sisters)
Star Sign: (IE: Pisces)
Favorite Color: (Generic, IE: Black, red, white, blue)
Music genre preference: (Self explanatory)
Traits: 1. 2. 3. 4. 5. (This one will take the longest amount of time for sure, especially if you are not familiar with Sims 3, however, I will try to make it easy for you by listing all of the traits.)
~~~~
Humans
Absent Minded: Absent-minded is very much a negative trait to pick in the Sims 3. It literally helps with nothing, but might provide for a bit of amusement at first. Your Sim will randomly forget what they were doing.
Ambitious: This trait is for the Sim that is driven toward success. They're much better at getting promotions at work. The best part, is they get more lifetime happiness points when wishes are fulfilled. This is awesome for a jack of all trades Sim. Why? They can milk every skill's interest wishes for many extra lifetime happiness points. The downside is that they will sometimes get anxious to advance, even at really high level careers. Since they're so good at moving up, they can of course pursue another career.
Angler: The de facto trait for fishermen. Sims who have this trait are amazing at fishing, plain and simple. They'll learn fishing faster, and catch more fish in a shorter period of time. Anglers can also have a blast while fishing. This can lead to an eternally happy self-employed Sim.
Animal Lover: These will have better interactions with animals overall, but don't really specialize in anything. They'll gain relationship with all three pet types faster.
Artistic: Artistic Sims make great painters, and will raise the painting skill faster. The trait does boost the rate they'll learn writing and guitar, but not as much as painting. For me, this means that I can skip this trait for authors and musicians more or less, as once they are level 10, in those skills it won't help any more. For that matter, it doesn't do much for painters either, but they will be able to talk about art which can help to build friendships.
Athletic: Astronaut, Perfect Mind, Perfect Body, Martial Arts Master, Physical Perfection
Athletic Sims love to work out and play sports. They enjoy a boost to the rate the athletic skill is learned. Additionally, they get fatigued more slowly. This makes it easier to accomplish wishes like 'work out for 10 hours straight'. They'll do better in pro sports, and military careers. If not because it directly increases performance, then because they will gain the skill faster to get promotions.
Bookworm: Bookworms love books. This helps them to read faster, and consequentially write and do homework faster. They'll be better authors than other Sims, which means this is a great take if you want your Sim to be a professional or illustrious author. Reading faster helps with studying in the library. They'll have a blast reading books, as well. This can make reading books a good way to gain lifetime reward points, because they will develop an interest quickly in reading volumes of books. Bookworms should sign up for the Book Club over the computer. They'll receive a book each Wednesday. This is ultimately a great benefit, as some of the books can be quite rare and you can sell them after they've been read. kiko94 from the forum said that he got 3 books worth $2,000 Simoles that are usually only found by using the Time Machine to travel to the future.
Born Salesman: This is an excellent trait for self-employed Sims who will be making use of the consignment shop brought with the Ambitions expansion. You'll sell more items and at a higher value than without this trait. Good for painters, sculptors, inventors, gardeners and other types that usually sell their wares through the inventory interface.
Brave: Brave is an interesting trait for Sims to take. If you've ever had a fire, and watched how crazy Sims act, or lost your Sim's stuff to a burglar, you should be able to appreciate brave. They'll do better fighting fires and kicking burglar butt.
Brooding: While the Sim's negative Need to Brood moodlet will at times come up, this isn't really a bad trait. Sims with this can satisfy their Fun and Social motives on the spot, much like chatting on the computer (similar rate). Find these two contemplation interactions when clicking on your Sim.
Can't Stand Art:This could be useful if you want to keep your Sim's home very spartan and undecorated. They will be happiest living there. It could be considered a negative trait because it will often cause them a can't stand art moodlet, which can slightly diminish mood when they see art.
Cat Person: Gets a +10 3h moodlet for interacting with cats. They'll also build relationships faster and train them to hunt at a faster rate.
Charismatic: Charismatic is a powerful trait to take... if you want your Sim to make friends. Friends aren't an absolute essential in the Sims 3, and a core group of good friends is often enough to suffice. Charismatic Sims cannot pick the Loser trait. It can help with careers however. Politicians should always be charismatic, as it will boost campaign contributions, and is an actual requirement of the career track. Other careers that derive promotions partly from relations with co-workers will also benefit. Charismatic Sims are great at chatting at work. They'll gain the charisma skill faster, and more often please other Sims when engaged in conversation.
Childish: Self explanatory
Clumsy: Only give your Sims the clumsy trait if you want them to be entertaining for a while. They'll trip, drop things and the like. It's probably more likely to be annoying than anything. They can literally trip over their own feet, and are more likely to break objects when interacting with them.
Commitment Issues: Ahh Commitment Issues. A good way to get the Gold Digger or Heart Breaker lifetime wishes. It will be harder to get them into romantic relationships, and they'll also occasionally desire to swap careers. This can be a bit chaotic, but makes for a neat type of Sim to play. Especially as a Heart breaker.
Computer Whiz: Definitely take this trait if you want your Sim to enjoy playing with computers. They'll get a lot of fun out of it. They'll also be better at socializing over the computer, making computers the juggernauts of home entertainment they are in reality. Your Sim can practice chess on the computer more effectively, boosting the logic skill gains. Be sure your Sim doesn't own the cheapest computer, as I believe it cannot play chess. Your Sim will be able to overclock the computer, and when combined with the improved graphics upgrade can really boost fun. Of course a computer whiz cannot access the technophobe trait. Lastly, with the Computer Whiz trait, your Sim will be able to hack computers during the night hours. This will enable them to steal money over the internet. As they get better and better at hacking, this becomes a viable way for a Sim to earn a living.
Cough potato: f your Sim is going to sit a lot, give them the couch potato trait. They'll sleep longer, but be given really nice mood bonuses (double) for sitting in comfy chairs. Get the best chairs available for maximum effect. Great for authors, hackers, chess players, and anyone else planning to sit on their rump all day. Taking this trait, your Sim cannot be athletic or a technophobe.
Coward: Coward. Ugh. This is only for personality. It can give some negative moodlets, especially in the dark. They'll faint when they see ghosts and burglars, and sometimes during fires (dangerous). Still, you don't have to have it dark anywhere, and this Sim can stay away from the cemetery. What's the point? I think only a neglected baby Sim should end up with this trait.
Daredevil: The Daredevil trait wasn't what I expected when I signed up. I was disappointed with its impact on the game, but I must confess: I had a blast watching my Sim do stupid things. They'll last longer in fires, and are better at putting them out. I did like the adrenaline rush moodlet, which can give Sims who are around others an easy way to get a +15 mood boost at any time.
Dislikes Children: This will make Sims take a mood hit when they're around children. Since there are plenty of children in the game, this can happen pretty often. Naturally, there are no lifetime wishes that are inspired by disliking children.
Dog Person: Gets a +10 3h moodlet for interacting with dogs. They'll also build relationships faster and train them to hunt at a faster rate.
Dramatic: The Dramatic trait is one of those that will impact your Sim's day to day behavior by quite a bit, and can make them fun to watch as they moan or get excited about trivial things. You'll get a lot of positive and negative moodlets, usually of a small magnitude, from life events while having this trait.
Easily Impressed: I believe the easily impressed trait leads to more frequently seeing the impressed moodlet after other Sims boast. Also, if you discover that another Sim is easily impressed, you can take advantage of that by having your Sim boast to them.
Eccentric: This is the only way to get the Paranormal Profiteer Lifetime Wish. It will let your Sim unlock new inventing designs faster, boost the skill gain rate, and help with production times, so it's also useful for Inventors.
Eco-Friendly: These Sims get kicks out of recycling and carpooling, and hate waste. They also make good gardeners and may get a positive moodlet from time to time for pursuing that art. They don't want to be wasteful to the environment at all and will look for ways to help save the planet. Also, your Sim's recipes will be 'organic' but that doesn't seem to have a big impact. They'll also get some new social interactions. I think the biggest up swing is that they take about half the regular time to shower and still get squeaky clean, because they save water!
Equestrian: Gets a +10 3h moodlet for interacting with horses. Will also learn the riding skill faster and befriend the animals more effectively. This includes wild horses.
Evil: Takes pleasure in the pain, and misfortune of others. If your Sim makes it to the top of the criminal career track, they'll develop an eerie red glow that will scare cowardly Sims. Evil Sims' evil cohorts will be delighted however.
Excitable: Excitable Sims are fun to watch at times. I think it's really cute how the female Sims say Wooo! Anyway, this will get your Sim a lot more positive moodlets during gameplay. They'll actually get moodlets from simple things, like phone calls, that other Sims do not. Make their favorite food something very high quality like lobster thermidor to get a great bump in mood every time they eat their favorite meal. This is a good trait for all sorts of Sims, because there are many ways the excited moodlet can appear.
Family Oriented: This trait is great for accomplishing the Surrounded by Family lifetime wish. They're better at raising children, requiring less time to teach kids to talk and potty train. They'll be better at talking to other family members too, providing a nice serene environment for raising the children.
Flirty: Give your Sim the Flirty trait, then take the heart breaker lifetime wish. This can be a fun Sim to play. They never get married, they just fraternize with 10 or more Sims, and do it well because flirty social actions are successful more often. They're great at flirting, and starting relationships earlier. They're less shy about it, and don't need to know the other Sim as well, plain and simple.
Friendly: If you want your Sim to have a lot of friends, or pursue the Super Popular lifetime wish, make them friendly. They'll be better at making friends in multiple ways. When in free will mode, they'll normally act friendly. The friends bar will move faster for these Sims as well, which is great for making the most of their time socializing.
Frugal: Frugal Sims search for deals. This trait enables Sims to clip coupons from the newspaper and save money. Once they save money, they'll get a +10 boost to mood for 8 hours. Take this if you want a poor Sim, because the frugal Sim does not seek wealth.
Gatherer: Gatherers always catch Insects, which can usually escape. They will plant at higher quality when using gardening - the quality of a seed goes up a few levels from this alone, pairing very well with Green Thumb. They additionally find better quality space rocks than other Sims and will have rocks and gems returned with a higher value when cutting and smelting them.
Genius: Perfect Mind, Perfect Body, The Tinkerer, Hit Movie Composer, Chess Legend, Monster Maker. This one opens up many doors to intellectual pursuits.
Making a Genius Trait Sim is a great way to eventually become Chess Grand Master. They'll be much better at chess over time, and will have more fun doing it making chess a great way to boost mood. These Sims will also gain logic faster, and be able to solve the unsolvable on the computer to earn money.
Good: Good Sims are kind at heart. They are nice to other Sims unquestionably, and don't even have the option to be mean. They give to charity, and can comfort others with friendly interactions. This gives them a +15 mood boost for three hours. Good friends are nice to have around. Good Sims can't be evil, or mean spirited of course!
Good Sense of Humor: This can be quite useful for making friends. Their jokes will almost never fail, and when they hit the mark, it will really boost relations. If your Sim completes the comedian charisma challenge, they'll be masterful at telling a good joke. Great for politicians at campaign fund raisers.
Great Kisser: excellent for a Heart breaker Sim. This will keep the ladies in love with your suave Sim. Kisses will have a greater effect. It's extremely potent when coupled with the flirty trait and attractive lifetime reward. It's only really useful for making lovers, not friends. Keep in mind that romantic interests are not best friends.
Green Thumb: The Green Thumb trait grants an all-around boost to gardening. The skill will be learned faster, and they'll start with a gardening book. Their plants are better, hands down, than all the average joe Sims. Gardeners with Green Thumb will see a quality boost to all plants they grow.
Grumpy: If you want a challenge, make a grumpy Sim. If you want a real challenge, make a grumpy, loser, clumsy, absent-minded, and hot-headed Sim. Honestly, these types of traits add challenge and personality to the game, but I don't usually pick them for my Sims.
Handy: Handy is a very useful trait for any Sim. With the handy trait, Sims will be much safer when upgrading objects in the home. Failing to upgrade a television, for example, can produce a nasty electrical shock. Electric Shock is one of the most preventable forms of death in the Sims 3!
Hates the Outdoors: Hates the outdoors can be useful for authors and artists. They'll be happier at home, and the stir crazy moodlet will no longer plague them after being cooped up for a week. They don't like being outdoors, and will get a -20 moodlet when they're outside. Again, I'd only bother with this for making a Sim like myself, or for playing an artist or writer Sim.
Heavy Sleeper: There are some neat effects for playing a heavy sleeper Sim. This trait will allow your Sim to listen to music in their sleep, without waking up, and enjoy the mood boost it provides. Put on your Sim's favorite music and drift off to la la land.
Hopeless Romantic: Hopeless romantics make great partners in the Sims 3. They are great at romantic actions, and enjoy being around those they love. This is yet another great trait for a solid Heart breaker Sim.
Hot Headed: This trait has largely negative consequences. Only pick it to experience some different reactions when Sims get really mad, very very easily with this trait.
Hydrophobic: Another 'I want to make my Sim like me' trait. Hydrophobic makes Sims afraid to Swim, plain and simple. Choose this trait it if you just don't know what else to pick. Warning: It may make your sim give the contemplating "Dat ass" face whenever they go near water.
Inappropriate: They can also do inappropriate things, like rummage through other Sims' trash cans. They can find good items this way! Hey, one Sim's trash is another Sim's treasure right? Inappropriate Sims can also dress oddly for occasions (like sleeping in a tuxedo at bedtime), and even bathe in sinks in front of other Sims.
Insane: They're, frankly, insane. Thankfully there's no real drawback to playing an insane Sim, so go for it. Too bad you can't stock a swimming pool with fish. Fishing from a pool isn't very great, considering there are very rarely fish to be found. I guess the problem isn't getting the insane Sim to do it. Oh no, it's probably that the fish just can't live in a swimming pool.
Kleptomaniac: Kleptomaniacs don't mind to steal from anyone. They can only do it at night, unfortunately ,but they can swipe just about anything. How to Steal: Visit a Sim's house, or a public place after hours (when it's getting dark) and click a location near something you want to steal and select Swipe Something. They'll try to grab something nearby.
Light Sleeper: I hate this trait. I love the fully rested moodlet, and it really dips how often you see it. They're more prone to waking up. This does mean that a brave, athletic, light sleeper Sim is a burglar's worst enemy, but I just don't seem to get burglarized very often. An alarm does the trick.
Loner: I hate this trait. I love the fully rested moodlet, and it really dips how often you see it. They're more prone to waking up. This does mean that a brave, athletic, light sleeper Sim is a burglar's worst enemy, but I just don't seem to get burglarized very often. An alarm does the trick.
Loser: I hope this isn't a 'Sim-like-me' trait for any players out there. I'd hate to think someone would describe himself as a loser. They'll fail at just about everything more often. Don't even think of trying to make a Loser the Chess Grand Master. The loser trait will additionally prevent a Sim from being Charismatic or Brave. It can be an amusing trait choice as many nasty and embarrassing things can befall loser Sims.
Loves the Outdoors: The trait incurs a +20 moodlet when a Sim is outdoors. This is an awesome boost, and combined with the beautiful park moodlet can make for one happy musician. Another boost from this trait is that outdoor loving Sims are better at gardening and fishing!
Lucky: Lucky is a great trait for Chess Grand Masters-to-be. They're more likely to win, and that means more frequent bumps in chess rank. This also makes them more likely to get raises, less likely to burn food, and sometimes wake up feeling lucky, giving a +5 boost to mood for the whole day. It's a great trait to choose overall.
Mean Spirited: They enjoy making enemies. They'll also kick butt in fights, and win more often. Another burglar-killer here. Actually, get them to tick just about anyone off and they can fight. Good with Inappropriate for getting the insults flying.
Mooch: Sims can mooch off other Sims if they take this trait. They'll be able to mooch money from others, but this doesn't always go down so well. Consider making a homeless Sim with the ability to mooch and try to survive that way. Good luck!
Natural Cook: The natural cook will never burn down the kitchen. Food won't burn either. This is a huge perk. Natural cooks can also learn to make foods they eat out in the world. My chef learned the ambrosia recipe from television. My other non-chef Sim spent a long time never learning any recipes from cookin' cable. This is with level 10 cooking and never having read a cooking recipe book. While we've confirmed any Sim with the cooking skill can learn a recipe from television, Natural Cooks may do so more frequently.
Neat: They'll actually have fun while cleaning. This is great for afternoons spent cleaning the house. They can also clean when they're in a bad mood. Good for tidying up the kitchen after cooking a group meal. The ability to clean the entire house of any scum is also cool, because it saves the player time in finding all the dirty objects.
Neurotic: It can be great for Sims that want to stay at home a lot. They can freak out, and get a tranquil moodlet, removing any stress-related moodlets. They'll also get satisfaction and lifetime happiness points easier by doing mundane tasks. Checking to see they didn't leave the stove on can calm them, giving them a mood boost, and they'll be more likely to get wishes to make the bed and the like, which can be yet another useful way to pick up those extra happiness points.
Never Nude: I'm not sure what the point of this trait is other than to help neurotic people craft simulations of themselves. Sims with this trait won't remove their clothing.
Night Owl: Night Owls have 15% more fun doing things like watching TV and playing on the computer late at night. Late night is past 11PM. At 23:00 a Past my Bedtime moodlet kicks in, which lasts until 5am. If awake between 6 and 10am, an It's Too Early moodlet will come up.
No Sense of Humor: Sims with no sense of humor are only entertained by other Sims with no sense of humor. They're the ones randomly spouting trivia, and boring the heck out of everyone in the room. That is, except other Sims with no sense of humor. Another roleplay trait that's usually passed over, this has been discovered to make the fun bar drop more slowly. This means your Sim can enjoy the having a blast moodlet for up to nearly 16 hours.
Over-Emotional: With the Over-Emotional trait, Sims will experience a +25% boost to the effect of all positive moodlets. On the flip side, they'll also experience this effect on negative moodlets. Thus, it's best for Sims you know that you can keep in a good mood. Having a +25% boost makes services like those rendered at the day spa so much better, and provides boosts to beautifully decorated and enjoying music moodlets. I love this trait!
Party-Animal: Only take this trait if your really like to watch Sims party. You'll be compelled to do it because you chose the trait. They can really liven up a party by cheering during the party, and everyone who's invited will show up even if they have to miss work. They'll get more fun out of dancing, as well.
Perceptive: This will help a ton with the Private Investigator profession. Your Sim will rise in the ranks much faster and gain more money along the way. It also helps with learning other Sims' traits.
Perfectionist: Perfectionist Sims take their time and do things right. Food quality, paintings and novels will all be made better with this trait. The problem is they take so much extra time to do everything that it can get annoying. Still, perfectionist writers and painters will be more likely to make great novels or masterpieces.
Proper: This is largely a trait that gives several extra social interactions at various levels and affects a Sim a lot in autonomous behavior. Even when you're in control, they are more likely to wear Formal clothing for no apparent reason. They may be more likely to get both Beautifully Decorated and Dirty Surroundings moodlets - that is the threshold is lower and it may affect them more strongly.
Savvy Sculptor: Savvy Sculptor will improve the rate at which Sims learn the sculpting skill and prevent them from breaking their sculptures in progress. An important trait for any Sim that is going to take the art of sculpting seriously.
Schmoozer: Sims with the Schmoozer trait are great for any job that relies on boss and co-worker relationships to determine promotions. Sims will do much better when hanging with co-workers at work, and groveling to the boss. They'll be better at asking for things. This might go very well with Mooch. Sims possessing this trait are better at complimenting others. This is awesome for a politician to get campaign funding.
Snob: They love to buy expensive things, so this trait is well suited to a Sim that wants to have a high net worth. They love compliments, as they are sure the speaker is right about how great they are. Snobs have been discovered to be much more sensitive to World Adventures' nectar. They prefer good bottles and will receive a better moodlet bonus drinking it. The opposite is true however for low-quality bad tasting stuff, which may put them in a sour mood.
Supernatural Fan: Supernatural fans will react favorably when seeing a Supernatural creature nearby, and will often get a small moodlet simply for having one nearby. They may be better at befriending Supernaturals thanks to the variety of social options they get with them. Supernatural Fans will also get wishes to see specific types and interact with them.
Supernatural Skeptic: Supernatural Skeptic may be taken to help boost your Sim's performance in the below careers, but will mostly direct how they respond autonomously to the Supernatural. Their disbelief in the mystical slows their learning in Witch and Fairy spell casting and the Alchemy skill.
Technophobe: Technophobe is definitely not a trait I can relate to. Technophobic Sims hate all forms of electronics in the game. They'll occasionally get mad and break electronics around them. It can make for some funny interactions. Do this while visiting another Sim. They should never try to repair a broken electronic, because they can get a fatal shock. Technophobes cannot be couch potatoes.
Unflirty: This is very much a roleplay trait. It provides no inspiration of lifetime wishes, and its only other effect is that Sims will have less flirting options, and hate flirting in general.
Unlucky: Nasty things can happen to unlucky Sims, but the Reaper will never kill them. Taking this trait is like having a permenant death flower in their inventory. No matter how many times I deliberately killed my Sim, the reaper would neer take them. This leaves the only way they can actually perish -- old age. Sometimes when they wake up they'll get a feeling unlucky moodlet that causes a minor (-5) hit to mood.
Vegetarian: They'll get sick any time they eat meat. Since so many of the foods on the list of recipes are meat, your vegetarian Sim will be able to make vegetarian friendly replacements. They'll also enjoy a nice boost to longevity. Be careful not to eat meat on accident, or your Sim can get sick.
Vehicle Enthusiast: Sims can develop relationships with their cars, and this will help them to do so faster. Sims with this trait can name their vehicles from the start, without building a relationship first.
Virtuoso: This is vital for Sims who want to earn a living playing guitar for tips. They'll earn much more, and get better in guitar faster. Considering your Sims can't play guitar for tips until the 5th level, boosting the rate the skill is learned is a huge plus if this is to be their primary source of income.
Workaholic: Workaholic is definitely one of the best traits to pair with ambitious. Workaholics are great at getting promotions. They enjoy working so much, they get a mood boost while they're at work. Additionally, they can work at home from the computer. This can't result in a promotion, but it can raise the performance bar in between work days, resulting in an easy promotion the next day.
Ambitious: This trait is for the Sim that is driven toward success. They're much better at getting promotions at work. The best part, is they get more lifetime happiness points when wishes are fulfilled. This is awesome for a jack of all trades Sim. Why? They can milk every skill's interest wishes for many extra lifetime happiness points. The downside is that they will sometimes get anxious to advance, even at really high level careers. Since they're so good at moving up, they can of course pursue another career.
Angler: The de facto trait for fishermen. Sims who have this trait are amazing at fishing, plain and simple. They'll learn fishing faster, and catch more fish in a shorter period of time. Anglers can also have a blast while fishing. This can lead to an eternally happy self-employed Sim.
Animal Lover: These will have better interactions with animals overall, but don't really specialize in anything. They'll gain relationship with all three pet types faster.
Artistic: Artistic Sims make great painters, and will raise the painting skill faster. The trait does boost the rate they'll learn writing and guitar, but not as much as painting. For me, this means that I can skip this trait for authors and musicians more or less, as once they are level 10, in those skills it won't help any more. For that matter, it doesn't do much for painters either, but they will be able to talk about art which can help to build friendships.
Athletic: Astronaut, Perfect Mind, Perfect Body, Martial Arts Master, Physical Perfection
Athletic Sims love to work out and play sports. They enjoy a boost to the rate the athletic skill is learned. Additionally, they get fatigued more slowly. This makes it easier to accomplish wishes like 'work out for 10 hours straight'. They'll do better in pro sports, and military careers. If not because it directly increases performance, then because they will gain the skill faster to get promotions.
Bookworm: Bookworms love books. This helps them to read faster, and consequentially write and do homework faster. They'll be better authors than other Sims, which means this is a great take if you want your Sim to be a professional or illustrious author. Reading faster helps with studying in the library. They'll have a blast reading books, as well. This can make reading books a good way to gain lifetime reward points, because they will develop an interest quickly in reading volumes of books. Bookworms should sign up for the Book Club over the computer. They'll receive a book each Wednesday. This is ultimately a great benefit, as some of the books can be quite rare and you can sell them after they've been read. kiko94 from the forum said that he got 3 books worth $2,000 Simoles that are usually only found by using the Time Machine to travel to the future.
Born Salesman: This is an excellent trait for self-employed Sims who will be making use of the consignment shop brought with the Ambitions expansion. You'll sell more items and at a higher value than without this trait. Good for painters, sculptors, inventors, gardeners and other types that usually sell their wares through the inventory interface.
Brave: Brave is an interesting trait for Sims to take. If you've ever had a fire, and watched how crazy Sims act, or lost your Sim's stuff to a burglar, you should be able to appreciate brave. They'll do better fighting fires and kicking burglar butt.
Brooding: While the Sim's negative Need to Brood moodlet will at times come up, this isn't really a bad trait. Sims with this can satisfy their Fun and Social motives on the spot, much like chatting on the computer (similar rate). Find these two contemplation interactions when clicking on your Sim.
Can't Stand Art:This could be useful if you want to keep your Sim's home very spartan and undecorated. They will be happiest living there. It could be considered a negative trait because it will often cause them a can't stand art moodlet, which can slightly diminish mood when they see art.
Cat Person: Gets a +10 3h moodlet for interacting with cats. They'll also build relationships faster and train them to hunt at a faster rate.
Charismatic: Charismatic is a powerful trait to take... if you want your Sim to make friends. Friends aren't an absolute essential in the Sims 3, and a core group of good friends is often enough to suffice. Charismatic Sims cannot pick the Loser trait. It can help with careers however. Politicians should always be charismatic, as it will boost campaign contributions, and is an actual requirement of the career track. Other careers that derive promotions partly from relations with co-workers will also benefit. Charismatic Sims are great at chatting at work. They'll gain the charisma skill faster, and more often please other Sims when engaged in conversation.
Childish: Self explanatory
Clumsy: Only give your Sims the clumsy trait if you want them to be entertaining for a while. They'll trip, drop things and the like. It's probably more likely to be annoying than anything. They can literally trip over their own feet, and are more likely to break objects when interacting with them.
Commitment Issues: Ahh Commitment Issues. A good way to get the Gold Digger or Heart Breaker lifetime wishes. It will be harder to get them into romantic relationships, and they'll also occasionally desire to swap careers. This can be a bit chaotic, but makes for a neat type of Sim to play. Especially as a Heart breaker.
Computer Whiz: Definitely take this trait if you want your Sim to enjoy playing with computers. They'll get a lot of fun out of it. They'll also be better at socializing over the computer, making computers the juggernauts of home entertainment they are in reality. Your Sim can practice chess on the computer more effectively, boosting the logic skill gains. Be sure your Sim doesn't own the cheapest computer, as I believe it cannot play chess. Your Sim will be able to overclock the computer, and when combined with the improved graphics upgrade can really boost fun. Of course a computer whiz cannot access the technophobe trait. Lastly, with the Computer Whiz trait, your Sim will be able to hack computers during the night hours. This will enable them to steal money over the internet. As they get better and better at hacking, this becomes a viable way for a Sim to earn a living.
Cough potato: f your Sim is going to sit a lot, give them the couch potato trait. They'll sleep longer, but be given really nice mood bonuses (double) for sitting in comfy chairs. Get the best chairs available for maximum effect. Great for authors, hackers, chess players, and anyone else planning to sit on their rump all day. Taking this trait, your Sim cannot be athletic or a technophobe.
Coward: Coward. Ugh. This is only for personality. It can give some negative moodlets, especially in the dark. They'll faint when they see ghosts and burglars, and sometimes during fires (dangerous). Still, you don't have to have it dark anywhere, and this Sim can stay away from the cemetery. What's the point? I think only a neglected baby Sim should end up with this trait.
Daredevil: The Daredevil trait wasn't what I expected when I signed up. I was disappointed with its impact on the game, but I must confess: I had a blast watching my Sim do stupid things. They'll last longer in fires, and are better at putting them out. I did like the adrenaline rush moodlet, which can give Sims who are around others an easy way to get a +15 mood boost at any time.
Dislikes Children: This will make Sims take a mood hit when they're around children. Since there are plenty of children in the game, this can happen pretty often. Naturally, there are no lifetime wishes that are inspired by disliking children.
Dog Person: Gets a +10 3h moodlet for interacting with dogs. They'll also build relationships faster and train them to hunt at a faster rate.
Dramatic: The Dramatic trait is one of those that will impact your Sim's day to day behavior by quite a bit, and can make them fun to watch as they moan or get excited about trivial things. You'll get a lot of positive and negative moodlets, usually of a small magnitude, from life events while having this trait.
Easily Impressed: I believe the easily impressed trait leads to more frequently seeing the impressed moodlet after other Sims boast. Also, if you discover that another Sim is easily impressed, you can take advantage of that by having your Sim boast to them.
Eccentric: This is the only way to get the Paranormal Profiteer Lifetime Wish. It will let your Sim unlock new inventing designs faster, boost the skill gain rate, and help with production times, so it's also useful for Inventors.
Eco-Friendly: These Sims get kicks out of recycling and carpooling, and hate waste. They also make good gardeners and may get a positive moodlet from time to time for pursuing that art. They don't want to be wasteful to the environment at all and will look for ways to help save the planet. Also, your Sim's recipes will be 'organic' but that doesn't seem to have a big impact. They'll also get some new social interactions. I think the biggest up swing is that they take about half the regular time to shower and still get squeaky clean, because they save water!
Equestrian: Gets a +10 3h moodlet for interacting with horses. Will also learn the riding skill faster and befriend the animals more effectively. This includes wild horses.
Evil: Takes pleasure in the pain, and misfortune of others. If your Sim makes it to the top of the criminal career track, they'll develop an eerie red glow that will scare cowardly Sims. Evil Sims' evil cohorts will be delighted however.
Excitable: Excitable Sims are fun to watch at times. I think it's really cute how the female Sims say Wooo! Anyway, this will get your Sim a lot more positive moodlets during gameplay. They'll actually get moodlets from simple things, like phone calls, that other Sims do not. Make their favorite food something very high quality like lobster thermidor to get a great bump in mood every time they eat their favorite meal. This is a good trait for all sorts of Sims, because there are many ways the excited moodlet can appear.
Family Oriented: This trait is great for accomplishing the Surrounded by Family lifetime wish. They're better at raising children, requiring less time to teach kids to talk and potty train. They'll be better at talking to other family members too, providing a nice serene environment for raising the children.
Flirty: Give your Sim the Flirty trait, then take the heart breaker lifetime wish. This can be a fun Sim to play. They never get married, they just fraternize with 10 or more Sims, and do it well because flirty social actions are successful more often. They're great at flirting, and starting relationships earlier. They're less shy about it, and don't need to know the other Sim as well, plain and simple.
Friendly: If you want your Sim to have a lot of friends, or pursue the Super Popular lifetime wish, make them friendly. They'll be better at making friends in multiple ways. When in free will mode, they'll normally act friendly. The friends bar will move faster for these Sims as well, which is great for making the most of their time socializing.
Frugal: Frugal Sims search for deals. This trait enables Sims to clip coupons from the newspaper and save money. Once they save money, they'll get a +10 boost to mood for 8 hours. Take this if you want a poor Sim, because the frugal Sim does not seek wealth.
Gatherer: Gatherers always catch Insects, which can usually escape. They will plant at higher quality when using gardening - the quality of a seed goes up a few levels from this alone, pairing very well with Green Thumb. They additionally find better quality space rocks than other Sims and will have rocks and gems returned with a higher value when cutting and smelting them.
Genius: Perfect Mind, Perfect Body, The Tinkerer, Hit Movie Composer, Chess Legend, Monster Maker. This one opens up many doors to intellectual pursuits.
Making a Genius Trait Sim is a great way to eventually become Chess Grand Master. They'll be much better at chess over time, and will have more fun doing it making chess a great way to boost mood. These Sims will also gain logic faster, and be able to solve the unsolvable on the computer to earn money.
Good: Good Sims are kind at heart. They are nice to other Sims unquestionably, and don't even have the option to be mean. They give to charity, and can comfort others with friendly interactions. This gives them a +15 mood boost for three hours. Good friends are nice to have around. Good Sims can't be evil, or mean spirited of course!
Good Sense of Humor: This can be quite useful for making friends. Their jokes will almost never fail, and when they hit the mark, it will really boost relations. If your Sim completes the comedian charisma challenge, they'll be masterful at telling a good joke. Great for politicians at campaign fund raisers.
Great Kisser: excellent for a Heart breaker Sim. This will keep the ladies in love with your suave Sim. Kisses will have a greater effect. It's extremely potent when coupled with the flirty trait and attractive lifetime reward. It's only really useful for making lovers, not friends. Keep in mind that romantic interests are not best friends.
Green Thumb: The Green Thumb trait grants an all-around boost to gardening. The skill will be learned faster, and they'll start with a gardening book. Their plants are better, hands down, than all the average joe Sims. Gardeners with Green Thumb will see a quality boost to all plants they grow.
Grumpy: If you want a challenge, make a grumpy Sim. If you want a real challenge, make a grumpy, loser, clumsy, absent-minded, and hot-headed Sim. Honestly, these types of traits add challenge and personality to the game, but I don't usually pick them for my Sims.
Handy: Handy is a very useful trait for any Sim. With the handy trait, Sims will be much safer when upgrading objects in the home. Failing to upgrade a television, for example, can produce a nasty electrical shock. Electric Shock is one of the most preventable forms of death in the Sims 3!
Hates the Outdoors: Hates the outdoors can be useful for authors and artists. They'll be happier at home, and the stir crazy moodlet will no longer plague them after being cooped up for a week. They don't like being outdoors, and will get a -20 moodlet when they're outside. Again, I'd only bother with this for making a Sim like myself, or for playing an artist or writer Sim.
Heavy Sleeper: There are some neat effects for playing a heavy sleeper Sim. This trait will allow your Sim to listen to music in their sleep, without waking up, and enjoy the mood boost it provides. Put on your Sim's favorite music and drift off to la la land.
Hopeless Romantic: Hopeless romantics make great partners in the Sims 3. They are great at romantic actions, and enjoy being around those they love. This is yet another great trait for a solid Heart breaker Sim.
Hot Headed: This trait has largely negative consequences. Only pick it to experience some different reactions when Sims get really mad, very very easily with this trait.
Hydrophobic: Another 'I want to make my Sim like me' trait. Hydrophobic makes Sims afraid to Swim, plain and simple. Choose this trait it if you just don't know what else to pick. Warning: It may make your sim give the contemplating "Dat ass" face whenever they go near water.
Inappropriate: They can also do inappropriate things, like rummage through other Sims' trash cans. They can find good items this way! Hey, one Sim's trash is another Sim's treasure right? Inappropriate Sims can also dress oddly for occasions (like sleeping in a tuxedo at bedtime), and even bathe in sinks in front of other Sims.
Insane: They're, frankly, insane. Thankfully there's no real drawback to playing an insane Sim, so go for it. Too bad you can't stock a swimming pool with fish. Fishing from a pool isn't very great, considering there are very rarely fish to be found. I guess the problem isn't getting the insane Sim to do it. Oh no, it's probably that the fish just can't live in a swimming pool.
Kleptomaniac: Kleptomaniacs don't mind to steal from anyone. They can only do it at night, unfortunately ,but they can swipe just about anything. How to Steal: Visit a Sim's house, or a public place after hours (when it's getting dark) and click a location near something you want to steal and select Swipe Something. They'll try to grab something nearby.
Light Sleeper: I hate this trait. I love the fully rested moodlet, and it really dips how often you see it. They're more prone to waking up. This does mean that a brave, athletic, light sleeper Sim is a burglar's worst enemy, but I just don't seem to get burglarized very often. An alarm does the trick.
Loner: I hate this trait. I love the fully rested moodlet, and it really dips how often you see it. They're more prone to waking up. This does mean that a brave, athletic, light sleeper Sim is a burglar's worst enemy, but I just don't seem to get burglarized very often. An alarm does the trick.
Loser: I hope this isn't a 'Sim-like-me' trait for any players out there. I'd hate to think someone would describe himself as a loser. They'll fail at just about everything more often. Don't even think of trying to make a Loser the Chess Grand Master. The loser trait will additionally prevent a Sim from being Charismatic or Brave. It can be an amusing trait choice as many nasty and embarrassing things can befall loser Sims.
Loves the Outdoors: The trait incurs a +20 moodlet when a Sim is outdoors. This is an awesome boost, and combined with the beautiful park moodlet can make for one happy musician. Another boost from this trait is that outdoor loving Sims are better at gardening and fishing!
Lucky: Lucky is a great trait for Chess Grand Masters-to-be. They're more likely to win, and that means more frequent bumps in chess rank. This also makes them more likely to get raises, less likely to burn food, and sometimes wake up feeling lucky, giving a +5 boost to mood for the whole day. It's a great trait to choose overall.
Mean Spirited: They enjoy making enemies. They'll also kick butt in fights, and win more often. Another burglar-killer here. Actually, get them to tick just about anyone off and they can fight. Good with Inappropriate for getting the insults flying.
Mooch: Sims can mooch off other Sims if they take this trait. They'll be able to mooch money from others, but this doesn't always go down so well. Consider making a homeless Sim with the ability to mooch and try to survive that way. Good luck!
Natural Cook: The natural cook will never burn down the kitchen. Food won't burn either. This is a huge perk. Natural cooks can also learn to make foods they eat out in the world. My chef learned the ambrosia recipe from television. My other non-chef Sim spent a long time never learning any recipes from cookin' cable. This is with level 10 cooking and never having read a cooking recipe book. While we've confirmed any Sim with the cooking skill can learn a recipe from television, Natural Cooks may do so more frequently.
Neat: They'll actually have fun while cleaning. This is great for afternoons spent cleaning the house. They can also clean when they're in a bad mood. Good for tidying up the kitchen after cooking a group meal. The ability to clean the entire house of any scum is also cool, because it saves the player time in finding all the dirty objects.
Neurotic: It can be great for Sims that want to stay at home a lot. They can freak out, and get a tranquil moodlet, removing any stress-related moodlets. They'll also get satisfaction and lifetime happiness points easier by doing mundane tasks. Checking to see they didn't leave the stove on can calm them, giving them a mood boost, and they'll be more likely to get wishes to make the bed and the like, which can be yet another useful way to pick up those extra happiness points.
Never Nude: I'm not sure what the point of this trait is other than to help neurotic people craft simulations of themselves. Sims with this trait won't remove their clothing.
Night Owl: Night Owls have 15% more fun doing things like watching TV and playing on the computer late at night. Late night is past 11PM. At 23:00 a Past my Bedtime moodlet kicks in, which lasts until 5am. If awake between 6 and 10am, an It's Too Early moodlet will come up.
No Sense of Humor: Sims with no sense of humor are only entertained by other Sims with no sense of humor. They're the ones randomly spouting trivia, and boring the heck out of everyone in the room. That is, except other Sims with no sense of humor. Another roleplay trait that's usually passed over, this has been discovered to make the fun bar drop more slowly. This means your Sim can enjoy the having a blast moodlet for up to nearly 16 hours.
Over-Emotional: With the Over-Emotional trait, Sims will experience a +25% boost to the effect of all positive moodlets. On the flip side, they'll also experience this effect on negative moodlets. Thus, it's best for Sims you know that you can keep in a good mood. Having a +25% boost makes services like those rendered at the day spa so much better, and provides boosts to beautifully decorated and enjoying music moodlets. I love this trait!
Party-Animal: Only take this trait if your really like to watch Sims party. You'll be compelled to do it because you chose the trait. They can really liven up a party by cheering during the party, and everyone who's invited will show up even if they have to miss work. They'll get more fun out of dancing, as well.
Perceptive: This will help a ton with the Private Investigator profession. Your Sim will rise in the ranks much faster and gain more money along the way. It also helps with learning other Sims' traits.
Perfectionist: Perfectionist Sims take their time and do things right. Food quality, paintings and novels will all be made better with this trait. The problem is they take so much extra time to do everything that it can get annoying. Still, perfectionist writers and painters will be more likely to make great novels or masterpieces.
Proper: This is largely a trait that gives several extra social interactions at various levels and affects a Sim a lot in autonomous behavior. Even when you're in control, they are more likely to wear Formal clothing for no apparent reason. They may be more likely to get both Beautifully Decorated and Dirty Surroundings moodlets - that is the threshold is lower and it may affect them more strongly.
Savvy Sculptor: Savvy Sculptor will improve the rate at which Sims learn the sculpting skill and prevent them from breaking their sculptures in progress. An important trait for any Sim that is going to take the art of sculpting seriously.
Schmoozer: Sims with the Schmoozer trait are great for any job that relies on boss and co-worker relationships to determine promotions. Sims will do much better when hanging with co-workers at work, and groveling to the boss. They'll be better at asking for things. This might go very well with Mooch. Sims possessing this trait are better at complimenting others. This is awesome for a politician to get campaign funding.
Snob: They love to buy expensive things, so this trait is well suited to a Sim that wants to have a high net worth. They love compliments, as they are sure the speaker is right about how great they are. Snobs have been discovered to be much more sensitive to World Adventures' nectar. They prefer good bottles and will receive a better moodlet bonus drinking it. The opposite is true however for low-quality bad tasting stuff, which may put them in a sour mood.
Supernatural Fan: Supernatural fans will react favorably when seeing a Supernatural creature nearby, and will often get a small moodlet simply for having one nearby. They may be better at befriending Supernaturals thanks to the variety of social options they get with them. Supernatural Fans will also get wishes to see specific types and interact with them.
Supernatural Skeptic: Supernatural Skeptic may be taken to help boost your Sim's performance in the below careers, but will mostly direct how they respond autonomously to the Supernatural. Their disbelief in the mystical slows their learning in Witch and Fairy spell casting and the Alchemy skill.
Technophobe: Technophobe is definitely not a trait I can relate to. Technophobic Sims hate all forms of electronics in the game. They'll occasionally get mad and break electronics around them. It can make for some funny interactions. Do this while visiting another Sim. They should never try to repair a broken electronic, because they can get a fatal shock. Technophobes cannot be couch potatoes.
Unflirty: This is very much a roleplay trait. It provides no inspiration of lifetime wishes, and its only other effect is that Sims will have less flirting options, and hate flirting in general.
Unlucky: Nasty things can happen to unlucky Sims, but the Reaper will never kill them. Taking this trait is like having a permenant death flower in their inventory. No matter how many times I deliberately killed my Sim, the reaper would neer take them. This leaves the only way they can actually perish -- old age. Sometimes when they wake up they'll get a feeling unlucky moodlet that causes a minor (-5) hit to mood.
Vegetarian: They'll get sick any time they eat meat. Since so many of the foods on the list of recipes are meat, your vegetarian Sim will be able to make vegetarian friendly replacements. They'll also enjoy a nice boost to longevity. Be careful not to eat meat on accident, or your Sim can get sick.
Vehicle Enthusiast: Sims can develop relationships with their cars, and this will help them to do so faster. Sims with this trait can name their vehicles from the start, without building a relationship first.
Virtuoso: This is vital for Sims who want to earn a living playing guitar for tips. They'll earn much more, and get better in guitar faster. Considering your Sims can't play guitar for tips until the 5th level, boosting the rate the skill is learned is a huge plus if this is to be their primary source of income.
Workaholic: Workaholic is definitely one of the best traits to pair with ambitious. Workaholics are great at getting promotions. They enjoy working so much, they get a mood boost while they're at work. Additionally, they can work at home from the computer. This can't result in a promotion, but it can raise the performance bar in between work days, resulting in an easy promotion the next day.
~~~~
Note 1: Ghosts can have several different effect types depending on how they die. Here is the list of the ones available to me.
Old age: A Sim who died of old age appears grey with cloudy skin and sparkles. These ghosts occasionally nap in empty beds or complain that they're tired and bored.
![[Image: white-ghost_1.jpg]](http://s3.amazonaws.com/readers/2011/04/17/white-ghost_1.jpg)
Drowning: A Sim who dies by drowning appears blue with rippling skin and dripping water (does not create puddles of water like they did in The Sims 2). They will avoid water and often complain of exhaustion.
![[Image: Tragic_ghost.jpg]](http://images1.wikia.nocookie.net/__cb20120121084506/sims/images/a/a3/Tragic_ghost.jpg)
Electrocution: A Sim who dies by electrocution appears yellow with electrical sparking skin and sometimes emit blue electric sparks.
![[Image: 202-ghost-and-jelly.png]](http://sims3pictures.files.wordpress.com/2012/11/202-ghost-and-jelly.png)
Fire: A Sim who dies by fire appears orange with fiery skin and smoke. The ghost occasionally takes showers and baths, and can also light things on fire if they so please.
![[Image: BnU0k.jpg]](http://i.imgur.com/BnU0k.jpg)
Starvation: A Sim who dies by starvation appears light purple with cloudy skin and doesn't make ghostly noises (only if they move). The ghost will eat any food left lying around, or prepare food for themselves. They will always be thin, no matter how fat they were when they were alive.
![[Image: screenshot208v.jpg]](http://img444.imageshack.us/img444/3504/screenshot208v.jpg)
Meteor: A Sim who dies by getting crushed by a giant meteor appears dark orange with fiery skin.
![[Image: The-Sims-3-Supernatural-Meteor-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Meteor-Death-Ghost.jpg)
Jelly bean: The ghost is in dark purple with hair and outlines of a body in the color of electric blue. (This happens from eating a magical jellybean)
![[Image: The-Sims-3-Supernatural-Jelly-Bean-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Jelly-Bean-Death-Ghost.jpg)
Haunting Curse: The ghost is black with a bright green outline. The death comes from a spell that brings a ghost from the nether to haunt another sim.
![[Image: Screenshot-25.jpg]](http://i64.photobucket.com/albums/h192/lindsayxdanielle/Screenshot-25.jpg)
Transmutation: The ghost is in bright gold and emits gold stars and sparkles when moving.
![[Image: The-Sims-3-Supernatural-Transmuted-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Transmuted-Death-Ghost.jpg)
^ If Caius dies... THIS ONE MUST BE HIS GHOST.
![[Image: white-ghost_1.jpg]](http://s3.amazonaws.com/readers/2011/04/17/white-ghost_1.jpg)
Drowning: A Sim who dies by drowning appears blue with rippling skin and dripping water (does not create puddles of water like they did in The Sims 2). They will avoid water and often complain of exhaustion.
![[Image: Tragic_ghost.jpg]](http://images1.wikia.nocookie.net/__cb20120121084506/sims/images/a/a3/Tragic_ghost.jpg)
Electrocution: A Sim who dies by electrocution appears yellow with electrical sparking skin and sometimes emit blue electric sparks.
![[Image: 202-ghost-and-jelly.png]](http://sims3pictures.files.wordpress.com/2012/11/202-ghost-and-jelly.png)
Fire: A Sim who dies by fire appears orange with fiery skin and smoke. The ghost occasionally takes showers and baths, and can also light things on fire if they so please.
![[Image: BnU0k.jpg]](http://i.imgur.com/BnU0k.jpg)
Starvation: A Sim who dies by starvation appears light purple with cloudy skin and doesn't make ghostly noises (only if they move). The ghost will eat any food left lying around, or prepare food for themselves. They will always be thin, no matter how fat they were when they were alive.
![[Image: screenshot208v.jpg]](http://img444.imageshack.us/img444/3504/screenshot208v.jpg)
Meteor: A Sim who dies by getting crushed by a giant meteor appears dark orange with fiery skin.
![[Image: The-Sims-3-Supernatural-Meteor-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Meteor-Death-Ghost.jpg)
Jelly bean: The ghost is in dark purple with hair and outlines of a body in the color of electric blue. (This happens from eating a magical jellybean)
![[Image: The-Sims-3-Supernatural-Jelly-Bean-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Jelly-Bean-Death-Ghost.jpg)
Haunting Curse: The ghost is black with a bright green outline. The death comes from a spell that brings a ghost from the nether to haunt another sim.
![[Image: Screenshot-25.jpg]](http://i64.photobucket.com/albums/h192/lindsayxdanielle/Screenshot-25.jpg)
Transmutation: The ghost is in bright gold and emits gold stars and sparkles when moving.
![[Image: The-Sims-3-Supernatural-Transmuted-Death-Ghost.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Transmuted-Death-Ghost.jpg)
^ If Caius dies... THIS ONE MUST BE HIS GHOST.
Note 2: Werewolves look different in their wolf form. They can have hair, be hairless, have an under bite, etc. If there are any differences you want, list so.
~~~~
Note 3: Fairies can have six different wing shapes, and wing colors that can be of any color in the spectrum. PLEASE list which color at the least.
Willowed Wisps
![[Image: tumblr_mb1hri8RwX1qgxhx9o1_500.png]](http://24.media.tumblr.com/tumblr_mb1hri8RwX1qgxhx9o1_500.png)
Super Swirly
![[Image: The-Sims-3-Supernatural-Super-Swirly-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Super-Swirly-Fairy-Wings.jpg)
Dreamy Dragonfly
![[Image: The-Sims-3-Supernatural-Dreamy-Dragonfly...-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Dreamy-Dragonfly-Fairy-Wings.jpg)
Fanciful Ferns
![[Image: The-Sims-3-Supernatural-Fanciful-Ferns-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Fanciful-Ferns-Fairy-Wings.jpg)
Majestic Monarch
![[Image: The-Sims-3-Supernatural-Majestic-Monarch...-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Majestic-Monarch-Fairy-Wings.jpg)
Busy Bumblebee
![[Image: The-Sims-3-Supernatural-Busy-Bumblebee-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Busy-Bumblebee-Fairy-Wings.jpg)
![[Image: tumblr_mb1hri8RwX1qgxhx9o1_500.png]](http://24.media.tumblr.com/tumblr_mb1hri8RwX1qgxhx9o1_500.png)
Super Swirly
![[Image: The-Sims-3-Supernatural-Super-Swirly-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Super-Swirly-Fairy-Wings.jpg)
Dreamy Dragonfly
![[Image: The-Sims-3-Supernatural-Dreamy-Dragonfly...-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Dreamy-Dragonfly-Fairy-Wings.jpg)
Fanciful Ferns
![[Image: The-Sims-3-Supernatural-Fanciful-Ferns-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Fanciful-Ferns-Fairy-Wings.jpg)
Majestic Monarch
![[Image: The-Sims-3-Supernatural-Majestic-Monarch...-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Majestic-Monarch-Fairy-Wings.jpg)
Busy Bumblebee
![[Image: The-Sims-3-Supernatural-Busy-Bumblebee-Fairy-Wings.jpg]](http://www.sims3gamer.com/wp-content/uploads/2012/09/The-Sims-3-Supernatural-Busy-Bumblebee-Fairy-Wings.jpg)
AGHHH MY FINGERSSSSS!!
Anywayy~ Keep in mind for the time being I am only accepting characters, and no, they do not have to be from Mesalia.


Spoiler