01-05-2013, 09:48 PM
Thread Rating:
02-05-2013, 12:32 PM
(The names are links to their character sheets.)
Zatoshi Oruken
Zatoshi's Personality:
He's an introverted person that clearly has many struggles both emotionally, and psychologically. These struggles stem from two things: Grief, and post traumatic stress. Grief from killing the person he was closest to, and grief at his father because he feels both like he could never live up to the person his father expected him to be, and the sheer weight of the questions he could never have answered. Why would his father put him in the situation that he did?
How could he force him to do what he had to do the day he killed his father, and his best friend? Why?
The post traumatic stress stems directly from from the people has killed in the past -- Extreme guilt being both his main cause, and main symptom. Because he feels like anyone he comes into contact with could fall like ashes straight through his fingers, he builds up walls, and has momentousness trust issues and will not make any friends until he can learn to deal with that.
His problems are mainly exacerbated because of his shame and pent up emotions about everything. If someone he was starting to trust reached out to him enough to make him tell them his story he could form a very close bond if they're understanding and comforting towards his weaknesses.
Once Zatoshi has been compromised emotionally enough to where he is vulnerable in a situation like that, depending on what happens he could quickly become a remarkably loyal friend who would go at great lengths to protect his friends, although he could become needy and dependent on them for comfort emotionally as well. Typically once he is vulnerable emotionally to a person, he is completely vulnerable to them as well, with his trust and protection comes that vulnerability, and he could easily be manipulated and hurt at that point.
Also -- To give you an idea how just how deep and monumentally difficult it is to get to that point, he will not tell someone so much as his name to someone who hasn't compromised the 'security' of his emotional walls, insisting that he in fact, is nameless, is just a wanderer with nothing special about him and generally giving off an overall low profile of someone who is literally no one. Just a mildly friendly face with no name.
However, just because he does not project emotions on others does not mean he has none. He is in fact a very deep person that is almost constantly reacting emotionally to one thing or another, and is somewhat philosophical in his views of the world.
Caine
Caine's Personality:
Caine can generally be very happy and care free about life, and is truly naiive to the more malicious side of people, extremely trusting and a loyal person by nature to those he is close to.
Despite his playful and happy nature, Caine also has a deep understanding of responsibility, and when he has something to do he'll usually put everything he has into getting it done, even if it's an extremely difficult task. This normally extends to his attitude on survival, hunting, and living because of his upbringing.
Although being very friendly and kind, Caine was raised to believe that anything that he wants in life, he is the only one that can provide it for himself, and that other people outside of his family are ultimately unreliable. Food, shelter, quality of life, these are all things that Caine readily believes that he is going to have to tackle, most likely by himself.
However if he grows too close to someone, he can by nature become a little dependent on them for emotional support.
When if he falls in love, this is goes to almost an extreme, as he can become very obsessed over providing their happiness, and providing everything for his partner, substituting the desire for his own happiness for the desire for their happiness instead. So long as they are happy, he will be happy. If they are not happy, he can grow protective and try to change whatever the cause may be, with the same work ethic he commits to the rest of his life.
Caine's way of speaking:
Caine speaks a little funny, as his culture is vastly different from most other cultures in the Middle Earth.
Writing dialogue for Caine can be fun. A few general ideas can set you off on the right track:
1) Contractions are badddd!
Caine usually doesn't use contractions, instead using the full form of the words he chooses. "Wouldn't" becomes "Would not", "I've" becomes "I have". Excetera.
2) Yoda speak.
What I mean by this is that Caine will, occasionally switch up sentence structure when he is being incredibly sincere and heartfelt, and speak almost in verse. This does not mean he ALWAYS flips the sentence like Yoda would.
"I love you" Does not become "Love you, I do". Ever.
However a good example would be when Caine first saw Zarkaylia and she tried to explain that she was not an Xitian, this is what he said.
"And so my father said that I should know the leaf-burners by the red of blood in their eyes!"
There was no prefacing statement to the 'and', It was merely placed there to explain his reasoning for his accusations and signifying that he was quoting his father.
Speaking of Leaf burners, that's another topic.
3) Wording, names.
Caine's culture typically does not have some of the same words for different things. This is most prominent in how they refer to other people.
For example, anyone who is not descendant from 'The Great Mountains', Caine's clan's homeland that was burned in the War of the Veld is always a 'Low-lander'. Low-lander itself meaning those who are not from the Great Mountains, not necessarily that they do not come from ANY mountains or highlands. Typically the term is used a bit contemptuously -- The clan does not identify as being the 'same' as low-landers because of how disconnected they are from nature. They do not believe in living in villages, they don't believe in 'laws', although they do have deep morals that are unalienable and would be punishable, and generally view Low-landers as a bit foolish and arrogant. Pretentious, basically.
Xitian's are referred to by many names. "Fire-bringers, Leaf-burners, Grass-killers, blood-eyes, demons." Typically Caine's clan is extremely fearful and despise Xitians from the burning of the forests on the great mountain and the slavery they incurred. The newer generation of the clan such as Caine however, can sometimes be a little more open minded because they did not live during that event.
However they are all brought up with stories of Xitians being monsters, and will nearly always take it as fact that they're little better than Dusk Spawn, at least until they've had long enough contact with one to make their own opinions on the matter.
Lucins are referred to as "Sky-eyes, Air-walkers, Rain-men, Free-ones". They're looked to as allies by the clan, although 'loosely'. A Lucin could stay in a Clan hall for a week and be fed and taken care of for that time, but a lasting coexistence would likely never happen unless a Lucin married into the clan.
Warriors are referred to as "Man-killers, War-Makers, and most prominently Never-wholes". They are generally looked upon with pity by clansmen, as they do not have a 'true existence', and generally have more sorrows caused by their path in life than other people. NOTE: Caine does not use the terminology for Warriors much, being a bit more acclimated to the way the group speaks, by nature conforming a little to the way they view things.
One's lover is often referred to as "Fire-of-my-heart" with some variations. Caine generally won't call someone by this term unless he is most definitely in love with them and hopelessly infatuated with them. Generally. There are some exceptions that might arise, such as if he's just been woken up by someone he's falling for, he may let it slip in his morning drowsiness, or if he's drunk there's an even greater probability of letting the term fall on someone he is affectionate of, but not that far into the relationship for the term to be justified.
Healers are referred to as "Wound-Menders, Wind-listeners, or Wise-ones". They're revered and honored for their wisdom and grace in the clans.
---
If you'd like, I could write one for Mordecai as well, but seeing as he's dead and all... /shrug/
Zatoshi Oruken
Zatoshi's Personality:
He's an introverted person that clearly has many struggles both emotionally, and psychologically. These struggles stem from two things: Grief, and post traumatic stress. Grief from killing the person he was closest to, and grief at his father because he feels both like he could never live up to the person his father expected him to be, and the sheer weight of the questions he could never have answered. Why would his father put him in the situation that he did?
How could he force him to do what he had to do the day he killed his father, and his best friend? Why?
The post traumatic stress stems directly from from the people has killed in the past -- Extreme guilt being both his main cause, and main symptom. Because he feels like anyone he comes into contact with could fall like ashes straight through his fingers, he builds up walls, and has momentousness trust issues and will not make any friends until he can learn to deal with that.
His problems are mainly exacerbated because of his shame and pent up emotions about everything. If someone he was starting to trust reached out to him enough to make him tell them his story he could form a very close bond if they're understanding and comforting towards his weaknesses.
Once Zatoshi has been compromised emotionally enough to where he is vulnerable in a situation like that, depending on what happens he could quickly become a remarkably loyal friend who would go at great lengths to protect his friends, although he could become needy and dependent on them for comfort emotionally as well. Typically once he is vulnerable emotionally to a person, he is completely vulnerable to them as well, with his trust and protection comes that vulnerability, and he could easily be manipulated and hurt at that point.
Also -- To give you an idea how just how deep and monumentally difficult it is to get to that point, he will not tell someone so much as his name to someone who hasn't compromised the 'security' of his emotional walls, insisting that he in fact, is nameless, is just a wanderer with nothing special about him and generally giving off an overall low profile of someone who is literally no one. Just a mildly friendly face with no name.
However, just because he does not project emotions on others does not mean he has none. He is in fact a very deep person that is almost constantly reacting emotionally to one thing or another, and is somewhat philosophical in his views of the world.
Caine
Caine's Personality:
Caine can generally be very happy and care free about life, and is truly naiive to the more malicious side of people, extremely trusting and a loyal person by nature to those he is close to.
Despite his playful and happy nature, Caine also has a deep understanding of responsibility, and when he has something to do he'll usually put everything he has into getting it done, even if it's an extremely difficult task. This normally extends to his attitude on survival, hunting, and living because of his upbringing.
Although being very friendly and kind, Caine was raised to believe that anything that he wants in life, he is the only one that can provide it for himself, and that other people outside of his family are ultimately unreliable. Food, shelter, quality of life, these are all things that Caine readily believes that he is going to have to tackle, most likely by himself.
However if he grows too close to someone, he can by nature become a little dependent on them for emotional support.
When if he falls in love, this is goes to almost an extreme, as he can become very obsessed over providing their happiness, and providing everything for his partner, substituting the desire for his own happiness for the desire for their happiness instead. So long as they are happy, he will be happy. If they are not happy, he can grow protective and try to change whatever the cause may be, with the same work ethic he commits to the rest of his life.
Caine's way of speaking:
Caine speaks a little funny, as his culture is vastly different from most other cultures in the Middle Earth.
Writing dialogue for Caine can be fun. A few general ideas can set you off on the right track:
1) Contractions are badddd!
Caine usually doesn't use contractions, instead using the full form of the words he chooses. "Wouldn't" becomes "Would not", "I've" becomes "I have". Excetera.
2) Yoda speak.
What I mean by this is that Caine will, occasionally switch up sentence structure when he is being incredibly sincere and heartfelt, and speak almost in verse. This does not mean he ALWAYS flips the sentence like Yoda would.
"I love you" Does not become "Love you, I do". Ever.
However a good example would be when Caine first saw Zarkaylia and she tried to explain that she was not an Xitian, this is what he said.
"And so my father said that I should know the leaf-burners by the red of blood in their eyes!"
There was no prefacing statement to the 'and', It was merely placed there to explain his reasoning for his accusations and signifying that he was quoting his father.
Speaking of Leaf burners, that's another topic.
3) Wording, names.
Caine's culture typically does not have some of the same words for different things. This is most prominent in how they refer to other people.
For example, anyone who is not descendant from 'The Great Mountains', Caine's clan's homeland that was burned in the War of the Veld is always a 'Low-lander'. Low-lander itself meaning those who are not from the Great Mountains, not necessarily that they do not come from ANY mountains or highlands. Typically the term is used a bit contemptuously -- The clan does not identify as being the 'same' as low-landers because of how disconnected they are from nature. They do not believe in living in villages, they don't believe in 'laws', although they do have deep morals that are unalienable and would be punishable, and generally view Low-landers as a bit foolish and arrogant. Pretentious, basically.
Xitian's are referred to by many names. "Fire-bringers, Leaf-burners, Grass-killers, blood-eyes, demons." Typically Caine's clan is extremely fearful and despise Xitians from the burning of the forests on the great mountain and the slavery they incurred. The newer generation of the clan such as Caine however, can sometimes be a little more open minded because they did not live during that event.
However they are all brought up with stories of Xitians being monsters, and will nearly always take it as fact that they're little better than Dusk Spawn, at least until they've had long enough contact with one to make their own opinions on the matter.
Lucins are referred to as "Sky-eyes, Air-walkers, Rain-men, Free-ones". They're looked to as allies by the clan, although 'loosely'. A Lucin could stay in a Clan hall for a week and be fed and taken care of for that time, but a lasting coexistence would likely never happen unless a Lucin married into the clan.
Warriors are referred to as "Man-killers, War-Makers, and most prominently Never-wholes". They are generally looked upon with pity by clansmen, as they do not have a 'true existence', and generally have more sorrows caused by their path in life than other people. NOTE: Caine does not use the terminology for Warriors much, being a bit more acclimated to the way the group speaks, by nature conforming a little to the way they view things.
One's lover is often referred to as "Fire-of-my-heart" with some variations. Caine generally won't call someone by this term unless he is most definitely in love with them and hopelessly infatuated with them. Generally. There are some exceptions that might arise, such as if he's just been woken up by someone he's falling for, he may let it slip in his morning drowsiness, or if he's drunk there's an even greater probability of letting the term fall on someone he is affectionate of, but not that far into the relationship for the term to be justified.
Healers are referred to as "Wound-Menders, Wind-listeners, or Wise-ones". They're revered and honored for their wisdom and grace in the clans.
---
If you'd like, I could write one for Mordecai as well, but seeing as he's dead and all... /shrug/
03-05-2013, 04:07 AM
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Use whatever you want any way you want to! This looks like it could be fun to read!
Use whatever you want any way you want to! This looks like it could be fun to read!
03-05-2013, 06:17 AM
You can use Arua however you want, but I'd rather not explain her 'ways' or 'personality' in any real detail, ruins the interest of finding out about her IC'ly I feel.
03-05-2013, 08:20 AM
Alright, he's Mord's, as I promised:
Mordecai Al'Rakkand
Mordecai is a quiet, introverted aging warrior who has seen quite a lot of the world. He suffers a bit from survivor's guilt, and having spent the majority of his adult life dedicated to fighting and killing Xitians in the War of the Veld, he also has the faint feeling that he has no purpose anymore.
He seems himself mostly as a weapon, embodied in flesh and bone. Every bit of his adult life and study has gone towards the art of killing, and war. Needless to say, he has gotten chillingly masterful at that particular task. His feelings about himself in this manner really lead him to end up ignoring personal needs. When you're a weapon used to protect other people, you don't get to have feelings. A sword will take blow after blow and no matter how chipped or broken it becomes it is still a sword, and it can still be used to fight on, even if you end up bludgeoning your enemy with what's left of the pommel.
In essence, this leads to a very honest, blunt existence, although he does occasionally indulge in emotional interactions because he has a need for compassion. A pet could become his main outlet for this need of affection, or a woman he finds attractive and stimulating on a personal level, be it intellectually or philosophically could become a potential lover, though as with everything else, Mordecai ultimately ends up putting whatever he brings into his life as greater importance than himself.
And of course, to keep himself on the honest path of being a warrior and nothing more, Mordecai follows the Twin River's warriors code, Honor and Duty.
Mordecai Al'Rakkand
Mordecai is a quiet, introverted aging warrior who has seen quite a lot of the world. He suffers a bit from survivor's guilt, and having spent the majority of his adult life dedicated to fighting and killing Xitians in the War of the Veld, he also has the faint feeling that he has no purpose anymore.
He seems himself mostly as a weapon, embodied in flesh and bone. Every bit of his adult life and study has gone towards the art of killing, and war. Needless to say, he has gotten chillingly masterful at that particular task. His feelings about himself in this manner really lead him to end up ignoring personal needs. When you're a weapon used to protect other people, you don't get to have feelings. A sword will take blow after blow and no matter how chipped or broken it becomes it is still a sword, and it can still be used to fight on, even if you end up bludgeoning your enemy with what's left of the pommel.
In essence, this leads to a very honest, blunt existence, although he does occasionally indulge in emotional interactions because he has a need for compassion. A pet could become his main outlet for this need of affection, or a woman he finds attractive and stimulating on a personal level, be it intellectually or philosophically could become a potential lover, though as with everything else, Mordecai ultimately ends up putting whatever he brings into his life as greater importance than himself.
And of course, to keep himself on the honest path of being a warrior and nothing more, Mordecai follows the Twin River's warriors code, Honor and Duty.
3llusive Wrote:The Warrior's Code (Honor, and Duty)
Warriors of the Twin River Nations follow a very specific set of rules and traditions that would mean severe punishment if they were to be violated, and it is seen as dishonorable to do so.
-Honor-
Honor dictates that the Warrior is honest, in battle, and off of it, and is always in control of himself, and his actions. A warrior does not get into brawls, fist fights, and especially not murder. The only personal confrontation a warrior is allowed to settle with violence, is a conflict with another warrior, in which it will be settled by a duel, most times to the death, which is supervised by an officer to make sure all conduct is fair and honorable.
Warriors are also Honor bound to keep their oaths, to protect innocent people no matter what the odds or situation is, and to keep his dignity at all times.
-Duty-
Duty dictates that the Warrior without fail, puts every ounce of his being into following every order that is given to him by his leaders without hesitation. To fail in battle often means that the general leading the the warriors is punished. The more severe the failure to preform his duty, the more severe the punishment. Few generals, however, have been ordered to commit the act of ritual suicide, and almost none have been publicly executed by force.
-Warrior's Pledge-
Every warrior of the Twin Rivers has sworn by a code that is an ancient as their deep seated integrity and understanding and respect of life, death, and war.
"For as long as my body breathes with life, I will look for the opportunity to die."
This is not a defeatist attitude, as often misunderstood by outsiders. The meaning is deep seated in the warrior belief that anything worth killing for is also worth dieing for.
Warriors of the Twin Rivers search for noble causes, and seek to protect what they see as the greater good with their life. They are forever looking for what they would put their life on the line to protect.

