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Alchemy
#1
The current potions/poisons/alchemical mixtures in this post are available for RP. To add it it, please submit proposals by responding to this thread in the available format.
Alchemy
By Hutch & Pinkie

Alchemy for Mesalia is not magic, it is not turning rocks to gold. It’s much closer to early chemistry. Our version of this type of chemistry has a healthy dose of fantasy. All of these potions and mixtures are fantasy and have no bearing irl. These potions are complicated and knowledge of them and how to make them would require specialized training and a skill to reflect it. Perms are required before exposing a character, be sure the player is aware beforehand the effect and ramifications before exposing characters to toxic plants or poison. Until a poison has been approved for use by staff it is not to be administered ICly.

Notes for RP:
Venom is usually injected into the bloodstream through a bite or sting. These tend to affect the nervous system and muscles of the body. The same sort of venomous creatures that exist IRL can exist in the setting, but it’s always make sure the animal would live in the area the characters are in and ask a member of staff before tossing venomous animals about.

Toxins are often byproducts of an organism’s life cycle or sometimes produced actively as a defense mechanism. These affect the body in various ways. The Toxic Plant Lore goes over those that we currently have in the setting in detail.

Poison is generally ingested, but some can be absorbed through the skin. These have an effect directly on the body or mind. This lore’s focus is on poisons and antidotes to said poisons along with some other alchemical mixtures that we hope to be fun additions to the rp.

Suggestions for contributing to this lore:
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The percentages listed below are for background purposes only and have no bearing on RP. Any of the percentages listed are minimums. The likelihood of success rises with the amount of time put into each mixture. Perms are always required with this lore and the percentage accounts for attempts made and resulting failures due to perms. This is never to be used for powergaming. If someone attempts to use it as such, inform staff immediately.
For all skill levels the time and study requirements from the Skill guide still applies.

Novice
Novice alchemist will have the ability to make the following alchemical mixtures, the this skill level makes the creation slow with likelihood of success around 25%. Novice alchemical mixtures involve some knowledge of brewing.
Apprentice
Apprentice alchemist will have the ability to make the following alchemical mixtures, most mixtures can be produced in a timely manner though some creations require more time to make than others. Likelihood of success is around 45%. Apprentice alchemical mixtures require knowledge of brewing and equipment.
Competent
Competent alchemist will have the ability to make any alchemical mixtures, all mixtures can be produced in a timely manner though some creations require more time to make than others. Likelihood of success is around 60%. The additional skill of brewing is required for competent as is brewing equipment. Competent can invent new alchemical mixtures, approved lore proposals are required before rping any new invention.
Advanced, Expert, & Master
In order to achieve advanced or higher the alchemist must have a focus for his work or a discovery pertinent to the lore; Such as an additional proposal or even a remarkable failure. Advanced and better alchemist make mixtures quicker with better chances of success. Expert or better also requires a competent level to the skill brewing as it becomes a large part of the skill for complicated alchemical mixtures.
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Proposed Mixtures
#2
There are grammatical and spelling errors, I'm sure, but the current information in this lore is approved for use IC, and for character creation.

​Please keep in mind that balancing this skill is very difficult and staff may at some point need to revise the mixtures as a result. Anyone can submit additions to this lore using the format provided. Remember perms when using this lore and to notify staff of any questions or concerns with RP.
#3
Update:
Finished incomplete mixtures and preparations, added them to competent creation list. While this lore is finished it can be updated at any time, please feel free to reply to this thread with additional suggested mixtures for staff review and addition to lore.
  


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